背景

最近做的需要是在客户端webview内嵌h5,应用的 vite2.xvue3 来开发,在第一版提测的时候,发现打包之后,总包大小有 4M 多,有很大的优化的空间。

工具链阐明

  1. 目前 vite2.x 是基于 rollup 打包的,而不是 esbuild,详见这里
  2. 应用 rollup-plugin-visualizer 进行打包剖析,打包之后,会在根目录默认生成一个 stats.html 文件
  3. 应用 vite-plugin-imagemin 进行图片压缩。每次打包都会压缩一次,会占用构建耗时,有值得优化的空间,此处先不作探讨
  4. @vitejs/plugin-legacy vite默认对浏览器反对的基线是反对 ESM 的古代浏览器,这个插件就是用来兼容不反对 ESM 的浏览器,详见这里
  5. 本文波及到的配置文件和脚本都放在我的仓库了:https://github.com/Rockergmail/imagemin-script

优化前

vite.config.js 配置如下

import { UserConfigExport, ConfigEnv } from 'vite';import vue from '@vitejs/plugin-vue';import { viteVConsole } from 'vite-plugin-vconsole';import { resolve } from 'path';import legacy from '@vitejs/plugin-legacy';import { visualizer } from 'rollup-plugin-visualizer';export default ({ mode }: ConfigEnv): UserConfigExport => {    return {        plugins: [            vue(),            styleImport({                libs: [                    {                        libraryName: 'vant',                        esModule: true,                        resolveStyle: (name) => `vant/es/${name}/style`                    }                ]            }),            viteVConsole({                entry: resolve(__dirname, './src/main.ts').replace(/\\/g, '/'),                localEnabled: mode !== 'prod', // dev environment                enabled: mode !== 'prod', // build production                config: {                    maxLogNumber: 1000,                    theme: 'light'                }            }),            legacy({                targets: ['ie >= 11'],                additionalLegacyPolyfills: ['regenerator-runtime/runtime'],                renderLegacyChunks: true,                polyfills: [                  'es.symbol',                  'es.array.filter',                  'es.promise',                  'es.promise.finally',                  'es/map',                  'es/set',                  'es.array.for-each',                  'es.object.define-properties',                  'es.object.define-property',                  'es.object.get-own-property-descriptor',                  'es.object.get-own-property-descriptors',                  'es.object.keys',                  'es.object.to-string',                  'web.dom-collections.for-each',                  'esnext.global-this',                  'esnext.string.match-all'                ]            },            visualizer()    ],        build: {            target: 'es2015',            outDir: './dist/',            cssCodeSplit: true        }    };};

打包输入信息如下:

dist/assets/polyfills-legacy.a0c5535b.js   51.67 KiB / gzip: 20.70 KiBdist/assets/index-legacy.a9899ade.js       150.73 KiB / gzip: 46.17 KiBdist/assets/vendor-legacy.6772670a.js      1896.50 KiB / gzip: 576.97 KiBdist/assets/mos_jj@3x.24678237.png                   9.92 KiBdist/assets/mos_meituan@3x.91fce938.png              14.19 KiBdist/assets/mos_xiecheng@3x.0ca58b53.png             11.89 KiBdist/assets/mos_score_bg.eb2dc424.png                15.92 KiBdist/assets/mos_good.f267c228.png                    36.00 KiBdist/assets/mos_bad.58afe320.png                     28.50 KiBdist/assets/mos_bonus_points_bg@3x.e18c09a9.png      175.78 KiBdist/assets/mos_bg_null.8ae1448c.png                 55.00 KiBdist/assets/mos_price_bad.919aaddf.png               46.72 KiBdist/assets/mos_price_good.563cd841.png              62.14 KiBdist/assets/mos_bg_copper.515f59b3.png               86.77 KiBdist/assets/mos_bg_silver.4e31d711.png               82.74 KiBdist/assets/mos_bg_gold.c1f61403.png                 93.59 KiBdist/assets/mos_copper.483f2a6f.png                  79.09 KiBdist/assets/mos_silver.7da7643a.png                  71.10 KiBdist/assets/mos_bg_good1.d6390420.png                146.27 KiBdist/assets/mos_gold.fa42d3e3.png                    72.31 KiBdist/assets/mos_bg_null2.01d64f5d.png                7.25 KiBdist/assets/mos_bg_gold2.64b6b5e9.png                18.66 KiBdist/assets/mos_bg_bad1.1ceacacc.png                 176.29 KiBdist/assets/mos_null.753e5b08.png                    35.62 KiBdist/assets/mos_index_bg@3x.3cf17a3f.png             210.25 KiBdist/assets/mos_bg_copper1.9941fb6f.png              136.03 KiBdist/assets/mos_bg_null1.aa018f69.png                74.54 KiBdist/assets/mos_bg_silver1.e4fc875c.png              149.86 KiBdist/assets/mos_bg_gold1.9e337e71.png                157.11 KiBdist/assets/mos_qa.8c12f693.png                      440.17 KiBdist/assets/mos_applyfor_img_desc1@3x.b87c6d38.png   639.01 KiBdist/assets/mos_applyfor_img_desc2@3x.f63db53c.png   669.85 KiBdist/index.html                                      1.95 KiBdist/assets/index.fa1d3dc8.css                       43.33 KiB / gzip: 5.95 KiBdist/assets/polyfills-modern.3ab1202f.js             17.48 KiB / gzip: 7.16 KiBdist/assets/index.1cfeddd0.js                        93.03 KiB / gzip: 37.47 KiBdist/assets/vendor.d320968a.css                      116.42 KiB / gzip: 37.62 KiBdist/assets/vendor.88c712d4.js                       1730.56 KiB / gzip: 530.72 KiB(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.Done in 60.29s.

