猫哥说
这篇文章讲的是如何在你的动画中退出静止个性、静止球、重力、贝塞尔曲线、多边形、不规则曲线,如果你正在找这方面材料,这个源码你可要好好消化了。这都是动画中的根底,前端就是要酷炫,开始吧。
最佳体验还是浏览原文(链接在上面)。
老铁记得 转发 ,猫哥会出现更多 Flutter 好文~~~~
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原文
https://preyea-regmi.medium.c...
代码
https://github.com/PreyeaRegm...
参考
- https://pub.flutter-io.cn/pac...
- https://dart.dev/guides/langu...
注释
大部分工夫实现静止设计是一个有点累赘的挪动应用程序。本文从更加实用的角度论述了如何通过 Flutter 实现静止设计。咱们将采取一个简略的静止设计从运球作为一个参考,并开始建设它一步一步。所有版权保留给各自的作者,实现的残缺源代码能够在 github 上找到。
https://github.com/PreyeaRegm...
当初咱们将重点放在登录/注册交互上。所以,就像其余的交互设计一样,咱们将尝试把它分解成多个场景,这样咱们就能够有一个清晰的整体概念,并将这些场景链接在一起。
场景 1: 初始状态屏幕
在这个场景中,咱们在底部有一个弹跳的图像和文字,一个蜿蜒的红色背景,一个品牌题目突围着图像的核心和变形虫形态的背景。拖动底部的内容,直到肯定的间隔被笼罩,揭示动画播放和场景转换到下一个场景。
展现动画(两头场景)
在这个两头场景中,曲线背景高度是动画的。此外,在这个动画,控制点的三次贝塞尔曲线也被平移和还原,以提供减速成果。侧面的图标和变形虫背景也在垂直方向上 translated 以响应动画的显示。
场景 2: 前期显示动画状态屏幕
当显示动画实现后,品牌题目被一个圆形图标取代,一个标签指示器从屏幕左侧飞过来,相应的标签被加载。
当初咱们有了设计中波及的相干场景的概述。下一步,咱们尝试将这些想法映射到实现细节中。那么让咱们开始吧。
咱们将应用 stack 作为顶级容器来托管咱们所有的场景,并依据以后场景状态,咱们将向 stack 增加各自的小部件,并动画他们的几何图形。
@override Widget build(BuildContext context) { List<Widget> stackChildren = []; switch (currentScreenState) { case CURRENT_SCREEN_STATE.INIT_STATE: stackChildren.addAll(_getBgWidgets()); stackChildren.addAll(_getDefaultWidgets()); stackChildren.addAll(_getInitScreenWidgets()); stackChildren.add(_getBrandTitle()); break; case CURRENT_SCREEN_STATE.REVEALING_ANIMATING_STATE: stackChildren.addAll(_getBgWidgets()); stackChildren.addAll(_getDefaultWidgets()); stackChildren.add(_getBrandTitle()); break; case CURRENT_SCREEN_STATE.POST_REVEAL_STATE: stackChildren.addAll(_getBgWidgets()); stackChildren.addAll(_getDefaultWidgets()); stackChildren.insert(stackChildren.length - 1, _getCurvedPageSwitcher()); stackChildren.addAll(_getPostRevealAnimationStateWidgets()); stackChildren.add(buildPages()); break; } return Stack(children: stackChildren); }
对于场景 1,所有相应的小部件都被定位并增加到 stack 中。底部“向上滑动开始”小部件的弹跳成果也立刻开始。
//Animation Controller for setting bounce animation for "Swipe up" text widget _swipeUpBounceAnimationController = AnimationController(duration: Duration(milliseconds: 800), vsync: this) ..repeat(reverse: true); //Animation for actual bounce effect _swipeUpBounceAnimation = Tween<double>(begin: 0, end: -20).animate( CurvedAnimation( parent: _swipeUpBounceAnimationController, curve: Curves.easeOutBack)) ..addListener(() { setState(() { _swipeUpDy = _swipeUpBounceAnimation.value; }); }); //We want to loop bounce effect until user intercepts with drag touch event. _swipeUpBounceAnimationController.repeat(reverse: true);//Animated value used by corresponding "Swipe up to Start" Widget in _getInitScreenWidgets() method Positioned( right: 0, left: 0, bottom: widget.height * .05, child: Transform.translate( offset: Offset(0, _swipeUpDy), child: IgnorePointer( child: Column( mainAxisAlignment: MainAxisAlignment.center, crossAxisAlignment: CrossAxisAlignment.center, children: [ Icon( Icons.upload_rounded, color: Colors.deepPurple, size: 52, ), Text( "Swipe up to start", style: TextStyle(color: Colors.grey.shade800), ) ]), ))),
为了实现这个小部件的拖动行为,一个可滚动的小部件也被搁置在顶部,笼罩屏幕的下半局部。“向上滑动开始”也会依据拖动间隔进行 translated,一旦跨过阈值(可滚动部件高度的 70%) ,就会播放显示动画。
//A simple container with a SingleChildScrollView. The trick is to set the child of SingleChildScrollView height//exceed the height of parent scroll widget so it can be scrolled. The BouncingScrollPhysics helps the scroll retain its//original position if it doesn't cross the threshold to play reveal animation.//This widget is added by _getInitScreenWidgets() methodPositioned( right: 0, left: 0, bottom: 0, child: Container( height: widget.height * .5, child: SingleChildScrollView( controller: _scrollController, physics: BouncingScrollPhysics(), child: Container( height: widget.height * .5 + .1, // color:Colors.yellow, ), ), ), ), //Intercepts the bounce animation and start dragg animation void _handleSwipe() { _swipeUpBounceAnimationController.stop(canceled: true); double dy = _scrollController.position.pixels; double scrollRatio = math.min(1.0, _scrollController.position.pixels / _swipeDistance); //If user scroll 70% of the scrolling region we proceed towards reveal animation if (scrollRatio > .7) _playRevealAnimation(); else setState(() { _swipeUpDy = dy * -1; }); }
