前言

我很好奇Jetpack Compose作为一个新的界面工具包,在TV端应用体验会如何,毕竟现有的leanback库并不是很好用,而且自定义难度很大,导致大多集体开源的TV我的项目都长得差不多;
随着正式版的公布,我想在被大浪卷走之前致力一下,学习Jetpack Compose并开发一款简略的TV端利用;
同时听取巨佬的倡议-养成写文章的习惯对技能会有所晋升,尝试写下这篇文章做些经验总结。

预览

我的项目地址:compose-anime-tv
喜爱的话,欢送点个Star。


1. 副作用(Effect)

放在第一个说次要是我感觉副作用对Jetpack Compose真的很重要,不须要很理解,但肯定要晓得这是啥;
Jetpack Compose两大标签申明式函数式,尤其是函数式是咱们次要须要适应的;@Composable函数会依据UI刷新而反复运行,然而外面的一些如初始化、绑定等行为,或者是一些定义的变量,他们是不能够追随UI刷新而从新初始化、反复绑定或从新生成的;
为了能让它们在适合的工夫运行,就须要应用副作用Effect
这里举荐下fundroid大佬的这篇文章,写得十分好,连(副作用)的命名都有解释;
Jetpack Compose Side Effect:如何解决副作用 @fundroid

2. 按键传递(KeyEvent)

为了尽量应用现有的Modifier扩大,我首先在官网文档查阅了下KeyEvent,看到了上面这段代码:

Box(    Modifier        .onPreviewKeyEvent { keyEvent1 -> false }        // .onKeyEvent { keyEvent5 -> false }        .onKeyEvent { keyEvent4 -> false }) {    Box(        Modifier            .onPreviewKeyEvent { keyEvent2 -> false }            .onKeyEvent { keyEvent3 -> false }            .focusable()    )}

我十分喜爱下面这段代码,只有onKeyEvent()onPreviewKeyEvent()两个扩大、而且根本能满足开发须要。

  1. 焦点解决(Focus)
    官网sample:androidx.compose.ui.samples.FocusableSample

3.1 Modifier扩大

次要为上面这几个:

- Modifier.focusTarget()、Modifier.focusable()- Modifier.onFocusEvent()、Modifier.onFocusChange()- Modifier.focusRequester()、Modifier.focusOrder()

3.1.1 focusable()与focusTarget()

focusable()是对focusTarget()的进一步封装,必须配置focusTarget()能力获取焦点,失常应用onFocusChange()onKeyEvent()等;
官网倡议应用focusable()而不是间接应用focusTarget(),然而我在应用中遇到过上面这个谬误,加上封装的性能我还不是很须要,所以我的项目中我还是次要应用了focusTarget()
kotlin.UninitializedPropertyAccessException: lateinit property relocationRequesterNode has not been initialized

    at androidx.compose.ui.layout.RelocationRequesterModifier.getRelocationRequesterNode(RelocationRequesterModifier.kt:32)    at androidx.compose.ui.layout.RelocationRequester.bringIntoView(RelocationRequester.kt:61)    at androidx.compose.ui.layout.RelocationRequester.bringIntoView$default(RelocationRequester.kt:59)    at androidx.compose.foundation.FocusableKt$focusable$2$4$1.invokeSuspend(Focusable.kt:108)    at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)    at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:106)    ...

PS:focusTarget()已经叫focusModifier(),我感觉旧名字更能体现为啥肯定要配置了能力应用相干办法,所以这里提一下。

3.1.2 onFocusChange()与onFocusEvent()

onFocusEvent()作用是回调焦点状态FocusState

interface FocusState {    val isFocused: Boolean    val hasFocus: Boolean    val isCaptured: Boolean}

onFocusChange()则是对onFocusEvent()的封装,只有变动回调FocusState,相似于Flow.distinctUntilChanged
个别onFocusChange()用的比拟多;

3.1.3 focusOrder()与focusRequester()

focusRequester()用于给控件配置FocusRequester类:

class FocusRequester {    fun requestFocus()    fun captureFocus(): Boolean    fun freeFocus(): Boolean}

