TCP Keepalive

tcp连贯被形象为一个socket,socket上增加了SO_KEEPALIVE后,该socket便能够启用keepalive。

keepalive的连贯为长连贯,这样client向server交互时不必每次都新建连贯,用长连贯进行继续的数据读取和写入即可。

keepalive的连贯须要定期进行探测,当client不再沉闷时,server端及时的开释该连贯。

tcp keepalive的参数:

  • tcp_keepalive_time: 单位s,默认7200

    • client与server多久没有数据交互,就认为connection idle,而后开始发动探测。
  • tcp_keepalive_intvl: 单位s,默认75

    • 一次探测结束后,期待多久进行下一次探测。
  • tcp_keepalive_probes:单位次数,默认9

    • 最大探测次数,某个连贯通过N次探测后依然不沉闷将被开释。

默认状况下:

  • 2个小时(7200s)(tcp_keepalive_time)没有数据交互,就认为connection idle;
  • 而后发动keep-alive音讯,探测client是否存活;
  • 每隔tcp_keepalive_intvl(75s)发动一次探测,探测tcp_keepalive_probes(9)次后,将彻底kill连贯;

总结来说,1个tcp连贯,要等:7200+75*9=2hour11min后,才被kill掉;

个别生产环境都会配置下面的3个参数,目录/proc/sys/net/ipv4/下:

//tcp_keepalive_time 参数/proc/sys/net/ipv4 # cat tcp_keepalive_time90//tcp_keeplive_intv 参数/proc/sys/net/ipv4# cat tcp_keepalive_intvl15//tcp_keepalive_probes参数/proc/sys/net/ipv4# cat tcp_keepalive_probes2

当程序中socket未配置keep-alive参数时,就应用零碎上配置的参数。

Keepalive: TCP VS HTTP

Http的keepalive用于连贯复用,在同一个连贯上request-response。

Tcp的keepalive用于保活、心跳。

go-rpc的TCP Keepalive

go-rpc是golang自带的rpc框架,server端的代码:

func StartRpc() {    tcpAddr, err := net.ResolveTCPAddr("tcp", addr)    if err != nil {        log.Fatalln("addr err:", err)    }    listener, err := net.ListenTCP("tcp", tcpAddr)    if err != nil {        log.Fatalln("listen err:", err)    }    server := rpc.NewServer()    server.Register(new(Transfer))    for {        conn, err := listener.AcceptTCP()        if err != nil {            log.Println("accept err:", err)            continue        }        log.Println("accept tcp from:", conn.RemoteAddr())        go server.ServeCodec(jsonrpc.NewServerCodec(conn))    }}

服务端接管1个connection,而后启动1个goroutine解决该连贯上的request:

conn, err := listener.AcceptTCP()go server.ServeCodec(jsonrpc.NewServerCodec(conn))

接管TCP连贯时,先配置TCP为keepalive长连贯,而后再配置keepalive参数:

func (ln *TCPListener) accept() (*TCPConn, error) {    fd, err := ln.fd.accept()    if err != nil {        return nil, err    }    tc := newTCPConn(fd)    if ln.lc.KeepAlive >= 0 {        setKeepAlive(fd, true)        //启用tcp keepalive        ka := ln.lc.KeepAlive        if ln.lc.KeepAlive == 0 {            ka = defaultTCPKeepAlive    //默认keepalive工夫=15s        }        setKeepAlivePeriod(fd, ka)    }    return tc, nil}

启用TCP keepalive:

//配置Keepalive标记func setKeepAlive(fd *netFD, keepalive bool) error {    err := fd.pfd.SetsockoptInt(syscall.SOL_SOCKET, syscall.SO_KEEPALIVE, boolint(keepalive))    runtime.KeepAlive(fd)    return wrapSyscallError("setsockopt", err)}

配置TCP keepalive的工夫参数:

  • syscall.TCP_KEEPIDLE: tcp_keepalive_time参数,配置为15s;
  • syscall.TCP_KEEPINTVL: tcp_keepalive_intvl参数,配置为15s;
  • tcp_keepalive_probes应用系统配置:2;

总结下来,server在连贯15s没有数据后,发动探测,距离15s发动一次探测,探测2次后不再沉闷就kill连贯,故一个闲暇连贯要等:15+15*2=45s后被kill。

func setKeepAlivePeriod(fd *netFD, d time.Duration) error {    // The kernel expects seconds so round to next highest second.    secs := int(roundDurationUp(d, time.Second))    if err := fd.pfd.SetsockoptInt(syscall.IPPROTO_TCP, syscall.TCP_KEEPINTVL, secs); err != nil {        return wrapSyscallError("setsockopt", err)    }    err := fd.pfd.SetsockoptInt(syscall.IPPROTO_TCP, syscall.TCP_KEEPIDLE, secs)    runtime.KeepAlive(fd)    return wrapSyscallError("setsockopt", err)}

syscall中的调用参数:

//其中:TCP_KEEPIDLE --> /proc/sys/net/ipv4/tcp_keepalive_timeTCP_KEEPINTVL --> /proc/sys/net/ipv4/tcp_keepalive_intvlTCP_KEEPCNT --> /proc/sys/net/ipv4/tcp_keepalive_probes

参考

1.https://zhuanlan.zhihu.com/p/...
2.https://tldp.org/HOWTO/TCP-Ke...