1.应用JsonUtility解析
JsonUtility是unity自带的解析json的工具。
1.1具体应用创立一个解释数据的对象类
须要留神的是须要将每一个办法序列化,应用[System.Serializable]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class LaneelDrivePathsData
{
/// <summary>/// /// </summary>public string type;/// <summary>/// /// </summary>public List<FeaturesItem1> features;
}
[System.Serializable]
public class Geometry1
{
/// <summary>/// /// </summary>public string type;/// <summary>/// /// </summary>public List<Listwww.cungun.com<double>> coordinates;
}
[System.Serializable]
public class Properties1
{
/// <summary>/// /// </summary>public string type;/// <summary>/// /// </summary>public int parentLaneElId;/// <summary>/// /// </summary>public int fromLaneElId;/// <summary>/// /// </summary>public int toLaneElId;
}
[System.Serializable]
public class FeaturesItem1
{
/// <summary>/// /// </summary>public string type;/// <summary>/// /// </summary>public Geometry1 geometry;/// <summary>/// /// </summary>public Properties1 properties;
}
1.2获取接送数据:
string jsonTest1 = File.ReadAllText(Application.dataPath + "/Resources/geojson_laneel_drive_paths_1603453072.json", Encoding.UTF8);
1.3解析:
LaneelDrivePathsData obj1 = JsonUtility.FromJson<LaneelDrivePathsData>(jsonTest1);
1.4打印后果:
foreach (var inter in obj1.features)
{ Debug.Log("********************************************"); Debug.Log("features.type:" + inter.type); Debug.Log("======================================="); Debug.Log("features.properties.type:" + inter.properties.type); Debug.Log("features.properties.parentLaneElId:" + inter.properties.parentLaneElId); Debug.Log("features.properties.fromLaneElId:" + inter.properties.fromLaneElId); Debug.Log("features.properties.toLaneElId:" + inter.properties.toLaneElId); Debug.Log("======================================="); Debug.Log("features.geometry.type:" + inter.geometry.type); foreach (var coor in inter.geometry.coordinates) { Debug.Log("____________________________________"); foreach (var co in coor) { Debug.Log("features.geometry.coordinates:" + co); } } }
1.5查看打印后果:
并没有齐全打印,通过查找看游戏的各种材料发现JsonUtility再解析[ [],[] ]这种格局的时候是有问题的,须要有一个“title”才能够。
2.应用Newtonsoft.Json解释json 数据
因为应用自带的JsonUtility是不能满足我业务需要的,于是持续调研发现这个是能够的。持续尝试。
2.1增加Newtonsoft.Json
关上Window->Asset Store->搜寻json->抉择JSON.NET For Unity
2.2获取数据
string jsonTest = File.ReadAllText(Application.dataPath + "/Resources/geojson_laneel_drive_paths_1603453072.json", Encoding.UTF8);
2.3编写数据类
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LaneelDrivePathsDataTest
{
/// <summary>/// /// </summary>public string type { get; set; }/// <summary>/// /// </summary>public List<FeaturesItem> features { get; set; }
}
public class Geometry
{
/// <summary>/// /// </summary>public string type { get; set; }/// <summary>/// /// </summary>public List<List<double>> coordinates { get; set; }
}
public class Properties
{
/// <summary>/// /// </summary>public string type { get; set; }/// <summary>/// /// </summary>public int parentLaneElId { get; set; }/// <summary>/// /// </summary>public int fromLaneElId { get; set; }/// <summary>/// /// </summary>public int toLaneElId { get; set; }
}
public class FeaturesItem
{
/// <summary>/// /// </summary>public string type { get; set; }/// <summary>/// /// </summary>public Geometry geometry { get; set; }/// <summary>/// /// </summary>public Properties properties { get; set; }
}
能够应用主动生成工具,将json数据增加进去一键生成数据类。地址:
2.4解析数据
LaneelDrivePathsDataTest obj = JsonConvert.DeserializeObject<LaneelDrivePathsDataTest>(jsonTest);
2.5打印解析的数据
foreach (var inter in obj.features)
{ Debug.Log("********************************************"); Debug.Log("features.type:" + inter.type); Debug.Log("======================================="); Debug.Log("features.geometry.type:" + inter.geometry.type); foreach (var coor in inter.geometry.coordinates) { Debug.Log("____________________________________" ); foreach (var co in coor) { Debug.Log("features.geometry.coordinates:" + co); } } Debug.Log("======================================="); Debug.Log("features.properties.type:" + inter.properties.type); Debug.Log("features.properties.parentLaneElId:" + inter.properties.parentLaneElId); Debug.Log("features.properties.fromLaneElId:" + inter.properties.fromLaneElId); Debug.Log("features.properties.toLaneElId:" + inter.properties.toLaneElId);