从打包输入信息咱们可看出:

  1. vendor-legacy.6772670a.js 打包之后 1896.50 KiB / gzip之后依然有 576.97 KiB
  2. vendor.88c712d4.js 打包之后 1730.56 KiB / gzip之后依然有530.72 KiB
  3. 个别图片资源过大
  4. 构建用了79.07秒,存在优化空间

打包优化

应用 rollup-plugin-visualizer 插件,打包之后生成 stats.html,咱们能够看到以下的图表

须要留神的是,rollup-plugin-visualizer 的图标显示的包大小,是分了 chunk 但还没有压缩的时候的大小。

能够察看到:

  1. zenderecharts 占用了大部分的空间,首先须要把这部分解决掉
  2. vant/es@vue 曾经是按需打包了,没有能够优化的空间
  3. loadash/es 再三查看过业务代码中没有用到,为什么还会打包进去?

优化echarts打包

因为对 echarts 不算相熟,所以在引入的时候心愿是他人封装好的,选的是 vue3-echarts 这个库,然而从打包后果来看,是把 echarts 全量打包进来了。

所以果决把vue3-echarts 间接换成官网的 echarts

打包之后 zenderecharts 还是在 vendor 内,且没有做 treeshaking,还是全量引进来了(echart 我只用到了 radar 组件,以及 canvas 渲染器,并没有应用svg 渲染器和其余组件)

能够看到,此事 lodash 曾经不存在了,原来是 vue3-echarts 导致的。但 echarts 仍然须要把它排除在 vendor 之外。这里有两个思路:

  1. echarts 作为外置(externals)。在打包的时候,会将 import * as echarts from 'echarts' 解决成 window['echarts'] (依据输入库指标,解决的后果也会不同,此处只思考了浏览器端,是 AMD标准 的处理结果)。

    • 此计划存在一个毛病:仍然会全量打包。只管能够在 [echarts官网这里] (https://echarts.apache.org/zh...) 定制化,然而不足灵活性,如果我的项目须要另外引入其余模块,又须要从新定制化。
  2. echarts 作为独立的 chunk 打包,且是 treeshaking 后的 chunk

看到打包时vite的告警,有两个计划能够实现 echarts 作为独立的 chunk 打包

(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.

import()动静引入

把代码改成:

const { echartsUse = use, echartsInit = init } = import('echarts/core');// 引入雷达图图表,图表后缀都为 Chartconst { RadarChart } = import('echarts/charts');// 引入雷达图组件,组件后缀都为 Componentconst { RadarComponent } = import('echarts/components');// 引入 Canvas 渲染器,留神引入 CanvasRenderer 或者 SVGRenderer 是必须的一步const { CanvasRenderer } = import('echarts/renderers');// 注册必须的组件

