最近一次面试被问到一个概率抽奖的问题,记录一下,题目是:实现一个抽奖零碎,抽到一等奖的概率为10%,二等奖的概率为20%,三等奖的概率为30%,四等奖的概率为40%

写进去之后,又让我写一个测试代码,跑1000次,看后果概率是否靠近。

作为前端入门的代码萌新,遇到这种问题,只能临场发挥,素来没写过后盾的逻辑~

let _prize = ['A','B','C','D'] //奖项let _prop = [1, 2, 3, 4] //权重let a = 0, b = 0, c = 0, d = 0; //统计抽到每个奖的次数 let count = 0; //统计测试次数 //依据奖项和权重生成奖池(如果奖项少,概率简略,能够不必这一步,间接手写奖池)let generatePool = (prize, prop) => {    let pool = [];    for (let i = 0; i < prop.length; i++) {        for (let j = 0; j < prop[i]; j++){            pool.push(prize[i])        }    }    return pool} let newPool = generatePool(_prize, _prop) //生成此次奖池let poolLen = newPool.length   //奖池容量  //抽奖let getPrize = () => {    let random = Math.floor(Math.random() * poolLen) //奖池容量里的一个随机数    switch (newPool[random]){         case 'A':            a++            break        case 'B':            b++            break        case 'C':            c++            break        case 'D':            d++            break    }    count++; //统计测试次数}   //反复测试n次,并计算概率let computeP = (func, times) => {    while (count < times){        func()    }     let res = [a, b, c, d]                                                                                                                                                                                                                              res.forEach((item, k) => {        res[k] = (item/100/poolLen).toFixed(2)    })    return res} //测试1000次console.log(computeP(getPrize, 1000)) //上面是跑进去的几次后果,还是比较稳定的//> ["0.10","0.20","0.32","0.38"]//> ["0.09","0.20","0.29","0.41"]//> ["0.08","0.20","0.29","0.42"]//> ["0.10","0.18","0.30","0.42"]

写下来发现,本人写的还是太菜,曾经尽力去形象,然而很多函数还是不能拿来复用,每次须要改一些数据才行,然而后果来讲是好的

10/17/2021 更新

依据其他人的博客(忘了在哪看的了)发现了一个更高效的算法,利用离散化和二分查找来实现

假如需抽到ABCDE的概率为1%,3%,6%,30%,60%

为了防止像之前一样生成一个大数组Pool,咱们间接取边界值来讨论会更不便。从1-100的正整数中随机取一个数,取到1就是奖A,取到2、3、4就是奖B,依此类推,咱们只须要判断生成的随机数在哪一个区间即可。

这里咱们能够按程序从小到大查找这个随机数,也能够二分查找。这里用二分能够升高工夫复杂度到logN,通过判断区间,输入一个奖项,而后反复执行计算概率

let _prize = ['A','B','C','D','E']let _prop = [1, 4, 10, 40, 100] //累计散布函数let a = 0, b = 0, c = 0, d = 0, e = 0;let count = 0; let getPrize = () => {    let random = Math.ceil(Math.random() * 100) //生成1-100的正整数    //二分查找    let low = 0    let high = _prop.length - 1    count++;    while (low < high){        let mid = Math.floor((low + high) / 2)        if (random > _prop[mid] && random <= _prop[mid + 1]){            return _prize[mid + 1]        } else if (random > _prop[mid + 1]){            low = mid         } else {            high = mid         }    }    return _prize[0]} let computeP = (func, times) => {    while (count < times){        let cur_prize = func()        switch (cur_prize){            case 'A':                a++                break            case 'B':                b++                break            case 'C':                c++                break            case 'D':                d++                break            case 'E':                e++                break        }    }       let res = [a, b, c, d, e]                                                                                                                                                                                                                             res.forEach((item, k) => {        res[k] = (item/times).toFixed(3)    })    return res}console.log(computeP(getPrize, 1000)) //> ["0.012","0.033","0.056","0.300","0.599"]//> ["0.015","0.026","0.045","0.308","0.606"]