简略的2048小游戏

不多说,间接上图,这里并未实现GUI之类的,需要的话,可自行实现:

接下来就是代码模块,其中的2048游戏原来网络上有很多,我就不具体写上去了,都写在正文外面了。惟一要留神的就是须要先去理解一下矩阵的转置,这里会用到

import randomboard = [[0, 0, 0, 0],         [0, 0, 0, 0],         [0, 0, 0, 0],         [0, 0, 0, 0]]# 打印游戏界面def display(board, score):    print('{0:4} {1:4} {2:4} {3:4}'.format(board[0][0], board[0][1], board[0][2], board[0][3]))    print('{0:4} {1:4} {2:4} {3:4}'.format(board[1][0], board[1][1], board[1][2], board[1][3]))    print('{0:4} {1:4} {2:4} {3:4}'.format(board[2][0], board[2][1], board[2][2], board[2][3]))    print('{0:4} {1:4} {2:4} {3:4}'.format(board[3][0], board[3][1], board[3][2], board[3][3]), '      分数:', score)# 初始化游戏,在4*4外面随机生成两个2def init(board):    # 游戏先都重置为0    for i in range(4):        for j in range(4):            board[i][j] = 0    # 随机生成两个2保留的地位    randomposition = random.sample(range(0, 15), 2)    board[int(randomposition[0] / 4)][randomposition[0] % 4] = 2    board[int(randomposition[1] / 4)][randomposition[1] % 4] = 2def addSameNumber(boardList, direction):    '''须要在列表中查找相邻雷同的数字相加,返回减少的分数    :param boardList: 通过对齐非零的数字解决过后的二维数组    :param direction: direction == 'left'从右向左查找,找到雷同且相邻的两个数字,左侧数字翻倍,右侧数字置0                      direction == 'right'从左向右查找,找到雷同且相邻的两个数字,右侧数字翻倍,左侧数字置0    :return:    '''    addNumber = 0    # 向左以及向上的操作    if direction == 'left':        for i in [0, 1, 2]:            if boardList[i] == boardList[i+1] != 0:                boardList[i] *= 2                boardList[i + 1] = 0                addNumber += boardList[i]                return {'continueRun': True, 'addNumber': addNumber}        return {'continueRun': False, 'addNumber': addNumber}    # 向右以及向下的操作    else:        for i in [3, 2, 1]:            if boardList[i] == boardList[i-1] != 0:                boardList[i] *= 2                boardList[i - 1] = 0                addNumber += boardList[i]                return {'continueRun': True, 'addNumber': addNumber}        return {'continueRun': False, 'addNumber': addNumber}def align(boardList, direction):    '''对齐非零的数字    direction == 'left':向左对齐,例如[8,0,0,2]左对齐后[8,2,0,0]    direction == 'right':向右对齐,例如[8,0,0,2]右对齐后[0,0,8,2]    '''    # 先移除列表外面的0,如[8,0,0,2]->[8,2],1.先找0的个数,而后按照个数进行清理    # boardList.remove(0):移除列表中的某个值的第一个匹配项,所以[8,0,0,2]会移除两次0    for x in range(boardList.count(0)):        boardList.remove(0)    # 移除的0重新补充回去,[8,2]->[8,2,0,0]    if direction == 'left':        boardList.extend([0 for x in range(4 - len(boardList))])    else:        boardList[:0] = [0 for x in range(4 - len(boardList))]def handle(boardList, direction):    '''    解决一行(列)中的数据,失去最终的该行(列)的数字状态值, 返回得分    :param boardList: 列表构造,存储了一行(列)中的数据    :param direction: 挪动方向,向上和向左都应用方向'left',向右和向下都应用'right'    :return: 返回一行(列)解决后加的分数    '''    addscore = 0    # 先解决数据,把数据都往指定方向进行静止    align(boardList, direction)    result = addSameNumber(boardList, direction)    # 当result['continueRun'] 为True,代表须要再次执行    while result['continueRun']:        # 从新对其,而后从新执行合并,直到再也无奈合并为止        addscore += result['addNumber']        align(boardList, direction)        result = addSameNumber(boardList, direction)    # 直到执行结束,及一行的数据都不存在雷同的    return {'addscore': addscore}# 游戏操作函数,依据挪动方向从新计算矩阵状态值,并记录得分def operator(board):    # 每一次的操作所加的分数,以及操作后游戏是否触发完结状态(即数据占满地位)    addScore = 0    gameOver = False    # 默认向左    direction = 'left'    op = input("请输入您的操作:")    if op in ['a', 'A']:        # 方向向左        direction = 'left'        # 一行一行进行解决        for row in range(4):            addScore += handle(board[row], direction)['addscore']    elif op in ['d', 'D']:        direction = 'right'        for row in range(4):            addScore += handle(board[row], direction)['addscore']    elif op in ['w', 'W']:        # 向上相当于向左的转置解决        direction = 'left'        board = list(map(list, zip(*board)))        # 一行一行进行解决        for row in range(4):            addScore += handle(board[row], direction)['addscore']        board = list(map(list, zip(*board)))    elif op in ['s', 'S']:        # 向下相当于向右的转置解决        direction = 'right'        board = list(map(list, zip(*board)))        # 一行一行进行解决        for row in range(4):            addScore += handle(board[row], direction)['addscore']        board = list(map(list, zip(*board)))    else:        print("谬误输出!请输出[W, S, A, D]或者对应小写")        return {'gameOver': gameOver, 'addScore': addScore, 'board': board}    # 每一次操作后都须要判断0的数量,如果满了,则游戏完结    number_0 = 0    for q in board:        # count(0)是指0呈现的个数,是扫描每一行的        number_0 += q.count(0)    # 如果number_0为0,阐明满了    if number_0 == 0:        gameOver = True        return {'gameOver': gameOver, 'addScore': addScore, 'board': board}    # 阐明还没有满,则在空的地位上加上一个2或者4,概率为3:1    else:        addnum = random.choice([2,2,2,4])        position_0_list = []        # 找出0的地位,并保存起来        for i in range(4):            for j in range(4):                if board[i][j] == 0:                    position_0_list.append(i*4 + j)    # 在方才记录的0的地位外面轻易找一个,而后替换成生成的2或者4    randomposition = random.sample(position_0_list, 1)    board[int(randomposition[0] / 4)][randomposition[0] % 4] = addnum    return {'gameOver': gameOver, 'addScore': addScore, 'board': board}if __name__ == '__main__':    print('输出:W(上) S(下) A(左) D(右).')    # 初始化游戏界面,游戏分数    gameOver = False    init(board)    score = 0    # 游戏未完结,则始终运行    while gameOver != True:        display(board, score)        operator_result = operator(board)        board = operator_result['board']        if operator_result['gameOver'] == True:            print("游戏完结,你输了!")            print("你的最终得分:", score)            gameOver = operator_result['gameOver']            break        else:            # 加上这一步的分            score += operator_result['addScore']            if score >= 2048:                print("牛啊牛啊,你吊居然赢了!")                print("你的最终得分:", score)                # 完结游戏                gameOver = True                break