背景
最近做的需要是在客户端webview内嵌h5,应用的 vite2.x
和 vue3
来开发,在第一版提测的时候,发现打包之后,总包大小有 4M
多,有很大的优化的空间。
工具链阐明
- 目前
vite2.x
是基于rollup
打包的,而不是esbuild
,详见这里 - 应用
rollup-plugin-visualizer
进行打包剖析,打包之后,会在根目录默认生成一个stats.html
文件 - 应用
vite-plugin-imagemin
进行图片压缩。每次打包都会压缩一次,会占用构建耗时,有值得优化的空间,此处先不作探讨 @vitejs/plugin-legacy
vite默认对浏览器反对的基线是反对ESM
的古代浏览器,这个插件就是用来兼容不反对ESM
的浏览器,详见这里- 本文波及到的配置文件和脚本都放在我的仓库了:https://github.com/Rockergmail/imagemin-script
优化前
vite.config.js
配置如下
import { UserConfigExport, ConfigEnv } from 'vite';import vue from '@vitejs/plugin-vue';import { viteVConsole } from 'vite-plugin-vconsole';import { resolve } from 'path';import legacy from '@vitejs/plugin-legacy';import { visualizer } from 'rollup-plugin-visualizer';export default ({ mode }: ConfigEnv): UserConfigExport => { return { plugins: [ vue(), styleImport({ libs: [ { libraryName: 'vant', esModule: true, resolveStyle: (name) => `vant/es/${name}/style` } ] }), viteVConsole({ entry: resolve(__dirname, './src/main.ts').replace(/\\/g, '/'), localEnabled: mode !== 'prod', // dev environment enabled: mode !== 'prod', // build production config: { maxLogNumber: 1000, theme: 'light' } }), legacy({ targets: ['ie >= 11'], additionalLegacyPolyfills: ['regenerator-runtime/runtime'], renderLegacyChunks: true, polyfills: [ 'es.symbol', 'es.array.filter', 'es.promise', 'es.promise.finally', 'es/map', 'es/set', 'es.array.for-each', 'es.object.define-properties', 'es.object.define-property', 'es.object.get-own-property-descriptor', 'es.object.get-own-property-descriptors', 'es.object.keys', 'es.object.to-string', 'web.dom-collections.for-each', 'esnext.global-this', 'esnext.string.match-all' ] }, visualizer() ], build: { target: 'es2015', outDir: './dist/', cssCodeSplit: true } };};
打包输入信息如下:
dist/assets/polyfills-legacy.a0c5535b.js 51.67 KiB / gzip: 20.70 KiBdist/assets/index-legacy.a9899ade.js 150.73 KiB / gzip: 46.17 KiBdist/assets/vendor-legacy.6772670a.js 1896.50 KiB / gzip: 576.97 KiBdist/assets/mos_jj@3x.24678237.png 9.92 KiBdist/assets/mos_meituan@3x.91fce938.png 14.19 KiBdist/assets/mos_xiecheng@3x.0ca58b53.png 11.89 KiBdist/assets/mos_score_bg.eb2dc424.png 15.92 KiBdist/assets/mos_good.f267c228.png 36.00 KiBdist/assets/mos_bad.58afe320.png 28.50 KiBdist/assets/mos_bonus_points_bg@3x.e18c09a9.png 175.78 KiBdist/assets/mos_bg_null.8ae1448c.png 55.00 KiBdist/assets/mos_price_bad.919aaddf.png 46.72 KiBdist/assets/mos_price_good.563cd841.png 62.14 KiBdist/assets/mos_bg_copper.515f59b3.png 86.77 KiBdist/assets/mos_bg_silver.4e31d711.png 82.74 KiBdist/assets/mos_bg_gold.c1f61403.png 93.59 KiBdist/assets/mos_copper.483f2a6f.png 79.09 KiBdist/assets/mos_silver.7da7643a.png 71.10 KiBdist/assets/mos_bg_good1.d6390420.png 146.27 KiBdist/assets/mos_gold.fa42d3e3.png 72.31 KiBdist/assets/mos_bg_null2.01d64f5d.png 7.25 KiBdist/assets/mos_bg_gold2.64b6b5e9.png 18.66 KiBdist/assets/mos_bg_bad1.1ceacacc.png 176.29 KiBdist/assets/mos_null.753e5b08.png 35.62 KiBdist/assets/mos_index_bg@3x.3cf17a3f.png 210.25 KiBdist/assets/mos_bg_copper1.9941fb6f.png 136.03 KiBdist/assets/mos_bg_null1.aa018f69.png 74.54 KiBdist/assets/mos_bg_silver1.e4fc875c.png 149.86 KiBdist/assets/mos_bg_gold1.9e337e71.png 157.11 KiBdist/assets/mos_qa.8c12f693.png 440.17 KiBdist/assets/mos_applyfor_img_desc1@3x.b87c6d38.png 639.01 KiBdist/assets/mos_applyfor_img_desc2@3x.f63db53c.png 669.85 KiBdist/index.html 1.95 KiBdist/assets/index.fa1d3dc8.css 43.33 KiB / gzip: 5.95 KiBdist/assets/polyfills-modern.3ab1202f.js 17.48 KiB / gzip: 7.16 KiBdist/assets/index.1cfeddd0.js 93.03 KiB / gzip: 37.47 KiBdist/assets/vendor.d320968a.css 116.42 KiB / gzip: 37.62 KiBdist/assets/vendor.88c712d4.js 1730.56 KiB / gzip: 530.72 KiB(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.Done in 60.29s.
