海豚号码生成器,下载,能够在佰渡搜一下后面名字即可。
它除了具备多种生成号码的性能(随机、连号、自定义),
还有批量把号码一键导入手机通讯录,芜杂文本提取等性能,
号码排版打印,号码综合整顿(分批、查归属地、三网拆散、按城市分类等)。
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class Console
{
public:
Console(){ hinput_ = GetStdHandle( STD_INPUT_HANDLE ); houtput_ = GetStdHandle( STD_OUTPUT_HANDLE ); GetConsoleMode( hinput_, &mode_ ); COORD curpos = GetCursorPosition(); lefttop_ = COORD{ 0, SHORT(curpos.Y+(curpos.X>0)) };}~Console(){ SetConsoleMode( hinput_, mode_ ); ShowCursor( true );}void ShowCursor( bool bShow ){ CONSOLE_CURSOR_INFO cursor; GetConsoleCursorInfo( houtput_, &cursor ); cursor.bVisible = bShow; SetConsoleCursorInfo( houtput_, &cursor );}void EnableQuickEditMode( bool bEnabled ){ DWORD mode; GetConsoleMode( hinput_, &mode ); if( bEnabled && (mode&ENABLE_QUICK_EDIT_MODE)==0 ) SetConsoleMode( hinput_, mode|ENABLE_QUICK_EDIT_MODE ); else if( !bEnabled && (mode&ENABLE_QUICK_EDIT_MODE)!=0 ) SetConsoleMode( hinput_, mode&~ENABLE_QUICK_EDIT_MODE );}void EnableMouseInput( bool bEnabled ){ DWORD mode; GetConsoleMode( hinput_, &mode ); if( bEnabled && (mode&ENABLE_MOUSE_INPUT)==0 ) SetConsoleMode( hinput_, mode|ENABLE_MOUSE_INPUT ); else if( !bEnabled && (mode&ENABLE_MOUSE_INPUT)!=0 ) SetConsoleMode( hinput_, mode&~ENABLE_MOUSE_INPUT );}bool GetInputEvent( INPUT_RECORD& record ){ DWORD n; if( ReadConsoleInput(hinput_,&record,1,&n) && n==1 ) { if( record.EventType == MOUSE_EVENT ) { record.Event.MouseEvent.dwMousePosition.X -= lefttop_.X; record.Event.MouseEvent.dwMousePosition.Y -= lefttop_.Y; } return true; } return false;}COORD GetCursorPosition( void ) const{ CONSOLE_SCREEN_BUFFER_INFO ScreenBufferInfo; GetConsoleScreenBufferInfo( houtput_, &ScreenBufferInfo ); return ScreenBufferInfo.dwCursorPosition;}void SetCursorPosition( SHORT rx, SHORT ry ){ SetConsoleCursorPosition( houtput_, COORD{SHORT(lefttop_.X+rx),SHORT(lefttop_.Y+ry)} );}template<typename T> void Output( SHORT rx, SHORT ry, const T& t, WORD wAttribute=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED ){ std::ostringstream os; os << t; Output( rx, ry, std::string_view(os.str()), wAttribute );}void Output( SHORT rx, SHORT ry, const std::string_view& sv, WORD wAttribute=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED ){ COORD coord = {SHORT(lefttop_.X+rx),SHORT(lefttop_.Y+ry)}; DWORD n; WriteConsoleOutputCharacterA( houtput_, sv.data(), (DWORD)sv.size(), coord, &n ); FillConsoleOutputAttribute( houtput_, wAttribute, n, coord, &n );}void Output( SHORT rx, SHORT ry, char ch, WORD wAttribute=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED ){ Output( rx, ry, std::string_view{&ch,1}, wAttribute );}
private:
HANDLE hinput_;HANDLE houtput_;DWORD mode_;COORD lefttop_;
};
class Chess
{
public:
Chess( SHORT row, SHORT col ) : row(row), col(col), buf(row*col,EMPTY){ csl.ShowCursor( false ); csl.EnableMouseInput( true ); csl.EnableQuickEditMode( false ); csl.SetCursorPosition(0,row+1+2);}~Chess(){}void PrintBoard(){ for( SHORT c=0; c!=col; ++c ) csl.Output( 2*c+0, 0, c+1 ); for( SHORT r=0; r!=row; ++r ) csl.Output( 2*col+0, r+1, r+1 ); for( SHORT i=0; i!=row*col; ++i ) PrintSingle( i%col, i/col ); csl.Output( 0, row+2, "X", FOREGROUND_RED|FOREGROUND_INTENSITY ); csl.Output( 1, row+2, " --- quit" );}void PrintSingle( SHORT x, SHORT y ){ const char* p; switch( buf[y*col+x] ) { default: p="·"; break; case USER_A: p="●"; break; case USER_B: p="○"; break; } csl.Output( x*2, y+1, p );}void Run(){ PrintBoard(); State user = USER_B; for( INPUT_RECORD record; csl.GetInputEvent(record); ) { if( record.EventType == MOUSE_EVENT ) { if( record.Event.MouseEvent.dwEventFlags==0 && record.Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED ) // 鼠标不挪动 且 左键下压 { COORD pos = record.Event.MouseEvent.dwMousePosition; if( pos.X>=0 && pos.X<2*col && pos.Y>=1 && pos.Y<1+row ) { SHORT r = pos.Y-1; SHORT c = pos.X/2; if( buf[r*col+c] == EMPTY ) { user = user==USER_A ? USER_B : USER_A; buf[r*col+c] = user; PrintSingle( c, r ); } } else if( pos.X==0 && pos.Y==row+2 ) // quit break; } } }}
private:
Console csl;SHORT row, col;enum State { EMPTY=0, USER_A, USER_B };std::vector<State> buf;
};
int main( void )
{
Chess a( 20, 20 );a.Run();return 0;
}