应用蓝牙的响应权限
<uses-permission android:name="android.permission.BLUETOOTH"/> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
配置本机蓝牙模块
在这里首先要理解对蓝牙操作一个外围类BluetoothAdapterBluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter(); //间接关上零碎的蓝牙设置面板 Intent intent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); startActivityForResult(intent, 0x1); //间接关上蓝牙 adapter.enable(); //敞开蓝牙 adapter.disable(); //关上本机的蓝牙发现性能(默认关上120秒,能够将工夫最多缩短至300秒) Intent discoveryIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE); discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300);//设置持续时间(最多300秒)
3.搜寻蓝牙设施
应用BluetoothAdapter的startDiscovery()办法来搜寻蓝牙设施
startDiscovery()办法是一个异步办法,调用后会立刻返回。该办法会进行对其余蓝牙设施的搜寻,该过程会继续12秒。该办法调用后,搜寻过程实际上是在一个System Service中进行的,所以能够调用cancelDiscovery()办法来进行搜寻(该办法能够在未执行discovery申请时调用)。
申请Discovery后,零碎开始搜寻蓝牙设施,在这个过程中,零碎会发送以下三个播送:
ACTION_DISCOVERY_START:开始搜寻
ACTION_DISCOVERY_FINISHED:搜寻完结
ACTION_FOUND:找到设施,这个Intent中蕴含两个extra fields:EXTRA_DEVICE和EXTRA_CLASS,别离蕴含BluetooDevice和BluetoothClass。
咱们能够本人注册相应的BroadcastReceiver来接管响应的播送,以便实现某些性能// 创立一个接管ACTION_FOUND播送的BroadcastReceiver private final BroadcastReceiver mReceiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { String action = intent.getAction(); // 发现设施 if (BluetoothDevice.ACTION_FOUND.equals(action)) { // 从Intent中获取设施对象 BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); // 将设施名称和地址放入array adapter,以便在ListView中显示 mArrayAdapter.add(device.getName() + "\n" + device.getAddress()); } } }; // 注册BroadcastReceiver IntentFilter filter = new IntentFilter(BluetoothDevice.ACTION_FOUND); registerReceiver(mReceiver, filter); // 不要忘了之后解除绑定
- 蓝牙Socket通信
如果打算倡议两个蓝牙设施之间的连贯,则必须实现服务器端与客户端的机制。当两个设施在同一个RFCOMM channel下别离领有一个连贯的BluetoothSocket,这两个设施才能够说是建设了连贯。
服务器设施与客户端设施获取BluetoothSocket的路径是不同的。服务器设施是通过accepted一个incoming connection来获取的,而客户端设施则是通过关上一个到服务器的RFCOMM channel来获取的。
服务器端的实现
通过调用BluetoothAdapter的listenUsingRfcommWithServiceRecord(String, UUID)办法来获取BluetoothServerSocket(UUID用于客户端与服务器端之间的配对)
调用BluetoothServerSocket的accept()办法监听连贯申请,如果收到申请,则返回一个BluetoothSocket实例(此办法为block办法,应置于新线程中)
如果不想在accept其余的连贯,则调用BluetoothServerSocket的close()办法开释资源(调用该办法后,之前取得的BluetoothSocket实例并没有close。但因为RFCOMM一个时刻只容许在一条channel中有一个连贯,则个别在accept一个连贯后,便close掉BluetoothServerSocket)
private class AcceptThread extends Thread { private final BluetoothServerSocket mmServerSocket; public AcceptThread() { // Use a temporary object that is later assigned to mmServerSocket, // because mmServerSocket is final BluetoothServerSocket tmp = null; try { // MY_UUID is the app's UUID string, also used by the client code tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID); } catch (IOException e) { } mmServerSocket = tmp; } public void run() { BluetoothSocket socket = null; // Keep listening until exception occurs or a socket is returned while (true) { try { socket = mmServerSocket.accept(); } catch (IOException e) { break; } // If a connection was accepted if (socket != null) { // Do work to manage the connection (in a separate thread) manageConnectedSocket(socket); mmServerSocket.close(); break; } } } /** Will cancel the listening socket, and cause the thread to finish */ public void cancel() { try { mmServerSocket.close(); } catch (IOException e) { } } }
客户端的实现
通过搜寻失去服务器端的BluetoothService
调用BluetoothService的listenUsingRfcommWithServiceRecord(String, UUID)办法获取BluetoothSocket(该UUID应该同于服务器端的UUID)
调用BluetoothSocket的connect()办法(该办法为block办法),如果UUID同服务器端的UUID匹配,并且连贯被服务器端accept,则connect()办法返回
留神:在调用connect()办法之前,该当确定以后没有搜寻设施,否则连贯会变得十分慢并且容易失败
private class ConnectThread extends Thread { private final BluetoothSocket mmSocket; private final BluetoothDevice mmDevice; public ConnectThread(BluetoothDevice device) { // Use a temporary object that is later assigned to mmSocket, // because mmSocket is final BluetoothSocket tmp = null; mmDevice = device; // Get a BluetoothSocket to connect with the given BluetoothDevice try { // MY_UUID is the app's UUID string, also used by the server code tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { } mmSocket = tmp; } public void run() { // Cancel discovery because it will slow down the connection mBluetoothAdapter.cancelDiscovery(); try { // Connect the device through the socket. This will block // until it succeeds or throws an exception mmSocket.connect(); } catch (IOException connectException) { // Unable to connect; close the socket and get out try { mmSocket.close(); } catch (IOException closeException) { } return; } // Do work to manage the connection (in a separate thread) manageConnectedSocket(mmSocket); } /** Will cancel an in-progress connection, and close the socket */ public void cancel() { try { mmSocket.close(); } catch (IOException e) { } } }
4.连贯治理(数据通信)
别离通过BluetoothSocket的getInputStream()和getOutputStream()办法获取InputStream和OutputStream
应用read(bytes[])和write(bytes[])办法别离进行读写操作
留神:read(bytes[])办法会始终block,晓得从流中读取到信息,而write(bytes[])办法并不是常常的block(比方在另一设施没有及时read或者两头缓冲区已满的状况下,write办法会block)
private class ConnectedThread extends Thread { private final BluetoothSocket mmSocket; private final InputStream mmInStream; private final OutputStream mmOutStream; public ConnectedThread(BluetoothSocket socket) { mmSocket = socket; InputStream tmpIn = null; OutputStream tmpOut = null; // Get the input and output streams, using temp objects because // member streams are final try { tmpIn = socket.getInputStream(); tmpOut = socket.getOutputStream(); } catch (IOException e) { } mmInStream = tmpIn; mmOutStream = tmpOut; } public void run() { byte[] buffer = new byte[1024]; // buffer store for the stream int bytes; // bytes returned from read() // Keep listening to the InputStream until an exception occurs while (true) { try { // Read from the InputStream bytes = mmInStream.read(buffer); // Send the obtained bytes to the UI Activity mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer) .sendToTarget(); } catch (IOException e) { break; } } } /* Call this from the main Activity to send data to the remote device */ public void write(byte[] bytes) { try { mmOutStream.write(bytes); } catch (IOException e) { } } /* Call this from the main Activity to shutdown the connection */ public void cancel() { try { mmSocket.close(); } catch (IOException e) { } } }