从打包输入信息咱们可看出:
vendor-legacy.6772670a.js
打包之后 1896.50 KiB / gzip之后依然有 576.97 KiBvendor.88c712d4.js
打包之后 1730.56 KiB / gzip之后依然有530.72 KiB- 个别图片资源过大
- 构建用了79.07秒,存在优化空间
打包优化
应用 rollup-plugin-visualizer
插件,打包之后生成 stats.html
,咱们能够看到以下的图表
须要留神的是,rollup-plugin-visualizer
的图标显示的包大小,是分了 chunk
但还没有压缩的时候的大小。
能够察看到:
zender
和echarts
占用了大部分的空间,首先须要把这部分解决掉vant/es
和@vue
曾经是按需打包了,没有能够优化的空间loadash/es
再三查看过业务代码中没有用到,为什么还会打包进去?
优化echarts打包
因为对 echarts
不算相熟,所以在引入的时候心愿是他人封装好的,选的是 vue3-echarts
这个库,然而从打包后果来看,是把 echarts
全量打包进来了。
所以果决把vue3-echarts
间接换成官网的 echarts
。
打包之后 zender
和 echarts
还是在 vendor
内,且没有做 treeshaking
,还是全量引进来了(echart
我只用到了 radar
组件,以及 canvas
渲染器,并没有应用svg
渲染器和其余组件)
能够看到,此事 lodash
曾经不存在了,原来是 vue3-echarts
导致的。但 echarts
仍然须要把它排除在 vendor
之外。这里有两个思路:
把
echarts
作为外置(externals
)。在打包的时候,会将import * as echarts from 'echarts'
解决成window['echarts']
(依据输入库指标,解决的后果也会不同,此处只思考了浏览器端,是AMD标准
的处理结果)。- 此计划存在一个毛病:仍然会全量打包。只管能够在 [echarts官网这里] (https://echarts.apache.org/zh...) 定制化,然而不足灵活性,如果我的项目须要另外引入其余模块,又须要从新定制化。
- 把
echarts
作为独立的chunk
打包,且是treeshaking
后的chunk
看到打包时vite
的告警,有两个计划能够实现 echarts
作为独立的 chunk
打包
(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.