在显示动画中,应用 CustomPainter 绘制曲线背景和变形虫背景。在动画制作过程中,曲线背景的高度以及两头控制点都被内插到了屏幕高度的 75% 。相似地,用贝塞尔曲线绘制的变形虫也是垂直平移的。
//Update scene state to "reveal" and start corresponding animation//This method is called when drag excced our defined threshold void _playRevealAnimation() { setState(() { currentScreenState = CURRENT_SCREEN_STATE.REVEALING_ANIMATING_STATE; _revealAnimationController.forward(); _amoebaAnimationController.forward(); }); }//Animation controller for expanding the curve animation _revealAnimationController = AnimationController(duration: Duration(milliseconds: 500), vsync: this) ..addStatusListener((status) { if (status == AnimationStatus.completed) setState(() { currentScreenState = CURRENT_SCREEN_STATE.POST_REVEAL_STATE; _postRevealAnimationController.forward(); }); });//Animation to translate the brand label _titleBaseLinePosTranslateAnim = RelativeRectTween( begin: RelativeRect.fromLTRB( 0, widget.height - _initialCurveHeight - widget.height * .2 - arcHeight, 0, _initialCurveHeight), end: RelativeRect.fromLTRB( 0, widget.height - _finalCurveHeight - 20 - arcHeight, 0, _finalCurveHeight)) .animate(CurvedAnimation( parent: _revealAnimationController, curve: Curves.easeOutBack));//Animation to translate side icons _sideIconsTranslateAnim = RelativeRectTween( begin: RelativeRect.fromLTRB( 0, widget.height - _initialCurveHeight - widget.height * .25 - arcHeight, 0, _initialCurveHeight), end: RelativeRect.fromLTRB( 0, widget.height - _finalCurveHeight - widget.height * .25 - arcHeight, 0, _finalCurveHeight)) .animate(CurvedAnimation( parent: _revealAnimationController, curve: Curves.easeInOutBack));//Tween for animating height of the curve during reveal process_swipeArcAnimation = Tween<double>(begin: _initialCurveHeight, end: _finalCurveHeight) .animate(CurvedAnimation( parent: _revealAnimationController, curve: Curves.easeInCubic));//Animation for the mid control point of cubic bezier curve to show acceleration effect in response to user drag. _swipeArchHeightAnimation = TweenSequence<double>( <TweenSequenceItem<double>>[ TweenSequenceItem<double>( tween: Tween<double>(begin: 0, end: 200), weight: 50.0, ), TweenSequenceItem<double>( tween: Tween<double>(begin: 200, end: 0), weight: 50.0, ), ], ).animate(CurvedAnimation( parent: _revealAnimationController, curve: Curves.easeInCubic));//Animation Controller for amoeba background _amoebaAnimationController = AnimationController(duration: Duration(milliseconds: 350), vsync: this); _amoebaOffsetAnimation = Tween<Offset>(begin: Offset(0, 0), end: Offset(-20, -70)).animate( CurvedAnimation( parent: _amoebaAnimationController, curve: Curves.easeInOutBack));
实现动画后,场景 2 就设置好了。在这个场景中,品牌题目被图标所取代,标签指示器从屏幕左侧显示。
//Animation controller for showing animation after reveal _postRevealAnimationController = AnimationController(duration: Duration(milliseconds: 600), vsync: this); //Scale animation for showing center logo after reveal is completed _centerIconScale = Tween<double>(begin: 0, end: .5).animate(CurvedAnimation( parent: _postRevealAnimationController, curve: Curves.fastOutSlowIn, ));//_centerIconScale animation used by FAB in the middle Positioned.fromRelativeRect( rect: _titleBaseLinePosTranslateAnim.value.shift(Offset(0, 18)), child: ScaleTransition( scale: _centerIconScale, child: FloatingActionButton( backgroundColor: Colors.white, elevation: 5, onPressed: null, child: Icon(Icons.monetization_on_outlined, size: 100, color: isLeftTabSelected ? Colors.deepPurple : Colors.pinkAccent))), ),//Tab selection is done by "CurvePageSwitchIndicator" widgetPositioned( top: 0, bottom: _titleBaseLinePosTranslateAnim.value.bottom, left: 0, right: 0, child: CurvePageSwitchIndicator(widget.height, widget.width, arcHeight, 3, true, _onLeftTabSelectd, _onRightTabSelectd), );//The build method of CurvePageSwitchIndicator consisting of "CurvePageSwitcher" CustomPainter to paint tab selection arc//and Gesture detectors stacked on top to intercept left and right tap event.