<!DOCTYPE html><html><head>    <meta charset="utf-8">    <title>svg-test</title>    <style>        .test {            width: 160px;            height: 160px;            border-radius: 50%;            background: linear-gradient(#6DB0FF, rgba(129, 255, 225, 0.5));            background: conic-gradient(from -40.08deg at 50% 50%, #6DB0FF 0deg, rgba(129, 255, 225, 0.5) 360deg);        }    </style></head><body>    <svg width="160" height="160" viewbox="0 0 160 160">        <defs>            <pattern id="fill-img" patternUnits="userSpaceOnUse" width="160" height="160">                <image id="test-img"                    xlink:href="http://test/assets/4890701-417c25e40509aefc.png"                    x="0" y="0" width="160" height="160">                </image>            </pattern>        </defs>        <circle fill="none" stroke="url(#fill-img)"        stroke-width="15" cx="80" cy="80" r="72" stroke-dasharray="100 0"        stroke-dashoffset="100" stroke-linecap="round" />    </svg>    <div class="test"></div>    <canvas id="myCanvas">以后浏览器不反对canvas组件请降级!</canvas>    <script>        /**  *  * @param startColor 指定起始色彩  * @param endColor   指定完结色彩  * @param step       划分渐变色区域数量  * @returns {Array}  返回渐变色数组  */    let gradientColor = function(startColor, endColor, step) {        let startRGB = this.colorRgb(startColor); //转换为rgb数组模式        let startR = startRGB[0];        let startG = startRGB[1];        let startB = startRGB[2];        let endRGB = this.colorRgb(endColor);        let endR = endRGB[0];        let endG = endRGB[1];        let endB = endRGB[2];        let sR = (endR - startR) / step; //总差值        let sG = (endG - startG) / step;        let sB = (endB - startB) / step;        let colorArr = [];        for (let i = 0; i < step; i++) {            //计算每一步的hex值            let hex = this.colorHex('rgb(' + parseInt((sR * i + startR)) + ',' + parseInt((sG * i + startG)) + ',' +                parseInt((sB * i + startB)) + ')');            colorArr.push(hex);        }        return colorArr;    };    // 将hex示意形式转换为rgb示意形式(这里返回rgb数组模式)    gradientColor.prototype.colorRgb = function(sColor) {        let reg = /^#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/;        sColor = sColor.toLowerCase();        if (sColor && reg.test(sColor)) {            if (sColor.length === 4) {                let sColorNew = "#";                for (let i = 1; i < 4; i += 1) {                    sColorNew += sColor.slice(i, i + 1).concat(sColor.slice(i, i + 1));                }                sColor = sColorNew;            }            //解决六位的色彩值            let sColorChange = [];            for (let i = 1; i < 7; i += 2) {                sColorChange.push(parseInt("0x" + sColor.slice(i, i + 2)));            }            return sColorChange;        } else {            return sColor;        }    };    // 将rgb示意形式转换为hex示意形式    gradientColor.prototype.colorHex = function(rgb) {        let _this = rgb;        let reg = /^#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/;        if (/^(rgb|RGB)/.test(_this)) {            let aColor = _this.replace(/(?:\(|\)|rgb|RGB)*/g, "").split(",");            let strHex = "#";            for (let i = 0; i < aColor.length; i++) {                let hex = Number(aColor[i]).toString(16);                hex = hex < 10 ? 0 + '' + hex : hex; // 保障每个rgb的值为2位                if (hex === "0") {                    hex += hex;                }                strHex += hex;            }            if (strHex.length !== 7) {                strHex = _this;            }            return strHex;        } else if (reg.test(_this)) {            let aNum = _this.replace(/#/, "").split("");            if (aNum.length === 6) {                return _this;            } else if (aNum.length === 3) {                let numHex = "#";                for (let i = 0; i < aNum.length; i += 1) {                    numHex += (aNum[i] + aNum[i]);                }                return numHex;            }        } else {            return _this;        }    };    let color_list = new gradientColor("#706caa", "#f2f2b0", 180); //色彩值分为180等份    function toHighDPI(canvas) {      const ctx = canvas.getContext('2d');      const { width, height } = canvas;      const { devicePixelRatio = 1 } = window;      canvas.width = width * devicePixelRatio;      canvas.height = height * devicePixelRatio;      canvas.style.width = `${width}px`;      canvas.style.height = `${height}px`;      ctx.scale(devicePixelRatio, devicePixelRatio);    }    var c = document.getElementById('myCanvas');    var ctx = c.getContext('2d');    var mW = c.width = 300;    var mH = c.height = 300;    toHighDPI(c);    var lineWidth = 5;    var r = mW / 2; //两头地位    var cR = r - 4 * lineWidth; //圆半径    var startAngle = -(1 / 2 * Math.PI); //开始角度    var endAngle = startAngle + 2 * Math.PI; //完结角度    var xAngle = 2 * (Math.PI / 180); //偏移角度量    var cArr = []; //圆坐标数组    var center = {x: mW / 2, y: mH / 2};      //园的中心点坐标    //初始化圆坐标数组    for (var i = startAngle; i <= endAngle; i += xAngle) {        //通过sin()和cos()获取每个角度对应的坐标        var x = r + cR * Math.cos(i);        var y = r + cR * Math.sin(i);        cArr.push([x, y]);    } //挪动到开始点    var startPoint = cArr.shift();    // ctx.beginPath();    // ctx.moveTo(startPoint[0], startPoint[1]); //渲染函数    var i = 0;    //计数    var img = document.getElementById('test-img')    var render = function() {        //画圈        if (cArr.length) {            ctx.save();            ctx.beginPath();            ctx.lineWidth = lineWidth;            // ctx.strokeStyle = '#1c86d1';            ctx.strokeStyle = color_list[i];            ctx.moveTo(center.x, center.y);            var tmpPoint = cArr.shift();            ctx.lineTo(tmpPoint[0], tmpPoint[1]);            ctx.stroke();            ctx.restore();            i++;        } else {            cArr = null;            return;        }                 c.toBlob(function(blob) {            url = URL.createObjectURL(blob);            img.setAttribute('xlink:href', url)        });        requestAnimationFrame(render);    };    render();//第二种画法,旋转坐标系// ctx.translate(250, 250);// var center = [0, 0];// var r = 100;//  for (var i =0; i < 3600; i+=1) {//     var angle = i / 10 * Math.PI / 180;//     ctx.save();//     ctx.rotate(angle);//     ctx.beginPath();//     ctx.strokeStyle = color_list[i];//     ctx.moveTo(center[0] + r, center[1]);//     ctx.lineTo(center[0], center[1]);//     ctx.stroke();//     ctx.restore();//  }    </script></body></html>