import()动静引入
把代码改成:
const { echartsUse = use, echartsInit = init } = import('echarts/core');// 引入雷达图图表,图表后缀都为 Chartconst { RadarChart } = import('echarts/charts');// 引入雷达图组件,组件后缀都为 Componentconst { RadarComponent } = import('echarts/components');// 引入 Canvas 渲染器,留神引入 CanvasRenderer 或者 SVGRenderer 是必须的一步const { CanvasRenderer } = import('echarts/renderers');// 注册必须的组件
打包之后输入
dist/assets/core-legacy.fb1211d8.js 5.18 KiB / gzip: 2.33 KiBdist/assets/createSeriesData-legacy.a0c30666.js 5.94 KiB / gzip: 2.47 KiBdist/assets/renderers-legacy.b888ddd4.js 30.54 KiB / gzip: 11.63 KiBdist/assets/polyfills-legacy.a0c5535b.js 51.67 KiB / gzip: 20.70 KiBdist/assets/graphic-legacy.d43ff24a.js 113.12 KiB / gzip: 38.24 KiBdist/assets/index-legacy.158e4856.js 152.88 KiB / gzip: 46.49 KiBdist/assets/customGraphicKeyframeAnimation-legacy.171ce259.js 123.95 KiB / gzip: 41.24 KiBdist/assets/charts-legacy.d5f2354e.js 238.20 KiB / gzip: 77.00 KiBdist/assets/Axis-legacy.ff4470f0.js 258.47 KiB / gzip: 88.32 KiBdist/assets/components-legacy.86e016d9.js 226.12 KiB / gzip: 71.46 KiBdist/assets/vendor-legacy.5481a04c.js 644.12 KiB / gzip: 196.07 KiBdist/assets/core.afbe1b14.js 4.13 KiB / gzip: 1.93 KiBdist/assets/createSeriesData.ee016422.js 5.82 KiB / gzip: 2.42 KiBdist/assets/renderers.453d5aab.js 30.52 KiB / gzip: 11.53 KiBdist/assets/index.242992b7.css 45.04 KiB / gzip: 6.09 KiBdist/assets/polyfills-modern.3ab1202f.js 17.48 KiB / gzip: 7.16 KiBdist/assets/index.854b8d89.js 94.24 KiB / gzip: 37.96 KiBdist/assets/graphic.c1bb426e.js 111.41 KiB / gzip: 37.28 KiBdist/assets/vendor.d320968a.css 116.42 KiB / gzip: 37.62 KiBdist/assets/customGraphicKeyframeAnimation.0a83d4fc.js 123.80 KiB / gzip: 40.83 KiBdist/assets/charts.d2837108.js 237.92 KiB / gzip: 76.78 KiBdist/assets/components.df137286.js 225.47 KiB / gzip: 70.87 KiBdist/assets/Axis.804e702b.js 259.07 KiB / gzip: 87.15 KiBdist/assets/vendor.6476629b.js 489.00 KiB / gzip: 151.32 KiB
能够看到,确实是把 echarts
独立打包进去了,没有占用 vendor
的空间,而且是按 echarts
外面的模块来打包
然而咱们仍然能够看到把没有引入的模块打包进来了:还是能够看到 svg
渲染器、看到除了 radar
之外的组件。
manualChunks
把代码改回去:
// 引入雷达图图表,图表后缀都为 Chartimport { RadarChart } from 'echarts/charts';// 引入雷达图组件,组件后缀都为 Componentimport { RadarComponent } from 'echarts/components';// 引入 Canvas 渲染器,留神引入 CanvasRenderer 或者 SVGRenderer 是必须的一步import { CanvasRenderer } from 'echarts/renderers';
在 vite.config.js
增加
build: { rollupOptions: { output: { manualChunks: { echarts: ['echarts'] } } }}
打包时候的输入
dist/assets/polyfills-legacy.a0c5535b.js 51.67 KiB / gzip: 20.70 KiBdist/assets/echarts-legacy.fa6a2a05.js 361.40 KiB / gzip: 120.08 KiBdist/assets/index-legacy.a57b6cea.js 812.68 KiB / gzip: 244.17 KiBdist/assets/polyfills-modern.3ab1202f.js 17.48 KiB / gzip: 7.16 KiBdist/assets/index.1cfae15f.css 159.75 KiB / gzip: 44.24 KiBdist/assets/echarts.c2408918.js 360.93 KiB / gzip: 119.38 KiBdist/assets/index.e28d5487.js 600.23 KiB / gzip: 191.01 KiBDone in 41.78s.
能够看到,vendor
包的内容间接打进了 index
包,且多出了 echarts
包
echarts
包也只是打包了援用到的组件
优化legacy包
legacy
的配置,是照搬其余我的项目的,思考了 ie >= 11
版本的兼容。这个我的项目只须要思考挪动端,就能够不须要思考 ie
了。间接置为默认配置就好
legacy({ targets: ['defaults', 'not IE 11']})
打包之后的输入:
dist/assets/polyfills-legacy.749f4000.js 68.82 KiB / gzip: 27.57 KiBdist/assets/echarts-legacy.fa6a2a05.js 360.15 KiB / gzip: 119.61 KiBdist/assets/index-legacy.a57b6cea.js 758.60 KiB / gzip: 235.17 KiBDone in 32.22s.