FocusRequester.requestFocus()是给控件获取焦点的惟一伎俩;
captureFocus()freeFocus()别离是锁定与开释焦点;
focusOrder()用于确定下一个获取焦点的控件:

@Composablefun FocusOrderSample() {  val (item1, item2, item3, item4) = remember { FocusRequester.createRefs() }  Box(    Modifier      .focusOrder(item1) {        next = item2        right = item2        down = item3        previous = item4      }      .focusable()  )  ...}

官网为了便于focusOrder()应用,加了上面这个扩大,为此在我的项目里我偷懒了下,都应用了focusOrder()配置FocusRequester;

fun Modifier.focusOrder(focusRequester: FocusRequester): Modifier = focusRequester(focusRequester)

简化一下,平时应用较多的Modifier扩大就减成了三大件:
focusTarget()focusOrder()onFocusChange()

3.2 FocusManager

interface FocusManager {    fun clearFocus(force: Boolean)    fun moveFocus(focusDirection: FocusDirection): Boolean}

通过LocalFocusManager.current获取,实现类FocusManagerImpl是公有的,同时外部很多变量也是公有的,不便于自定义FocusManager,能做的事件就比拟无限了。

4. Jetpack Compose中的按键&焦点传递

进入AndroidComposeView,从dispatchKeyEvent()开始大抵预览下实现:
androidx.compose.ui.platform.AndroidComposeView.android.kt
override fun dispatchKeyEvent(event: AndroidKeyEvent) =

if (isFocused) {    sendKeyEvent(KeyEvent(event))} else {    super.dispatchKeyEvent(event)}

override fun sendKeyEvent(keyEvent: KeyEvent): Boolean {

return keyInputModifier.processKeyInput(keyEvent)

}

private val keyInputModifier: KeyInputModifier = KeyInputModifier(

onKeyEvent = {    val focusDirection = getFocusDirection(it)    if (focusDirection == null || it.type != KeyDown) return@KeyInputModifier false    // Consume the key event if we moved focus.    focusManager.moveFocus(focusDirection)},onPreviewKeyEvent = null

)

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androidx.compose.ui.input.key.KeyInputModifier.kt
internal class KeyInputModifier(

val onKeyEvent: ((KeyEvent) -> Boolean)?,val onPreviewKeyEvent: ((KeyEvent) -> Boolean)?

) : Modifier.Element {

lateinit var keyInputNode: ModifiedKeyInputNodefun processKeyInput(keyEvent: KeyEvent): Boolean {    val activeKeyInputNode = keyInputNode.findPreviousFocusWrapper()        ?.findActiveFocusNode()        ?.findLastKeyInputWrapper()        ?: error("KeyEvent can't be processed because this key input node is not active.")    return with(activeKeyInputNode) {        val consumed = propagatePreviewKeyEvent(keyEvent)        if (consumed) true else propagateKeyEvent(keyEvent)    }}

}

fun Modifier.onPreviewKeyEvent(onPreviewKeyEvent: (KeyEvent) -> Boolean): Modifier = composed {

KeyInputModifier(onKeyEvent = null, onPreviewKeyEvent = onPreviewKeyEvent)

}

fun Modifier.onKeyEvent(onKeyEvent: (KeyEvent) -> Boolean): Modifier = composed {

KeyInputModifier(onKeyEvent = onKeyEvent, onPreviewKeyEvent = null)

}
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下面的代码联合官网KeyEvent的应用示例,能够判断出:
Jetpack Compose会先把KeyEvent交给Focus链上配置了onKeyEvent()的控件们生产,没有控件生产就会走默认的onKeyEvent(),约等于focusManager.moveFocus(focusDirection);
再看下focusManager是大抵是怎么解决的:
androidx.compose.ui.focus.FocusManager
class FocusManagerImpl(

private val focusModifier: FocusModifier = FocusModifier(Inactive)

