本文出处Thread线程知识点解说 转载请阐明出处
外部属性
//线程名,如果创立时没有指定则应用Thread- + 创立序列号private volatile String name; //线程优先级 Java只是给操作系统一个优先级的参考值,线程最终在操作系统的优先级是多少还是由操作系统决定。 private int priority; //守护线程 private boolean daemon = false; //为JVM保留字段 private boolean stillborn = false; private long eetop; /* What will be run. */ private Runnable target; //线程组,每一个线程必然存于一个线程组中,线程不能独立于线程组外 private ThreadGroup group; // 类加载器,当线程须要加载类时,会应用外部类加器 private ClassLoader contextClassLoader; /* For autonumbering anonymous threads. */ private static int threadInitNumber; private static synchronized int nextThreadNum() { return threadInitNumber++; } /* ThreadLocal values pertaining to this thread. This map is maintained * by the ThreadLocal class. */ ThreadLocal.ThreadLocalMap threadLocals = null; /* * InheritableThreadLocal values pertaining to this thread. This map is * maintained by the InheritableThreadLocal class. */ ThreadLocal.ThreadLocalMap inheritableThreadLocals = null; /* * The requested stack size for this thread, or 0 if the creator did * not specify a stack size. It is up to the VM to do whatever it * likes with this number; some VMs will ignore it. */ private final long stackSize; /* * JVM-private state that persists after native thread termination. */ private long nativeParkEventPointer; /* * Thread ID */ private final long tid; /* For generating thread ID */ private static long threadSeqNumber; // 这个线程号是整个Thread 类共享的 private static synchronized long nextThreadID() { return ++threadSeqNumber; } /* * 线程状态 */ private volatile int threadStatus;
构造函数
public Thread() { this(null, null, "Thread-" + nextThreadNum(), 0); } public Thread(ThreadGroup group, Runnable target, String name, long stackSize) { this(group, target, name, stackSize, null, true); } private Thread(ThreadGroup g, Runnable target, String name, long stackSize, AccessControlContext acc, boolean inheritThreadLocals) { if (name == null) { throw new NullPointerException("name cannot be null"); } this.name = name; Thread parent = currentThread(); //从创立Thread 的线程中获取到父线程 SecurityManager security = System.getSecurityManager(); if (g == null) { /* Determine if it's an applet or not */ /* If there is a security manager, ask the security manager what to do. */ if (security != null) { g = security.getThreadGroup(); } /* If the security manager doesn't have a strong opinion on the matter, use the parent thread group. */ if (g == null) { //没有设置线程组则应用以后线程的线程组 g = parent.getThreadGroup(); } } /* checkAccess regardless of whether or not threadgroup is explicitly passed in. */ g.checkAccess(); /* * Do we have the required permissions? */ if (security != null) { if (isCCLOverridden(getClass())) { security.checkPermission( SecurityConstants.SUBCLASS_IMPLEMENTATION_PERMISSION); } } //对没有启动线程进行计数 g.addUnstarted(); this.group = g; //如果在创立线程时没有设置守护线程,优先级、类加器这些,全部都是以后现场的 this.daemon = parent.isDaemon(); this.priority = parent.getPriority(); if (security == null || isCCLOverridden(parent.getClass())) this.contextClassLoader = parent.getContextClassLoader(); else this.contextClassLoader = parent.contextClassLoader; this.inheritedAccessControlContext = acc != null ? acc : AccessController.getContext(); this.target = target; setPriority(priority); if (inheritThreadLocals && parent.inheritableThreadLocals != null) this.inheritableThreadLocals = ThreadLocal.createInheritedMap(parent.inheritableThreadLocals); /* Stash the specified stack size in case the VM cares */ this.stackSize = stackSize; /* Set thread ID */ this.tid = nextThreadID(); }