打包之后输入

dist/assets/core-legacy.fb1211d8.js                             5.18 KiB / gzip: 2.33 KiBdist/assets/createSeriesData-legacy.a0c30666.js                 5.94 KiB / gzip: 2.47 KiBdist/assets/renderers-legacy.b888ddd4.js                        30.54 KiB / gzip: 11.63 KiBdist/assets/polyfills-legacy.a0c5535b.js                        51.67 KiB / gzip: 20.70 KiBdist/assets/graphic-legacy.d43ff24a.js                          113.12 KiB / gzip: 38.24 KiBdist/assets/index-legacy.158e4856.js                            152.88 KiB / gzip: 46.49 KiBdist/assets/customGraphicKeyframeAnimation-legacy.171ce259.js   123.95 KiB / gzip: 41.24 KiBdist/assets/charts-legacy.d5f2354e.js                           238.20 KiB / gzip: 77.00 KiBdist/assets/Axis-legacy.ff4470f0.js                             258.47 KiB / gzip: 88.32 KiBdist/assets/components-legacy.86e016d9.js                       226.12 KiB / gzip: 71.46 KiBdist/assets/vendor-legacy.5481a04c.js                           644.12 KiB / gzip: 196.07 KiBdist/assets/core.afbe1b14.js                             4.13 KiB / gzip: 1.93 KiBdist/assets/createSeriesData.ee016422.js                 5.82 KiB / gzip: 2.42 KiBdist/assets/renderers.453d5aab.js                        30.52 KiB / gzip: 11.53 KiBdist/assets/index.242992b7.css                           45.04 KiB / gzip: 6.09 KiBdist/assets/polyfills-modern.3ab1202f.js                 17.48 KiB / gzip: 7.16 KiBdist/assets/index.854b8d89.js                            94.24 KiB / gzip: 37.96 KiBdist/assets/graphic.c1bb426e.js                          111.41 KiB / gzip: 37.28 KiBdist/assets/vendor.d320968a.css                          116.42 KiB / gzip: 37.62 KiBdist/assets/customGraphicKeyframeAnimation.0a83d4fc.js   123.80 KiB / gzip: 40.83 KiBdist/assets/charts.d2837108.js                           237.92 KiB / gzip: 76.78 KiBdist/assets/components.df137286.js                       225.47 KiB / gzip: 70.87 KiBdist/assets/Axis.804e702b.js                             259.07 KiB / gzip: 87.15 KiBdist/assets/vendor.6476629b.js                           489.00 KiB / gzip: 151.32 KiB

能够看到,确实是把 echarts 独立打包进去了,没有占用 vendor 的空间,而且是按 echarts 外面的模块来打包

然而咱们仍然能够看到把没有引入的模块打包进来了:还是能够看到 svg 渲染器、看到除了 radar 之外的组件。

manualChunks

把代码改回去:

// 引入雷达图图表,图表后缀都为 Chartimport { RadarChart } from 'echarts/charts';// 引入雷达图组件,组件后缀都为 Componentimport { RadarComponent } from 'echarts/components';// 引入 Canvas 渲染器,留神引入 CanvasRenderer 或者 SVGRenderer 是必须的一步import { CanvasRenderer } from 'echarts/renderers';

vite.config.js 增加

build: {      rollupOptions: {        output: {          manualChunks: {            echarts: ['echarts']          }        }      }}

打包时候的输入

dist/assets/polyfills-legacy.a0c5535b.js   51.67 KiB / gzip: 20.70 KiBdist/assets/echarts-legacy.fa6a2a05.js     361.40 KiB / gzip: 120.08 KiBdist/assets/index-legacy.a57b6cea.js       812.68 KiB / gzip: 244.17 KiBdist/assets/polyfills-modern.3ab1202f.js             17.48 KiB / gzip: 7.16 KiBdist/assets/index.1cfae15f.css                       159.75 KiB / gzip: 44.24 KiBdist/assets/echarts.c2408918.js                      360.93 KiB / gzip: 119.38 KiBdist/assets/index.e28d5487.js                        600.23 KiB / gzip: 191.01 KiBDone in 41.78s.

能够看到,vendor 包的内容间接打进了 index包,且多出了 echarts

echarts 包也只是打包了援用到的组件

优化legacy包

legacy的配置,是照搬其余我的项目的,思考了 ie >= 11 版本的兼容。这个我的项目只须要思考挪动端,就能够不须要思考 ie 了。间接置为默认配置就好

legacy({  targets: ['defaults', 'not IE 11']})

打包之后的输入:

dist/assets/polyfills-legacy.749f4000.js   68.82 KiB / gzip: 27.57 KiBdist/assets/echarts-legacy.fa6a2a05.js     360.15 KiB / gzip: 119.61 KiBdist/assets/index-legacy.a57b6cea.js       758.60 KiB / gzip: 235.17 KiBDone in 32.22s.