) : FocusManager {

...override fun moveFocus(focusDirection: FocusDirection): Boolean {    val source = focusModifier.focusNode.findActiveFocusNode() ?: return false        val nextFocusRequester = source.customFocusSearch(focusDirection, layoutDirection)    if (nextFocusRequester != FocusRequester.Default) {        nextFocusRequester.requestFocus()        return true    }    val destination = focusModifier.focusNode.focusSearch(focusDirection, layoutDirection)    if (destination == null || destination == source) {      return false    }    // We don't want moveFocus to set focus to the root, as this would essentially clear focus.    if (destination.findParentFocusNode() == null) {      return when (focusDirection) {        // Skip the root and proceed to the next/previous item from the root's perspective.        Next, Previous -> {          destination.requestFocus(propagateFocus = false)          moveFocus(focusDirection)        }        // Instead of moving out to the root, we return false.        // When we return false the key event will not be consumed, but it will bubble        // up to the owner. (In the case of Android, the back key will be sent to the        // activity, where it can be handled appropriately).        @OptIn(ExperimentalComposeUiApi::class)        Out -> false        else -> error("Move focus landed at the root through an unknown path.")      }    }    // If we found a potential next item, call requestFocus() to move focus to it.    destination.requestFocus(propagateFocus = false)    return true}

}
复制代码
nextFocusRequester就是通过focusOrder配置的下一个指标,如果返回的不是FocusRequester.Default,就间接requestFocus();
否则就通过focusModifier.focusNode.focusSearch()寻找焦点:
internal fun ModifiedFocusNode.focusSearch(

focusDirection: FocusDirection,layoutDirection: LayoutDirection

): ModifiedFocusNode? {

return when (focusDirection) {    Next, Previous -> oneDimensionalFocusSearch(focusDirection)    Left, Right, Up, Down -> twoDimensionalFocusSearch(focusDirection)    @OptIn(ExperimentalComposeUiApi::class)    In -> {        // we search among the children of the active item.        val direction = when (layoutDirection) { Rtl -> Left; Ltr -> Right }        findActiveFocusNode()?.twoDimensionalFocusSearch(direction)    }    @OptIn(ExperimentalComposeUiApi::class)    Out -> findActiveFocusNode()?.findParentFocusNode()    else -> error(invalidFocusDirection)}

}

internal fun ModifiedFocusNode.findActiveFocusNode(): ModifiedFocusNode? {

return when (focusState) {    Active, Captured -> this    ActiveParent -> focusedChild?.findActiveFocusNode()    Inactive, Disabled -> null}

}
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findActiveFocusNode()办法次要还是确定以后的焦点,基于以后焦点去寻找下一个指标;
oneDimensionalFocusSearch()与twoDimensionalFocusSearch()都是往child寻找下一个指标,我想的传递计划和这个是相同的,所以这两个办法我没过多钻研;
findParentFocusNode()则是把焦点传给parent,这个会是我比拟罕用的,我查了下这个办法的援用,目前如同只能通过focusManager.moveFocus(FocusDirection.Out)去触发;
做个小总结:

基于focusOrder()确定下一个指标是最间接、最稳固的,不会走前面那些较为简单的判断,下层不便配置的话尽量配置;

尽管我很喜爱onKeyEvent(),然而onKeyEvent()初步看来只适宜在Focus链的两端应用,不然很可能判断有余,把本来想让focusManager.moveFocus()生产的行为给抢走;

能够通过focusManager.moveFocus(FocusDirection.Out)把以后焦点传给parent。

  1. 焦点传递实际
    我预期的传递计划大抵就是:

每个组件各自解决焦点,焦点从最外层逐渐传入;挪动焦点时,以后组件不生产就传给父组件解决。

以示例来说,先自定义两个组件Box1与Box2:
@Composable
fun AppScreen() {
val (focus1, focus2) = remember { FocusRequester.createRefs() }

Row(

modifier = Modifier.fillMaxSize(),horizontalArrangement = Arrangement.SpaceAround,verticalAlignment = Alignment.CenterVertically

) {

Box1(Modifier.focusOrder(focus1) {   right = focus2   // left = focus2})Box2(Modifier.focusOrder(focus2) {  left = focus1  // right = focus1})

}

SideEffect {

focus1.requestFocus()

}
}

@Composable
fun Box1(modifier: Modifier = Modifier) {
var isParentFocused by remember { mutableStateOf(false) }
Box(

modifier = modifier  // .background(Color.Green)  // .size(200.dp)  .onFocusChanged { isParentFocused = it.isFocused }  .focusTarget(),// contentAlignment = Alignment.Center

