startGame.cs

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class startGame : MonoBehaviour {

// Use this for initialization
void Start () {

    Button btn = transform.GetComponent<Button>();//获取场景中的按钮    btn.onClick.AddListener(eventListener);//点击事件触发(回调)

}

// Update is called once per frame
void Update () {

}

void eventListener(){    createNewScene.create.loadScene("createMan");//“createMan”是新场景名称}

}

//运行第一个场景,点击按钮,场景产生切换