当咱们像上面这样应用 createApp 创立 vue app 实例过程中产生了什么?
const { createApp } = VuecreateApp({ setup() { return { } }}).mount('#app')
咱们一起来看看。
首先, 进入的是 vue导出的 createApp 函数, 它将所有参数都合并为了 args, 并调用了 ensureRenderer 函数并调用了其返回数据上的createApp , 而后将 args 打散传入 。
这里能够看出 ensureRenderer 调用的是 runtime-core 内导出的 createRenderer 办法, createRenderer 接管了 rendererOptions ,
这样做的目标是,一是应用renderer 做了单例缓存, 防止创立多个renderer, 二是vue3 思考到更好的反对多端的渲染,没有强耦合浏览器的 dom 操作, 而是把一些操作的具体实现裸露给开发者本人去实现, 这里传入的 rendererOptions 就是 浏览器 dom 环境的具体实现
import { createRenderer} from '@vue/runtime-core'const rendererOptions = extend({ patchProp }, nodeOps) // 渲染相干的一些配置,比方更新属性的办法,操作 DOM 的办法let renderer: Renderer<Element | ShadowRoot> | HydrationRendererfunction ensureRenderer() { return ( renderer || (renderer = createRenderer<Node, Element | ShadowRoot>(rendererOptions)) )}export const createApp = ((...args) => { const app = ensureRenderer().createApp(...args) // //...})
createRenderer 办法外部调用的又是 baseCreateRenderer
export function createRenderer< HostNode = RendererNode, HostElement = RendererElement>(options: RendererOptions<HostNode, HostElement>) { return baseCreateRenderer<HostNode, HostElement>(options)}
baseCreateRenderer 外部内容就很多了,这里的options 就是内部传入的平台相干的操作细节 rendererOptions ,而后将 insert、remove 等办法从options 中取出。 在下方实现的渲染相干的一系列办法中调用, 因为内容过长,这里将其省略了。 再往下, 函数的开端呢导出了二个比拟重要的货色, render 办法, createApp 办法, 而后 createApp 办法又是通过 createAppAPI 办法创立的的, 其承受了 render 和 hydrate 。 这也是内部能够调用 ensureRenderer().createApp(...args)
的起因
import { createAppAPI } from './apiCreateApp'function baseCreateRenderer( options: RendererOptions, createHydrationFns?: typeof createHydrationFunctions): any { const { insert: hostInsert, remove: hostRemove, patchProp: hostPatchProp, createElement: hostCreateElement, createText: hostCreateText, createComment: hostCreateComment, setText: hostSetText, setElementText: hostSetElementText, parentNode: hostParentNode, nextSibling: hostNextSibling, setScopeId: hostSetScopeId = NOOP, cloneNode: hostCloneNode, insertStaticContent: hostInsertStaticContent } = options const patch: PatchFn = () => {/*.... */ } const processText: ProcessTextOrCommentFn = = () => {/*.... */ } const processCommentNode: ProcessTextOrCommentFn = = () => {/*.... */ } const mountStaticNode = = () => {/*.... */ } const patchStaticNode = () => {/*.... */ } const moveStaticNode = () => {/*.... */ } const removeStaticNode = () => {/*.... */ } const processElement = () => {/*.... */ } const mountElement = () => {/*.... */ } const setScopeId = () => {/*.... */ } const mountChildren: MountChildrenFn = () => {/*.... */ } const patchElement = () => {/*.... */ } // The fast path for blocks. const patchBlockChildren: PatchBlockChildrenFn = () => {/*.... */ } const patchProps = () => {/*.... */ } const processFragment = () => {/*.... */ } const processComponent = () => {/*.... */ } const mountComponent: MountComponentFn = () => {/*.... */ } const updateComponent = () => {/*.... */ } const setupRenderEffect: SetupRenderEffectFn = () => {/*.... */ } const updateComponentPreRender = () => {/*.... */ } const patchUnkeyedChildren = () => {/*.... */ } const patchKeyedChildren = () => {/*.... */ } const move: MoveFn = () => {/*.... */ } const unmount: UnmountFn = () => {/*.... */ } const remove: RemoveFn = () => {/*.... */ } const removeFragment = () => {/*.... */ } const unmountComponent = () => {/*.... */ } const unmountChildren: UnmountChildrenFn = () => {/*.... */ } const getNextHostNode: NextFn = () => {/*.... */ } const render: RootRenderFunction = () => {/*.... */ } const internals: RendererInternals = () => {/*.... */ } return { render, hydrate, createApp: createAppAPI(render, hydrate) }}
createAppAPI 外部返回了 createApp 函数。 这个函数外部次要是创立了 app 对象根本数据结构,其上有 uuid, use(注册插件) , component (注册子组件), mount 等等属性和办法。 这里要留神的是, mount 办法外部调用了 createAppAPI 接管的 render 渲染器,此时以闭包模式存在, 最初返回了 app对象
