让我先来从注册到登陆再到玩一局演示一下(原本想录制个GIF,然而录制进去的动图太大了,有几百兆,想想还是录视频,然而掘金目前还没有开发出传视频的性能,我就传在哔哩哔哩了)代码能够通过文章开端形式获取

bilibili视频:

https://www.bilibili.com/vide...

这个也有点大,四十多兆,能不能加载进去随缘

一、用户注册类

类名就叫做 Register.java

这里咱们用到了JFrame,窗口。JFrame 是一个能够独立显示的组件,一个窗口通常蕴含有题目、图标、操作按钮(敞开、最小化、最大化),还能够为窗口增加菜单栏、工具栏等。一个过程中能够创立多个窗口,并可在适当时候进行显示、暗藏 或 销毁。

管制用户注册的类次要代码

这里只放次要代码,不然太长不利于浏览

public class Register extends JFrame{/* * 用户注册 */final JLabel welcomeRegisterLabel = new JLabel("欢送注册开心五子棋!");final JLabel userLabel = new JLabel("用户名:");final JTextField userjt = new JTextField(14);final JLabel passwordLabel = new JLabel("明码:");final JPasswordField passwordjp = new JPasswordField(14);final JLabel confirmPasswordLabel = new JLabel("确认明码:");final JPasswordField confirmPasswordjp = new JPasswordField(14);final JLabel yanzhengmajl = new JLabel("验证码:");final JTextField yanzhengmajt = new JTextField("请输出验证码", 7);final JLabel yanzhengmaUpdate = new JLabel("看不清?换一张");final JButton register = new JButton("               注  册               ");final JLabel back = new JLabel("返回");final JLabel tipUserAlreadyRegistered = new JLabel("该账号曾经注册!");final JLabel tipUserNameEmpty = new JLabel("用户名为空!");final JLabel tipUserNameLessThan5Char = new JLabel("账号少于5个字符!");final JLabel tipPasswordEmpty = new JLabel("明码不能为空!");final JLabel tipPasswordLessThan6Char = new JLabel("明码少于6个字符!");final JLabel tipPasswordInconfirmity = new JLabel("两次明码不统一!");final JLabel tipConfirmPasswordqualified = new JLabel("反复明码正确!");final JLabel tipyanzhengmaerror = new JLabel("验证码输出不正确!");final DrawYZM drawyzm = new DrawYZM();final Random r = new Random();static String userName = new String();static String password = new String();final FileOperation read = new FileOperation();String repeatPassword = new String();String yanzhengma = new String();String yzm = new String();int flagUserName = 0;int flagPassword = 0;int flagConfirmedPassword = 0;int flagyanzhengma = 0;char[] YZM = new char[62];{        for(int i = 0; i < 26; i++) {                YZM[i] = (char) ('A' + i);        }        for(int i = 26; i< 52; i++) {                YZM[i] = (char) ('a' + i - 26);        }        for(char i = 52; i < 62; i++) {                YZM[i] = (char) (i - 4);        }}SpringLayout springLayout = new SpringLayout();//应用弹簧布局管理器}

注册时须要的验证码类

class DrawYZM extends JPanel{        /*         *验证码类         */        public void paint(Graphics g) {                setBounds(269, 269, 100, 60);                int R = r.nextInt(255);                int G = r.nextInt(255);                int B = r.nextInt(255);                super.paintComponent(g);                Graphics2D g2 = (Graphics2D)g;            int n = 0;            yzm = "";                for(int i = 0; i < 4; i++) {                        n = r.nextInt(62);                        yzm += YZM[n];                        int flag = r.nextInt(2);                        Color color = new Color(r.nextInt(200) + 20, r.nextInt(200) + 20, r.nextInt(200) + 20);                        g2.setColor(color);                        Graphics2D g2d = (Graphics2D)g;                        AffineTransform trans = new AffineTransform();//将文字旋转指定角度                        if(flag == 0) {                                trans.rotate(- r.nextInt(45) * 3.14 / 180, 275 + i * 25, 307);                        }else {                                trans.rotate(r.nextInt(45) * 3.14 / 180, 275 + i * 25, 307);                        }                        g2d.setTransform(trans);                        g2.setFont(new Font("微软雅黑", 1, 24));                        g2.drawString(YZM[n] + "", 277 + i * 22, 307);                }        }}

二、文件操作类

类名就叫做 FileOperation.java

首先咱们须要创立excel文件

包含了编号,用户名,明码,分数,等级,胜利场数,总场数,是否记住明码,是否主动登录,以及注册工夫

public void creatExcel(String path) {        String data[] = { "Num","userName", "password", "points", "class",                         "winNum", "totalNum", "RememberPassword", "AutoLogin", "date"};        try {      File file = new File(path);    WritableWorkbook book = Workbook.createWorkbook(file);     WritableSheet sheet = book.createSheet("用户信息", 0);     for(int i = 0; i < data.length; i++) {//将信息写入xls文件中        Label label = new Label(i, 0, data[i]);        sheet.addCell(label);    }    book.write();      book.close();  } catch (Exception e) {      System.out.println(e);  }  } 

