ps:本文系为转载文章,浏览原文可读性会更好,文章开端有原文链接

ps:源码是基于 android api 27 来剖析的

后面写了好几篇 View 事件的散发,但更多的偏差于总结论断并写 demo 来演示验证论断;这一篇咱们来具体的剖析 View 事件散发中的 ViewGroup 中的 dispatchTouchEvent 办法源码。

首先咱们先找到 View 事件散发的源头,那就是 Activity 中的 dispatchTouchEvent办法:

public boolean dispatchTouchEvent(MotionEvent ev) {

    //1、    if (ev.getAction() == MotionEvent.ACTION_DOWN) {        onUserInteraction();    }    //2、    if (getWindow().superDispatchTouchEvent(ev)) {        return true;    }        //3、    return onTouchEvent(ev);

}

正文1 是 down 事件,onUserInteraction 是空的办法,不用理睬,正文2 如果 if 语句的值是 false,那么就执行正文3 的返回语句,也就是 Activity 的 onTouchEvent 办法,即 Activity 解决触摸事件;那么正文2 是什么呢?正文2 是事件的散发,它首先分发给 Window,getWindow 办法就是获取一个 Window,Window 的实现类是 PhoneWindow,所以咱们看看 PhoneWindow 的 superDispatchTouchEvent 办法;

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {

    //4、    return mDecor.superDispatchTouchEvent(event);

}

看正文4,mDecor 是一个 DecorView 类对象,父类是 FrameLayout,FrameLayout 继承于 ViewGroup;DecorView 是咱们常常用到 setContentView 办法时的底层根布局,咱们往下查看 DecorView 的 superDispatchTouchEvent 办法;

public boolean superDispatchTouchEvent(MotionEvent event) {

        //5、    return super.dispatchTouchEvent(event);

}

咱们看正文5,最终调用了父类的 dispatchTouchEvent 办法,这时候终于见到咱们的配角 ViewGroup 了,ViewGroup 的 dispatchTouchEvent 办法如下所示:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {

    //6、    if (mInputEventConsistencyVerifier != null) {        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);    }    // If the event targets the accessibility focused view and this is it, start    // normal event dispatch. Maybe a descendant is what will handle the click.    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {        ev.setTargetAccessibilityFocus(false);    }    //7、    boolean handled = false;    //8、    if (onFilterTouchEventForSecurity(ev)) {        final int action = ev.getAction();        //9、        final int actionMasked = action & MotionEvent.ACTION_MASK;        //10、        // Handle an initial down.        if (actionMasked == MotionEvent.ACTION_DOWN) {            // Throw away all previous state when starting a new touch gesture.            // The framework may have dropped the up or cancel event for the previous gesture            // due to an app switch, ANR, or some other state change.            cancelAndClearTouchTargets(ev);            resetTouchState();        }        //11、        // Check for interception.        final boolean intercepted;        //12、        if (actionMasked == MotionEvent.ACTION_DOWN                || mFirstTouchTarget != null) {            //13、            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;            if (!disallowIntercept) {                //14、                intercepted = onInterceptTouchEvent(ev);                //15、                ev.setAction(action); // restore action in case it was changed            } else {                intercepted = false;            }            //16、        } else {            // There are no touch targets and this action is not an initial down            // so this view group continues to intercept touches.            intercepted = true;        }        // If intercepted, start normal event dispatch. Also if there is already        // a view that is handling the gesture, do normal event dispatch.        if (intercepted || mFirstTouchTarget != null) {            ev.setTargetAccessibilityFocus(false);        }        //17、        // Check for cancelation.        final boolean canceled = resetCancelNextUpFlag(this)                || actionMasked == MotionEvent.ACTION_CANCEL;        //18、        // Update list of touch targets for pointer down, if needed.        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;        //19、        TouchTarget newTouchTarget = null;        //20、        boolean alreadyDispatchedToNewTouchTarget = false;        //21、        if (!canceled && !intercepted) {                     // If the event is targeting accessiiblity focus we give it to the            // view that has accessibility focus and if it does not handle it            // we clear the flag and dispatch the event to all children as usual.            // We are looking up the accessibility focused host to avoid keeping            // state since these events are very rare.            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                    ? findChildWithAccessibilityFocus() : null;            //21A、            if (actionMasked == MotionEvent.ACTION_DOWN                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                //22、                final int actionIndex = ev.getActionIndex(); // always 0 for down                //23、                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                        : TouchTarget.ALL_POINTER_IDS;                //24、                // Clean up earlier touch targets for this pointer id in case they                // have become out of sync.                removePointersFromTouchTargets(idBitsToAssign);                final int childrenCount = mChildrenCount;                //25、                if (newTouchTarget == null && childrenCount != 0) {                    final float x = ev.getX(actionIndex);                    final float y = ev.getY(actionIndex);                    // Find a child that can receive the event.                    // Scan children from front to back.                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();                    //26、                    final boolean customOrder = preorderedList == null                            && isChildrenDrawingOrderEnabled();                    //27、                    final View[] children = mChildren;                    for (int i = childrenCount - 1; i >= 0; i--) {                        //28、                        final int childIndex = getAndVerifyPreorderedIndex(                                childrenCount, i, customOrder);                        final View child = getAndVerifyPreorderedView(                                preorderedList, children, childIndex);                        // If there is a view that has accessibility focus we want it                        // to get the event first and if not handled we will perform a                        // normal dispatch. We may do a double iteration but this is                        // safer given the timeframe.                        if (childWithAccessibilityFocus != null) {                            if (childWithAccessibilityFocus != child) {                                continue;                            }                            childWithAccessibilityFocus = null;                            i = childrenCount - 1;                        }                        //29、                        if (!canViewReceivePointerEvents(child)                                || !isTransformedTouchPointInView(x, y, child, null)) {                            ev.setTargetAccessibilityFocus(false);                            continue;                        }                        //30、                        newTouchTarget = getTouchTarget(child);                        //31、                        if (newTouchTarget != null) {                            // Child is already receiving touch within its bounds.                            // Give it the new pointer in addition to the ones it is handling.                            newTouchTarget.pointerIdBits |= idBitsToAssign;                            break;                        }                        //32、                        resetCancelNextUpFlag(child);                        //33、                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                            // Child wants to receive touch within its bounds.                            mLastTouchDownTime = ev.getDownTime();                            if (preorderedList != null) {                                // childIndex points into presorted list, find original index                                for (int j = 0; j < childrenCount; j++) {                                    if (children[childIndex] == mChildren[j]) {                                        mLastTouchDownIndex = j;                                        break;                                    }                                }                            } else {                                mLastTouchDownIndex = childIndex;                            }                            mLastTouchDownX = ev.getX();                            mLastTouchDownY = ev.getY();                            newTouchTarget = addTouchTarget(child, idBitsToAssign);                            alreadyDispatchedToNewTouchTarget = true;                            break;                        }                        // The accessibility focus didn't handle the event, so clear                        // the flag and do a normal dispatch to all children.                        ev.setTargetAccessibilityFocus(false);                    }                    if (preorderedList != null) preorderedList.clear();                }                //34、                if (newTouchTarget == null && mFirstTouchTarget != null) {                    // Did not find a child to receive the event.                    // Assign the pointer to the least recently added target.                    newTouchTarget = mFirstTouchTarget;                    while (newTouchTarget.next != null) {                        newTouchTarget = newTouchTarget.next;                    }                    newTouchTarget.pointerIdBits |= idBitsToAssign;                }            }        }        //35、        // Dispatch to touch targets.        if (mFirstTouchTarget == null) {            //36、            // No touch targets so treat this as an ordinary view.            handled = dispatchTransformedTouchEvent(ev, canceled, null,                    TouchTarget.ALL_POINTER_IDS);            //37、        } else {            //38、            // Dispatch to touch targets, excluding the new touch target if we already            // dispatched to it.  Cancel touch targets if necessary.            TouchTarget predecessor = null;            TouchTarget target = mFirstTouchTarget;            while (target != null) {                final TouchTarget next = target.next;                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                    handled = true;                } else {                    //39、                    final boolean cancelChild = resetCancelNextUpFlag(target.child)                            || intercepted;                    //40、                    if (dispatchTransformedTouchEvent(ev, cancelChild,                            target.child, target.pointerIdBits)) {                        handled = true;                    }                    //41、                    if (cancelChild) {                        //42、                        if (predecessor == null) {                            mFirstTouchTarget = next;                            //43、                        } else {                            predecessor.next = next;                        }                        target.recycle();                        target = next;                        continue;                    }                }                //44、                predecessor = target;                target = next;            }        }        //45、        // Update list of touch targets for pointer up or cancel, if needed.        if (canceled                || actionMasked == MotionEvent.ACTION_UP                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {            resetTouchState();            //46、        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {            final int actionIndex = ev.getActionIndex();            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);            removePointersFromTouchTargets(idBitsToRemove);        }    }    //47、    if (!handled && mInputEventConsistencyVerifier != null) {        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);    }    return handled;

}

为了不便浏览,咱们把代码一段一段的拿进去剖析,有些不重要的代码我会进行省略。

    //6、    if (mInputEventConsistencyVerifier != null) {        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);    }    ......    //7、    boolean handled = false;

