int flag=menulogin.Menulogin(); //游戏开始标记符;

    Boolean red = false;    Boolean blue = false; //默认英雄初始是没有buff的    while (flag==3) {        Menuable menuable = new Menuable();        Menuyeguai menuyeguai = new Menuyeguai();        Menuzhuangbei menuzhuangbei = new Menuzhuangbei();        int res = menuable.Menuable(); //技能菜单        int[] arr = new int[4];        switch (res) {   //技能失效操作            case 1:                System.out.println("以后应用一技能誓约之盾!");                arr = Firstable(red);                break;            case 2:                System.out.println("以后应用二技能盘旋打击!");                arr = Secondable(red, blue);                break;            case 3:                System.out.println("以后应用二技能圣剑裁决!");                arr = Thirdable(red, blue);                break;            case 10:                int res1 = menuyeguai.Menuyeguai();                switch (res1){  //刷野失效操作                    case 80:                    case 100:                    case 150:                    case 200:                    case 250:yase.setMoney(yase.getMoney()+res1);break;                    case 1: red = true;break;                    case 0: blue = true;break;                    case 10:;                    case 11:;                    default:                        System.out.println("零碎谬误");                }                break;            case 11:                int res2 = menuzhuangbei.Menuzhuangbei();                switch (res2){  [PerfectMoney下载](https://www.gendan5.com/wallet/PerfectMoney.html)//进入配备购买页面                    case 1:                        Shoe shoe = new Shoe();                        if(yase.getMoney()>=200){                        System.out.println(yase.name+"购买了"+shoe.name);                        yase.phyfangyu+=shoe.getPhyattack();                        yase.move+=shoe.getMove();                        yase.money=yase.money-200;                    }else{                            System.out.println("金币有余,无奈购买"+shoe.name);                        };break;                    case 2:                        Fajia fajia = new Fajia();                        if(yase.getMoney()>=1200){                        System.out.println(yase.name+"购买了"+fajia.name);                        yase.phyattack+=fajia.getPhyattack(); //攻击力+                        yase.phyfangyu+=fajia.getPhyfanyu();  //防御力+                        yase.money=yase.money-1200;                    }else {                            System.out.println("金币有余,无奈购买"+fajia.name);                        };break;                    case 3:                        Anyinzhanfu anyinzhanfu = new Anyinzhanfu();                        if(yase.getMoney()>=2000){                        System.out.println(yase.name+"购买了"+anyinzhanfu.name);                        yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+                        yase.blood+=anyinzhanfu.getBlood();  //生命力+                        yase.money=yase.money-2000;                    }else {                            System.out.println("金币有余,无奈购买"+anyinzhanfu.name);                        }                        break;                    case 10:                    case 11:                    default:                        System.out.println("零碎谬误");                }                break;            case 4:                return;            default:                System.out.println("主动平A中。。。。");                break;        }        yase.setPhyattack(yase.getPhyattack()+arr[0]);        yase.setBlood(yase.getBlood()+arr[1]);        yase.setMove(yase.getMove()+arr[2]);        System.out.println(yase.getName()+"以后属性为"+" 金币 "+yase.getMoney()+" 物理攻击 "+yase.getPhyattack()+" 血量 "+yase.getBlood()+" 移速 "+yase.getMove()        +" 以后技能冷却工夫 "+arr[3]+"ms");    }