图片压缩优化
图片压缩,在 awesome-vite 找到 vite-plugin-imagemin
,配置如下:
viteImagemin({ gifsicle: { optimizationLevel: 7, interlaced: false, }, optipng: { optimizationLevel: 7, }, mozjpeg: { quality: 20, }, pngquant: { quality: [0.8, 0.9], speed: 4, }, svgo: { plugins: [ { name: 'removeViewBox', }, { name: 'removeEmptyAttrs', active: false, }, ], },})
从新打包看看成果:
[vite-plugin-imagemin]- compressed image resource successfully:dist/assets/mos_meituan@3x.91fce938.png -73% 14.19kb / tiny: 3.85kbdist/assets/mos_jj@3x.24678237.png -66% 9.92kb / tiny: 3.45kbdist/assets/mos_bg_gold2.64b6b5e9.png -91% 18.66kb / tiny: 1.84kbdist/assets/mos_xiecheng@3x.0ca58b53.png -76% 11.89kb / tiny: 2.95kbdist/assets/mos_bg_null2.01d64f5d.png -91% 7.25kb / tiny: 0.71kbdist/assets/mos_good.f267c228.png -76% 36.00kb / tiny: 8.83kbdist/assets/mos_bad.58afe320.png -78% 28.50kb / tiny: 6.32kbdist/assets/mos_silver.7da7643a.png -79% 71.10kb / tiny: 14.95kbdist/assets/mos_copper.483f2a6f.png -81% 79.09kb / tiny: 15.76kbdist/assets/mos_gold.fa42d3e3.png -78% 72.31kb / tiny: 15.93kbdist/assets/mos_null.753e5b08.png -75% 35.62kb / tiny: 8.92kbdist/assets/mos_bonus_points_bg@3x.e18c09a9.png -91% 175.78kb / tiny: 16.21kbdist/assets/mos_score_bg.eb2dc424.png -18% 15.92kb / tiny: 13.06kbdist/assets/mos_bg_copper.515f59b3.png -76% 86.77kb / tiny: 21.26kbdist/assets/mos_bg_gold.c1f61403.png -74% 93.59kb / tiny: 24.36kbdist/assets/mos_bg_silver.4e31d711.png -72% 82.74kb / tiny: 23.70kbdist/assets/mos_price_bad.919aaddf.png -65% 46.72kb / tiny: 16.47kbdist/assets/mos_bg_null.8ae1448c.png -66% 55.00kb / tiny: 18.97kbdist/assets/mos_price_good.563cd841.png -72% 62.14kb / tiny: 17.86kbdist/assets/mos_bg_null1.aa018f69.png -48% 74.54kb / tiny: 38.92kbdist/assets/mos_qa.8c12f693.png -77% 440.17kb / tiny: 103.91kbdist/assets/mos_bg_gold1.9e337e71.png -66% 157.11kb / tiny: 54.89kbdist/assets/mos_bg_good1.d6390420.png -65% 146.27kb / tiny: 52.56kbdist/assets/mos_bg_copper1.9941fb6f.png -60% 136.03kb / tiny: 55.20kbdist/assets/mos_applyfor_img_desc2@3x.f63db53c.png -70% 669.85kb / tiny: 204.32kbdist/assets/mos_bg_bad1.1ceacacc.png -68% 176.29kb / tiny: 56.69kbdist/assets/mos_bg_silver1.e4fc875c.png -63% 149.86kb / tiny: 56.70kbdist/assets/mos_applyfor_img_desc1@3x.b87c6d38.png -71% 639.01kb / tiny: 189.78kbdist/assets/mos_index_bg@3x.3cf17a3f.png -80% 210.25kb / tiny: 42.16kbDone in 79.86s.67
这样就解决了图片资源过大的问题,图片资源后续还能够思考上传到CDN减速。
这里会存在一个问题:每次打包都会走一次图片压缩。
尽管益处是不会对原图片产生影响,然而会导致重复劳动,占用打包工夫。既然生产是须要用压缩后的图片了,那么对源图片就没有必要留住了。所以我参考了vite-plugin-imagemin 和 imagemin 写了一个脚本,能够实现如下性能:
- 打包之前主动执行这个脚本进行图片压缩
- 压缩之后生成一个
imagemin.map.json
文件,是记录哪些图片曾经压缩过了,不须要二次压缩 - 压缩之前查看以后图片的
批改工夫
值是否在.imagemin
文件内,在的话则过滤走,不在才须要压缩 - 压缩之后的图片,笼罩本来门路的解决
对 packages.json
增加前置脚本,执行 yarn build:test
的时候就会主动先执行 yarn prebuild:test
"scripts": { "prebuild:test": "node scripts/imagemin.mjs", "build:test": "vite build --mode test" },
上面是 scripts/imagemin.mjs
的代码