上面的办法用于判断账号是否存在

public boolean readData(String path, String userName) {        File file = new File(path);        if(!file.exists()) {//如果文件不存在                creatExcel("user.xls");//创立文件        }        Workbook workbook = null;        Sheet sheet = null;        Cell cell = null;        boolean flag = false;        try {                workbook = Workbook.getWorkbook(file);                sheet = workbook.getSheet(0);                for(int i = 0; i < sheet.getRows(); i ++) {                        cell = sheet.getCell(1, i);                        String content = cell.getContents();//获取内容                        if(content.equals(userName)) {                                flag = true;                                break;                        }                }                workbook.close();        }catch(Exception e) {                e.printStackTrace();        }        return flag;}

将用户将信息写入文件中

public void writeData(String path, String userName, String keyword, String data) {        File file = new File(path);//创立文件对象        if(!file.exists()) {//如果文件不存在            creatExcel("user.xls");//创立文件        }        Workbook workbook = null;          WritableWorkbook wtbook = null;          WritableSheet wtsheet = null;          WritableCell wtcell = null;         int flagx = 0;         int flagy = 0;        try {            workbook = Workbook.getWorkbook(file);              wtbook = Workbook.createWorkbook(file, workbook);              wtsheet = wtbook.getSheet(0);//获取第一张表格              for(int i = 0; i < wtsheet.getColumns(); i++) {//查找列                wtcell = wtsheet.getWritableCell(i, 0);                if(wtcell.getType() == CellType.LABEL) {                    String cell = ((Label)wtcell).getContents();                    if(cell.equals(keyword)) {//定位到关键词的那一行                        flagx = i;                        break;                    }                }                 }            if(keyword.equals("userName")) {//如果写入用户名                flagy = wtsheet.getRows();            }else {//写入其余                for(int i = 0; i < wtsheet.getRows(); i++) {//查找行                    wtcell = wtsheet.getWritableCell(1, i);                    String cell = ((Label)wtcell).getContents();                    if(cell.equals(userName)) {                        flagy = i;                        break;                    }                }            }            Label label = new Label(flagx, flagy, data);            wtsheet.addCell(label);            wtsheet.addCell(new Label(0, flagy, String.valueOf((wtsheet.getRows() - 1))));                    } catch (Exception e) {              e.printStackTrace();          } finally {              try {                  wtbook.write();              } catch (IOException e) {                  e.printStackTrace();              }              try {                  wtbook.close();              } catch (WriteException | IOException e) {                  e.printStackTrace();              }              workbook.close();          }  }

返回对应用户的对应信息

public String backData(String path, String userName, String keyword) {        File file = new File(path);        if(!file.exists()) {//如果文件不存在                creatExcel("user.xls");//创立文件        }        Workbook workbook = null;        Sheet sheet = null;        Cell cell = null;        int flagx = 0;         int flagy = 0;        try {                workbook = Workbook.getWorkbook(file);                sheet = workbook.getSheet(0);                for(int i = 0; i < sheet.getColumns(); i++) {//找到用户名所在行                        cell = sheet.getCell(i, 0);                        String s = cell.getContents();                        if(s.equals(keyword)) {                                flagx = i;                                break;                        }                }                for(int i = 0; i < sheet.getRows(); i++) {                        cell = sheet.getCell(1, i);                        String s = cell.getContents();                        if(s.equals(userName)) {                                flagy = i;                                break;                        }                }                workbook.close();        }catch(Exception e) {                e.printStackTrace();        }        try {                cell = Workbook.getWorkbook(file).getSheet(0).getCell(flagx, flagy);        }catch(Exception e) {                e.printStackTrace();        }        String s = cell.getContents();        return s;}

✨三、棋盘页面类

棋盘页面类名 Chessboard.java

为棋色抉择增加事件监听器

whiteChessLabel.addMouseListener(new MouseAdapter() {        public void mouseClicked(MouseEvent e) {                if(chessboardEmpty == 0) {//只有棋盘为空的时候能力抉择棋子色彩                    whiteChessjr.setSelected(true);                }        }});blackChessLabel.addMouseListener(new MouseAdapter() {        public void mouseClicked(MouseEvent e) {                if(chessboardEmpty == 0) {//只有棋盘为空的时候能力抉择棋子色彩                    blackChessjr.setSelected(true);                }        }});

