海豚号码生成器,下载,能够在佰渡搜一下后面名字即可。

它除了具备多种生成号码的性能(随机、连号、自定义),

还有批量把号码一键导入手机通讯录,芜杂文本提取等性能,

号码排版打印,号码综合整顿(分批、查归属地、三网拆散、按城市分类等)。

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class Console
{
public:

Console(){    hinput_ = GetStdHandle( STD_INPUT_HANDLE );    houtput_ = GetStdHandle( STD_OUTPUT_HANDLE );    GetConsoleMode( hinput_, &mode_ );    COORD curpos = GetCursorPosition();    lefttop_ = COORD{ 0, SHORT(curpos.Y+(curpos.X>0)) };}~Console(){    SetConsoleMode( hinput_, mode_ );    ShowCursor( true );}void ShowCursor( bool bShow ){    CONSOLE_CURSOR_INFO cursor;    GetConsoleCursorInfo( houtput_, &cursor );    cursor.bVisible = bShow;    SetConsoleCursorInfo( houtput_, &cursor );}void EnableQuickEditMode( bool bEnabled ){    DWORD mode;    GetConsoleMode( hinput_, &mode );    if( bEnabled && (mode&ENABLE_QUICK_EDIT_MODE)==0 )        SetConsoleMode( hinput_, mode|ENABLE_QUICK_EDIT_MODE );    else if( !bEnabled && (mode&ENABLE_QUICK_EDIT_MODE)!=0 )        SetConsoleMode( hinput_, mode&~ENABLE_QUICK_EDIT_MODE );}void EnableMouseInput( bool bEnabled ){    DWORD mode;    GetConsoleMode( hinput_, &mode );    if( bEnabled && (mode&ENABLE_MOUSE_INPUT)==0 )        SetConsoleMode( hinput_, mode|ENABLE_MOUSE_INPUT );    else if( !bEnabled && (mode&ENABLE_MOUSE_INPUT)!=0 )        SetConsoleMode( hinput_, mode&~ENABLE_MOUSE_INPUT );}bool GetInputEvent( INPUT_RECORD& record ){    DWORD n;    if( ReadConsoleInput(hinput_,&record,1,&n) && n==1 )    {        if( record.EventType == MOUSE_EVENT )        {            record.Event.MouseEvent.dwMousePosition.X -= lefttop_.X;            record.Event.MouseEvent.dwMousePosition.Y -= lefttop_.Y;        }        return true;    }    return false;}COORD GetCursorPosition( void ) const{    CONSOLE_SCREEN_BUFFER_INFO ScreenBufferInfo;    GetConsoleScreenBufferInfo( houtput_, &ScreenBufferInfo );    return ScreenBufferInfo.dwCursorPosition;}void SetCursorPosition( SHORT rx, SHORT ry ){    SetConsoleCursorPosition( houtput_, COORD{SHORT(lefttop_.X+rx),SHORT(lefttop_.Y+ry)} );}template<typename T> void Output( SHORT rx, SHORT ry, const T& t, WORD wAttribute=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED ){    std::ostringstream os;    os << t;    Output( rx, ry, std::string_view(os.str()), wAttribute );}void Output( SHORT rx, SHORT ry, const std::string_view& sv, WORD wAttribute=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED ){    COORD coord = {SHORT(lefttop_.X+rx),SHORT(lefttop_.Y+ry)};    DWORD n;    WriteConsoleOutputCharacterA( houtput_, sv.data(), (DWORD)sv.size(), coord, &n );    FillConsoleOutputAttribute( houtput_, wAttribute, n, coord, &n );}void Output( SHORT rx, SHORT ry, char ch, WORD wAttribute=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED ){    Output( rx, ry, std::string_view{&ch,1}, wAttribute );}

private:

HANDLE hinput_;HANDLE houtput_;DWORD mode_;COORD lefttop_;

};

class Chess
{
public:

Chess( SHORT row, SHORT col ) : row(row), col(col), buf(row*col,EMPTY){    csl.ShowCursor( false );    csl.EnableMouseInput( true );    csl.EnableQuickEditMode( false );    csl.SetCursorPosition(0,row+1+2);}~Chess(){}void PrintBoard(){    for( SHORT c=0; c!=col; ++c )        csl.Output( 2*c+0, 0, c+1 );    for( SHORT r=0; r!=row; ++r )        csl.Output( 2*col+0, r+1, r+1 );    for( SHORT i=0; i!=row*col; ++i )        PrintSingle( i%col, i/col );    csl.Output( 0, row+2, "X", FOREGROUND_RED|FOREGROUND_INTENSITY );    csl.Output( 1, row+2, " --- quit" );}void PrintSingle( SHORT x, SHORT y ){    const char* p;    switch( buf[y*col+x] )    {    default:     p="·"; break;    case USER_A: p="●"; break;    case USER_B: p="○"; break;    }    csl.Output( x*2, y+1, p );}void Run(){    PrintBoard();    State user = USER_B;    for( INPUT_RECORD record; csl.GetInputEvent(record); )    {        if( record.EventType ==  MOUSE_EVENT )        {            if( record.Event.MouseEvent.dwEventFlags==0 && record.Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED ) // 鼠标不挪动 且 左键下压            {                COORD pos = record.Event.MouseEvent.dwMousePosition;                if( pos.X>=0 && pos.X<2*col && pos.Y>=1 && pos.Y<1+row )                {                    SHORT r = pos.Y-1;                    SHORT c = pos.X/2;                    if( buf[r*col+c] == EMPTY )                    {                        user = user==USER_A ? USER_B : USER_A;                        buf[r*col+c] = user;                        PrintSingle( c, r );                    }                }                else if( pos.X==0 && pos.Y==row+2 ) // quit                    break;            }        }    }}

private:

Console csl;SHORT row, col;enum State { EMPTY=0, USER_A, USER_B };std::vector<State> buf;

};

int main( void )
{

Chess a( 20, 20 );a.Run();return 0;

}