在Sqlite数据库中有一列locale
反对了多语言,所以只须要更改一下Sql查问条件就能够查出不同语言的数据。
批改VegetableDao
退出语言查问条件
[project_root]/lib/app/data/dao/vegetalbe_dao.dart
import 'package:floor/floor.dart';import 'package:strapi_flutter_internation_poc/app/data/entity/vegetable.dart';@daoabstract class VegetableDao { @Query('SELECT * FROM vegetables_v WHERE locale = :locale') Future<List<VegetableV>> findAll(String locale);}
批改后从新运行Floor代码生成器
flutter packages pub run build_runner build
HomeController
稍作调整
[project_root]/lib/app/modules/home/controllers/home_controller.dart
Future<void> getAllVegetables() async { final result = await DbService.to.db.vegetableDao.findAll('en'); vegetables.value = result; }
这样显示的数据就都是英文的了
接下来整合GetX的国际化个性
新建一个language_service
[project_root]/lib/app/common/services/language_service.dart
这里用到了get_storage
做默认语言的缓存。记得要在Flutter我的项目中减少这个库的依赖。应用命令get install get_storage
就能够疾速的实现装置。
import 'dart:ui' as ui;import 'package:flutter/material.dart';import 'package:get/get.dart';import 'package:get_storage/get_storage.dart';class LanguageService extends GetxService { static LanguageService get to => Get.find(); var box = GetStorage(); var locale = Locale('en', 'US'); var localeKey = 'en'; Future<LanguageService> init() async { if (box.read('language') != null) { if (box.read('language') == 'zh-CN') { locale = Locale('zh', 'CN'); localeKey = 'zh-CN'; } else { locale = Locale('en', 'US'); localeKey = 'en'; } } else { if (ui.window.locale.languageCode == 'zh') { locale = Locale('zh', 'CN'); localeKey = 'zh-CN'; } else { locale = Locale('en', 'US'); localeKey = 'en'; } } return this; } void changeLocale(l) { if (l == Locale('zh', 'CN')) { localeKey = 'zh-CN'; updateLocale(Locale('zh', 'CN')); } else if (l == Locale('en', 'US')) { localeKey = 'en'; updateLocale(Locale('en', 'US')); } box.write('language', localeKey); } void updateLocale(_l) { locale = _l; Get.updateLocale(_l); }}
GetX Cli 能够疾速的通过JSON文件生成GetX框架所须要的多语言配置。
在[project_root]/assets/locales
下新建两个JSON文件
en_US.json
{ "app": { "name": "VAF" }, "locale": { "title": "Language", "zh": "中文", "en": "English" }}
zh_CN.json
{ "app": { "name": "蔬果" }, "locale": { "title": "语言", "zh": "中文", "en": "English" }}
运行命令
get generate locales assets/locales
能够失去[project_root]/lib/generated/locales.g.dart
class AppTranslation { static Map<String, Map<String, String>> translations = { 'zh_CN': Locales.zh_CN, 'en_US': Locales.en_US, };}class LocaleKeys { LocaleKeys._(); static const app_name = 'app_name'; static const locale_title = 'locale_title'; static const locale_zh = 'locale_zh'; static const locale_en = 'locale_en';}class Locales { static const zh_CN = { 'app_name': '蔬果', 'locale_title': '语言', 'locale_zh': '中文', 'locale_en': 'English', }; static const en_US = { 'app_name': 'VAF', 'locale_title': 'Language', 'locale_zh': '中文', 'locale_en': 'English', };}
在main.dart中减少对LanguageService的初始化
Future<void> initServices() async { print('starting services ...'); await Get.putAsync(() => DbService().init()); await Get.putAsync(() => LanguageService().init()); print('All services started...');}
批改runApp
退出多语言配置
runApp( GetMaterialApp( title: "Application", initialRoute: AppPages.INITIAL, getPages: AppPages.routes, translationsKeys: AppTranslation.translations, locale: LanguageService.to.locale, fallbackLocale: Locale('zh', 'CN'), ), );
调整Controller中的查问条件
final result = await DbService.to.db.vegetableDao.findAll('en');
改为
final result = await DbService.to.db.vegetableDao .findAll(LanguageService.to.localeKey);
批改界面中的文字为援用多语言的资源
appBar: AppBar( title: Text('Vegetables'), centerTitle: true, ),
改为
appBar: AppBar( title: Text(LocaleKeys.app_name.tr), centerTitle: true, ),
再次运行就能够看到默认为中文的界面了
稍作欠缺再减少一个切换语言的按钮
appBar: AppBar( title: Text(LocaleKeys.app_name.tr), centerTitle: true, actions: [ IconButton( onPressed: () { Get.dialog(SimpleDialog( title: Text(LocaleKeys.locale_title.tr), children: <Widget>[ SimpleDialogOption( onPressed: () { LanguageService.to.changeLocale(Locale('en', 'US')); }, child: Padding( padding: const EdgeInsets.symmetric(vertical: 6), child: Text(LocaleKeys.locale_en.tr), ), ), SimpleDialogOption( onPressed: () { LanguageService.to.changeLocale(Locale('zh', 'CN')); }, child: Padding( padding: const EdgeInsets.symmetric(vertical: 6), child: Text(LocaleKeys.locale_zh.tr), ), ), ], )); }, icon: Icon(Icons.language)) ], ),
十分便捷疾速的就实现了语言的切换