为新局按钮增加事件监听器

newRound.addActionListener(new ActionListener() {        public void actionPerformed(ActionEvent e) {                for(int i = 0; i < map.length; i++) {//将map数组置0                        for(int j = 0; j < map[i].length; j++) {                                map[i][j] = 0;                                mapflag[i][j] = 0;                        }                }                for(int j = 0; j < 225; j++) {//将悔棋标记数组置为0                        imapflag[j] = 0;                        jmapflag[j] = 0;                }                flag = 0;//行列标记数组下表置0                winFLAG = 0;//输赢标记置0                playerColor = -1;//玩家棋色标记置-1                computerColor = -1;//电脑棋色标记为-1                chessboardEmpty = 0;//棋盘标记为空                player = 1;//玩家先下棋                computer = 0;//电脑后下                newchessX = 0;//新棋子标记置0                newchessY = 0;                depth = 0;                repaint();        }});

为悔棋增加事件监听器

back.addActionListener(new ActionListener() {        public void actionPerformed(ActionEvent e) {                if(flag - 1 >= 0) {//棋盘下面有棋子的时候, 点击一次棋盘下面少两颗棋子,一颗是本人的,另一颗是电脑的                        for(int i = flag - 1; i > flag - 3; i--) {                                map[imapflag[i]][jmapflag[i]] = 0;                                mapflag[imapflag[i]][jmapflag[i]] = 0;                                imapflag[i] = 0;//将坐标寄存在悔棋标记数组中                                jmapflag[i] = 0;                        }                        flag = flag - 2;//示意每次悔棋棋盘上单方均少一颗子                        winFLAG = 0;                        if(flag - 1 >= 0) {                                newchessX = imapflag[flag - 1];                                newchessY = jmapflag[flag - 1];                        }                        if(flag == 0) {//示意棋盘为空                                chessboardEmpty = 0;//棋盘为空                                playerColor = -1;//玩家和电脑棋子色彩置0                                computerColor = -1;                                depth = 0;                        }                        repaint();                }else {                        ;                }        }});

返回按钮增加事件监听器

returnback.addActionListener(new ActionListener() {        public void actionPerformed(ActionEvent e) {                dispose();                new Main();        }});

退出按钮事件监听器

exit.addActionListener(new ActionListener() {//点击退出按钮退出程序        public void actionPerformed(ActionEvent e) {                System.exit(0);        }});

鼠标进入棋盘区域内,用于显示提醒方框,示意点击之后能够在哪个区域内下棋

addMouseMotionListener(new MouseMotionListener() {        public void mouseMoved(MouseEvent e) {                // TODO 主动生成的办法存根                x = e.getX();                y = e.getY();                if(x >= 247 && x <= 951 && y >=77 && y <= 781) {//如果鼠标点击的点在棋盘内或者边上一点                        double m = (x - 270.0)/47.0;//判断点击地位最靠近的哪个交叉点                        double n = (y - 100.0)/47.0;                        int p = (x - 270)/47;                        int q = (y - 100)/47;                        int i, j;                        if(m - p >= 0.5 || m - p <= -0.5) {                                i = p + 1;                        }else {                                i = p;                        }                        if(n - q >= 0.5 || n - q <= -0.5) {                                j = q + 1;                        }else {                                j = q;                        }                        if(i >=0 && i <= 15 && j >= 0 && j <= 15) {//辨认到的区域为棋盘之内                                if(mapflag[i][j] == 0 && winFLAG == 0 && player == 1) {//示意这个中央没有棋子,并且还没有赢                                        promptBoxFlag[i][j] = 1;                                        repaint();                                }                        }                }                }        public void mouseDragged(MouseEvent e) {}});

电脑下棋函数

    private void tuntoComputer() {//电脑下棋        // TODO 主动生成的办法存根        if(depth >= 7) {            depth = 6;        }        position = Algorithm.evalute(map, depth, computerColor);//调用估值函数        map[position[0]][position[1]] = computerColor;        imapflag[flag] = position[0];//将坐标寄存在悔棋标记数组中        jmapflag[flag] = position[1];        newchessX = position[0];//新棋子标记记录坐标        newchessY = position[1];        int a = Math.max(Math.abs(position[0] - 7), Math.abs(position[1] - 7));//计算该点到核心的最大的间隔        depth = Math.max(depth, a);//不断更新depth的值        flag ++;        chessboardEmpty = 1;//棋盘标记为有棋子        player = 1;//玩家下棋标记置0        computer = 0;//电脑下棋标记为1        judgeFlag = 1;        repaint();    }

绘制棋盘

    for(int i = 0; i < 15; i++) {//横线            g2.drawLine(261, i * 47 + 63, 919, i * 47 + 63);    }    for(int j = 0; j < 15; j++) {//竖线            g2.drawLine(j * 47 + 261, 64, j * 47 + 261, 721);    }