构造方法其实都是对Thread 外部属性进行初始化,比方线程名、优先级、类加器、线程Id。如果没有设置这些属性全副继承自以后的。让我比拟奇怪是十分重要的threadStatus
没有赋值,而是应用了默认值,我猜测这个变量全程都是由c++来变更的,所以不必要应用Java进行赋值。
曾经初始化的线程对象能够通过set办法去批改守护线程、线程名、优先级。
线程状态
public enum State { /** * Thread state for a thread which has not yet started. */ NEW, /** * Thread state for a runnable thread. A thread in the runnable * state is executing in the Java virtual machine but it may * be waiting for other resources from the operating system * such as processor. */ RUNNABLE, /** * Thread state for a thread blocked waiting for a monitor lock. * A thread in the blocked state is waiting for a monitor lock * to enter a synchronized block/method or * reenter a synchronized block/method after calling * {@link Object#wait() Object.wait}. */ BLOCKED, /** * Thread state for a waiting thread. * A thread is in the waiting state due to calling one of the * following methods: * <ul> * <li>{@link Object#wait() Object.wait} with no timeout</li> * <li>{@link #join() Thread.join} with no timeout</li> * <li>{@link LockSupport#park() LockSupport.park}</li> * </ul> * * <p>A thread in the waiting state is waiting for another thread to * perform a particular action. * * For example, a thread that has called {@code Object.wait()} * on an object is waiting for another thread to call * {@code Object.notify()} or {@code Object.notifyAll()} on * that object. A thread that has called {@code Thread.join()} * is waiting for a specified thread to terminate. */ WAITING, /** * Thread state for a waiting thread with a specified waiting time. * A thread is in the timed waiting state due to calling one of * the following methods with a specified positive waiting time: * <ul> * <li>{@link #sleep Thread.sleep}</li> * <li>{@link Object#wait(long) Object.wait} with timeout</li> * <li>{@link #join(long) Thread.join} with timeout</li> * <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li> * <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li> * </ul> */ TIMED_WAITING, /** * Thread state for a terminated thread. * The thread has completed execution. */ TERMINATED; }
线程状态常常被问于面试中,几个状态和代表涵义大家都有记一记。
状态 | 形容 | 场景 |
---|---|---|
NEW | Thread线程刚刚被创立,创立状态 | new Thread |
RUNNABLE | 运行状态,线程正在运行中 | Thread.start |
BLOCKED | 梗塞状态 | synchronized 竞争失败 |
WAITING | 期待,这种状态要么有限期待上来,要么被唤醒 | Object.wait、Lock |
TIMED_WAITING | 期待超时,在期待时设置了工夫,到时会主动唤醒 | Thread.sleep、LockSupport.parkNanos |
TERMINATED | 死亡状态 | 线程曾经执行完工作 |
从下图能够发现从创立-> 运行-> 死亡 这个过程是不可逆的。
线程运行和进行
