前言
序列化:将java对象转化为可传输的字节数组
反序列化:将字节数组还原为java对象
为啥子要序列化?
序列化最终的目标是为了对象能够跨平台存储,和进行网络传输。而咱们进行跨平台存储和网络传输的形式就是IO,而咱们的IO反对的数据格式就是字节数组
什么状况下须要序列化?
但凡须要进行跨平台存储和网络传输的数据,都须要进行序列化
实质上存储和网络传输 都须要通过 把一个对象状态保留成一种跨平台辨认的字节格局,而后其余的平台才能够通过字节信息解析还原对象信息
序列化的形式
序列化只是一种拆装组装对象的规定,这种规定多种多样,常见的序列化形式有:
JDK(不反对跨语言)、JSON、XML、Hessian、Kryo(不反对跨语言)、Thrift、Protostuff、FST(不反对跨语言)
举个栗子
自定义协定中,须要序列化和反序列化,案例中枚举类Algorithm的外部类重写了自定义接口Serializer中的序列化和反序列化办法,本案例中枚举类Algorithm采纳了jdk和json两种序列化形式,通过配置类Config类,能够灵便在application.properties中抉择序列化的形式
导入依赖
<!-- https://mvnrepository.com/artifact/com.google.code.gson/gson --><dependency> <groupId>com.google.code.gson</groupId> <artifactId>gson</artifactId> <version>2.8.5</version></dependency>
自定义Message类
package com.lian.chatroom.message;import lombok.Data;import java.io.Serializable;import java.util.HashMap;import java.util.Map;@Datapublic abstract class Message implements Serializable { private int sequenceId; private int messageType; /** * 依据音讯类型 的 数字编号,取得对应的音讯 class * @param messageType 音讯类型字节 * @return 音讯 class */ public static Class<? extends Message> getMessageClass(int messageType) { return messageClasses.get(messageType); } //定义形象办法,获取返回音讯类型 public abstract int getMessageType(); //自定义动态常量,每种数据类型以数字代表 public static final int LoginRequestMessage = 0; public static final int LoginResponseMessage = 1; public static final int ChatRequestMessage = 2; public static final int ChatResponseMessage = 3; public static final int GroupCreateRequestMessage = 4; public static final int GroupCreateResponseMessage = 5; public static final int GroupJoinRequestMessage = 6; public static final int GroupJoinResponseMessage = 7; public static final int GroupQuitRequestMessage = 8; public static final int GroupQuitResponseMessage = 9; public static final int GroupChatRequestMessage = 10; public static final int GroupChatResponseMessage = 11; public static final int GroupMembersRequestMessage = 12; public static final int GroupMembersResponseMessage = 13; public static final int PingMessage = 14; public static final int PongMessage = 15; /** * 申请类型 byte 值 */ public static final int RPC_MESSAGE_TYPE_REQUEST = 101; /** * 响应类型 byte 值 */ public static final int RPC_MESSAGE_TYPE_RESPONSE = 102; //map存储(音讯类型数字编号,音讯类型) private static final Map<Integer, Class<? extends Message>> messageClasses = new HashMap<>(); //static代码块随着类的加载而执行,而且只执行一次 static { messageClasses.put(LoginRequestMessage, LoginRequestMessage.class); messageClasses.put(LoginResponseMessage, LoginResponseMessage.class); messageClasses.put(ChatRequestMessage, ChatRequestMessage.class); messageClasses.put(ChatResponseMessage, ChatResponseMessage.class); messageClasses.put(GroupCreateRequestMessage, GroupCreateRequestMessage.class); messageClasses.put(GroupCreateResponseMessage, GroupCreateResponseMessage.class); messageClasses.put(GroupJoinRequestMessage, GroupJoinRequestMessage.class); messageClasses.put(GroupJoinResponseMessage, GroupJoinResponseMessage.class); messageClasses.put(GroupQuitRequestMessage, GroupQuitRequestMessage.class); messageClasses.put(GroupQuitResponseMessage, GroupQuitResponseMessage.class); messageClasses.put(GroupChatRequestMessage, GroupChatRequestMessage.class); messageClasses.put(GroupChatResponseMessage, GroupChatResponseMessage.class); messageClasses.put(GroupMembersRequestMessage, GroupMembersRequestMessage.class); messageClasses.put(GroupMembersResponseMessage, GroupMembersResponseMessage.class); messageClasses.put(RPC_MESSAGE_TYPE_REQUEST, RpcRequestMessage.class); messageClasses.put(RPC_MESSAGE_TYPE_RESPONSE, RpcResponseMessage.class); }}
自定义序列化接口