图片压缩优化

图片压缩,在 awesome-vite 找到 vite-plugin-imagemin,配置如下:

viteImagemin({    gifsicle: {        optimizationLevel: 7,        interlaced: false,    },    optipng: {        optimizationLevel: 7,    },    mozjpeg: {        quality: 20,    },    pngquant: {        quality: [0.8, 0.9],        speed: 4,    },    svgo: {        plugins: [        {            name: 'removeViewBox',        },        {            name: 'removeEmptyAttrs',            active: false,        },        ],    },})

从新打包看看成果:

[vite-plugin-imagemin]- compressed image resource successfully:dist/assets/mos_meituan@3x.91fce938.png             -73%  14.19kb / tiny: 3.85kbdist/assets/mos_jj@3x.24678237.png                  -66%  9.92kb / tiny: 3.45kbdist/assets/mos_bg_gold2.64b6b5e9.png               -91%  18.66kb / tiny: 1.84kbdist/assets/mos_xiecheng@3x.0ca58b53.png            -76%  11.89kb / tiny: 2.95kbdist/assets/mos_bg_null2.01d64f5d.png               -91%  7.25kb / tiny: 0.71kbdist/assets/mos_good.f267c228.png                   -76%  36.00kb / tiny: 8.83kbdist/assets/mos_bad.58afe320.png                    -78%  28.50kb / tiny: 6.32kbdist/assets/mos_silver.7da7643a.png                 -79%  71.10kb / tiny: 14.95kbdist/assets/mos_copper.483f2a6f.png                 -81%  79.09kb / tiny: 15.76kbdist/assets/mos_gold.fa42d3e3.png                   -78%  72.31kb / tiny: 15.93kbdist/assets/mos_null.753e5b08.png                   -75%  35.62kb / tiny: 8.92kbdist/assets/mos_bonus_points_bg@3x.e18c09a9.png     -91%  175.78kb / tiny: 16.21kbdist/assets/mos_score_bg.eb2dc424.png               -18%  15.92kb / tiny: 13.06kbdist/assets/mos_bg_copper.515f59b3.png              -76%  86.77kb / tiny: 21.26kbdist/assets/mos_bg_gold.c1f61403.png                -74%  93.59kb / tiny: 24.36kbdist/assets/mos_bg_silver.4e31d711.png              -72%  82.74kb / tiny: 23.70kbdist/assets/mos_price_bad.919aaddf.png              -65%  46.72kb / tiny: 16.47kbdist/assets/mos_bg_null.8ae1448c.png                -66%  55.00kb / tiny: 18.97kbdist/assets/mos_price_good.563cd841.png             -72%  62.14kb / tiny: 17.86kbdist/assets/mos_bg_null1.aa018f69.png               -48%  74.54kb / tiny: 38.92kbdist/assets/mos_qa.8c12f693.png                     -77%  440.17kb / tiny: 103.91kbdist/assets/mos_bg_gold1.9e337e71.png               -66%  157.11kb / tiny: 54.89kbdist/assets/mos_bg_good1.d6390420.png               -65%  146.27kb / tiny: 52.56kbdist/assets/mos_bg_copper1.9941fb6f.png             -60%  136.03kb / tiny: 55.20kbdist/assets/mos_applyfor_img_desc2@3x.f63db53c.png  -70%  669.85kb / tiny: 204.32kbdist/assets/mos_bg_bad1.1ceacacc.png                -68%  176.29kb / tiny: 56.69kbdist/assets/mos_bg_silver1.e4fc875c.png             -63%  149.86kb / tiny: 56.70kbdist/assets/mos_applyfor_img_desc1@3x.b87c6d38.png  -71%  639.01kb / tiny: 189.78kbdist/assets/mos_index_bg@3x.3cf17a3f.png            -80%  210.25kb / tiny: 42.16kbDone in 79.86s.67

这样就解决了图片资源过大的问题,图片资源后续还能够思考上传到CDN减速。

这里会存在一个问题:每次打包都会走一次图片压缩。

尽管益处是不会对原图片产生影响,然而会导致重复劳动,占用打包工夫。既然生产是须要用压缩后的图片了,那么对源图片就没有必要留住了。所以我参考了vite-plugin-imagemin 和 imagemin 写了一个脚本,能够实现如下性能:

  1. 打包之前主动执行这个脚本进行图片压缩
  2. 压缩之后生成一个 imagemin.map.json 文件,是记录哪些图片曾经压缩过了,不须要二次压缩
  3. 压缩之前查看以后图片的 批改工夫 值是否在 .imagemin 文件内,在的话则过滤走,不在才须要压缩
  4. 压缩之后的图片,笼罩本来门路的解决

packages.json 增加前置脚本,执行 yarn build:test 的时候就会主动先执行 yarn prebuild:test

"scripts": {    "prebuild:test": "node scripts/imagemin.mjs",    "build:test": "vite build --mode test"  },

