1. 应用蓝牙的响应权限

    <uses-permission android:name="android.permission.BLUETOOTH"/>   <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/> 
  2. 配置本机蓝牙模块
    在这里首先要理解对蓝牙操作一个外围类BluetoothAdapter

    BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter();    //间接关上零碎的蓝牙设置面板    Intent intent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);    startActivityForResult(intent, 0x1);    //间接关上蓝牙    adapter.enable();    //敞开蓝牙    adapter.disable();    //关上本机的蓝牙发现性能(默认关上120秒,能够将工夫最多缩短至300秒)    Intent discoveryIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE);    discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300);//设置持续时间(最多300秒) 

    3.搜寻蓝牙设施
    应用BluetoothAdapter的startDiscovery()办法来搜寻蓝牙设施
    startDiscovery()办法是一个异步办法,调用后会立刻返回。该办法会进行对其余蓝牙设施的搜寻,该过程会继续12秒。该办法调用后,搜寻过程实际上是在一个System Service中进行的,所以能够调用cancelDiscovery()办法来进行搜寻(该办法能够在未执行discovery申请时调用)。
    申请Discovery后,零碎开始搜寻蓝牙设施,在这个过程中,零碎会发送以下三个播送:
    ACTION_DISCOVERY_START:开始搜寻
    ACTION_DISCOVERY_FINISHED:搜寻完结
    ACTION_FOUND:找到设施,这个Intent中蕴含两个extra fields:EXTRA_DEVICE和EXTRA_CLASS,别离蕴含BluetooDevice和BluetoothClass。
    咱们能够本人注册相应的BroadcastReceiver来接管响应的播送,以便实现某些性能

    // 创立一个接管ACTION_FOUND播送的BroadcastReceiver    private final BroadcastReceiver mReceiver = new BroadcastReceiver() {     public void onReceive(Context context, Intent intent) {         String action = intent.getAction();         // 发现设施         if (BluetoothDevice.ACTION_FOUND.equals(action)) {             // 从Intent中获取设施对象             BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);             // 将设施名称和地址放入array adapter,以便在ListView中显示             mArrayAdapter.add(device.getName() + "\n" + device.getAddress());          }      }     };    // 注册BroadcastReceiver    IntentFilter filter = new IntentFilter(BluetoothDevice.ACTION_FOUND);    registerReceiver(mReceiver, filter); // 不要忘了之后解除绑定   
  3. 蓝牙Socket通信
    如果打算倡议两个蓝牙设施之间的连贯,则必须实现服务器端与客户端的机制。当两个设施在同一个RFCOMM channel下别离领有一个连贯的BluetoothSocket,这两个设施才能够说是建设了连贯。
    服务器设施与客户端设施获取BluetoothSocket的路径是不同的。服务器设施是通过accepted一个incoming connection来获取的,而客户端设施则是通过关上一个到服务器的RFCOMM channel来获取的。

服务器端的实现
通过调用BluetoothAdapter的listenUsingRfcommWithServiceRecord(String, UUID)办法来获取BluetoothServerSocket(UUID用于客户端与服务器端之间的配对)
调用BluetoothServerSocket的accept()办法监听连贯申请,如果收到申请,则返回一个BluetoothSocket实例(此办法为block办法,应置于新线程中)
如果不想在accept其余的连贯,则调用BluetoothServerSocket的close()办法开释资源(调用该办法后,之前取得的BluetoothSocket实例并没有close。但因为RFCOMM一个时刻只容许在一条channel中有一个连贯,则个别在accept一个连贯后,便close掉BluetoothServerSocket)

private class AcceptThread extends Thread {         private final BluetoothServerSocket mmServerSocket;          public AcceptThread() {             // Use a temporary object that is later assigned to mmServerSocket,             // because mmServerSocket is final             BluetoothServerSocket tmp = null;             try {                 // MY_UUID is the app's UUID string, also used by the client code                tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);           } catch (IOException e) { }            mmServerSocket = tmp;        }          public void run() {            BluetoothSocket socket = null;             // Keep listening until exception occurs or a socket is returned             while (true) {                try {                    socket = mmServerSocket.accept();               } catch (IOException e) {                    break;               }                 // If a connection was accepted                if (socket != null) {                  // Do work to manage the connection (in a separate thread)                   manageConnectedSocket(socket);                    mmServerSocket.close();                    break;               }           }        }           /** Will cancel the listening socket, and cause the thread to finish */        public void cancel() {            try {                mmServerSocket.close();            } catch (IOException e) { }        }     }    