) {

Text(  if (isParentFocused) "Focused" else "",  // color = Color.White,  // style = MaterialTheme.typography.h3)

}
}

@Composable
fun Box2(modifier: Modifier = Modifier) {
...
}
复制代码

其余不变的状况下,把Box1改成一个List:
@Composable
fun Box1(modifier: Modifier = Modifier) {
var isParentFocused by remember { mutableStateOf(false) }
var focusIndex by remember { mutableStateOf(0) }

LazyColumn(

modifier = modifier  .onFocusChanged { isParentFocused = it.isFocused }  .focusTarget(),

) {

items(10) { index ->  val focusRequester = remember { FocusRequester() }  var isFocused by remember { mutableStateOf(false) }  Text(    if (isFocused) "Focused" else "",    // color = Color.Black,    // style = MaterialTheme.typography.h5,    // textAlign = TextAlign.Center,    modifier = Modifier      // .padding(10.dp)      // .background(Color.Green)      // .width(120.dp)      // .padding(vertical = 10.dp)      .onFocusChanged {        isFocused = it.isFocused        if (isFocused) focusIndex = index      }      .focusOrder(focusRequester)      .focusTarget(),  )  if (isParentFocused && focusIndex == index) {    SideEffect {      focusRequester.requestFocus()    }  }}

}
}
复制代码

看似没什么问题,但其实向右的跳转并不是依据AppScreen中的配置而跳转的,给Box1配置focusOrder(focus1) { left = focus2 },按左键并不能找到focus2;
这里就须要手动去把焦点传给parent,借助onKeyEvent()在按键传递过程中触发focusManager.moveFocus(FocusDirection.Out)把焦点返给parent,并返回false让这个按键持续传递上来;
...
val focusManager = LocalFocusManager.current
LazyColumn(
modifier = modifier

// .onFocusChanged { isParentFocused = it.isFocused }.onKeyEvent {  when (it) {    Key.DirectionRight,    Key.DirectionLeft -> {      focusManager.moveFocus(FocusDirection.Out)    }  }  false}// .focusTarget(),

) {
...
}
复制代码
我在我的项目中应用的焦点传递计划大抵就是这样,目前只能应酬一些较为简单的场景,因为有返回焦点给parent的行为,单个组件不适宜有两层Focus的传递,须要把多的一层再拆成组件,不过好在Jetpack Compose写一个组件老本很低。

  1. 列表滚动
    焦点传递形式尽管大抵确定了,然而在焦点挪动时,列表也是须要跟着滚动的;
    通过官网文档,很快就找到了相干代码:
    val listState = rememberLazyListState()
    val coroutineScope = rememberCoroutineScope()

LazyColumn(state = listState) {

// ...

}

ScrollToTopButton(

onClick = {    coroutineScope.launch {        // Animate scroll to the first item        listState.animateScrollToItem(index = 0)    }}

)
复制代码
借助LazyListState就能实现列表的滚动,相干办法大略有:
listState.scrollBy(value)
listState.scrollToItem(index, offset)
listState.animateScrollBy(value, animationSpec)
listState.animateScrollToItem(index, offset)
复制代码
单从应用上看animateScrollToItem()比拟合乎须要,给下面的Box1增加相干配置,并在focusIndex变动时触发滚动:
val listState = rememberLazyListState()
...

LazyColumn(
state = listState
...
) {
...
}

LaunchedEffect(focusIndex) {
listState.animateScrollToItem(focusIndex)
}
复制代码

能够看到animateScrollToItem()滚动成果不尽人意,所以咱们须要本人去算滚动间隔并应用animateScrollBy()来滚动;
这方面的实现我根本就抄了SampleComposeApp:
interface ScrollBehaviour {
suspend fun onScroll(state: LazyListState, focusIndex: Int)
}

object VerticalScrollBehaviour : ScrollBehaviour {
override suspend fun onScroll(state: LazyListState, focusIndex: Int) {

val focusItem = state.layoutInfo.visibleItemsInfo.find { focusIndex == it.index } ?: return  val viewStart = state.layoutInfo.viewportStartOffsetval viewEnd = state.layoutInfo.viewportEndOffsetval viewSize = viewEnd - viewStartval itemStart = focusItem.offsetval itemEnd = focusItem.offset + focusItem.size// 这里加点间隔次要是为了让下一个指标控件绘制进去,不然在visibleItemsInfo会找不到val offSect = 80val value = when {  itemStart < viewStart -> itemStart.toFloat() - offSect  itemEnd > viewStart + viewSize -> (itemEnd - viewSize - viewStart).toFloat() + offSect  else -> return}state.animateScrollBy(value, tween(150, 0, LinearEasing))