上面是 scripts/imagemin.mjs 的代码

import { promises as fs } from 'fs';import path from 'node:path';import { fileURLToPath } from 'node:url';import { globby } from 'globby';import chalk from 'chalk';import convertToUnixPath from 'slash';import ora from 'ora';import imagemin from 'imagemin';import imageminGifsicle from 'imagemin-gifsicle';import imageminOptpng from 'imagemin-optipng';import imageminMozjpeg from 'imagemin-mozjpeg';import imageminPngquant from 'imagemin-pngquant';import imageminSvgo from 'imagemin-svgo';// 1. 建设imagemin.map.json缓存表,如果曾经解决过,则不再解决,解决过就更新到imagemin.map.json// 2. 须要笼罩原图,assets/images下有多个文件夹,所以须要解决dest的门路问题,须要用imagemin.buffer来重写// 3. 有些图片在压缩完之后会变得更大,这种状况不笼罩写入文件,然而要写入缓存文件,且工夫戳是旧文件本人的工夫戳// 4. 更多图片类型的插件见 https://github.com/orgs/imagemin/repositories?type=all// 缓存文件let cacheFilename = '../imagemin.map.json';// 图片文件目录const input = ['src/assets/images/**/*.{jpg,png,svg,gif}'];// 插件const plugins = [  imageminGifsicle({    optimizationLevel: 7,    interlaced: false  }),  imageminOptpng({    optimizationLevel: 7  }),  imageminMozjpeg({    quality: 80  }),  imageminPngquant({    quality: [0.8, 0.9],    speed: 4  }),  imageminSvgo({    plugins: [      {        name: 'removeViewBox'      },      {        name: 'removeEmptyAttrs',        active: false      }    ]  })];const debug = false;let tinyMap = new Map();let filePaths = [];let cache, cachePath;let handles = [];let time;const spinner = ora('图片压缩中...');(async () => {  const unixFilePaths = input.map((path) => convertToUnixPath(path));  cachePath = path.resolve(    path.dirname(fileURLToPath(import.meta.url)),    cacheFilename  );  cache = await fs.readFile(cachePath);  cache = JSON.parse(cache.toString() || '{}');  // 通过通配符匹配文件门路  filePaths = await globby(unixFilePaths, { onlyFiles: true });  // 如果文件不在imagemin.map.json上,则退出队列;  // 如果文件在imagemin.map.json上,且批改工夫不统一,则退出队列;  filePaths = await filter(filePaths, async (filePath) => {    let ctimeMs = cache[filePath];    let mtimeMs = (await fs.stat(filePath)).mtimeMs;    if (!ctimeMs) {      debug && console.log(filePath + '不在缓存入列');      tinyMap.set(filePath, {        mtimeMs      });      return true;      // 零碎工夫戳,比Date.now()更精准,多了小数点后三位,所以管制在1ms内都认为是无效缓存    } else {      if (Math.abs(ctimeMs - mtimeMs) > 1) {        debug &&          console.log(`          ${filePath}在缓存但过期了而入列,${ctimeMs} ${mtimeMs} 相差${            ctimeMs - mtimeMs          }`);        tinyMap.set(filePath, {          mtimeMs        });        return true;      } else {        // debug && console.log(filePath + '在缓存而入列');        return false;      }    }  });  debug && console.log(filePaths);  await processFiles();})();// 解决单个文件,调用imagemin.buffer解决async function processFile(filePath) {  let buffer = await fs.readFile(filePath);  let content;  try {    content = await imagemin.buffer(buffer, {      plugins    });    const size = content.byteLength,      oldSize = buffer.byteLength;    if (tinyMap.get(filePath)) {      tinyMap.set(filePath, {        ...tinyMap.get(filePath),        size: size / 1024,        oldSize: oldSize / 1024,        ratio: size / oldSize - 1      });    } else {      tinyMap.set(filePath, {        size: size / 1024,        oldSize: oldSize / 1024,        ratio: size / oldSize - 1      });    }    return content;  } catch (error) {    console.error('imagemin error:' + filePath);  }}// 批量解决async function processFiles() {  if (!filePaths.length) {    return;  }  spinner.start();  time = Date.now();  handles = filePaths.map(async (filePath) => {    let content = await processFile(filePath);    return {      filePath,      content    };  });  handles = await Promise.all(handles);  await generateFiles();}// 生成文件并笼罩源文件async function generateFiles() {  if (handles.length) {    handles = handles.map(async (item) => {      const { filePath, content } = item;      if (content) {        if (tinyMap.get(filePath).ratio < 0) {          await fs.writeFile(filePath, content);          cache[filePath] = Date.now();        } else {          // 存在压缩之后反而变大的状况,这种状况不笼罩原图,但会记录到缓存表中,且记录的工夫戳是旧文件本人的工夫戳          cache[filePath] = tinyMap.get(filePath).mtimeMs;        }      }    });    handles = await Promise.all(handles);    handleOutputLogger();    generateCache();  }}// 生成缓存文件async function generateCache() {  await fs.writeFile(cachePath, Buffer.from(JSON.stringify(cache)), {    encoding: 'utf-8'  });}// 输入后果function handleOutputLogger() {  spinner.stop();  console.info('图片压缩胜利');  time = (Date.now() - time) / 1000 + 's';  const keyLengths = Array.from(tinyMap.keys(), (name) => name.length);  const valueLengths = Array.from(    tinyMap.values(),    (value) => `${Math.floor(100 * value.ratio)}`.length  );  const maxKeyLength = Math.max(...keyLengths);  const valueKeyLength = Math.max(...valueLengths);  tinyMap.forEach((value, name) => {    let { ratio } = value;    const { size, oldSize } = value;    ratio = Math.floor(100 * ratio);    const fr = `${ratio}`;    // 存在压缩之后反而变大的状况,这种状况不笼罩原图,所以这种状况显示0%    const denseRatio =      ratio > 0        ? // ? chalk.red(`+${fr}%`)          chalk.green(`0%`)        : ratio <= 0        ? chalk.green(`${fr}%`)        : '';    const sizeStr =      ratio <= 0        ? `${oldSize.toFixed(2)}kb / tiny: ${size.toFixed(2)}kb`        : `${oldSize.toFixed(2)}kb / tiny: ${oldSize.toFixed(2)}kb`;    console.info(      chalk.dim(        chalk.blueBright(name) +          ' '.repeat(2 + maxKeyLength - name.length) +          chalk.gray(            `${denseRatio} ${' '.repeat(valueKeyLength - fr.length)}`          ) +          ' ' +          chalk.dim(sizeStr)      )    );  });  console.info('图片压缩总耗时', time);}// filter不反对异步解决,用map来模仿filter// https://stackoverflow.com/questions/33355528/filtering-an-array-with-a-function-that-returns-a-promise/46842181#46842181async function filter(arr, callback) {  const fail = Symbol();  return (    await Promise.all(      arr.map(async (item) => ((await callback(item)) ? item : fail))    )  ).filter((i) => i !== fail);}

