昨天遇到个小问题,也搞了挺长时间:用Three.js在webgl中绘制三维对象,从网上抄的一段代码,运行报错:

THREE.Geometry is not a constructor

纳尼,找不到Geometry对象?

function createLine(){        let start = new THREE.Vector3(7, 1.8, -2);        let end = new THREE.Vector3(1.6,1.8, -2);        // 就是这里创立的对象找不到 *****        let geometry = new THREE.Geometry();        // ****************************        let lineMaterial = new THREE.LineBasicMaterial({color: 0x00ff00});        geometry.vertices.push(start);        geometry.vertices.push(end);        let line = new THREE.Line(lineGeometry, lineMaterial);        scene.add(line);        return line;}

一开始还认为是模块导入问题,折腾了一阵才发现,THREE模块中居然真的就没有Geometry!难道网上的代码是愚人节贴的?遇事不决问google,终于确认人家是降级了。新版的Three.js不再提供Geometry对象,代之以BufferGeometry,代码批改如下:

function createLine(){        let start = new THREE.Vector3(7, 1.8, -2);        let end = new THREE.Vector3(1.6,1.8, -2);        let lineMaterial = new THREE.LineBasicMaterial({color: 0x00ff00});        let pointsArray = [start, end];        let lineGeometry = new THREE.BufferGeometry().setFromPoints(pointsArray);        let line = new THREE.Line(lineGeometry, lineMaterial);        scene.add(line);        return line;}