概述
剖析基于android12源码
Android 零碎两大外围机制 Binder机制和音讯机制
音讯零碎波及的外围类Handler、Looper、Message、MessageQueue
Android的零碎组件启动、输出、UI刷新都须要通过音讯机制来实现,某种意义上讲Android是由音讯零碎来驱动
通过传送带机制来了解
- Message:音讯构造体携带数据和属性 <传送带上的包裹>;
- MessageQueue:音讯队列的次要性能向音讯池投递音讯(
MessageQueue.enqueueMessage
)和取走音讯池的音讯(MessageQueue.next
)<传送带>; - Handler:音讯辅助类,次要性能向音讯池发送各种音讯事件(
Handler.sendMessage
)和解决相应音讯事件(Handler.handleMessage
)<揽件工人>; - Looper:一直循环执行(
Looper.loop
),按散发机制将音讯分发给指标解决者<传送带动力系统>。
Handler创立 - 构造函数
@Deprecatedpublic Handler() { this(null, false);}@Deprecatedpublic Handler(@Nullable Callback callback) { this(callback, false);}public Handler(@NonNull Looper looper) { this(looper, null, false);}public Handler(@NonNull Looper looper, @Nullable Callback callback) { this(looper, callback, false);}public Handler(@Nullable Callback callback, boolean async) { //匿名类、外部类或本地类都必须申明为static,否则会正告可能呈现内存泄露 if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } //必须先执行Looper.prepare(),能力获取Looper对象,否则为null. mLooper = Looper.myLooper();//从以后线程绑定的ThreadLocal中获取Looper对象 if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread " + Thread.currentThread() + " that has not called Looper.prepare()"); } mQueue = mLooper.mQueue;/音讯队列,来自Looper对象 mCallback = callback;//回调办法 mAsynchronous = async;/设置音讯是否为异步解决形式}@UnsupportedAppUsagepublic Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) { mLooper = looper; mQueue = looper.mQueue; mCallback = callback; mAsynchronous = async;}@NonNullpublic static Handler createAsync(@NonNull Looper looper) { if (looper == null) throw new NullPointerException("looper must not be null"); return new Handler(looper, null, true);}@NonNullpublic static Handler createAsync(@NonNull Looper looper, @NonNull Callback callback) { if (looper == null) throw new NullPointerException("looper must not be null"); if (callback == null) throw new NullPointerException("callback must not be null"); return new Handler(looper, callback, true);}
发送音讯相干办法
public final boolean post(@NonNull Runnable r) { return sendMessageDelayed(getPostMessage(r), 0);}public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) { return sendMessageAtTime(getPostMessage(r), uptimeMillis);}public final boolean postAtTime( @NonNull Runnable r, @Nullable Object token, long uptimeMillis) { return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);}public final boolean postDelayed(@NonNull Runnable r, long delayMillis) { return sendMessageDelayed(getPostMessage(r), delayMillis);}/** @hide */public final boolean postDelayed(Runnable r, int what, long delayMillis) { return sendMessageDelayed(getPostMessage(r).setWhat(what), delayMillis);}public final boolean postDelayed( @NonNull Runnable r, @Nullable Object token, long delayMillis) { return sendMessageDelayed(getPostMessage(r, token), delayMillis);}public final boolean postAtFrontOfQueue(@NonNull Runnable r) { return sendMessageAtFrontOfQueue(getPostMessage(r));}public final boolean sendMessage(@NonNull Message msg) { return sendMessageDelayed(msg, 0);}public final boolean sendEmptyMessage(int what){ return sendEmptyMessageDelayed(what, 0);}public final boolean sendEmptyMessageDelayed(int what, long delayMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageDelayed(msg, delayMillis);}public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageAtTime(msg, uptimeMillis);}public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } //提早音讯,转换成相对工夫 return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);}public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis);}//下面所有的办法最终都是调这个办法 给messageQueue增加音讯private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg, long uptimeMillis) { msg.target = this; //把以后handler本人赋给msg.target msg.workSourceUid = ThreadLocalWorkSource.getUid(); if (mAsynchronous) {//看是否是异步音讯,进行设置 msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis);//进入messageQueue的enqueueMessage}public interface Callback { boolean handleMessage(@NonNull Message msg);}public void handleMessage(@NonNull Message msg) {}//音讯散发,回调解决public void dispatchMessage(@NonNull Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); }}