import { promises as fs } from 'fs';import path from 'node:path';import { fileURLToPath } from 'node:url';import { globby } from 'globby';import chalk from 'chalk';import convertToUnixPath from 'slash';import ora from 'ora';import imagemin from 'imagemin';import imageminGifsicle from 'imagemin-gifsicle';import imageminOptpng from 'imagemin-optipng';import imageminMozjpeg from 'imagemin-mozjpeg';import imageminPngquant from 'imagemin-pngquant';import imageminSvgo from 'imagemin-svgo';// 1. 建设imagemin.map.json缓存表,如果曾经解决过,则不再解决,解决过就更新到imagemin.map.json// 2. 须要笼罩原图,assets/images下有多个文件夹,所以须要解决dest的门路问题,须要用imagemin.buffer来重写// 3. 有些图片在压缩完之后会变得更大,这种状况不笼罩写入文件,然而要写入缓存文件,且工夫戳是旧文件本人的工夫戳// 4. 更多图片类型的插件见 https://github.com/orgs/imagemin/repositories?type=all// 缓存文件let cacheFilename = '../imagemin.map.json';// 图片文件目录const input = ['src/assets/images/**/*.{jpg,png,svg,gif}'];// 插件const plugins = [ imageminGifsicle({ optimizationLevel: 7, interlaced: false }), imageminOptpng({ optimizationLevel: 7 }), imageminMozjpeg({ quality: 80 }), imageminPngquant({ quality: [0.8, 0.9], speed: 4 }), imageminSvgo({ plugins: [ { name: 'removeViewBox' }, { name: 'removeEmptyAttrs', active: false } ] })];const debug = false;let tinyMap = new Map();let filePaths = [];let cache, cachePath;let handles = [];let time;const spinner = ora('图片压缩中...');(async () => { const unixFilePaths = input.map((path) => convertToUnixPath(path)); cachePath = path.resolve( path.dirname(fileURLToPath(import.meta.url)), cacheFilename ); cache = await fs.readFile(cachePath); cache = JSON.parse(cache.toString() || '{}'); // 通过通配符匹配文件门路 filePaths = await globby(unixFilePaths, { onlyFiles: true }); // 如果文件不在imagemin.map.json上,则退出队列; // 如果文件在imagemin.map.json上,且批改工夫不统一,则退出队列; filePaths = await filter(filePaths, async (filePath) => { let ctimeMs = cache[filePath]; let mtimeMs = (await fs.stat(filePath)).mtimeMs; if (!ctimeMs) { debug && console.log(filePath + '不在缓存入列'); tinyMap.set(filePath, { mtimeMs }); return true; // 零碎工夫戳,比Date.now()更精准,多了小数点后三位,所以管制在1ms内都认为是无效缓存 } else { if (Math.abs(ctimeMs - mtimeMs) > 1) { debug && console.log(` ${filePath}在缓存但过期了而入列,${ctimeMs} ${mtimeMs} 相差${ ctimeMs - mtimeMs }`); tinyMap.set(filePath, { mtimeMs }); return true; } else { // debug && console.log(filePath + '在缓存而入列'); return false; } } }); debug && console.log(filePaths); await processFiles();})();// 解决单个文件,调用imagemin.buffer解决async function processFile(filePath) { let buffer = await fs.readFile(filePath); let content; try { content = await imagemin.buffer(buffer, { plugins }); const size = content.byteLength, oldSize = buffer.byteLength; if (tinyMap.get(filePath)) { tinyMap.set(filePath, { ...tinyMap.get(filePath), size: size / 1024, oldSize: oldSize / 1024, ratio: size / oldSize - 1 }); } else { tinyMap.set(filePath, { size: size / 1024, oldSize: oldSize / 1024, ratio: size / oldSize - 1 }); } return content; } catch (error) { console.error('imagemin error:' + filePath); }}// 批量解决async function processFiles() { if (!filePaths.length) { return; } spinner.start(); time = Date.now(); handles = filePaths.map(async (filePath) => { let content = await processFile(filePath); return { filePath, content }; }); handles = await Promise.all(handles); await generateFiles();}// 生成文件并笼罩源文件async function