绘制棋子

for(int i = 0; i < map.length; i++) {        for(int j = 0; j < map[i].length; j++) {                //白棋                if(map[i][j] == 1) {                        g2.drawImage(white, i * 47 + 241, j * 47 + 43, 40, 40, this);                        mapflag[i][j] = 1;//标记地位示意这个中央曾经有棋子                }                //黑棋                if(map[i][j] == 2) {                        g2.drawImage(black, i * 47 + 241, j * 47 + 43, 40, 40, this);                        mapflag[i][j] = 1;                }            }}

判断棋子是否连成五个

if(judgeFlag == 1) {        judge();        judgeFlag = 0;}

绘制新棋子红点标记

if(chessboardEmpty != 0) {        g2.setColor(Color.red);    g2.fillOval(newchessX * 47 + 254, newchessY * 47 + 55, 15, 15);}

绘制鼠标挪动方框

for(int i = 0; i < 15; i++) {        for(int j = 0; j < 15; j++) {                if(promptBoxFlag[i][j] == 1) {                        g2.setColor(Color.RED);                        g2.setStroke(new BasicStroke(2.5f));//设置线条大小                        g2.drawLine(238 + i * 47, 40 + j * 47, 248 + i * 47, 40 + j * 47);//上左横线                        g2.drawLine(275 + i * 47, 40 + j * 47, 285 + i * 47, 40 + j * 47);//上右横线                        g2.drawLine(238 + i * 47, 40 + j * 47, 238 + i * 47, 50 + j * 47);//左上竖线                        g2.drawLine(285 + i * 47, 40 + j * 47, 285 + i * 47, 50 + j * 47);//右上竖线                        g2.drawLine(238 + i * 47, 77 + j * 47, 238 + i * 47, 87 + j * 47);//左下竖线                        g2.drawLine(285 + i * 47, 77 + j * 47, 285 + i * 47, 87 + j * 47);//右下竖线                        g2.drawLine(238 + i * 47, 87 + j * 47, 248 + i * 47, 87 + j * 47);//下左横线                        g2.drawLine(275 + i * 47, 87 + j * 47, 285 + i * 47, 87 + j * 47);//下右横线                        promptBoxFlag[i][j] = 0;                }        }}for(int i = 0; i < 5; i++) {//右上角星星        g2.drawImage(happy, 711 + i * 47, 20, 40, 40, null);}

解决第一次不能显示输赢标记的问题

g2.drawImage(win, 0, 0, 1, 1, null);g2.drawImage(lose, 0, 0, 1, 1, null);if(winFLAG == 0 && player == 0) {//示意还未分出输赢并且玩家下了,调用电脑下棋        tuntoComputer();}

设置下拉框和单选按钮在棋盘不为空的是否不能进行抉择

设置棋子色彩单选框可用状态

if(chessboardEmpty == 1) {//棋盘不为空        difficulityClass.setEnabled(false);//设置下拉框不可用        if(whiteChessjr.isSelected()) {//白棋子单选框被选中                blackChessjr.setEnabled(false);                whiteChessjr.setEnabled(true);        }else {//黑棋子单选框被选中                blackChessjr.setEnabled(true);                whiteChessjr.setEnabled(false);        }}else {//棋盘为空        blackChessjr.setEnabled(true);//开释两个单选框        whiteChessjr.setEnabled(true);        difficulityClass.setEnabled(true);//开释下拉框}

重绘积分,等级,胜率

classNum = (int)((int)(pointsNum /100 * 0.4 + gamewinNum * 0.4 + gameNum * 0.2) * 0.8);sunNum = (int) (classNum / 100);moonNum = (int)(classNum - sunNum * 100) / 50;starNum = (int)(classNum - sunNum * 100 - moonNum * 50) / 10;for(t = 0; t < sunNum; t++) {//绘画太阳        g2.drawImage(sun, 75 + t * 30, 538, 30, 30, null);}for(t = sunNum ; t < moonNum + sunNum; t++) {//绘画月亮        g2.drawImage(moon, 75 + t * 30, 540, 25, 25, null);}if(moonNum > 0 || sunNum > 0) {//绘画星星        for(t = moonNum + sunNum ; t < starNum + moonNum + sunNum; t ++) {            g2.drawImage(star, 75 + t * 30, 540, 25, 25, null);    }}else {        for(t = moonNum ; t < starNum + 1; t ++) {            g2.drawImage(star, 75 + t * 30, 538, 30, 30, null);    }}