Looper外围办法
public static void prepare() { prepare(true);}private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { //looper是惟一的,通过Threadlocal机制实现 throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed));}public static void loop() { final Looper me = myLooper();//获取以后线程的Looper对象,获取失败时抛出异样 if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } if (me.mInLoop) { Slog.w(TAG, "Loop again would have the queued messages be executed before this one completed."); } me.mInLoop = true; Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); me.mSlowDeliveryDetected = false; for (;;) {//开启有限循环来从音讯队列读取音讯,如果音讯队列退出了就终止循环退出 if (!loopOnce(me, ident, thresholdOverride)) { return; } }} private static boolean loopOnce(final Looper me, final long ident, final int thresholdOverride) { Message msg = me.mQueue.next(); // 获取音讯队列中的音讯对象,如果没有音讯对象就阻塞期待 if (msg == null) { // No message indicates that the message queue is quitting. return false; } .... try { msg.target.dispatchMessage(msg);//将音讯分发给对应的handler解决 if (observer != null) { observer.messageDispatched(token, msg); } dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0; } catch (Exception exception) { if (observer != null) { observer.dispatchingThrewException(token, msg, exception); } throw exception; } finally { ThreadLocalWorkSource.restore(origWorkSource); if (traceTag != 0) { Trace.traceEnd(traceTag); } } ... //回收音讯对象,放入音讯缓存池中以待后续复用 msg.recycleUnchecked(); return true;}public static @Nullable Looper myLooper() { return sThreadLocal.get();}public void quitSafely() { mQueue.quit(true);}public void quit() { mQueue.quit(false);}
MessageQueue
@UnsupportedAppUsageMessage next() { final long ptr = mPtr; if (ptr == 0) {//当音讯循环曾经退出,则间接返回 return null; } int pendingIdleHandlerCount = -1; // // 循环迭代的首次为-1 int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } //阻塞操作,当期待nextPollTimeoutMillis时长,或者音讯队列被唤醒,都会返回 nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; //当音讯的Handler为空时,则查问异步音讯, if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); //当查问到异步音讯,则立即退出循环 } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. //当音讯触发工夫大于以后工夫,则设置下一次轮询的超时时长 nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. 获取一条音讯,并返回 mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse();//设置音讯的应用状态,即flags |= FLAG_IN_USE return msg;//胜利地获取MessageQueue中的下一条行将要执行的音讯 } } else { // No more messages. 没有音讯 设置为-1 有限期待 nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { //音讯正在退出,返回null dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. //当音讯队列为空,或者是音讯队列的第一个音讯时 if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) {//没有idle handlers 须要运行,则循环并期待。 // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. //只有第一次循环时,会运行idle handlers,执行实现后,重置pendingIdleHandlerCount为0. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; //去掉handler的援用 boolean keep = false; try { keep = idler.queueIdle();//idle时执行的办法 } catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. //重置idle handler个数为0,以保障不会再次反复运行 pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. //当调用一个闲暇handler时,一个新message可能被散发,因而无需期待能够间接查问pending message. nextPollTimeoutMillis = 0; }}//MessageQueue是依照Message触发工夫的先后顺序排列的,队头的音讯是将要最早触发的音讯。当有音讯须要退出音讯队列时,会从队列头开始遍历,直到找到音讯应该插入的适合地位,以保障所有音讯的工夫程序。boolean enqueueMessage(Message msg, long when) { if (msg.target == null) {// 每一个一般Message必须有一个target throw new IllegalArgumentException("Message must have a target."); } synchronized (this) { if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle();//正在退出时,回收msg,退出到音讯回收池 return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { //p为null(代表MessageQueue没有音讯) 或者msg的触发工夫是队列中最早的, 则进入该该分支 msg.next = p; mMessages = msg; needWake = mBlocked; //当阻塞时须要唤醒 } else { //将音讯按工夫程序插入到MessageQueue。个别地,不须要唤醒事件队列,除非 //音讯队头存在barrier,并且同时Message是队列中最早的异步音讯。 needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { //音讯没有退出,咱们认为此时mPtr != 0 nativeWake(mPtr); } } return true;}//这个移除音讯的办法,采纳了两个while循环,第一个循环是从队头开始,移除符合条件的音讯,第二个循环是从头部移除完间断的满足条件的音讯之后,再从队列前面持续查问是否有满足条件的音讯须要被移除。void removeMessages(Handler h, int what, Object object) { if (h == null) { return; } synchronized (this) { Message p = mMessages; //从音讯队列的头部开始,移除所有符合条件的音讯 while (p != null && p.target == h && p.what == what && (object == null || p.obj == object)) { Message n = p.next; mMessages = n; p.recycleUnchecked(); p = n; } //移除残余的符合要求的音讯 while (p != null) { Message n = p.next; if (n != null) { if (n.target == h && n.what == what && (object == null || n.obj == object)) { Message nn = n.next; n.recycleUnchecked(); p.next = nn; continue; } } p = n; } }}public int postSyncBarrier() { return postSyncBarrier(SystemClock.uptimeMillis());}//插入同步屏障音讯 同步屏障音讯没有target,在音讯队列外头启动屏障作用,便于零碎的异步音讯能先失去执行private int postSyncBarrier(long when) { // Enqueue a new sync barrier token. // We don't need to wake the queue because the purpose of a barrier is to stall it. synchronized (this) { final int token = mNextBarrierToken++; final Message msg = Message.obtain(); msg.markInUse(); msg.when = when; msg.arg1 = token; Message prev = null; Message p = mMessages; if (when != 0) { while (p != null && p.when <= when) { prev = p; p = p.next; } } if (prev != null) { // invariant: p == prev.next msg.next = p; prev.next = msg; } else { msg.next = p; mMessages = msg; } return token; }}public void removeSyncBarrier(int token) { // Remove a sync barrier token from the queue. // If the queue is no longer stalled by a barrier then wake it. synchronized (this) { Message prev = null; Message p = mMessages; //从音讯队列找到 target为空,并且token相等的Message while (p != null && (p.target != null || p.arg1 != token)) { prev = p; p = p.next; } if (p == null) { throw new IllegalStateException("The specified message queue synchronization " + " barrier token has not been posted or has already been removed."); } final boolean needWake; if (prev != null) { prev.next = p.next; needWake = false; } else { mMessages = p.next; needWake = mMessages == null || mMessages.target != null; } p.recycleUnchecked(); // If the loop is quitting then it is already awake. // We can assume mPtr != 0 when mQuitting is false. if (needWake && !mQuitting) { nativeWake(mPtr); } }}void quit(boolean safe) { if (!mQuitAllowed) {// 当mQuitAllowed为false,示意不运行退出,强行调用quit()会抛出异样 throw new IllegalStateException("Main thread not allowed to quit."); } synchronized (this) { if (mQuitting) {//避免屡次执行退出操作 return; } mQuitting = true; if (safe) { removeAllFutureMessagesLocked();//移除尚未触发的所有音讯 } else { removeAllMessagesLocked();//移除所有的音讯 } //mQuitting=false,那么认定为 mPtr != 0 nativeWake(mPtr); }}
Message
//享元模式 防止频繁创立和销毁对象造成gcpublic static Message obtain() { synchronized (sPoolSync) { if (sPool != null) { Message m = sPool; sPool = m.next; m.next = null;//从sPool中取出一个Message对象,并音讯链表断开 m.flags = 0; // 革除in-use flag sPoolSize--;//音讯池的可用大小进行减1操作 return m; } } return new Message();// 当音讯池为空时,间接创立Message对象}public void recycle() { if (isInUse()) {//判断音讯是否正在应用 if (gCheckRecycle) { throw new IllegalStateException("This message cannot be recycled because it " + "is still in use."); } return; } recycleUnchecked();}/** * Recycles a Message that may be in-use. * Used internally by the MessageQueue and Looper when disposing of queued Messages. */@UnsupportedAppUsagevoid recycleUnchecked() { // Mark the message as in use while it remains in the recycled object pool. // Clear out all other details. flags = FLAG_IN_USE;//将音讯标示地位为FLAG_IN_USE,并清空音讯所有的参数。 what = 0; arg1 = 0; arg2 = 0; obj = null; replyTo = null; sendingUid = UID_NONE; workSourceUid = UID_NONE; when = 0; target = null; callback = null; data = null; synchronized (sPoolSync) { if (sPoolSize < MAX_POOL_SIZE) {//当音讯池没有满时,将Message对象退出音讯池 next = sPool; sPool = this; sPoolSize++;//音讯池的可用大小进行加1操作 } }}
总结思考
- handler发送提早音讯是如何解决的,第一次发送提早20秒的音讯,第二次发送提早10秒的音讯,如何保障第二次的音讯优先执行的
- 屏障音讯的作用,什么状况下须要音讯屏障和异步音讯
- 创立音讯为什么要用obtain()
- 音讯队列没有音讯的时候是如何实现阻塞的