}
}

suspend fun LazyListState.animateScrollToItem(focusIndex: Int, scrollBehaviour: ScrollBehaviour) {
scrollBehaviour.onScroll(this, focusIndex)
}
复制代码
再把Box1里的滚动代码批改下就实现了:
listState.animateScrollToItem(focusIndex, VerticalScrollBehaviour)
复制代码

  1. 播放器
    这块我根本都是参照了ComposeVideoPlayer,它的结构设计的十分好,我只把它外面触摸局部换成了按键的;
    大抵如下,界面方面最外层一个Box,外面个三个控件别离是:

第一层 画面MediaPlayerLayout()
第二层 按钮、进度条等小组件MediaControlLayout()
第三层 监听KeyEventMediaControlKeyEvent()

@Composable
fun TvVideoPlayer(
player: Player,
controller: VideoPlayerController,
modifier: Modifier = Modifier,
) {
CompositionLocalProvider(

LocalVideoPlayerController provides controller

) {

Box(modifier = modifier.background(Color.Black)) {  MediaPlayerLayout(player, modifier = Modifier.matchParentSize())  MediaControlLayout(modifier = Modifier.matchParentSize())  MediaControlKeyEvent(modifier = Modifier.matchParentSize())}

}
}

internal val LocalVideoPlayerController =
compositionLocalOf<VideoPlayerController> { error("VideoPlayerController is not initialized") }
复制代码
应用VideoPlayerController去管制播放和获取以后播放状态:
interface VideoPlayerController {
val state: StateFlow<VideoPlayerState>
val isPlaying: Boolean
fun play()
fun pause()
fun playToggle()
fun reset()
fun seekTo(positionMs: Long)
fun seekForward()
fun seekRewind()
fun seekFinish()
fun showControl()
fun hideControl()
}
复制代码
8.1 MediaPlayerLayout
播放器应用惯例的Exoplayer,通过AndroidView去加载它;
@Composable
fun PlayerSurface(
modifier: Modifier = Modifier,
onPlayerViewAvailable: (PlayerView) -> Unit = {}
) {
AndroidView(

modifier = modifier,factory = { context ->  PlayerView(context).apply {    useController = false // 敞开默认的管制界面    onPlayerViewAvailable(this)  }}

)
}
复制代码
基于VideoPlayerController类,再对PlayerSurface做个封装,在onStart、onStop、onDestory做些惯例解决:
@Composable
fun MediaPlayerLayout(player: Player, modifier: Modifier = Modifier) {
val controller = LocalVideoPlayerController.current
val state by controller.state.collectAsState()

val lifecycle = LocalLifecycleOwner.current.lifecycle

PlayerSurface(modifier) { playerView ->

playerView.player = playerlifecycle.addObserver(object : LifecycleObserver {  @OnLifecycleEvent(Lifecycle.Event.ON_START)  fun onStart() {    playerView.keepScreenOn = true    playerView.onResume()    if (state.isPlaying) {      controller.play()    }  }  @OnLifecycleEvent(Lifecycle.Event.ON_STOP)  fun onStop() {    playerView.keepScreenOn = false    playerView.onPause()    controller.pause()  }})

}

DisposableEffect(Unit) {

onDispose {  player.release()}

}
}
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8.2 MediaControlLayout
依据以后播放状态,显示播放/暂停按钮、快进/快退按钮、进度条等;
@Composable
fun MediaControlLayout(modifier: Modifier = Modifier) {
val controller = LocalVideoPlayerController.current
val state by controller.state.collectAsState()

val isSeeking by remember(state.seekDirection) {

mutableStateOf(state.seekDirection.isSeeking)