判断棋子是否连成五个

public void judge() {        for(t = newchessX,s = newchessY,count = 0; t >=0 && s >= 0 && count <= 4; t--,s--,count++) {                comeX = t;                comeY = s;        }        for(t = newchessX, s = newchessY, count = 0; t <=14 && s >= 0 && count <= 4; t++, s--, count++) {                toX = t;                toY = s;        }        if(winFLAG == 0) {                for(int ch = 1; ch <=2; ch++) {                        CHESSCOLOR = ch;                        //判断横向棋子                        for(s = (newchessX - 4) >=0 ? (newchessX - 4) : 0 ; s <= newchessX; s++) {//示意玩家获胜                            t = newchessY;                                if(map[s][t] == CHESSCOLOR && s < 11) {//行棋子数量计算                                        if(map[s + 1][t] == CHESSCOLOR) {                                                if(map[s + 2][t] == CHESSCOLOR) {                                                        if(map[s + 3][t] == CHESSCOLOR) {                                                                if(map[s + 4][t] == CHESSCOLOR) {                                                                        winX = s;                                                                        winY = t;                                                                        winWay = 1;                                                                        if(CHESSCOLOR == 1) {//白棋                                                                                winFLAG = 1;                                                                        }else {//黑棋                                                                                winFLAG = 2;                                                                        }                                                                        break;                                                                }                                                        }                                                }                                        }                                }                        }                        if(winFLAG != 0) {//如果某一方赢了就间接退出                                break;                        }                //判断列项棋子                        for(t = (newchessY - 4) >=0 ? (newchessY - 4) : 0 ; t <= newchessY; t ++) {                                s = newchessX;                                if(map[s][t] == CHESSCOLOR && t < 11) {//列棋子数量计算                                        if(map[s][t + 1] == CHESSCOLOR) {                                                if(map[s][t + 2] == CHESSCOLOR) {                                                        if(map[s][t + 3] == CHESSCOLOR) {                                                                if(map[s][t + 4] == CHESSCOLOR) {                                                                        winX = s;                                                                        winY = t;                                                                        winWay = 2;                                                                        if(CHESSCOLOR == 1) {//白棋                                                                                winFLAG = 1;                                                                        }else {//黑棋                                                                                winFLAG = 2;                                                                        }                                                                        break;                                                                }                                                        }                                                }                                        }                                }                        }                        if(winFLAG != 0) {//如果某一方赢了就间接退出                                break;                        }                //判断左上到右下棋子                        for(s = comeX, t = comeY; s <= newchessX && t <= newchessY; s ++, t++) {                                if(map[s][t] == CHESSCOLOR && s < 11 && t < 11) {//斜下棋子数量计算                                        if(map[s + 1][t + 1] == CHESSCOLOR) {                                                if(map[s + 2][t + 2] == CHESSCOLOR) {                                                        if(map[s + 3][t + 3] == CHESSCOLOR) {                                                                if(map[s + 4][t + 4] == CHESSCOLOR) {                                                                        winX = s;                                                                        winY = t;                                                                        winWay = 3;                                                                        if(CHESSCOLOR == 1) {//白棋                                                                                winFLAG = 1;                                                                        }else {//黑棋                                                                                winFLAG = 2;                                                                        }                                                                        break;                                                                }                                                        }                                                }                                        }                                }                        }                        if(winFLAG != 0) {//如果某一方赢了就间接退出                                break;                        }                //判断右上到左下棋子                        for(s = toX, t = toY; s >= newchessX && t <= newchessY; s --, t++) {                                if(map[s][t] == CHESSCOLOR && s >= 4 && t < 11) {//斜上棋子数量计算                                        if(map[s - 1][t + 1] == CHESSCOLOR) {                                                if(map[s - 2][t + 2] == CHESSCOLOR) {                                                        if(map[s - 3][t + 3] == CHESSCOLOR) {                                                                if(map[s - 4][t + 4] == CHESSCOLOR) {                                                                        winX = s;                                                                        winY = t;                                                                        winWay = 4;                                                                        if(CHESSCOLOR == 1) {//白棋                                                                                winFLAG = 1;                                                                        }else {//黑棋                                                                                winFLAG = 2;                                                                        }                                                                        break;                                                                }                                                        }                                                }                                        }                                }                        }                        if(winFLAG != 0) {//如果某一方赢了就间接退出                                break;                        }                }        }}