执行信息输入如下

$ yarn build:testyarn run v1.22.17warning package.json: No license field$ node scripts/imagemin.mjs图片压缩胜利src/assets/images/comment/arrow_down_grey.png        -53%  0.40kb / tiny: 0.19kbsrc/assets/images/mos/arrow_down_grey.png            -53%  0.40kb / tiny: 0.19kbsrc/assets/images/mos/arrow_right_black.png          -47%  0.36kb / tiny: 0.20kbsrc/assets/images/mos/back@3x.png                    -6%   0.30kb / tiny: 0.29kbsrc/assets/images/mos/basepoint-right.png            -21%  0.21kb / tiny: 0.17kbsrc/assets/images/mos/back_left_black@3x.png         -13%  0.31kb / tiny: 0.27kbsrc/assets/images/mos/bg_mos_improve@3x.png          0%   58.90kb / tiny: 58.90kbsrc/assets/images/mos/ic_0.png                       -16%  0.28kb / tiny: 0.24kbsrc/assets/images/mos/ic_0_active.png                -17%  0.28kb / tiny: 0.24kbsrc/assets/images/mos/ic_1.png                       -24%  0.46kb / tiny: 0.36kbsrc/assets/images/mos/ic_1_active.png                -26%  0.49kb / tiny: 0.36kbsrc/assets/images/mos/ic_2.png                       -21%  1.06kb / tiny: 0.85kbsrc/assets/images/mos/ic_2_active.png                -15%  1.08kb / tiny: 0.92kbsrc/assets/images/mos/ic_3.png                       -21%  0.88kb / tiny: 0.70kbsrc/assets/images/mos/ic_3_active.png                -18%  0.88kb / tiny: 0.73kbsrc/assets/images/mos/ic_4.png                       0%    0.13kb / tiny: 0.13kbsrc/assets/images/mos/ic_4_active.png                0%    0.13kb / tiny: 0.13kbsrc/assets/images/mos/ic_5.png                       -14%  0.63kb / tiny: 0.54kbsrc/assets/images/mos/ic_5_active.png                -12%  0.62kb / tiny: 0.55kbsrc/assets/images/mos/mos_addPhoto_bg@3x.png         -83%  13.88kb / tiny: 2.42kbsrc/assets/images/mos/mos_add_photo@3x.png           -79%  9.27kb / tiny: 2.02kbsrc/assets/images/mos/mos_applyfor_img_desc1@3x.png  -71%  639.01kb / tiny: 190.52kbsrc/assets/images/mos/mos_applyfor_img_desc2@3x.png  -70%  669.85kb / tiny: 205.11kbsrc/assets/images/mos/mos_applyFor_tip@3x.png        -72%  1.55kb / tiny: 0.44kbsrc/assets/images/mos/mos_au@3x.png                  -82%  173.61kb / tiny: 31.70kbsrc/assets/images/mos/mos_bad.png                    -78%  28.50kb / tiny: 6.32kbsrc/assets/images/mos/mos_bg_bad1.png                -68%  176.29kb / tiny: 56.82kbsrc/assets/images/mos/mos_bg_bad2.png                -71%  1.62kb / tiny: 0.48kbsrc/assets/images/mos/mos_bg_copper.png              -76%  86.77kb / tiny: 21.29kbsrc/assets/images/mos/mos_bg_copper1.png             -60%  136.03kb / tiny: 55.38kbsrc/assets/images/mos/mos_bg_copper2.png             -71%  1.54kb / tiny: 0.45kbsrc/assets/images/mos/mos_bg_gold.png                -74%  93.59kb / tiny: 24.39kbsrc/assets/images/mos/mos_bg_gold1.png               -66%  157.11kb / tiny: 54.96kbsrc/assets/images/mos/mos_bg_gold2.png               -90%  18.66kb / tiny: 1.87kbsrc/assets/images/mos/mos_bg_good1.png               -64%  146.27kb / tiny: 52.75kbsrc/assets/images/mos/mos_bg_good2.png               -71%  1.48kb / tiny: 0.43kbsrc/assets/images/mos/mos_bg_null.png                -66%  55.00kb / tiny: 19.00kbsrc/assets/images/mos/mos_bg_null1.png               -48%  74.54kb / tiny: 39.06kbsrc/assets/images/mos/mos_bg_null2.png               -91%  7.25kb / tiny: 0.72kbsrc/assets/images/mos/mos_bg_silver.png              -72%  82.74kb / tiny: 23.72kbsrc/assets/images/mos/mos_bg_silver1.png             -63%  149.86kb / tiny: 56.85kbsrc/assets/images/mos/mos_bg_silver2.png             -72%  1.53kb / tiny: 0.44kbsrc/assets/images/mos/mos_bonus_add@3x.png           -57%  1.69kb / tiny: 0.73kbsrc/assets/images/mos/mos_bonus_points_bg@3x.png     -91%  175.78kb / tiny: 16.24kbsrc/assets/images/mos/mos_copper.png                 -81%  79.09kb / tiny: 15.78kbsrc/assets/images/mos/mos_gold.png                   -78%  72.31kb / tiny: 15.94kbsrc/assets/images/mos/mos_gold@3x.png                -79%  148.05kb / tiny: 31.80kbsrc/assets/images/mos/mos_good.png                   -76%  36.00kb / tiny: 8.83kbsrc/assets/images/mos/mos_index_bg@3x.png            -80%  210.25kb / tiny: 42.21kbsrc/assets/images/mos/mos_jj@3x.png                  -66%  9.92kb / tiny: 3.46kbsrc/assets/images/mos/mos_main_bg.png                -71%  57.49kb / tiny: 16.94kbsrc/assets/images/mos/mos_main_bg1.png               -72%  16.49kb / tiny: 4.72kbsrc/assets/images/mos/mos_main_bg2.png               -64%  41.01kb / tiny: 14.95kbsrc/assets/images/mos/mos_meituan@3x.png             -73%  14.19kb / tiny: 3.87kbsrc/assets/images/mos/mos_null.png                   -75%  35.62kb / tiny: 8.93kbsrc/assets/images/mos/mos_price_bad.png              -65%  46.72kb / tiny: 16.49kbsrc/assets/images/mos/mos_price_good.png             -72%  62.14kb / tiny: 17.88kbsrc/assets/images/mos/mos_qa.png                     -77%  440.17kb / tiny: 104.05kbsrc/assets/images/mos/mos_score_bg.png               -18%  15.92kb / tiny: 13.07kbsrc/assets/images/mos/mos_shadow.png                 -45%  0.50kb / tiny: 0.28kbsrc/assets/images/mos/mos_silver.png                 -79%  71.10kb / tiny: 14.96kbsrc/assets/images/mos/mos_silver@3x.png              -82%  159.11kb / tiny: 30.06kbsrc/assets/images/mos/mos_xiecheng@3x.png            -76%  11.89kb / tiny: 2.95kb图片压缩总耗时 122.469s$ vite build --mode testD:\wehotel-hyt-h5\src\main.ts testvite v2.8.4 building for test...transforming (1056) node_modules\call-bind\callBound.jsUse of eval is strongly discouraged, as it poses security risks and may cause issues with minification✓ 1086 modules transformed.dist/assets/polyfills-legacy.749f4000.js   68.82 KiB / gzip: 27.57 KiBdist/assets/echarts-legacy.fa6a2a05.js     360.15 KiB / gzip: 119.61 KiBdist/assets/index-legacy.ac103818.js       773.37 KiB / gzip: 243.56 KiB(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.dist/assets/mos_good.7bf63890.png                    8.83 KiBdist/assets/mos_bad.6fa9e0dc.png                     6.32 KiBdist/assets/mos_bonus_points_bg@3x.55ee32a1.png      16.24 KiBdist/assets/mos_copper.9a60b8a1.png                  15.78 KiBdist/assets/mos_silver.f28117bd.png                  14.96 KiBdist/assets/mos_bg_good1.f6f8697a.png                52.75 KiBdist/assets/mos_gold.31ebe01d.png                    15.94 KiBdist/assets/mos_bg_bad1.72c4e590.png                 56.82 KiBdist/assets/mos_null.10696c0f.png                    8.93 KiBdist/assets/mos_bg_copper1.60acd92a.png              55.38 KiBdist/assets/mos_bg_silver1.92272192.png              56.85 KiBdist/assets/mos_bg_null1.357a30a0.png                39.06 KiBdist/assets/mos_bg_gold1.a15e5641.png                54.96 KiBdist/assets/mos_qa.51ee2b68.png                      104.05 KiBdist/assets/mos_score_bg.0f990b30.png                13.07 KiBdist/assets/mos_bg_copper.db603582.png               21.29 KiBdist/assets/mos_bg_silver.a768f625.png               23.72 KiBdist/assets/mos_bg_gold.ddd22ca4.png                 24.39 KiBdist/assets/mos_bg_null.ea3f4937.png                 19.00 KiBdist/assets/mos_price_bad.5bafec2a.png               16.49 KiBdist/assets/mos_price_good.378eeaff.png              17.88 KiBdist/assets/mos_index_bg@3x.ceab3831.png             42.21 KiBdist/assets/mos_applyfor_img_desc1@3x.9d293ba9.png   190.52 KiBdist/assets/mos_applyfor_img_desc2@3x.1ec8156e.png   205.11 KiBdist/index.html                                      6.23 KiBdist/assets/index.cfc146ac.css                       162.39 KiB / gzip: 44.63 KiBdist/assets/echarts.c2408918.js                      360.93 KiB / gzip: 119.38 KiBdist/assets/index.1b17a995.js                        612.49 KiB / gzip: 199.82 KiB(!) Some chunks are larger than 500 KiB after minification. Consider:- Using dynamic import() to code-split the application- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.Done in 159.94s.

