【游戏(手游,页游,端游等)开发】C#序列化proto后生成bytes文件,在lua层解析成proto

function Process_RunBattle:GetProto(path)    local result = read_bytes(path)    --字节流转换成字符串    local str = string.char(unpack(result))    --protobuf解析字符串    local proto = NetStruct_BattleCommand_pb.BattleCommand()    proto:ParseFromString(str)    return protoend --输出path,返回字节流tablefunction read_bytes(path)    local file = io.open(path, "rb")    if not file then        return nil    end    local t = {}    repeat        local str = file:read(4 * 1024)        for c in (str or ''):gmatch('.') do            if c:byte() == 126 then                 t = {}            else                table.insert(t, c:byte())            end        end    until not str    file:close()    return tend