四、主函数 Main.java

根本布局设置

setTitle("开心五子棋");setBounds(200, 200, 500, 500);setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);setVisible(true);SpringLayout springLayout = new SpringLayout();//应用弹簧布局管理器Container c = getContentPane();//创立容器c.setBackground(new Color(255, 218, 185));c.setLayout(springLayout);userjt.setFont(new Font("微软雅黑", 0, 18 ));userjt.setText(Register.userName);passwordjt.setFont(new Font("微软雅黑", 0, 18));passwordjt.setText(Register.password);logoLabel.setFont(new Font("微软雅黑", 1, 48));logoLabel.setForeground(Color.pink);ImageIcon logoimage = new ImageIcon(Main.class.getResource("/image/logo5.jpg"));logoimage.setImage(logoimage.getImage().getScaledInstance(260, 130, Image.SCALE_DEFAULT));logo.setIcon(logoimage);userLabel.setFont(new Font("微软雅黑", 1, 20));passwordLabel.setFont(new Font("微软雅黑", 1, 20));rememberPasswordjl.setFont(new Font("微软雅黑", 0, 14));rememberPasswordjl.setForeground(Color.gray);automaticLoginjl.setFont(new Font("微软雅黑", 0, 14));automaticLoginjl.setForeground(Color.gray);loginButton.setFont(new Font("微软雅黑", 1, 16));registerLabel.setFont(new Font("微软雅黑", 1, 13));registerLabel.setForeground(Color.gray);promptPasswordFalse.setFont(new Font("微软雅黑", 0, 13));promptPasswordFalse.setForeground(Color.red);promptUserNameEmpty.setFont(new Font("微软雅黑", 0, 13));promptUserNameEmpty.setForeground(Color.red);prompPasswordEmpty.setFont(new Font("微软雅黑", 0, 13));prompPasswordEmpty.setForeground(Color.red);promptRegister.setFont(new Font("微软雅黑", 0, 13));promptRegister.setForeground(Color.red);rememberPasswordjcb.setBackground(new Color(255, 218, 185));automaticLoginjcb.setBackground(new Color(255, 218, 185));

首页图标

c.add(logo);//首页图标springLayout.putConstraint(springLayout.NORTH, logo, 40, springLayout.NORTH, c);springLayout.putConstraint(springLayout.WEST, logo, 115, springLayout.WEST, c);    c.add(logoLabel);//题目“开心五子棋”    springLayout.putConstraint(springLayout.NORTH, logoLabel, 100, springLayout.NORTH, c);    springLayout.putConstraint(springLayout.WEST, logoLabel, 120, springLayout.WEST, c);    logoLabel.setVisible(false);

用户名

c.add(userLabel);//用户名springLayout.putConstraint(springLayout.NORTH, userLabel, 35, springLayout.SOUTH, logoLabel);springLayout.putConstraint(springLayout.WEST, userLabel, 110, springLayout.WEST, c);c.add(userjt);springLayout.putConstraint(springLayout.NORTH, userjt, 35, springLayout.SOUTH, logoLabel);springLayout.putConstraint(springLayout.WEST, userjt, 10, springLayout.EAST, userLabel);

明码

c.add(passwordLabel);//明码springLayout.putConstraint(springLayout.NORTH, passwordLabel, 10, springLayout.SOUTH, userLabel);springLayout.putConstraint(springLayout.WEST, passwordLabel, 110, springLayout.WEST, c);c.add(passwordjt);springLayout.putConstraint(springLayout.NORTH, passwordjt, 10, springLayout.SOUTH, userjt);springLayout.putConstraint(springLayout.WEST, passwordjt, 10, springLayout.EAST, passwordLabel);

复选框

c.add(rememberPasswordjcb);//复选框springLayout.putConstraint(springLayout.NORTH, rememberPasswordjcb, 10, springLayout.SOUTH, passwordLabel);springLayout.putConstraint(springLayout.WEST, rememberPasswordjcb, 175, springLayout.WEST, c);c.add(rememberPasswordjl);springLayout.putConstraint(springLayout.NORTH, rememberPasswordjl, 10, springLayout.SOUTH, passwordjt);springLayout.putConstraint(springLayout.WEST, rememberPasswordjl, 5, springLayout.EAST, rememberPasswordjcb);c.add(automaticLoginjcb);springLayout.putConstraint(springLayout.NORTH, automaticLoginjcb, 10, springLayout.SOUTH, passwordjt);springLayout.putConstraint(springLayout.WEST, automaticLoginjcb, 30, springLayout.EAST, rememberPasswordjl);c.add(automaticLoginjl);springLayout.putConstraint(springLayout.NORTH, automaticLoginjl, 10, springLayout.SOUTH, passwordjt);springLayout.putConstraint(springLayout.WEST, automaticLoginjl, 5, springLayout.EAST, automaticLoginjcb);

登陆和注册按钮

c.add(loginButton);//登陆按钮springLayout.putConstraint(springLayout.NORTH, loginButton, 20, springLayout.SOUTH, rememberPasswordjl);springLayout.putConstraint(springLayout.WEST, loginButton, 110, springLayout.WEST, c);c.add(registerLabel);//注册按钮springLayout.putConstraint(springLayout.NORTH, registerLabel, 5, springLayout.SOUTH, loginButton);springLayout.putConstraint(springLayout.WEST, registerLabel, 320, springLayout.WEST, c);