public synchronized void start() { /** * This method is not invoked for the main method thread or "system" * group threads created/set up by the VM. Any new functionality added * to this method in the future may have to also be added to the VM. * * A zero status value corresponds to state "NEW". */ if (threadStatus != 0) //状态必须是创立状态 NEW ,避免一个对象屡次调用start 办法 throw new IllegalThreadStateException(); /* Notify the group that this thread is about to be started * so that it can be added to the group's list of threads * and the group's unstarted count can be decremented. */ group.add(this); //退出线程组容器中,未开始线程数-1 boolean started = false; try { start0(); started = true; } finally { try { // 进入到这里,则start0 创立一个线程失败了,要从线程组中删除它,未开始线程再加回来 if (!started) { group.threadStartFailed(this); } } catch (Throwable ignore) { /* do nothing. If start0 threw a Throwable then it will be passed up the call stack */ } } } private native void start0();
start
办法比较简单的,先判断状态是否正确,在创立之前退出到线程组外面,失败了再移除。start0 办法应该就是调用系统资源真正去创立一个线程了,而且线程状态也是由这个办法批改的。
run
办法只有应用Thread来创立线程,并且应用Runnable传参才会执行这里run办法,继承形式应该是间接调用子类run办法了。
public void run() { if (target != null) { //有传入Runnable 对象,则调用该对象实现run办法 target.run(); } }
stop
办法尽管在Java2曾经被官网停用了,很值得去理解下的。
@Deprecated(since="1.2") public final void stop() { SecurityManager security = System.getSecurityManager(); if (security != null) { checkAccess(); if (this != Thread.currentThread()) { security.checkPermission(SecurityConstants.STOP_THREAD_PERMISSION); } } // A zero status value corresponds to "NEW", it can't change to // not-NEW because we hold the lock. if (threadStatus != 0) { //不是NEW,线程曾经运行了,如果被挂起了,须要对它进行唤醒 resume(); // Wake up thread if it was suspended; no-op otherwise } // The VM can handle all thread states stop0(new ThreadDeath()); //进行线程,并且抛出一个异样给JVM } private native void stop0(Object o);
看完这个办法,也没有看进去stop()
能干什么,我也不是很分明这个stop能干什么,我将写几个例子验证性能。
创立几个线程去执行下工作,执行一会后,对所有线程调用stop办法,是否会退出工作。
public class ThreadStopTest { public static void main(String[] args) { ThreadStopTest t = new ThreadStopTest(); Runnable r = () -> { int i = 0; while (i < 1000){ t.spinMills(500); System.out.println(Thread.currentThread().getName() + " : " + i); i++; } }; Thread t1 = new Thread(r); Thread t2 = new Thread(r); Thread t3 = new Thread(r); t1.start(); t2.start(); t3.start(); t.spinMills(2000); t1.stop(); t2.stop(); t3.stop(); } public void spinMills(long millisecond){ long start = System.currentTimeMillis(); while (System.currentTimeMillis() - start < millisecond){ //自旋 ,模仿执行工作 } }}
执行后果
Thread-1 : 0Thread-0 : 0Thread-2 : 0Thread-1 : 1Thread-0 : 1Thread-2 : 1Thread-2 : 2Thread-1 : 2Thread-0 : 2
调用完stop办法,线程立即退出工作,连一个异样都没有抛出的,真的是十分罗唆。如果有人不下心应用stop办法,呈现问题都十分难排除,所以Java 官网早早就停止使用它了,具体看官网阐明
如果想优雅进行一个正在运行的线程,官网倡议应用interrupted()
。线程中断就是指标线程发送一个中断信号,可能收到中断信号线程本人实现退出逻辑。简略点说就是线程A在干活,忽然有集体对它做了一个动作,线程A在晓得这个动作涵义,它会晓得本人要停下来。说白这就一个动作,如果线程逻辑没有解决这个动作代码,线程并不会退出的。看下Thread类外面有那些办法。
办法 | 备注 |
---|---|
interrupt() | 中断指标线程,给指标线程发一个中断信号,线程被打上中断标记 |
isInterrupted() | 判断指标线程是否被中断,不会革除中断标记 |
interrupted | 判断指标线程是否被中断,会革除中断标记 |
实现一个简略例子
public static void main(String[] args) throws InterruptedException { Runnable r = () -> { while (!Thread.currentThread().isInterrupted()){ //do some System.out.println(System.currentTimeMillis()); } System.out.println("线程筹备退出啦"); Thread.interrupted(); }; Thread t = new Thread(r); t.start(); Thread.sleep(1000); t.interrupt(); }