generateFiles() { if (handles.length) { handles = handles.map(async (item) => { const { filePath, content } = item; if (content) { if (tinyMap.get(filePath).ratio < 0) { await fs.writeFile(filePath, content); cache[filePath] = Date.now(); } else { // 存在压缩之后反而变大的状况,这种状况不笼罩原图,但会记录到缓存表中,且记录的工夫戳是旧文件本人的工夫戳 cache[filePath] = tinyMap.get(filePath).mtimeMs; } } }); handles = await Promise.all(handles); handleOutputLogger(); generateCache(); }}// 生成缓存文件async function generateCache() { await fs.writeFile(cachePath, Buffer.from(JSON.stringify(cache)), { encoding: 'utf-8' });}// 输入后果function handleOutputLogger() { spinner.stop(); console.info('图片压缩胜利'); time = (Date.now() - time) / 1000 + 's'; const keyLengths = Array.from(tinyMap.keys(), (name) => name.length); const valueLengths = Array.from( tinyMap.values(), (value) => `${Math.floor(100 * value.ratio)}`.length ); const maxKeyLength = Math.max(...keyLengths); const valueKeyLength = Math.max(...valueLengths); tinyMap.forEach((value, name) => { let { ratio } = value; const { size, oldSize } = value; ratio = Math.floor(100 * ratio); const fr = `${ratio}`; // 存在压缩之后反而变大的状况,这种状况不笼罩原图,所以这种状况显示0% const denseRatio = ratio > 0 ? // ? chalk.red(`+${fr}%`) chalk.green(`0%`) : ratio <= 0 ? chalk.green(`${fr}%`) : ''; const sizeStr = ratio <= 0 ? `${oldSize.toFixed(2)}kb / tiny: ${size.toFixed(2)}kb` : `${oldSize.toFixed(2)}kb / tiny: ${oldSize.toFixed(2)}kb`; console.info( chalk.dim( chalk.blueBright(name) + ' '.repeat(2 + maxKeyLength - name.length) + chalk.gray( `${denseRatio} ${' '.repeat(valueKeyLength - fr.length)}` ) + ' ' + chalk.dim(sizeStr) ) ); }); console.info('图片压缩总耗时', time);}// filter不反对异步解决,用map来模仿filter// https://stackoverflow.com/questions/33355528/filtering-an-array-with-a-function-that-returns-a-promise/46842181#46842181async function filter(arr, callback) { const fail = Symbol(); return ( await Promise.all( arr.map(async (item) => ((await callback(item)) ? item : fail)) ) ).filter((i) => i !== fail);}
执行信息输入如下
$ yarn build:testyarn run v1.22.17warning package.json: No license field$ node scripts/imagemin.mjs图片压缩胜利src/assets/images/comment/arrow_down_grey.png -53% 0.40kb / tiny: 0.19kbsrc/assets/images/mos/arrow_down_grey.png -53% 0.40kb / tiny: 0.19kbsrc/assets/images/mos/arrow_right_black.png -47% 0.36kb / tiny: 0.20kbsrc/assets/images/mos/back@3x.png -6% 0.30kb / tiny: 0.29kbsrc/assets/images/mos/basepoint-right.png -21% 0.21kb / tiny: 0.17kbsrc/assets/images/mos/back_left_black@3x.png -13% 0.31kb / tiny: 0.27kbsrc/assets/images/mos/bg_mos_improve@3x.png 0% 58.90kb / tiny: 58.90kbsrc/assets/images/mos/ic_0.png -16% 0.28kb / tiny: 0.24kbsrc/assets/images/mos/ic_0_active.png -17% 0.28kb / tiny: 0.24kbsrc/assets/images/mos/ic_1.png -24% 0.46kb / tiny: 0.36kbsrc/assets/images/mos/ic_1_active.png -26% 0.49kb / tiny: 0.36kbsrc/assets/images/mos/ic_2.png -21% 1.06kb / tiny: 0.85kbsrc/assets/images/mos/ic_2_active.png -15% 1.08kb / tiny: 0.92kbsrc/assets/images/mos/ic_3.png -21% 0.88kb / tiny: 0.70kbsrc/assets/images/mos/ic_3_active.png -18% 0.88kb / tiny: 0.73kbsrc/assets/images/mos/ic_4.png 