}

if (!state.controlsVisible && !isSeeking) {

return

}

val position = remember(state.currentPosition) { getDurationString(state.currentPosition) }
val duration = remember(state.duration) { getDurationString(state.duration) }

Box(modifier = modifier) {

Column(  modifier = Modifier    .fillMaxWidth()    .align(Alignment.BottomCenter)    .padding(4.dp)) {  TimeTextBar(    modifier = Modifier      .fillMaxWidth()      .padding(bottom = 4.dp),    position = position,    duration = duration  )  SmallSeekBar(    modifier = Modifier      .fillMaxWidth(),    secondaryProgress = state.bufferedPosition,    progress = state.currentPosition,    max = state.duration,  )}if (!isSeeking) {  PlayToggleButton(    modifier = Modifier.align(Alignment.Center),    isPlaying = state.isPlaying,    playbackState = state.playbackState  )}

}
}
复制代码
8.3 MediaControlKeyEvent
定义个空白的Box并监听onKeyEvent,这里就不必思考传给FocusManager了,间接生产掉按键;
@Composable
fun MediaControlKeyEvent(modifier: Modifier = Modifier) {
val controller = LocalVideoPlayerController.current
val state by controller.state.collectAsState()

val focusRequester = remember { FocusRequester() }

Box(

modifier = modifier  .onFocusDirection {    when (it) {      FocusDirection.In -> {        if (state.isPlaying) {          controller.pause()          controller.showControl()        } else {          controller.play()          controller.hideControl()        }        true      }      FocusDirection.Down -> {        if (state.controlsVisible) {          controller.hideControl()        } else {          controller.showControl()        }        true      }      FocusDirection.Left -> {        controller.seekRewind()        true      }      FocusDirection.Right -> {        controller.seekForward()        true      }      FocusDirection.Out -> {        if (state.controlsVisible) {          controller.hideControl()          true        } else false      }      else -> false    }  }  .focusRequester(focusRequester)  .focusTarget(),

) {

VideoSeekAnimation(  modifier = Modifier.matchParentSize(),  seekDirection = state.seekDirection,)

}

SideEffect {

focusRequester.requestFocus()

}
}
复制代码

  1. Jetpack Compose中应用ViewModel
    9.1 个别 ViewModel
    // implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.4.0-beta01")
    val viewModel: FeedViewModel = viewModel()
    复制代码
    9.2 Hilt Inject ViewModel
    目前官网如同只提供了基于navigation的实现版本:

    Dagger/Hilt ViewModel Injection (with compose and navigation-compose)

    // implementation("androidx.hilt:hilt-navigation-compose:1.0.0-alpha03")
    val viewModel: FeedViewModel = hiltViewModel()
    复制代码
    9.3 Hilt AssistedInject ViewModel
    逛Github的时候看到有大佬在Jetpack Compose中应用了这种形式,我感觉还是很不错的,对于函数式的Jetpack Compose来说,在创立ViewModel的时候传入参数是比拟适合的;
    class DetailViewModel @AssistedInject constructor(
    @Assisted id: Long,
    ...
    ) : ViewModel() {
    ...

    @dagger.assisted.AssistedFactory
    interface AssistedFactory {
    fun create(id: Long): DetailViewModel
    }
    }
    复制代码
    毛病是用AssistedInject注入要写的代码会多一些,有时候应用像produceState这种形式会更简略,具体就看状况应用;
    @Composable
    fun DetailScreen(id: Long) {
    val viewState by produceState(initialValue = DetailViewState.Empty) {
    viewModel.loadState(id).collect {

     value = it

    }
    }
    ...
    }
    复制代码
    如何注入可参考:AssistedInject viewModel with Jetpack Compose
    参考外面能够做一些上面的调整:

把@IntoMap改成@IntoSet就能够不必配置@AssistedFactoryKey;

AssistedFactoryModule.kt能够应用ksp去生成,我是这么写的AssistedFactoryProcessor,生成的hilt代码大抵如下:
@InstallIn(SingletonComponent::class)
@Module
public interface DetailViewModelFactoryModule {
@Binds
@IntoMap
@AssistedFactoryQualifier
@AssistedFactoryKey(DetailViewModel.AssistedFactory::class)
public fun bindDetailViewModelFactory(factory: DetailViewModel.AssistedFactory): Any
}
复制代码

