前两天,偶尔看到自若大前端开源了一个裸眼3D的Banner轮播图实现计划,感觉十分有意思,于是也打算钻研一下。
1,实现原理
实现原理来自自若客APP裸眼3D成果的实现
1.1 分层
关上Android Stusio进行布局剖析时会发现,他们的Banner应用了两层视图,对应两个Viewpager,并且这两个Viewpager还实现了联动,如下图所示。
除了Viewpager的联动,他们的Banner还反对裸眼3D成果,可能追随陀螺进行显示上的变动。
1.2 位移
关上自若客App,当用户在不同的角度上看Banner时会看到显著的错位挪动。这种错位挪动其实借助的是设施自身的传感器来实现的,具体实现形式是让底部的背景始终保持不动,而后依据从设施传感器获取以后设施对应的倾斜角,计算出背景和前景的挪动间隔,进而执行背景和前景挪动的动作,示意图如下。
相干的代码如下:
1, 传感器代码
mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE);// 重力传感器mAcceleSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);// 地磁场传感器mMagneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);mSensorManager.registerListener(this, mAcceleSensor, SensorManager.SENSOR_DELAY_GAME);mSensorManager.registerListener(this, mMagneticSensor, SensorManager.SENSOR_DELAY_GAME);
2,计算偏移角度代码
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { mAcceleValues = event.values;}if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) { mMageneticValues = event.values;}float[] values = new float[3];float[] R = new float[9];SensorManager.getRotationMatrix(R, null, mAcceleValues, mMageneticValues);SensorManager.getOrientation(R, values);// x轴的偏转角度values[1] = (float) Math.toDegrees(values[1]);// y轴的偏转角度values[2] = (float) Math.toDegrees(values[2]);
3,执行绝对偏移计算
if (mDegreeY <= 0 && mDegreeY > mDegreeYMin) { hasChangeX = true; scrollX = (int) (mDegreeY / Math.abs(mDegreeYMin) * mXMoveDistance*mDirection);} else if (mDegreeY > 0 && mDegreeY < mDegreeYMax) { hasChangeX = true; scrollX = (int) (mDegreeY / Math.abs(mDegreeYMax) * mXMoveDistance*mDirection);}if (mDegreeX <= 0 && mDegreeX > mDegreeXMin) { hasChangeY = true; scrollY = (int) (mDegreeX / Math.abs(mDegreeXMin) * mYMoveDistance*mDirection);} else if (mDegreeX > 0 && mDegreeX < mDegreeXMax) { hasChangeY = true; scrollY = (int) (mDegreeX / Math.abs(mDegreeXMax) * mYMoveDistance*mDirection);}smoothScrollTo(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY());
2,Android实现
2.1 传感器监听
其实,实现裸眼3D成果最外围的就是传感器的监听,这个自若客SensorLayout曾经进行了开源,SensorLayout通过监听传感器来计算View的位移,而后通过Scroller进行滑动,首选咱们增加一个传感器监听的办法,如下所示。
public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mScroller = new Scroller(context); mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE); // 重力传感器 if (mSensorManager != null) { Sensor accelerateSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // 地磁场传感器 Sensor magneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); mSensorManager.registerListener(this, accelerateSensor, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, magneticSensor, SensorManager.SENSOR_DELAY_GAME); }}
而后,在传感器发生变化的时候通过Scroller来挪动View,如下所示。
@Overridepublic void onSensorChanged(SensorEvent event) { if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { mAccelerateValues = event.values; } if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) { mMagneticValues = event.values; } float[] values = new float[3]; float[] R = new float[9]; if (mMagneticValues != null && mAccelerateValues != null) SensorManager.getRotationMatrix(R, null, mAccelerateValues, mMagneticValues); SensorManager.getOrientation(R, values); // x轴的偏转角度 values[1] = (float) Math.toDegrees(values[1]); // y轴的偏转角度 values[2] = (float) Math.toDegrees(values[2]); double degreeX = values[1]; double degreeY = values[2]; if (degreeY <= 0 && degreeY > mDegreeYMin) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMin) * mXMoveDistance * mDirection); } else if (degreeY > 0 && degreeY < mDegreeYMax) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMax) * mXMoveDistance * mDirection); } if (degreeX <= 0 && degreeX > mDegreeXMin) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMin) * mYMoveDistance * mDirection); } else if (degreeX > 0 && degreeX < mDegreeXMax) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMax) * mYMoveDistance * mDirection); } smoothScroll(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY());}
代码中的mDirection示意的是挪动的方向,这个参数会凋谢给应用方,用来设置追随传感器挪动还是与传感器反向挪动。
public void smoothScroll(int destX, int destY) { int scrollY = getScrollY(); int delta = destY - scrollY; mScroller.startScroll(destX, scrollY, 0, delta, 200); invalidate();}@Overridepublic void computeScroll() { if (mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); postInvalidate(); }}
SensorLayout残缺的代码如下:
public class SensorLayout extends FrameLayout implements SensorEventListener { private final SensorManager mSensorManager; private float[] mAccelerateValues; private float[] mMagneticValues; private final Scroller mScroller; private double mDegreeYMin = -50; private double mDegreeYMax = 50; private double mDegreeXMin = -50; private double mDegreeXMax = 50; private boolean hasChangeX; private int scrollX; private boolean hasChangeY; private int scrollY; private static final double mXMoveDistance = 40; private static final double mYMoveDistance = 20; private int mDirection = 1; public SensorLayout(@NonNull Context context) { this(context, null); } public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mScroller = new Scroller(context); mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE); // 重力传感器 if (mSensorManager != null) { Sensor accelerateSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // 地磁场传感器 Sensor magneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); mSensorManager.registerListener(this, accelerateSensor, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, magneticSensor, SensorManager.SENSOR_DELAY_GAME); } } @Override public void onSensorChanged(SensorEvent event) { if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { mAccelerateValues = event.values; } if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) { mMagneticValues = event.values; } float[] values = new float[3]; float[] R = new float[9]; if (mMagneticValues != null && mAccelerateValues != null) SensorManager.getRotationMatrix(R, null, mAccelerateValues, mMagneticValues); SensorManager.getOrientation(R, values); // x轴的偏转角度 values[1] = (float) Math.toDegrees(values[1]); // y轴的偏转角度 values[2] = (float) Math.toDegrees(values[2]); double degreeX = values[1]; double degreeY = values[2]; if (degreeY <= 0 && degreeY > mDegreeYMin) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMin) * mXMoveDistance * mDirection); } else if (degreeY > 0 && degreeY < mDegreeYMax) { hasChangeX = true; scrollX = (int) (degreeY / Math.abs(mDegreeYMax) * mXMoveDistance * mDirection); } if (degreeX <= 0 && degreeX > mDegreeXMin) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMin) * mYMoveDistance * mDirection); } else if (degreeX > 0 && degreeX < mDegreeXMax) { hasChangeY = true; scrollY = (int) (degreeX / Math.abs(mDegreeXMax) * mYMoveDistance * mDirection); } smoothScroll(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY()); } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void smoothScroll(int destX, int destY) { int scrollY = getScrollY(); int delta = destY - scrollY; mScroller.startScroll(destX, scrollY, 0, delta, 200); invalidate(); } @Override public void computeScroll() { if (mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); postInvalidate(); } } public void unregister() { mSensorManager.unregisterListener(this); } public void setDegreeYMin(double degreeYMin) { mDegreeYMin = degreeYMin; } public void setDegreeYMax(double degreeYMax) { mDegreeYMax = degreeYMax; } public void setDegreeXMin(double degreeXMin) { mDegreeXMin = degreeXMin; } public void setDegreeXMax(double degreeXMax) { mDegreeXMax = degreeXMax; } public void setDirection(@ADirection int direction) { mDirection = direction; } @IntDef({DIRECTION_LEFT, DIRECTION_RIGHT}) @Retention(RetentionPolicy.SOURCE) @Target(ElementType.PARAMETER) public @interface ADirection { } public static final int DIRECTION_LEFT = 1; public static final int DIRECTION_RIGHT = -1;}
2.2 SensorLayout示例
其实,明确裸眼3D的原理后,咱们应用SensorLayout就能够很容易实现这种成果。上面是应用SensorLayout实现单个页面的裸眼3D成果,只须要应用SensorLayout包裹对应的图片即可。
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content"> <com.xzh.vrgame.banner3d.SensorLayout android:layout_width="match_parent" android:layout_height="match_parent" android:layout_marginBottom="25dp"> <ImageView android:id="@+id/iv_background" android:layout_width="match_parent" android:layout_height="wrap_content" android:scaleType="centerCrop" android:scaleX="1.3" android:src="@drawable/background1"/> </com.xzh.vrgame.banner3d.SensorLayout> <ImageView android:id="@+id/iv_mid" android:layout_width="match_parent" android:layout_height="100dp" android:layout_gravity="bottom" android:layout_marginStart="16dp" android:layout_marginEnd="16dp" android:scaleType="fitXY" android:src="@drawable/mid1"/> <com.xzh.vrgame.banner3d.SensorLayout android:id="@+id/sensor_layout" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom"> <ImageView android:id="@+id/iv_foreground" android:layout_width="match_parent" android:layout_height="100dp" android:scaleType="fitXY" android:src="@drawable/foreground1"/> </com.xzh.vrgame.banner3d.SensorLayout></FrameLayout>
2.3 ViewPager裸眼3D轮播图示例
通过后面的剖析,自若APP的裸眼3D用到了两个ViewPager,而后让他们实现联动。其实,咱们能够把背景层应用ImageView,而后前景层再使ViewPager也能够实现3D轮播的成果,通过监听前景层的ViewPager,来扭转背景层应用ImageView。布局文件代码如下:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <com.xzh.vrgame.banner3d.SensorLayout android:id="@+id/sensor_layout" android:layout_width="match_parent" android:layout_height="200dp"> <ImageView android:id="@+id/iv_background" android:layout_width="match_parent" android:scaleType="centerCrop" android:scaleX="1.3" android:layout_height="match_parent" /> </com.xzh.vrgame.banner3d.SensorLayout> <com.xzh.vrgame.widget.AutoPlayViewPager android:id="@+id/avp_foreground" android:layout_width="match_parent" android:layout_height="220dp" /></FrameLayout>
而后就是应用ViewPager+PageAdapter实现轮播。当然,大家也能够应用一些轮播的库缩小代码,比方convenientbanner,最终成果如下图所示。
代码链接如下:https://github.com/xiangzhihong/AndroidDemo