客户端的实现
通过搜寻失去服务器端的BluetoothService
调用BluetoothService的listenUsingRfcommWithServiceRecord(String, UUID)办法获取BluetoothSocket(该UUID应该同于服务器端的UUID)
调用BluetoothSocket的connect()办法(该办法为block办法),如果UUID同服务器端的UUID匹配,并且连贯被服务器端accept,则connect()办法返回
留神:在调用connect()办法之前,该当确定以后没有搜寻设施,否则连贯会变得十分慢并且容易失败

private class ConnectThread extends Thread {      private final BluetoothSocket mmSocket;         private final BluetoothDevice mmDevice;              public ConnectThread(BluetoothDevice device) {             // Use a temporary object that is later assigned to mmSocket,             // because mmSocket is final             BluetoothSocket tmp = null;             mmDevice = device;                  // Get a BluetoothSocket to connect with the given BluetoothDevice             try {                 // MY_UUID is the app's UUID string, also used by the server code               tmp = device.createRfcommSocketToServiceRecord(MY_UUID);           } catch (IOException e) { }            mmSocket = tmp;       }              public void run() {           // Cancel discovery because it will slow down the connection            mBluetoothAdapter.cancelDiscovery();           try {                // Connect the device through the socket. This will block                // until it succeeds or throws an exception                mmSocket.connect();            } catch (IOException connectException) {                 // Unable to connect; close the socket and get out                try {                    mmSocket.close();               } catch (IOException closeException) { }                return;           }               // Do work to manage the connection (in a separate thread)            manageConnectedSocket(mmSocket);        }          /** Will cancel an in-progress connection, and close the socket */        public void cancel() {           try {                mmSocket.close();             } catch (IOException e) { }        }     } 

4.连贯治理(数据通信)
别离通过BluetoothSocket的getInputStream()和getOutputStream()办法获取InputStream和OutputStream
应用read(bytes[])和write(bytes[])办法别离进行读写操作
留神:read(bytes[])办法会始终block,晓得从流中读取到信息,而write(bytes[])办法并不是常常的block(比方在另一设施没有及时read或者两头缓冲区已满的状况下,write办法会block)

private class ConnectedThread extends Thread {           private final BluetoothSocket mmSocket;           private final InputStream mmInStream;           private final OutputStream mmOutStream;                  public ConnectedThread(BluetoothSocket socket) {               mmSocket = socket;               InputStream tmpIn = null;               OutputStream tmpOut = null;                      // Get the input and output streams, using temp objects because               // member streams are final               try {                   tmpIn = socket.getInputStream();                   tmpOut = socket.getOutputStream();               } catch (IOException e) { }                      mmInStream = tmpIn;               mmOutStream = tmpOut;           }                  public void run() {               byte[] buffer = new byte[1024];  // buffer store for the stream               int bytes; // bytes returned from read()                      // Keep listening to the InputStream until an exception occurs               while (true) {                   try {                       // Read from the InputStream                       bytes = mmInStream.read(buffer);                       // Send the obtained bytes to the UI Activity                       mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)                               .sendToTarget();                   } catch (IOException e) {                       break;                   }               }           }                  /* Call this from the main Activity to send data to the remote device */           public void write(byte[] bytes) {               try {                   mmOutStream.write(bytes);               } catch (IOException e) { }           }                  /* Call this from the main Activity to shutdown the connection */           public void cancel() {               try {                   mmSocket.close();               } catch (IOException e) { }           }       }