还有我跑了下--dry-run如同kapt task有依赖ksp task,这样用ksp生成hilt module在task执行程序上应该没问题,目前试下来也没遇到什么问题。
./gradlew app:kaptDebugKotlin --dry-run

// ....
// :app:kspDebugKotlin SKIPPED
// :app:kaptGenerateStubsDebugKotlin SKIPPED
// :app:kaptDebugKotlin SKIPPED
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也能够应用Tlaster大佬在TwidereProject中的计划收集AssistedFactory。
其余

  1. 应用Jetpack Compose制作图标
    前段时间抄fundroid大佬的俄罗斯方块代码时,发现了一个很乏味的小技巧:

编写一个@Composable fun AppIcon() {...},通过预览性能右击"copy image"保留图片,就能够简略制作一个App图标;对于像我这样不会ps的来说还是挺有用的。

  1. 查看Icons
    在应用Icons图标的时候,因为看不到预览挺麻烦的,在官网上找到了这个网站Google Fonts,目前我是在这里搜寻和预览的,不晓得有没有更好的形式。
  2. 屏幕适配
    在Jetpack Compose中提供了.dp、.sp扩大,换算则是借助了Density这个类,在Android中这个类是这样创立的:
    fun Density(context: Context): Density =
    Density(
    context.resources.displayMetrics.density,
    context.resources.configuration.fontScale
    )
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    能够看出间接应用AndroidAutoSize这类库就能达到成果,然而为了我的项目能更Compose些,我这里还是自定义了下Density:
    fun autoSizeDensity(context: Context, designWidthInDp: Int): Density =
    with(context.resources) {
    val isVertical = configuration.orientation == Configuration.ORIENTATION_PORTRAIT

    val scale = displayMetrics.run {
    val sizeInDp = if (isVertical) widthPixels else heightPixels
    sizeInDp.toFloat() / density / designWidthInDp
    }

    Density(
    density = displayMetrics.density * scale,
    fontScale = configuration.fontScale * scale
    )
    }

// 应用
setContent {
...
CompositionLocalProvider(

LocalDensity provides autoSizeDensity(this@AnimeTvActivity, 480)

) {

...

}
}
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PS: 下面的办法只能适配Compose,不反对AndroidView。

  1. 勾销点击波纹
    Jetpack Compose在点击时默认有波纹的,对TV来说并不需要;
    一开始我是参照stackoverflow.com/a/66839858/… 解决的:
    @SuppressLint("UnnecessaryComposedModifier")
    fun Modifier.clickableNoRipple(onClick: () -> Unit): Modifier = composed {
    clickable(
    indication = null,
    interactionSource = remember { MutableInteractionSource() },
    onClick = onClick
    )
    }
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    然而每个点击都这么配置太麻烦了,所以我还是自定义了LocalIndication:
    object NoRippleIndication : Indication {
    private object NoIndicationInstance : IndicationInstance {
    override fun ContentDrawScope.drawIndication() {
    drawContent()
    }
    }

    @Composable
    override fun rememberUpdatedInstance(interactionSource: InteractionSource): IndicationInstance {
    return NoIndicationInstance
    }
    }

// 应用
setContent {
...
MaterialTheme {

CompositionLocalProvider(  LocalIndication provides NoRippleIndication) {  ...}

}
}
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留神MaterialTheme会配置LocalIndication,所以要放在MaterialTheme外面去CompositionLocalProvider() {};
@Composable
fun MaterialTheme(

...

