judge组件在做告警断定的时候,会解析配置的告警策略,生成一个fn,由fn.Compute()计算是否触发,比方:
- 配置 all(#3)>90 示意最近3次的数据都 > 90 触发;
- 配置 max(#3)>90 示意最近3次的最大值 > 90 触发;
- 配置 min(#3)<10 示意最近3次的最小值 < 10 触发;
- 配置 avg(#3)>90 标识最近3次的avg > 90 触发;
本文次要介绍fn如何生成,fn如何计算。
1. 告警判断
告警断定的入口代码:解说judge代码时有介绍
- ParseFuncFromString()生成fn;
- fn.Compute(L)依据最近的数据计算,断定是否触发;
// modules/judge/store/judge.gofunc judgeItemWithStrategy(L *SafeLinkedList, strategy model.Strategy, firstItem *model.JudgeItem, now int64) { fn, err := ParseFuncFromString(strategy.Func, strategy.Operator, strategy.RightValue) historyData, leftValue, isTriggered, isEnough := fn.Compute(L) // 以后的数据点太少,不足以做告警断定 if !isEnough { return } ......}
2. 如何生成fn
fn由告警策略配置的string生成:比方配置 all(#3) > 90
- str = all(#3)
- operator = >
- rightValue = 90
// modules/judge/store/func.go// @str: e.g. all(#3) sum(#3) avg(#10) // @opeartor: > < func ParseFuncFromString(str string, operator string, rightValue float64) (fn Function, err error) { if str == "" { return nil, fmt.Errorf("func can not be null!") } idx := strings.Index(str, "#") args, err := atois(str[idx+1 : len(str)-1]) if err != nil { return nil, err } switch str[:idx-1] { case "max": fn = &MaxFunction{Limit: args[0], Operator: operator, RightValue: rightValue} case "min": fn = &MinFunction{Limit: args[0], Operator: operator, RightValue: rightValue} case "all": fn = &AllFunction{Limit: args[0], Operator: operator, RightValue: rightValue} case "sum": fn = &SumFunction{Limit: args[0], Operator: operator, RightValue: rightValue} case "avg": fn = &AvgFunction{Limit: args[0], Operator: operator, RightValue: rightValue} ...... default: err = fmt.Errorf("not_supported_method") } return}
返回的Funtion是个interface类型,AllFunction、AvgFunction都实现了这个interface:
// modules/judge/store/func.gotype Function interface { Compute(L *SafeLinkedList) (vs []*model.HistoryData, leftValue float64, isTriggered bool, isEnough bool)}
3. fn如何计算
fn的计算形式都在其实现的Compute()办法内;
AllFunction须要最近的点都要满足:
func (this AllFunction) Compute(L *SafeLinkedList) (vs []*model.HistoryData, leftValue float64, isTriggered bool, isEnough bool) { vs, isEnough = L.HistoryData(this.Limit) if !isEnough { return } isTriggered = true for i := 0; i < this.Limit; i++ { isTriggered = checkIsTriggered(vs[i].Value, this.Operator, this.RightValue) if !isTriggered { break } } leftValue = vs[0].Value return}
checkIsTriggered()就是简略的数值判断:
// modules/judge/store/func.gofunc checkIsTriggered(leftValue float64, operator string, rightValue float64) (isTriggered bool) { switch operator { case "=", "==": isTriggered = math.Abs(leftValue-rightValue) < 0.0001 case "!=": isTriggered = math.Abs(leftValue-rightValue) > 0.0001 case "<": isTriggered = leftValue < rightValue case "<=": isTriggered = leftValue <= rightValue case ">": isTriggered = leftValue > rightValue case ">=": isTriggered = leftValue >= rightValue } return}
MaxFunction须要最近N个点的最大值满足阈值:
func (this MaxFunction) Compute(L *SafeLinkedList) (vs []*model.HistoryData, leftValue float64, isTriggered bool, isEnough bool) { vs, isEnough = L.HistoryData(this.Limit) if !isEnough { return } // 先计算最大值 max := vs[0].Value for i := 1; i < this.Limit; i++ { if max < vs[i].Value { max = vs[i].Value } } leftValue = max // 断定最大值是否触发阈值 isTriggered = checkIsTriggered(leftValue, this.Operator, this.RightValue) return}