能够看到,第一次打包的时候须要额定耗时 122.469s,第二次打包在不增加图片的状况下均匀耗时 159.94 - 122.469 = 37.47s。如果前面增加了新图片,也只对新图片进行压缩。

这种计划也有毛病:

  1. 笼罩原图,在设置压缩插件参数的时候,不不便看成果,须要先备份好
  2. 对指定目录下匹配通配符后缀的图片文件都会进行压缩,而不是业务组件援用了哪些图片,哪些图片才须要压缩

对于 imagemin 的备注:

  1. imagemin 这个包须要在 node >= 12.20.0 执行;在国内下载会比较慢,须要在 package.json 加字段 "resolutions": { "bin-wrapper": "npm:bin-wrapper-china" }
  2. imagemin 以及其余几个包都是 ESM 格局的包,没有做 commonjs 标准的兼容,所以在 node 环境执行我写的脚本,最好把脚本的后缀改为 .mjs ,另外一种计划是在 package.json 加字段 { "type": "module" },但思考到其余脚本须要应用commonjs 标准,就没这么做了

总结

通过打包剖析,确认了图片压缩导致了构建工夫长(79.07 s),确认了以下因素导致了主包过大(共 568.19 kiB gzied:vendor 530.72 KiB gized,index 37.47 KiB gized):

  1. echarts 全量打包
  2. legacy 包存在冗余
  3. lodash 本不应该存在

解决方案:

  1. 通过 manualChunks 计划把 echarts 独立打包并按需打包,缩小主包体积
  2. 通过去掉冗余配置,加重 legacy
  3. 改用 echarts 计划,解决因为 vue3-echarts 引入而打包进来 lodash 的问题
  4. 通过脚本,在构建之前压缩图片,并通过缓存防止下次反复压缩,优化构建过程

成绩:
主包从 568.19 kiB gized 缩小到 199.82 KiB gized,体积缩小了 64.8%
构建过程耗时从 79.07 s 缩小到 37.47 s,耗时缩小了 52.6%

后记

只管在 vue3-echarts 计划下配置 manualChunks,或者 在 import() 计划下配置 manualChunks,尽管能够把 echarts 独立打包,然而没有进行 treeshaking