下面代码外围是中断状态,如果中断被革除了,那程序不会跳出while循环的,上面改一下,增加一个sleep办法
public static void main(String[] args) throws InterruptedException { Runnable r = () -> { while (!Thread.currentThread().isInterrupted()){ //do some try { Thread.sleep(400); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println(System.currentTimeMillis()); } System.out.println("线程筹备退出啦"); Thread.interrupted(); }; Thread t = new Thread(r); t.start(); Thread.sleep(1000); t.interrupt(); }
执行后果 : 发送中断后,Thread.sleep间接抛出一个异样,并不会跳出循环。
因为sleep会响应中断,抛出一个中断异样,再革除线程中断状态。再回到while 判断时,中断状态曾经被革除了,持续循环上来。sleep()
是一个动态native 办法,使以后执行的线程休眠指定工夫,然而休眠的线程不会放弃监控器的锁(synchronized),当任何线程要中断以后线程时,会抛出InterruptedException
异样,并且清理以后线程的中断状态。所以在办法调用上就会抛出这个异样,让调用者去解决中断异样。
join和yield办法
join()
就是一个期待办法,期待以后线程工作执行后,再次唤醒被调用的线程,经常用来管制多线程工作执行程序。
/** * Waits at most {@code millis} milliseconds for this thread to * die. A timeout of {@code 0} means to wait forever. * * <p> This implementation uses a loop of {@code this.wait} calls * conditioned on {@code this.isAlive}. As a thread terminates the * {@code this.notifyAll} method is invoked. It is recommended that * applications not use {@code wait}, {@code notify}, or * {@code notifyAll} on {@code Thread} instances. * * @param millis * the time to wait in milliseconds * * @throws IllegalArgumentException * if the value of {@code millis} is negative * * @throws InterruptedException * if any thread has interrupted the current thread. The * <i>interrupted status</i> of the current thread is * cleared when this exception is thrown. */ public final synchronized void join(final long millis) throws InterruptedException { if (millis > 0) { if (isAlive()) { //这里获取线程状态,只是不是开始和死亡就算alive了 final long startTime = System.nanoTime(); long delay = millis; do { wait(delay); } while (isAlive() && (delay = millis - TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - startTime)) > 0); //在指定工夫内沉睡 } } else if (millis == 0) { while (isAlive()) { wait(0); } } else { throw new IllegalArgumentException("timeout value is negative"); } }
想理解办法次要看办法正文就行,在指定工夫内期待被调用者的线程死亡,如果没有死亡工夫到了会自行唤醒,如果工夫为0则永远期待上来,直到执行线程执行完工作。唤醒是由notifyAll执行的,然而没看见在哪里执行这个办法。查了一下材料晓得每个线程执行实现后都会调用exit()办法,在exit会调用notifyAll。yield()
: 单词翻译过去就是退让的意思。次要作用当线程获取到执行权时,调用这个办法会被动让出执行器,它跟下面wait、sleep 不同,线程状态是没有扭转的,此时任然是RUN。比方一个线程获取锁失败了,这时线程什么不能干,获取锁自身是很快,此时将线程挂起了,有点得失相当,不如此时让出CPU执行器,让其余线程去执行。既不会节约CPU宝贵时间,也不须要太消耗性能。这个办法常常用于java.util.concurrent.locks
包下同步办法,看过并发工具类的同学应该都意识它。
线程间合作
wait办法让以后线程进入期待状态(WAITING),并且开释监控锁,只有当其余线程调用notify或者notifyAll才会唤醒线程。
notify唤醒一个在期待状态的线程,从新进入RUNNABLE状态。
notifyAll唤醒所有正在期待状态的线程,从新进入RUNNABLE状态。
下面三个办法都必须在监控锁(synchronized)下应用,不然会抛出IllegalMonitorStateException。
wait、notify 两个办法联合就能够实现线程之间合作。比方最经典的生产者-消费者模型: 当上游消费者发送发送信息太多,导致队列挤压曾经满了,这时消费者这边能够应用wait,让生产者停下里,当消费者曾经开始生产了,此时队列曾经被生产走一个信息了,有空间了,消费者能够调用notify,让上游生产者持续运作起来。当队列外面信息曾经被生产完时,消费者会调用wait,让线程进入期待中,当上游线程有信息发送到队列时,此时队列中信息就不是全空的了,就能够调用wait 唤醒一个期待消费者。这样就能够造成线程之间互相通信的成果了。
简略实现消费者-生产者模型
public void push(T t){ synchronized (lock){ size++; if (size == QUEUE_CAPACTIY) { try { lock.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } lock.notify(); //入队列中 } } public T poll(){ synchronized (lock){ size--; if (size == 0) { try { lock.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } lock.notify(); return T; } }