0% 0.13kb / tiny: 0.13kbsrc/assets/images/mos/ic_4_active.png 0% 0.13kb / tiny: 0.13kbsrc/assets/images/mos/ic_5.png -14% 0.63kb / tiny: 0.54kbsrc/assets/images/mos/ic_5_active.png -12% 0.62kb / tiny: 0.55kbsrc/assets/images/mos/mos_addPhoto_bg@3x.png -83% 13.88kb / tiny: 2.42kbsrc/assets/images/mos/mos_add_photo@3x.png -79% 9.27kb / tiny: 2.02kbsrc/assets/images/mos/mos_applyfor_img_desc1@3x.png -71% 639.01kb / tiny: 190.52kbsrc/assets/images/mos/mos_applyfor_img_desc2@3x.png -70% 669.85kb / tiny: 205.11kbsrc/assets/images/mos/mos_applyFor_tip@3x.png -72% 1.55kb / tiny: 0.44kbsrc/assets/images/mos/mos_au@3x.png -82% 173.61kb / tiny: 31.70kbsrc/assets/images/mos/mos_bad.png -78% 28.50kb / tiny: 6.32kbsrc/assets/images/mos/mos_bg_bad1.png -68% 176.29kb / tiny: 56.82kbsrc/assets/images/mos/mos_bg_bad2.png -71% 1.62kb / tiny: 0.48kbsrc/assets/images/mos/mos_bg_copper.png -76% 86.77kb / tiny: 21.29kbsrc/assets/images/mos/mos_bg_copper1.png -60% 136.03kb / tiny: 55.38kbsrc/assets/images/mos/mos_bg_copper2.png -71% 1.54kb / tiny: 0.45kbsrc/assets/images/mos/mos_bg_gold.png -74% 93.59kb / tiny: 24.39kbsrc/assets/images/mos/mos_bg_gold1.png -66% 157.11kb / tiny: 54.96kbsrc/assets/images/mos/mos_bg_gold2.png -90% 18.66kb / tiny: 1.87kbsrc/assets/images/mos/mos_bg_good1.png -64% 146.27kb / tiny: 52.75kbsrc/assets/images/mos/mos_bg_good2.png -71% 1.48kb / tiny: 0.43kbsrc/assets/images/mos/mos_bg_null.png -66% 55.00kb / tiny: 19.00kbsrc/assets/images/mos/mos_bg_null1.png -48% 74.54kb / tiny: 39.06kbsrc/assets/images/mos/mos_bg_null2.png -91% 7.25kb / tiny: 0.72kbsrc/assets/images/mos/mos_bg_silver.png -72% 82.74kb / tiny: 23.72kbsrc/assets/images/mos/mos_bg_silver1.png -63% 149.86kb / tiny: 56.85kbsrc/assets/images/mos/mos_bg_silver2.png -72% 1.53kb / tiny: 0.44kbsrc/assets/images/mos/mos_bonus_add@3x.png -57% 1.69kb / tiny: 0.73kbsrc/assets/images/mos/mos_bonus_points_bg@3x.png -91% 175.78kb / tiny: 16.24kbsrc/assets/images/mos/mos_copper.png -81% 79.09kb / tiny: 15.78kbsrc/assets/images/mos/mos_gold.png -78% 72.31kb / tiny: 15.94kbsrc/assets/images/mos/mos_gold@3x.png -79% 148.05kb / tiny: 31.80kbsrc/assets/images/mos/mos_good.png -76% 36.00kb / tiny: 8.83kbsrc/assets/images/mos/mos_index_bg@3x.png -80% 210.25kb / tiny: 42.21kbsrc/assets/images/mos/mos_jj@3x.png -66% 9.92kb / tiny: 3.46kbsrc/assets/images/mos/mos_main_bg.png -71% 57.49kb / tiny: 16.94kbsrc/assets/images/mos/mos_main_bg1.png -72% 16.49kb / tiny: 4.72kbsrc/assets/images/mos/mos_main_bg2.png -64% 41.01kb / tiny: 14.95kbsrc/assets/images/mos/mos_meituan@3x.png -73% 14.19kb / tiny: 3.87kbsrc/assets/images/mos/mos_null.png -75% 35.62kb / tiny: 8.93kbsrc/assets/images/mos/mos_price_bad.png -65% 46.72kb / tiny: 16.49kbsrc/assets/images/mos/mos_price_good.png -72% 62.14kb / tiny: 17.88kbsrc/assets/images/mos/mos_qa.png -77% 440.17kb / tiny: 104.05kbsrc/assets/images/mos/mos_score_bg.png -18% 15.92kb / tiny: 13.07kbsrc/assets/images/mos/mos_shadow.png -45% 0.50kb / tiny: 0.28kbsrc/assets/images/mos/mos_silver.png -79% 71.10kb / tiny: 14.96kbsrc/assets/images/mos/mos_silver@3x.png -82% 159.11kb / tiny: 30.06kbsrc/assets/images/mos/mos_xiecheng@3x.png -76% 11.89kb / tiny: 2.95kb图片压缩总耗时 122.469s$ vite build --mode testD:\wehotel-hyt-h5\src\main.ts testvite v2.8.4 building for test...transforming (1056) node_modules\call-bind\callBound.jsUse of eval is strongly discouraged, as it poses security risks and may cause issues with minification✓ 1086 modules transformed.dist/assets/polyfills-legacy.749f4000.js 68.82 KiB / gzip: 27.57 KiBdist/assets/echarts-legacy.fa6a2a05.js 360.15 KiB / gzip: 119.61 KiBdist/assets/index-legacy.ac103818.js 773.37 KiB / gzip: 243.56 KiB(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.dist/assets/mos_good.7bf63890.png 8.83 KiBdist/assets/mos_bad.6fa9e0dc.png 6.32 KiBdist/assets/mos_bonus_points_bg@3x.55ee32a1.png 16.24 KiBdist/assets/mos_copper.9a60b8a1.png 15.78 KiBdist/assets/mos_silver.f28117bd.png 14.96 KiBdist/assets/mos_bg_good1.f6f8697a.png 52.75 KiBdist/assets/mos_gold.31ebe01d.png 15.94 KiBdist/assets/mos_bg_bad1.72c4e590.png 56.82 KiBdist/assets/mos_null.10696c0f.png 8.93 KiBdist/assets/mos_bg_copper1.60acd92a.png 55.38 KiBdist/assets/mos_bg_silver1.92272192.png 56.85 KiBdist/assets/mos_bg_null1.357a30a0.png 39.06 KiBdist/assets/mos_bg_gold1.a15e5641.png 54.96 KiBdist/assets/mos_qa.51ee2b68.png 104.05 KiBdist/assets/mos_score_bg.0f990b30.png 13.07 KiBdist/assets/mos_bg_copper.db603582.png 21.29 KiBdist/assets/mos_bg_silver.a768f625.png 23.72 KiBdist/assets/mos_bg_gold.ddd22ca4.png 24.39 KiBdist/assets/mos_bg_null.ea3f4937.png 19.00 KiBdist/assets/mos_price_bad.5bafec2a.png 16.49 KiBdist/assets/mos_price_good.378eeaff.png 17.88 KiBdist/assets/mos_index_bg@3x.ceab3831.png 42.21 KiBdist/assets/mos_applyfor_img_desc1@3x.9d293ba9.png 190.52 KiBdist/assets/mos_applyfor_img_desc2@3x.1ec8156e.png 205.11 KiBdist/index.html 6.23 KiBdist/assets/index.cfc146ac.css 162.39 KiB / gzip: 44.63 KiBdist/assets/echarts.c2408918.js 360.93 KiB / gzip: 119.38 KiBdist/assets/index.1b17a995.js 612.49 KiB / gzip: 199.82 KiB(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.Done in 159.94s.
能够看到,第一次打包的时候须要额定耗时 122.469s
,第二次打包在不增加图片的状况下均匀耗时 159.94 - 122.469 = 37.47s
。如果前面增加了新图片,也只对新图片进行压缩。
这种计划也有毛病:
- 笼罩原图,在设置压缩插件参数的时候,不不便看成果,须要先备份好
- 对指定目录下匹配通配符后缀的图片文件都会进行压缩,而不是业务组件援用了哪些图片,哪些图片才须要压缩
对于 imagemin
的备注:
imagemin
这个包须要在node >= 12.20.0
执行;在国内下载会比较慢,须要在package.json
加字段"resolutions": { "bin-wrapper": "npm:bin-wrapper-china" }
imagemin
以及其余几个包都是ESM
格局的包,没有做commonjs
标准的兼容,所以在node
环境执行我写的脚本,最好把脚本的后缀改为.mjs
,另外一种计划是在package.json
加字段{ "type": "module" }
,但思考到其余脚本须要应用commonjs
标准,就没这么做了
总结
通过打包剖析,确认了图片压缩导致了构建工夫长(79.07 s),确认了以下因素导致了主包过大(共 568.19 kiB gzied:vendor
530.72 KiB gized,index
37.47 KiB gized):
echarts
全量打包legacy
包存在冗余lodash
本不应该存在
解决方案:
- 通过
manualChunks
计划把echarts
独立打包并按需打包,缩小主包体积 - 通过去掉冗余配置,加重
legacy
包 - 改用
echarts
计划,解决因为vue3-echarts
引入而打包进来lodash
的问题 - 通过脚本,在构建之前压缩图片,并通过缓存防止下次反复压缩,优化构建过程
成绩:
主包从 568.19 kiB gized
缩小到 199.82 KiB gized
,体积缩小了 64.8%
构建过程耗时从 79.07 s
缩小到 37.47 s
,耗时缩小了 52.6%
后记
只管在 vue3-echarts
计划下配置 manualChunks
,或者 在 import()
计划下配置 manualChunks
,尽管能够把 echarts
独立打包,然而没有进行 treeshaking