///When the reveal scene is completed, left tab is selected and the tab selection fly//towards from the left side of the screen @override Widget build(BuildContext context) { return Stack(children: [ Transform( transform: Matrix4.identity() ..setEntry(0, 3, translationDxAnim.value) ..setEntry(1, 3, translationDyAnim.value) ..rotateZ(rotationAnim.value * 3.14 / 180), alignment: Alignment.bottomLeft, child: Container( height: double.infinity, width: double.infinity, child: CustomPaint( painter: CurvePageSwitcher( widget.arcHeight, widget.arcBottomOffset, showLeftAsFirstPage, pageTabAnimationController!), ), )), Row( crossAxisAlignment: CrossAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ Expanded( child: Stack(children: [ Positioned( left: 0, right: 20, bottom: 0, top: 90, child: Transform.rotate( angle: -13 * 3.14 / 180, child: Align( alignment: Alignment.center, child: Text( "Login", style: TextStyle( color: showLeftAsFirstPage ? Colors.white : Colors.white60, fontSize: 22, fontWeight: FontWeight.w800), )))), GestureDetector(onTap: _handleLeftTab, ) ])), Expanded( child: Stack(children: [ Positioned( left: 20, right: 0, bottom: 0, top: 90, child: Transform.rotate( angle: 13 * 3.14 / 180, child: Align( alignment: Alignment.center, child: Text("Signup", style: TextStyle( color: !showLeftAsFirstPage ? Colors.white : Colors.white60, fontSize: 22, fontWeight: FontWeight.w800))))), GestureDetector(onTap: _handleRightTab, ) ])), ], ), ]); }
制表符指示器也应用贝塞尔曲线绘制,并定位在场景 1 的曲面背景之上,但在独自的 CustomPainter 中。为了实现制表位抉择成果,在绘制制表位抉择曲线时应用剪辑门路。
//The paint method of "CurvePageSwitcher" to draw tab selection arcvoid _drawSwipeAbleArc(Canvas canvas, Size size) { Path path = Path(); path.moveTo(-2, size.height - archBottomOffset); path.cubicTo( -2, size.height - archBottomOffset, size.width / 2, size.height - arcHeight - archBottomOffset, size.width + 2, size.height - archBottomOffset); path.moveTo(size.width + 2, size.height - archBottomOffset); path.close(); double left, right; if (showLeftAsFirstPage) { left = size.width / 2 - size.width / 2 * animation.value; right = size.width / 2; swipeArcPaint.color = Colors.green; } else { left = size.width / 2; right = size.width * animation.value; swipeArcPaint.color = Colors.deepPurple; } canvas.clipRect(Rect.fromLTRB(left, 0, right, size.height)); canvas.drawPath(path, swipeArcPaint); }
除此之外,两个容器以各自的标签色彩互相顶部搁置。依据选定的选项卡,保留相应的容器,将另一个容器 translated 到 x 轴的相同端,从而抛弃另一个容器。
///The background for selected tab. On the basis of tab selected, the foreground container is translated away,///revealing the underlying background container. If the screen state is just set to reveal, then in the///initial state no foreground container is added which is signified by _tabSelectionAnimation set to null.///_tabSelectionAnimation is only set when either of the tab is pressed. List<Widget> _getBgWidgets() { List<Widget> widgets = []; Color foreGroundColor; Color backgroundColor; if (isLeftTabSelected) { foreGroundColor = Colors.deepPurple; backgroundColor = Colors.pink; } else { foreGroundColor = Colors.pink; backgroundColor = Colors.deepPurple; } widgets.add(Positioned.fill(child: Container(color: foreGroundColor))); if (_tabSelectionAnimation != null) widgets.add(PositionedTransition( rect: _tabSelectionAnimation!, child: Container( decoration: BoxDecoration( color: backgroundColor ), ))); widgets.add(Container( height: double.infinity, width: double.infinity, child: CustomPaint( painter: AmoebaBg(_amoebaOffsetAnimation), ), )); return widgets; }
因为我不能失去确切的图片和资源,我应用了我能在网上找到的最靠近的一个。
所以总的来说,咱们失去的后果如下。
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