账号未注册提醒

c.add(promptRegister);//账号未注册提醒promptRegister.setVisible(false);springLayout.putConstraint(springLayout.NORTH, promptRegister, 41, springLayout.SOUTH, logoLabel);springLayout.putConstraint(springLayout.WEST, promptRegister, 5, springLayout.EAST, userjt);c.add(promptUserNameEmpty);//请输出账号promptUserNameEmpty.setVisible(false);springLayout.putConstraint(springLayout.NORTH, promptUserNameEmpty, 41, springLayout.SOUTH, logoLabel);springLayout.putConstraint(springLayout.WEST, promptUserNameEmpty, 5, springLayout.EAST, userjt);

明码谬误提醒

c.add(promptPasswordFalse);promptPasswordFalse.setVisible(false);springLayout.putConstraint(springLayout.NORTH, promptPasswordFalse, 20, springLayout.SOUTH, promptRegister);springLayout.putConstraint(springLayout.WEST, promptPasswordFalse, 5, springLayout.EAST, passwordjt);

明码为空提醒

c.add(prompPasswordEmpty);prompPasswordEmpty.setVisible(false);springLayout.putConstraint(springLayout.NORTH, prompPasswordEmpty, 20, springLayout.SOUTH, promptRegister);springLayout.putConstraint(springLayout.WEST, prompPasswordEmpty, 5, springLayout.EAST, passwordjt);

设置文本框鼠标点击事件

userjt.addMouseListener(new MouseAdapter() {//文本框        public void mouseClicked(MouseEvent e) {                userjt.setText("");        }});passwordjt.addMouseListener(new MouseAdapter() {//明码框        public void mouseClicked(MouseEvent e) {                passwordjt.setText("");        }});

设置登陆按钮单击事件

loginButton.addActionListener(new ActionListener() {        public void actionPerformed(ActionEvent e) {                String userName = userjt.getText().trim();//获取用户输出的账号和明码                String Password = new String(passwordjt.getPassword()).trim();                //判断账号和明码            if(userName.length() != 0) {//用户名不为空                promptUserNameEmpty.setVisible(false);//敞开账号为空显示                if(Password.length() != 0) {//明码不为空                        if(f.readData("user.xls", userName) && Password.equals(f.backData("user.xls", userName, "password"))) {//用户输出的账号和明码正确                                        promptRegister.setVisible(false);//暗藏提示信息                                        promptPasswordFalse.setVisible(false);                                        prompPasswordEmpty.setVisible(false);                                        loginButton.setText("                登 陆 中...               ");                                        new Chessboard();//跳转到五子棋棋盘页面                                        dispose();//销毁以后页面                                }                        else if( f.readData("user.xls", userName) && !Password.equals(f.backData("user.xls", userName, "password"))) {//用户输出明码谬误                                        promptPasswordFalse.setVisible(true);//显示明码谬误提醒                                        promptRegister.setVisible(false);                                        prompPasswordEmpty.setVisible(false);                                        passwordjt.setText("");//明码框清空                                        passwordjt.requestFocus();//光标定位到明码框                                }else {//账号还未注册                                        promptRegister.setVisible(true);                                promptPasswordFalse.setVisible(false);                                        prompPasswordEmpty.setVisible(false);                                }                }                else {//明码为空                        if(userName.equals("admin")) {//用户名曾经注册, 提醒输出明码                                prompPasswordEmpty.setVisible(true);                                promptUserNameEmpty.setVisible(false);                                promptRegister.setVisible(false);                                promptPasswordFalse.setVisible(false);                        }else {//用户名未注册                                prompPasswordEmpty.setVisible(false);                                promptUserNameEmpty.setVisible(false);                                promptRegister.setVisible(true);                                promptPasswordFalse.setVisible(false);                        }                }            }else {//用户名为空                promptUserNameEmpty.setVisible(true);//提醒输出账号                promptRegister.setVisible(false);                promptPasswordFalse.setVisible(false);                prompPasswordEmpty.setVisible(false);                passwordjt.setText("");//将明码框置为空                if(Password.length() == 0) {//明码为空                        prompPasswordEmpty.setVisible(true);                        promptRegister.setVisible(false);                        promptPasswordFalse.setVisible(false);                }            }        }});

注册标签监听器

registerLabel.addMouseListener(new MouseListener() {        public void mouseClicked(MouseEvent e) {dispose();                new Register();        }        public void mouseEntered(MouseEvent e) {                registerLabel.setForeground(Color.red);;        }        public void mouseExited(MouseEvent e) {            registerLabel.setForeground(Color.black);        }        public void mousePressed(MouseEvent e) {}        public void mouseReleased(MouseEvent e) {}});

