客户端

import tkinter
from tkinter import font
import tkinter.messagebox
import socket
import threading
import time
string=''
def my_string(s_input):

string = s_input.get()

def Send(sock):

'''    发送数据的办法    参数:        sock:定义一个实例化socket对象        server:传递的服务器IP和端口'''if string!='':    message = name + ' : ' + string    data = message.encode('utf-8')    sock.send(data)    if string.lower() == 'EXIT'.lower():        exit()

def recv(sock):

sock.send(name.encode('utf-8'))while True:    data = sock.recv(1024)    #加一个工夫戳    time_tuple = time.localtime(time.time())    str = ("{}点{}分".format(time_tuple[3],time_tuple[4]))    rrecv = tkinter.Label(t,text=data.decode('utf-8'),width=40,anchor='w',bg='pink')#接管的音讯靠左边    rrecv.pack()

def left():

global stringstring = rv1.get()Send(s)if string!='':    rleft = tkinter.Label(t,text=string,width=40,anchor='e')#发送的音讯靠右边    rleft.pack()    rv1.set('')

def Creat():

global namename = n.get()#接管过程tr = threading.Thread(target=recv, args=(s,), daemon=True)# daemon=True 示意创立的子线程守护主线程,主线程退出子线程间接销毁tr.start()l.destroy()e.destroy() b.destroy()t.title("聊天室")t.geometry("500x600")rL0 = tkinter.Label(t,text='%s的聊天室'%name,width=40)rL0.pack()rL1 = tkinter.Label(t,text='请输出音讯:',width=20, height=1)rL1.place(x=0,y=450)rE1 = tkinter.Entry(t, textvariable = rv1)rE1.place(x=200,y=450) rB1 = tkinter.Button(t, text="发送",command=left)  rB1.place(x=380,y=450)#发送过程

def JieShu():

tkinter.messagebox.showwarning(title='你确定退出吗?', message='方才你点击了敞开按钮')s.send("error1".encode('utf-8'))exit(0)   

s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server = ('10.100.207.40', 9999)
s.connect(server)#建设连贯
t=tkinter.Tk()
t.title("多人聊天室")
t.geometry("300x200+500+200")
l = tkinter.Label(t,text='多人聊天室欢迎您,请输出你的名称',width=40, height=8)
l.pack()
n =铱 tkinter.StringVar()
e = tkinter.Entry(t, width=15,textvariable = n)
e.pack()
rv1 = tkinter.StringVar()
name = n.get()
b = tkinter.Button(t, text="登录",width=40, height=10,command=Creat)
b.pack()
t.protocol("WM_DELETE_WINDOW", JieShu)
t.mainloop()
s.close()