自定义枚举类Algorithm,而枚举类Algorithm也有两个外部类对象 java和json,别离重写了接口的序列化和反序列化办法
package com.lian.chatroom.protocol;import com.google.gson.Gson;import java.io.*;import java.nio.charset.StandardCharsets;/** * 为了反对更多的序列化办法 */public interface Serializer { /** * 反序列化 * 将byte[]或json 转换为 java对象 * @param bytes 字节数组 * @param clazz 要转换成的java对象类型 * @param <T> 泛型 * @return */ <T> T deSerializer(byte[] bytes, Class<T> clazz); /** * 序列化 * 将java对象 转换为 byte[]或json类型 */ <T> byte[] serializer(T object); /** * 创立外部枚举类 Algorithm,实现序列化 */ enum Algorithm implements Serializer{ //java代表是自带jdk的序列化与反序列化 java{ @Override public <T> T deSerializer(byte[] bytes, Class<T> clazz) { try { ObjectInputStream ois = new ObjectInputStream(new ByteArrayInputStream(bytes)); //对象输入流读取java对象 return (T) ois.readObject(); } catch (IOException | ClassNotFoundException e) { e.printStackTrace(); throw new RuntimeException("反序列化失败", e); } } @Override public <T> byte[] serializer(T object) { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); //将java对象写入到对象输入流中 oos.writeObject(object); byte[] bytes = bos.toByteArray(); //返回字节数组 return bytes; } catch (IOException e) { throw new RuntimeException("序列化失败", e); } } }, json{ @Override public <T> T deSerializer(byte[] bytes, Class<T> clazz) { //将字节数组转换为字符串 String json = new String(bytes, StandardCharsets.UTF_8); return new Gson().fromJson(json,clazz); } @Override public <T> byte[] serializer(T object) { Gson gson = new Gson(); //将java对象转化为json字符串 String json = gson.toJson(object); //将json字符串转换为字节数组 return json.getBytes(StandardCharsets.UTF_8); } } }}
自定义协定类
自定义的协定里须要编解码,序列化的形式,此处抉择了jdk和json
package com.lian.chatroom.protocol;import com.lian.chatroom.config.Config;import com.lian.chatroom.message.Message;import io.netty.buffer.ByteBuf;import io.netty.channel.ChannelHandler;import io.netty.channel.ChannelHandlerContext;import io.netty.handler.codec.MessageToMessageCodec;import lombok.extern.slf4j.Slf4j;import java.io.ByteArrayInputStream;import java.io.ByteArrayOutputStream;import java.io.ObjectInputStream;import java.io.ObjectOutputStream;import java.util.List;/** * 必须和 LengthFieldBasedFrameDecoder 一起应用,确保接到的 ByteBuf 音讯是残缺的 * 音讯编解码 * 出栈:ByteBuf格局数据 转换为 字符串等其余格局 解码 * 入栈:字符串等其余格局 转换为 ByteBuf格局数据 编码 */@Slf4j@ChannelHandler.Sharablepublic class MessageCodecSharable extends MessageToMessageCodec<ByteBuf, Message> { @Override protected void encode(ChannelHandlerContext ctx, Message msg, List<Object> outList) throws Exception { //用通道调配一个缓存区 ByteBuf out = ctx.alloc().buffer(); //1. 4 字节的魔数,就是服务端和客户端约定好的暗号,例如:天王盖地虎 宝塔镇魔妖 out.writeBytes(new byte[]{1, 2, 3, 4}); // 2. 1 字节的版本, out.writeByte(1); // 3. 1 字节的序列化形式 jdk 0 , json 1 //out.writeByte(0); //写死的形式 //3.1 采纳配置类灵便抉择序列化形式,返回此枚举常量的序号,如果序列化形式是jdk就会填写0,如果是json就会填写1 out.writeByte(Config.getSerializerAlgorithm().ordinal()); // 4. 1 字节的指令类型 out.writeByte(msg.getMessageType()); // 5. 4 个字节 out.writeInt(msg.getSequenceId()); // 无意义,对齐填充 out.writeByte(0xff); // 6. 获取内容的字节数组// ByteArrayOutputStream bos = new ByteArrayOutputStream();// ObjectOutputStream oos = new ObjectOutputStream(bos);// oos.writeObject(msg);// byte[] bytes = bos.toByteArray(); //6.1、采纳jdk形式序列化,将java对象转为字节数组 //byte[] bytes = Serializer.Algorithm.java.serializer(msg); //6.2、采纳json形式序列化 //byte[] bytes = Serializer.Algorithm.json.serializer(msg); //6.3、采纳配置类模式,来灵便抉择应用哪种 序列化形式 byte[] bytes = Config.getSerializerAlgorithm().serializer(msg); // 7. 长度 out.writeInt(bytes.length); // 8. 