五、算法类 Algorithm.java

计算右边棋子数量

for(int i = X - 1; i >=0; i--) {        if(map[i][Y] == color) {                upcount[0]++;        }else if(map[i][Y] != 0 && map[i][Y] != color) {//示意有对方棋子                upflag[0] = -1;                break;        }else {//示意为空                upflag[0] = 1;                if(i - 1 >= 0 && map[i][Y] == 0) {                        upflag[0] = 2;//示意两个空格                }else {                        break;                }                if(i - 2 >= 0 && map[i][Y] == 0) {                        upflag[0] = 3;//示意有三个空格                }else {                        break;                }                break;        }}

计算左边棋子数量

for(int j = X + 1; j <= 14; j++) {        if(map[j][Y] == color) {                downcount[0]++;        }else if(map[j][Y] != 0 && map[j][Y] != color) {                downflag[0] = -1;                break;        }else {//示意为空                downflag[0] = 1;                if(j + 1 <= 14 && map[j][Y] == 0) {                        downflag[0] = 2;                }else {                        break;                }                if(j + 2 <= 14 && map[j][Y] == 0) {                        downflag[0] = 3;                }else {                        break;                }                break;        }}

计算方向向上

for(int i = Y - 1; i >= 0; i--) {        if(map[X][i] == color) {                upcount[1]++;        }else if(map[X][i] != 0 && map[X][i] != color) {//示意该点是对方棋子                upflag[1] = -1;                break;        }else {//示意为空                upflag[1] = 1;                if(i - 1 >= 0 && map[X][i] == 0) {                        upflag[1] = 2;                }else {                        break;                }                if(i - 2 >= 0 && map[X][i] == 0) {                    upflag[1] = 3;                }else {                        break;                }                break;        }}

计算方向向下

for(int j = Y + 1; j <= 14; j++) {        if(map[X][j] == color) {                downcount[1]++;        }else if(map[X][j] != 0 && map[X][j] != color) {//示意该点是对方棋子                downflag[1] = -1;                break;        }else {//示意为空                downflag[1] = 1;                if(j + 1 >= 0 && map[X][j] == 0) {                        downflag[1] = 2;                }else {                        break;                }                if(j + 2 >= 0 && map[X][j] == 0) {                    downflag[1] = 3;                }else {                        break;                }                break;        }}

计算斜向上

int i = 0;int j = 0;for(i = X - 1, j = Y - 1; i >= 0 && j >= 0; i--, j--) {        if(map[i][j] == color) {                upcount[2]++;        }else if(map[i][j] != 0 && map[i][j] != color) {                upflag[2] = -1;                break;        }else {//为空                upflag[2] = 1;                if(i - 1 >= 0 && j - 1 >= 0 && map[i][j] == 0) {                        upflag[2] = 2;                }else {                        break;                }                if(i - 2 >= 0 && j - 2 >= 0 && map[i][j] == 0) {                        upflag[2] = 3;                }else {                        break;                }                break;        }}

计算斜向下

for(i = X + 1, j = Y + 1; i <= 14 && j <= 14; i++, j++) {        if(map[i][j] == color) {                downcount[2]++;        }else if(map[i][j] != 0 && map[i][j] != color) {                downflag[2] = -1;                break;        }else {//为空                downflag[2] = 1;                if(i + 1 <= 14 && j + 1 <= 14 && map[i][j] == 0) {                        downflag[2] = 2;                }else {                        break;                }                if(i + 2 <= 14 && j + 2 <= 14 && map[i][j] == 0) {                        downflag[2] = 3;                }else {                        break;                }                break;        }}

估值算法,返回一个数组,用于记录坐标

public static int[] evalute(int map[][], int depth, int computerColor) {        int maxscore = 0;        Random r = new Random();        int pos[][] = new int[10][2];{                for(int i = 0; i < pos.length; i++) {                        for(int j = 0; j < pos[i].length; j++) {                                pos[i][j] = 0;                        }                }        }        int FLAG = 0;        int score[][] = new int[15][15];{//初始化计分数组                for(int i = 0; i < 15; i++) {                        for(int j = 0; j < 15; j++) {                                score[i][j] = 0;                        }                }        }        int position[] = new int[]{0, 0};//初始化地位坐标数组        for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {//搜寻横坐标                for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {//搜寻纵坐标                        if(map[i][j] == 0) {//示意该点在棋盘下面为空                                score[i][j] = countScore(map, i, j, computerColor);                                if(maxscore < score[i][j]) {                                        maxscore = score[i][j];//记录以后棋盘分数的最大值                                }                        }                }        }        for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {                for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {                        if(score[i][j] == maxscore) {                                pos[FLAG][0] = i;                                pos[FLAG++][1] = j;                        }                }        }        int m = r.nextInt(FLAG);        position[0] = pos[m][0];        position[1] = pos[m][1];        return position;}

我的项目目录

Java文件

其余所需文件

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jar包:jxl.jar

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