正文6 它示意的是验证事件是否间断;正文7 示意的是这个变量用来记录这个事件是否被解决过。

    //8、    if (onFilterTouchEventForSecurity(ev)) {        ......    }

正文8 这里是为了过滤掉一些不合理的事件,比如说以后的 View 的窗口被遮挡了,比方再具体一点弹出一个 Dialog;如果没有被挡住,那么就执行 if 括号外面的语句。

       //9、       final int actionMasked = action & MotionEvent.ACTION_MASK;        //10、        // Handle an initial down.        if (actionMasked == MotionEvent.ACTION_DOWN) {            // Throw away all previous state when starting a new touch gesture.            // The framework may have dropped the up or cancel event for the previous gesture            // due to an app switch, ANR, or some other state change.            cancelAndClearTouchTargets(ev);            resetTouchState();         }

正文9 示意重置后面为0 ,只留下后八位,用于判断相等时候,能够进步性能;正文10 示意判断是不是 down 事件,如果是的话,就要做初始化操作,cancelAndClearTouchTargets 办法会调用 resetCancelNextUpFlag 办法,而 resetCancelNextUpFlag 办法是为了清空 mPrivateFlags 的 PFLAG_CANCEL_NEXT_UP_EVEN 标记,作用是将下一个事件变成 Cancel;resetTouchState 办法清空了 mGroupFlags 的 FLAG_DISALLOW_INTERCEPT 标记,如果设置了FLAG_DISALLOW_INTERCEPT,ViewGroup 对触摸事件进行拦挡;resetTouchState 办法调用了 clearTouchTargets 办法,目标是为了清空 mFirstTouchTarget 链表,并设置 mFirstTouchTarget 为 null,mFirstTouchTarget 是"承受触摸事件的 View "所组成的单链表。

        //11、        // Check for interception.        final boolean intercepted;        //12、        if (actionMasked == MotionEvent.ACTION_DOWN                || mFirstTouchTarget != null) {            //13、            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;            if (!disallowIntercept) {                //14、                intercepted = onInterceptTouchEvent(ev);                //15、                ev.setAction(action); // restore action in case it was changed            } else {                intercepted = false;            }            //16、        } else {            // There are no touch targets and this action is not an initial down            // so this view group continues to intercept touches.            intercepted = true;        }

正文11 示意查看是否拦挡;正文12 示意如果为 down 事件,或者 mFirstTouchTarget 不为null(那么事件间接给到本人),先不拦挡;正文13 示意查看是否设置了禁止拦挡的标记,即子元素是否调用了 getParent().requestDisallowInterceptTouchEvent(true) 语句;正文14 示意 ViewGroup 的 onInterceptTouchEvent 办法是否要拦挡事件,它默认不执行拦挡,除非它的子类(留神是子类不是子元素)重写它的 onInterceptTouchEvent 办法并返回 true;正文15 示意从新复原 Action,免得 Action 在下面的步骤被扭转了;正文16 示意事件曾经初始化过了,而且没有子 View 被调配解决,这就阐明了 ViewGroup 曾经拦挡了过这个事件了,那么 ViewGroup 第二次就不会是否须要拦挡了的。

        //17、        // Check for cancelation.        final boolean canceled = resetCancelNextUpFlag(this)                || actionMasked == MotionEvent.ACTION_CANCEL;        //18、        // Update list of touch targets for pointer down, if needed.        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;        //19、        TouchTarget newTouchTarget = null;        //20、        boolean alreadyDispatchedToNewTouchTarget = false;

正文17 示意查看 viewFlag 是否被标记了 PFLAG_CANCEL_NEXT_UP_EVENT,那么下一步应该是 Cancel 事件,或者假如以后的 Action 为勾销,那么以后事件就是勾销了;正文18 示意以后的 ViewGroup 是不是反对把 MotionEvent 传送到不同的 View 当中,比方咱们把两个手指放到了屏幕上,是否要将第二个手指的事件传送上面去;正文19 示意新的触摸对象;正文20 示意是否把事件调配给了新的触摸。

    //21、    if (!canceled && !intercepted) {                //21A、        if (actionMasked == MotionEvent.ACTION_DOWN                || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {            //22、            final int actionIndex = ev.getActionIndex(); // always 0 for down            //23、            final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                    : TouchTarget.ALL_POINTER_IDS;            //24、            // Clean up earlier touch targets for this pointer id in case they            // have become out of sync.            removePointersFromTouchTargets(idBitsToAssign);            ......        }    }

正文21 示意如果事件不是勾销事件,也没有进行拦挡;正文21A 示意如果是个新的 down 事件,或者是有新的触摸点,又或者是光标来回挪动事件;正文22 示意这个事件的索引,即第几个事件,如果是 up 事件就是1;正文23 示意获取调配的 id 的 bit 数量;正文24 示意革除 Targets 中相应的 pointer 中的 ids,防止它们的指标变得不同步。