export function createAppAPI<HostElement>( render: RootRenderFunction, hydrate?: RootHydrateFunction): CreateAppFunction<HostElement> { return function createApp(rootComponent, rootProps = null) { const context = createAppContext() const installedPlugins = new Set() let isMounted = false const app: App = (context.app = { _uid: uid++, _component: rootComponent as ConcreteComponent, _props: rootProps, _container: null, _context: context, _instance: null, version, get config() { return context.config }, use(plugin: Plugin, ...options: any[]) { if (installedPlugins.has(plugin)) { __DEV__ && warn(`Plugin has already been applied to target app.`) } else if (plugin && isFunction(plugin.install)) { installedPlugins.add(plugin) plugin.install(app, ...options) } else if (isFunction(plugin)) { installedPlugins.add(plugin) plugin(app, ...options) } return app }, mixin(mixin: ComponentOptions) { if (__FEATURE_OPTIONS_API__) { if (!context.mixins.includes(mixin)) { context.mixins.push(mixin) } } return app }, // 注册组件 component(name: string, component?: Component): any { if (!component) { return context.components[name] } context.components[name] = component return app }, directive(name: string, directive?: Directive) { if (!directive) { return context.directives[name] as any } context.directives[name] = directive return app }, mount( rootContainer: HostElement, isHydrate?: boolean, isSVG?: boolean ): any { if (!isMounted) { const vnode = createVNode( rootComponent as ConcreteComponent, rootProps ) vnode.appContext = context render(vnode, rootContainer, isSVG) isMounted = true app._container = rootContainer ;(rootContainer as any).__vue_app__ = app // app 挂到 dom __vue_app__ 属性上 return vnode.component!.proxy } }, unmount() { if (isMounted) { render(null, app._container) delete app._container.__vue_app__ } }, provide(key, value) { context.provides[key as string] = value return app } }) return app }}
返回 app后,这时就回到了一开始的 createApp 函数, 将返回的app实例存储在了 app变量内, 并取出 mount 办法,并从新定义了一个 app.mount 办法,对本来的mount 办法进行了一次包装, 包装的目标呢和 renderer 是一样的, 将平台的具体实现抽离,由开发者自行实现,
这里 app.mount 办法所接管的 containerOrSelector 参数就是咱们内部传入的 #app
选择器 , 而后应用 normalizeContainer 对这个选择器进行标准化,返回的是理论的dom, 如果没找到理论的dom的话就间接return 了, 如果发现组件没有提供template 、render ,那就会取 dom 的 innerHTML作为 template , 并在调用mount办法挂载前清空理论dom的 innerHTML , 挂载完后移除了v-cloak 等属性,并将 app返回
export const createApp = ((...args) => { const app = ensureRenderer().createApp(...args) const { mount } = app // 取出本来的 mount app.mount = (containerOrSelector: Element | ShadowRoot | string): any => { const container = normalizeContainer(containerOrSelector) if (!container) return const component = app._component // 取出组件的对象数据 if (!isFunction(component) && !component.render && !component.template) { component.template = container.innerHTML } container.innerHTML = '' const proxy = mount(container, false, container instanceof SVGElement) if (container instanceof Element) { container.removeAttribute('v-cloak') container.setAttribute('data-v-app', '') } return proxy } return app}) as CreateAppFunction<Element>
当内部调用mout 办法时, app.mount 天然就被调用了
createApp().mount('#app')
这就又进入到了在 createApp 中定义的最后的 mount , 外部创立了 vNode , 并调用了render 办法进行渲染, 并将 isMounted 批改
mount( rootContainer: HostElement, isHydrate?: boolean, isSVG?: boolean ): any { if (!isMounted) { const vnode = createVNode( rootComponent as ConcreteComponent, rootProps ) vnode.appContext = context render(vnode, rootContainer, isSVG) isMounted = true app._container = rootContainer ;(rootContainer as any).__vue_app__ = app return vnode.component!.proxy } }
好了, 这样整个流程就走完了
整顿一下,整个调用过程如下:
createApp -> ensureRenderer -> baseCreateRenderer -> createAppAPI (接管 render办法) -> createApp 创立并返回 app对象 -> 回到 createApp ,包装app.mount -> 内部调用 .mount('#app')
-> 触发 app.mount -> mount -> 调用 render 办法渲染