Callable和 Thread关系
咱们晓得了所有的线程其实都是Thread.start去创立的,重写run 办法达到异样执行工作,然而Callable这个接口是否也是应用Thread或者Runnable接口,次要看FutureTask
就晓得如何实现了。
看下run办法
public void run() { //如果线程曾经被创立了,则不须要再次执行工作了 if (state != NEW || !RUNNER.compareAndSet(this, null, Thread.currentThread())) return; try { Callable<V> c = callable; //callable 办法实现类 if (c != null && state == NEW) { //刚刚初始化的状态 V result; boolean ran; try { result = c.call(); //执行工作 ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); //保留异样,将期待队列的线程全副唤醒过去 } if (ran) set(result); //保留执行后果,将期待队列的线程全副唤醒过去 } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } }
能够看出Callable依然是应用Thread来创立线程的,外部通过保护state来判断工作状态,在run 办法中执行call办法,保留异样和执行后果。
看下get() 如何获取执行后果的吧
public V get() throws InterruptedException, ExecutionException { int s = state; if (s <= COMPLETING) //还在执行中 s = awaitDone(false, 0L); //期待工作执行实现或者中断,会梗塞调用线程 return report(s); } /** * Awaits completion or aborts on interrupt or timeout. * * @param timed true if use timed waits * @param nanos time to wait, if timed * @return state upon completion or at timeout */ private int awaitDone(boolean timed, long nanos) throws InterruptedException { // The code below is very delicate, to achieve these goals: // - call nanoTime exactly once for each call to park // - if nanos <= 0L, return promptly without allocation or nanoTime // - if nanos == Long.MIN_VALUE, don't underflow // - if nanos == Long.MAX_VALUE, and nanoTime is non-monotonic // and we suffer a spurious wakeup, we will do no worse than // to park-spin for a while long startTime = 0L; // Special value 0L means not yet parked WaitNode q = null; boolean queued = false; for (;;) { int s = state; if (s > COMPLETING) { //如果状态曾经有执行中变成其余 ,间接将状态返回 if (q != null) q.thread = null; return s; } else if (s == COMPLETING) //正在执行中,让出CPU执行权,而不是变换线程状态 // We may have already promised (via isDone) that we are done // so never return empty-handed or throw InterruptedException Thread.yield(); else if (Thread.interrupted()) { //解决线程中断,退出自旋 removeWaiter(q); //删除队列中的线程 throw new InterruptedException(); } else if (q == null) { if (timed && nanos <= 0L) return s; q = new WaitNode(); } else if (!queued) //将期待后果线程放入一个队列中,其实这个队列就是来解决期待后果线程的中断的 queued = WAITERS.weakCompareAndSet(this, q.next = waiters, q); else if (timed) { final long parkNanos; if (startTime == 0L) { // first time startTime = System.nanoTime(); if (startTime == 0L) startTime = 1L; parkNanos = nanos; } else { long elapsed = System.nanoTime() - startTime; if (elapsed >= nanos) { removeWaiter(q); return state; } parkNanos = nanos - elapsed; } // nanoTime may be slow; recheck before parking if (state < COMPLETING) //工作没有启动,挂起期待线程 LockSupport.parkNanos(this, parkNanos); } else LockSupport.park(this); //工作没有开始,挂起调用者,工作实现后会将它唤醒的 } }
当初根本就明了,应用run 调用call办法,将执行后果保存起来,而后get 办法这边应用自旋办法期待执行后果,并且应用队列将期待的线程保存起来,来解决线程的唤醒、中断。
总结
这里简略说了Thread的构造方法,属性设置,比拟重要就是线程几个状态,状态流转、线程启动进行,中断解决,几个罕用办法的介绍。简略说了下FutureTask
实现原理,联合下面提到的知识点,下面提到这些常识都是挺重要的,你能够看到大部分Java并发类都用到这些常识来开发的,频繁呈现在面试中也是能够了解的。