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实例 56
题目
设计一个配备类 Equipment
,该类有两个属性,一个是名字 name
,类型为字符串类型,另一个是价格 price
,类型为 int
。而后实例化 3 件具体配备并打印其名字和价格。
剖析
次要考查类的创立以及如何实例化一个对象,并且随同有重写 toString()
办法。
实现
/** * Created with IntelliJ IDEA. * * @author : 村雨 * @version : 1.0 * @project : Java 编程实例 * @package : PACKAGE_NAME * @className : Example56 * @createTime : 2021/7/3 22:23 * @email : 747731461@qq.com * @公众号 : 村雨遥 * @website : https://cunyu1943.github.io * @description : */public class Example56 { public static void main(String[] args) { Equipment equipment1 = new Equipment("饮血之刃", 1500); Equipment equipment2 = new Equipment("破军", 2000); Equipment equipment3 = new Equipment("攻速鞋", 500); System.out.println("伽罗目前的配备为:"); System.out.println(equipment1.toString()); System.out.println(equipment2.toString()); System.out.println(equipment3.toString()); }}class Equipment { private String name; private int price; public Equipment() { } public Equipment(String name, int price) { this.name = name; this.price = price; } @Override public String toString() { return "配备名:" + name + ", 价格:" + price; }}
后果
实例 57
题目
当初王者光荣很火,置信大部分人也玩过,那咱们就来定义一个英雄类,用来作为王者光荣里的各英雄的父类。一般来讲,一个英雄有名字、血量、蓝量、初始挪动速度、攻打值……,咱们须要做的,就是将这些作为类的属性尽可能地增加到类中。
剖析
次要考查如何定义类,以及如何增加类中的属性,而且如何抉择属性的数据类型。
实现
/** * Created with IntelliJ IDEA. * * @author : 村雨 * @version : 1.0 * @project : Java 编程实例 * @package : PACKAGE_NAME * @className : Example57 * @createTime : 2021/7/4 8:40 * @email : 747731461@qq.com * @公众号 : 村雨遥 * @website : https://cunyu1943.github.io * @description : */public class Example57 { public static void main(String[] args) { Hero hero = new Hero("虞姬", 3000, 1000, 50, 800, 0, 0, 0); System.out.println("英雄信息如下"); System.out.println(hero.toString()); }}class Hero { private String name; private float hp; private float mp; private int initSpeed; private int attack; private int killed; private int beKilled; private int assist; public Hero() { } public Hero(String name, float hp, float mp, int initSpeed, int attack, int killed, int beKilled, int assist) { this.name = name; this.hp = hp; this.mp = mp; this.initSpeed = initSpeed; this.attack = attack; this.killed = killed; this.beKilled = beKilled; this.assist = assist; } @Override public String toString() { final StringBuffer sb = new StringBuffer(); sb.append("名字 = '").append(name).append('\''); sb.append(", 血量 = ").append(hp); sb.append(", 蓝量 = ").append(mp); sb.append(", 初始速度 = ").append(initSpeed); sb.append(", 攻打值 = ").append(attack); sb.append(", 击杀数 = ").append(killed); sb.append(", 被击杀数 = ").append(beKilled); sb.append(", 助攻数 = ").append(assist); return sb.toString(); }}
后果
实例 58
题目
既然王者光荣中的英雄有很多属性,而且也有很多配备,咱们买了配备之后就会给咱们的英雄加血量、加攻打值或则加挪动速度之类。咱们就来定义几个办法,用于购买配备后给咱们的英雄减少属性值。
剖析
次要考查如何给咱们的类定义方法。
实现
/** * Created with IntelliJ IDEA. * * @author : 村雨 * @version : 1.0 * @project : Java 编程实例 * @package : PACKAGE_NAME * @className : Example58 * @createTime : 2021/7/4 8:58 * @email : 747731461@qq.com * @公众号 : 村雨遥 * @website : https://cunyu1943.github.io * @description : */public class Example58 { public static void main(String[] args) { Hero hero = new Hero("虞姬", 3000, 1000, 50, 800, 0, 0, 0); System.out.println("英雄初始信息如下"); System.out.println(hero.toString()); hero.addAttack(1000); hero.addSpeed(100); hero.addKilled(5); System.out.println("英雄减少属性后信息如下"); System.out.println(hero.toString()); }}class Hero { private String name; private float hp; private float mp; private int initSpeed; private int attack; private int killed; private int beKilled; private int assist; public Hero() { } public Hero(String name, float hp, float mp, int initSpeed, int attack, int killed, int beKilled, int assist) { this.name = name; this.hp = hp; this.mp = mp; this.initSpeed = initSpeed; this.attack = attack; this.killed = killed; this.beKilled = beKilled; this.assist = assist; } public void addSpeed(int add) { System.out.println("购买了鞋子"); this.initSpeed += add; } public void addAttack(int add) { System.out.println("购买了攻打装"); this.attack += add; } public void addKilled(int add) { System.out.println("你击杀了一名敌人"); this.killed += add; } @Override public String toString() { final StringBuffer sb = new StringBuffer(); sb.append("名字 = '").append(name).append('\''); sb.append(", 血量 = ").append(hp); sb.append(", 蓝量 = ").append(mp); sb.append(", 初始速度 = ").append(initSpeed); sb.append(", 攻打值 = ").append(attack); sb.append(", 击杀数 = ").append(killed); sb.append(", 被击杀数 = ").append(beKilled); sb.append(", 助攻数 = ").append(assist); return sb.toString(); }}
后果
实例 59
题目
设计一个办法,用于计算你的 BMI 值是多少,其中 BMI = 体重(kg)/ 身高(m) * 身高(m)
剖析
输出体重和身高,而后调用办法计算 BMI 即可。
实现
import java.util.Scanner;/** * Created with IntelliJ IDEA. * * @author : 村雨 * @version : 1.0 * @project : Java 编程实例 * @package : PACKAGE_NAME * @className : Example59 * @createTime : 2021/7/4 9:46 * @email : 747731461@qq.com * @公众号 : 村雨遥 * @website : https://cunyu1943.github.io * @description : */public class Example59 { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.println("输出体重 kg"); float weight = scanner.nextFloat(); System.out.println("输出身高 m"); float height = scanner.nextFloat(); System.out.println("BMI = " + calcBMI(height, weight)); } public static double calcBMI(float height, float weight) { return weight / height / height; }}
后果
实例 60
题目
通过输出的月份,判断该月处于哪一个节令。
剖析
次要考查 switch
多分支的判断,而且要留神,要完结一个分支的判断时,须要有 break
。要留神 switch
自从 JDK 1.7 及之后是反对 String
类型的。当然也能够应用 if
进行判断。
实现
import java.util.Scanner;/** * Created with IntelliJ IDEA. * * @author : 村雨 * @version : 1.0 * @project : Java 编程实例 * @package : PACKAGE_NAME * @className : Example60 * @createTime : 2021/7/4 10:00 * @email : 747731461@qq.com * @公众号 : 村雨遥 * @website : https://cunyu1943.github.io * @description : */public class Example60 { public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.println("输出月份"); int month = scanner.nextInt(); switch (month) { case 3: case 4: case 5: System.out.println(month + " 月是秋季"); break; case 6: case 7: case 8: System.out.println(month + " 月是冬季"); break; case 9: case 10: case 11: System.out.println(month + " 月是秋季"); break; case 12: case 1: case 2: System.out.println(month + " 月是夏季"); break; default: break; } }}