将字节数组写入到缓存区 out.writeBytes(bytes); outList.add(out); } @Override protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception { int magicNum = in.readInt(); byte version = in.readByte(); //从缓存区中读取到编码时用的哪种序列化算法类型,是jdk or json //返回 0 or 1, 0代表jdk序列化形式,1代表json序列化形式 byte serializerAlgorithm = in.readByte(); //音讯类型,0,1,2,。。。 byte messageType = in.readByte(); int sequenceId = in.readInt(); //从缓存区读取字节数组数据 in.readByte(); //获取缓存区内字节数组的大小 int length = in.readInt(); //生成和缓冲区数据大小雷同的byte数组,将缓存区内数据 封装到 byte数组 byte[] bytes = new byte[length]; in.readBytes(bytes, 0, length);// ObjectInputStream ois = new ObjectInputStream(new ByteArrayInputStream(bytes));// Message message = (Message) ois.readObject(); //采纳jdk形式反序列化,将byte数组转为Message对象 //Message message = Serializer.Algorithm.java.deSerializer(bytes, Message.class); //采纳json形式反序列化 //Message message = Serializer.Algorithm.json.deSerializer(bytes, Message.class); //采纳配置类灵便抉择应用哪种序列化形式进行解码 //values返回全副序列化形式,下标为0就是jdk形式,下标为1就是json形式,必须和序列化的编解码形式雷同 //Serializer.Algorithm.values()[serializerAlgorithm] 找到反序列化形式算法,是jdk还是json //Message.getMessageClass(messageType) 确定具体音讯类型 Message message = Serializer.Algorithm.values()[serializerAlgorithm].deSerializer(bytes, Message.getMessageClass(messageType)); log.debug("{}, {}, {}, {}, {}, {}", magicNum, version, serializerAlgorithm, messageType, sequenceId, length); log.debug("{}", message); out.add(message); }}
配置类Config
依据搭配application.properties,可灵便抉择序列化的形式
package com.lian.chatroom.config;import com.lian.chatroom.protocol.Serializer;import java.io.IOException;import java.io.InputStream;import java.util.Properties;/** * 此类作用 * 序列化形式有很多种,配置类能够灵便设置 选用哪种序列化形式,代替间接在 MessageCodecSharable协定类里批改 */public abstract class Config { static Properties properties; static { try { //加载本类下的资源文件 InputStream inputStream = Config.class.getResourceAsStream("/application.properties"); properties = new Properties(); properties.load(inputStream); } catch (IOException e) { throw new RuntimeException(e); } } public static int getSetverPort(){ String value = properties.getProperty("server.port"); if (value == null){ return 8080; }else { return Integer.parseInt(value);// return Integer.valueOf(value); } } public static Serializer.Algorithm getSerializerAlgorithm(){ String value = properties.getProperty("serializer.algorithm"); if (value == null){ return Serializer.Algorithm.java; }else { return Serializer.Algorithm.valueOf(value); } }}
application.properties
#如果为null,默认是8080server.port=8080#如果为空,默认是 jdk的序列化形式serializer.algorithm=json
测试
package com.lian.chatroom;import com.lian.chatroom.message.LoginRequestMessage;import com.lian.chatroom.protocol.MessageCodecSharable;import io.netty.channel.embedded.EmbeddedChannel;import io.netty.handler.logging.LoggingHandler;import org.junit.jupiter.api.Test;public class TestSerializer { @Test public void encode() { MessageCodecSharable Codec = new MessageCodecSharable(); LoggingHandler LOGGING = new LoggingHandler(); //EmbeddedChannel是netty专门改良针对ChannelHandler的单元测试而提供的 EmbeddedChannel channel = new EmbeddedChannel(LOGGING, Codec, LOGGING); LoginRequestMessage message = new LoginRequestMessage("zhangsan", "123"); channel.writeOutbound(message); }}
实体类
package com.lian.chatroom.message;import lombok.AllArgsConstructor;import lombok.Data;import lombok.NoArgsConstructor;import lombok.ToString;/** * 登录申请音讯,须要用户名和明码 * * 客户端和服务端建立联系后,客户端向服务端发送一个登录申请的音讯 * 用户名和明码正确,登录胜利,持续进行下一步聊天业务 * 登录失败,就退出提醒从新登录 */@Data@AllArgsConstructor@NoArgsConstructor@ToString(callSuper = true)public class LoginRequestMessage extends Message{ private String username; private String password; //获取音讯类型 @Override public int getMessageType() { return LoginRequestMessage; }}
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