) {

...CompositionLocalProvider(    LocalColors provides rememberedColors,    LocalContentAlpha provides ContentAlpha.high,    LocalIndication provides rippleIndication,    LocalRippleTheme provides MaterialRippleTheme,    LocalShapes provides shapes,    LocalTextSelectionColors provides selectionColors,    LocalTypography provides typography) {    ...}

}
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  1. 注入小组件

我尝试在界面上加载一些小组件,如fps等;一开始我是放在app里的,前面就想着把它放入其余module外面通过注入的形式去加载它,次要想钻研下这方面的可行性;
一开始我想着应用ASM去收集这些小组件的@Composable函数,好在巨佬给了倡议,ASM入局太晚,彼时的Compose代码是比较复杂的,要实现并不容易, 对于还没写过ASM的我来说这条路≈不可能,及时止损没有误入歧途(怂了);
之后我还是用了老办法:应用ksp生成hilt代码来注入Composable组件;
@Retention(AnnotationRetention.SOURCE)
@Target(AnnotationTarget.FUNCTION)
annotation class CollectCompose(
val qualifier: KClass<out Any>
)

interface CollectComposeOwner<in T> {
@Composable
fun Show(scope: T)
}

@Composable
fun <T> T.Show(owners: Collection<CollectComposeOwner<T>>) {
owners.forEach { owner -> owner.Show(this) }
}
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我原本是不想写CollectComposeOwner接口的,然而@Composable是kcp解决的,而kapt晚于kcp,所以对hilt来说,@Composable (BoxScope) -> Unit曾经通过编译变成Function3<BoxScope, Composer, Int, Unit>,不便于收集了;
ksp收集@CollectCompose 我是这么写的:CollectComposeProcessor,生成的hilt代码大抵如下:
@InstallIn(ActivityComponent::class)
@Module
object FpsScreenComponentModule {
@Provides
@IntoSet
@CollectScreenComponentQualifier
fun provideFpsScreenComponent() = object : CollectComposeOwner<BoxScope> {

@Composableoverride fun Show(scope: BoxScope) {  scope.FpsScreenComponent()}

}
}
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大抵应用:
@CollectCompose(CollectScreenComponentQualifier::class)
@Composable
fun BoxScope.FpsScreenComponent() {
...
}
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@AndroidEntryPoint
class AnimeTvActivity : ComponentActivity() {

@Inject
@CollectScreenComponentQualifier
lateinit var collectScreenComponents: Set<@JvmSuppressWildcards CollectComposeOwner<BoxScope>>

override fun onCreate(savedInstanceState: Bundle?) {

super.onCreate(savedInstanceState)setContent {  Box() {    AppScreen()    Show(collectScreenComponents)  }}

}
}
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除了在界面显示fps,我也尝试以此实现Compose Toast(只是尝试,不倡议这么用):
object ToastUtils {
fun showToast(msg: String?) {

if (msg == null) returnchannel.trySend(msg)

}
}

private val channel = Channel<String>(1)

@CollectCompose(CollectScreenComponentQualifier::class)
@Composable
fun BoxScope.ToastScreenComponent() {

var isShown by remember { mutableStateOf(false) }
var showMsg by remember { mutableStateOf("") }

LaunchedEffect(Unit) {

channel.receiveAsFlow().collect {  showMsg = it  isShown = true}

}

AnimatedVisibility(

visible = isShown,modifier = Modifier  .padding(10.dp)  .padding(bottom = 50.dp)  .align(Alignment.BottomCenter),enter = fadeIn(),exit = fadeOut()

) {

Text(  text = showMsg,  modifier = Modifier    .shadow(1.dp, CircleShape)    .background(MaterialTheme.colors.surface, CircleShape)    .padding(horizontal = 20.dp, vertical = 10.dp))

}

if (isShown) {

LaunchedEffect(isShown) {  delay(1500)  isShown = false}

}
}
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右上角加了一个按钮是想试这个radiography,很不错的一个库,输入以后界面的Tree,反对Compose,成果如下:

参考
文章

Jetpack Compose 博物馆
Jetpack Compose 在Twidere X中的实际总结 @Tlaster
Jetpack Compose 中显示富文本 @Tlaster
Jetpack Compose Side Effect:如何解决副作用 @fundroid
Focus in Jetpack Compose @Jamie Sanson
android-rethinking-package-structure @Joe Birch
Hilt 实战 | 创立利用级别 CoroutineScope

我的项目

TwidereX-Android @Tlaster
Dota-Info @Mitch Tabian
SampleComposeApp @Akila
ComposeVideoPlayer @Halil Ozercan
dpad-compose @Walter Berggren

原文:Seiko