概览

Set

相似于数组,然而成员的值都是惟一的,没有反复的;
Set自身是一个构造函数,用来生成Set数据结构;
不能辨别 +0,-0;
认为NaN不等于NaN;
不能辨别对象,认为两个对象总是不相等的;
不能辨别数组,认为两个数组总是不相等的;

Set的根底和数组去重

let arr = [2,3,4,5,1,'1',1,undefined,undefined,'undefined',null,NaN,NaN,+0,-0,{},{},[],[]];function unique(arr){  return Array.from(new Set(arr))}let newArr = unique(arr);let newArr1 = [...new Set(arr)]console.log(newArr); // [1, "1", 2, 3, 4, 5, undefined, "undefined", null, NaN, 0, {}, {}, [], []]console.log(newArr1); // [1, "1", 2, 3, 4, 5, undefined, "undefined", null, NaN, 0, {}, {}, [], []]// 不能辨别 +0,-0;认为NaN不等于NaN;不能辨别对象,认为两个对象总是不相等的。不能辨别数组,认为两个数组总是不相等的。console.log(new Set([+0,-0])); //Set(1) {0}const set = new Set([1,2,3,4]);console.log(set); // Set(4) {1, 2, 3, 4}console.log(set.size); // 4console.log(...set); // 1 2 3 4

Set的属性和办法

console.dir(Set);// ƒ Set()// arguments: (...)// caller: (...)// length: 0// name: "Set"// prototype: Set//   add: ƒ add()//   clear: ƒ clear()//   constructor: ƒ Set()//   delete: ƒ delete()//   entries: ƒ entries()//   forEach: ƒ forEach()//   has: ƒ has()//   keys: ƒ values()//   size: (...)//   values: ƒ values()//   Symbol(Symbol.iterator): ƒ values()//   Symbol(Symbol.toStringTag): "Set"//   get size: ƒ size()//   __proto__: Object// Symbol(Symbol.species): (...)// get Symbol(Symbol.species): ƒ [Symbol.species]()// __proto__: ƒ ()// [[Scopes]]: Scopes[0]

Set的实例属性

  • Set.prototype.constructor:构造函数,默认就是Set函数.
  • Set.prototype.size:返回Set实例的成员总数.

Set的操作方法

  • add(value):增加某个值,返回Set构造自身
  • delete(value):删除某个值,返回一个布尔值,示意删除是否胜利。
  • has(value):返回一个布尔值,示意参数是否为Set的成员
  • clear():清空所有成员,没有返回值
const S = new Set();S.add(1).add(2).add(2);console.log(S); // Set(2) {1, 2}console.log(S.size); // 2console.log(S.has(1)); // trueconsole.log(S.has(2)); // trueconsole.log(S.has(3)); // falseS.delete(2);console.log(S.has(2)); //falseconsole.log(S.size); // 1S.clear(); console.log(S.size); // 0// 判断是否包含一个键const properties = new Set();properties.add('width');properties.add('height');if(properties.has('width')){  // do something}// Array.from()能够将Set构造转换成数组const items = new Set([1,2,3,4,5]);const array = Array.from(items);console.log(items,array); // Set(5) {1, 2, 3, 4, 5} [1, 2, 3, 4, 5]

Set的遍历操作(用于遍历成员)

  • keys(): 返回键名
  • values(): 返回键值
  • entries(): 返回键值对
  • forEach(): 应用回调函数遍历每个成员
let set1 = new Set(['red','green','blue']).add('yellow');for(let item of set1.keys()){  console.log(item);  // red  // green  // blue  // yellow}for (let i of set1.values()) {  console.log(i);  // red  // green  // blue  // yellow}for (let i of set1) {  console.log(i);  // red  // green  // blue  // yellow}for (let i of set1.entries()) {  console.log(i);  // ["red", "red"]  // ["green", "green"]  // ["blue", "blue"]  // ["yellow", "yellow"]}let set2 = new Set([1,2,3]);set2.forEach(value=>console.log(value*2)); // 2// 4// 6 

...运算符遍历

const setN = new Set([1,2,3]);let newSetN = new Set([...setN].map(x=>x*2));console.log(newSetN); // Set(3) {2, 4, 6}const setM = new Set([1,2,3,4,5]);let newSetM = new Set([...setM].filter(x=>(x%2===0)));console.log(newSetM); // Set(2) {2, 4}const a = new Set([1,2,3]);const b = new Set([4,2,3]);const c = new Set([...a,...b]);console.log(c); // Set(4) {1, 2, 3, 4}const d = new Set([...a].filter(x=>b.has(x)));console.log(d); // Set(2) {2, 3}const e = new Set([...a].filter(x=>!b.has(x)));console.log(e); // Set(1) {1}

WeakSet

语法:

new WeakSet([iterable]);WeakSet.prototype.add(value);WeakSet.prototype.has(value);WeakSet.prototype.delete(value);

Set的区别:

  • 第一,WeakSet的成员只能是对象,而不能是其余类型的值;
  • 第二,WeakSet中对象都是弱援用,即垃圾回收机制不思考WeakSet对该对象的援用,也就是说,如果其余对象都不再援用该对象,那么垃圾回收机制会回收该对象所占用的内存,不思考该对象是否还存在于WeakSet之中;
  • 第三,WeakSet不能对其元素进行迭代,并没有那么多应用情景;
  • 第四,没有size属性。

应用:

let set = new WeakSet();const class_1 = {}, class_2 = {};set.add(class_1);set.add(class_2);console.log(set) // WeakSet {Object {}, Object {}}console.log(set.has(class_1)) // trueconsole.log(set.has(class_2)) // true

Map

JavaScript的对象实质上是键值对的汇合(Hash构造),然而只能用字符串作为键;
Map相似于对象,也是键值对汇合,各种类型的值(包含对象)都能当做键;
+0,-0Map视为一个键;
NaN,NaN Map视为一个键;
const m = new Map();const o = {p:'hello world'};m.set(o, 'content');console.log(m.size); // 1console.dir(m); // Map(1)console.log(m.get(o)); // 'content'console.log(m.has(o)); // truem.delete(o)console.log(m.has(o)); // false

创立Map

const mapOne = new Map([  [1,'one'],  [2,'two'],  [3,'three']]);const mapTwo = new Map().set(1,'one').set(2,'two').set(3,'three');console.log(mapOne,mapTwo); // Map(3) {1 => "one", 2 => "two", 3 => "three"} Map(3) {1 => "one", 2 => "two", 3 => "three"}

Map 的根底用法

const map = new Map([  ['name','张三'],  ['title','author']]);console.log(map); // Map(2) {"name" => "张三", "title" => "author"}console.log(map.size); // 2console.log(map.has('name')); // trueconsole.log(map.get('name')); // '张三'console.log(map.has('title')); // trueconsole.log(map.get('title')); // 'author'const items = [['name','张三'],['title','author']];const mapItems = new Map();items.forEach(  ([key,value]) => mapItems.set(key,value))console.log(mapItems); // Map(2) {"name" => "张三", "title" => "author"}

各类Map的键

  • NaN

    console.log(NaN === NaN); // falseconsole.log(Object.is(NaN, NaN)); // trueconst mapNaN = new Map().set(NaN,'NaN123');console.log(mapNaN.get(NaN)); // 'NaN123'
  • +0,-0

    console.log(+0 === -0); // trueconsole.log(Object.is(+0, -0)); // trueconst map00 = new Map().set(+0,'000');console.log(map00.get(-0)); // '000'
  • {}

    console.log(new Map().set({},1).set({},2).size); // 2
  • []

    console.log(new Map().set([],1).set([],2).size); // 2
  • true,false,null,undefined,'true'

    const mapAll = new Map();mapAll.set(true,true).set('true','true').set(undefined,1).set(null,2);console.log(mapAll.get(true),mapAll.get('true'),mapAll.get(undefined),mapAll.get(null)); // true 'true' 1 2

留神:不存在的属性键返回undefined

console.log(new Map().get('abcsdff')); // undefined

留神:不仅仅是数组,任何具备Iterator接口且每个成员都是一个双数组的数据结构都能够当作Map构造函数的参数。

const set = new Set([['foo',1],['bar',2]]);const m1 = new Map(set);console.log(m1.get('foo')); // 1

留神:对同一个键赋值,前面的值会笼罩后面的值

 const mapNew = new Map();mapNew.set(1, 'aaa').set(1, 'bbb');console.log(mapNew.get(1)); // 'bbb'console.log(mapNew.get('11dasda')); // undefined

留神:只有对同一对象的援用,Map构造才将其视为同一个键。

const mapA = new Map()mapA.set(['a'], 555);console.log(mapA.get(['a'])); // undefinedlet aa = ['a'];mapA.set(aa, 555);console.log(mapA.get(aa)); // 555

留神:同样的值的两个实例在Map构造中被视为两个键,简略类型值除外(数字,字符串,布尔值)

const mapSame = new Map();const k1 = ['a'];const k2 = ['a'];mapSame.set(k1,111).set(k2,222);console.log(mapSame.get(k1),mapSame.get(k2)); // 111 222const k3 = {a:1};const k4 = {a:1};mapSame.set(k3,123).set(k4,234);console.log(mapSame.get(k3),mapSame.get(k4)); // 123 234const k5 = 1;const k6 = 1;mapSame.set(k5,456).set(k6,789);console.log(mapSame.get(k5),mapSame.get(k6)); // 789 789

Map的属性、操作方法、遍历办法

size:返回Map构造的成员总数;
set(key,value):设置key所对应的键值,而后返回整个Map构造;如果key曾经优质,则键值会被更新,否则就新生成改键;
get(key):读取key所对应的键值,如果找不到key,则返回undefined;
has(key):返回一个布尔值,示意某个键是否在Map数据结构中;
delete(key):删除某个键,返回true,如果失败,则返回false;
clear(): 清空所有成员,没有返回值;
const map = new Map([  [false,'no'],  [true,'yes'],  [undefined,1],  [null,2],  [NaN,3],  [+0,4],  [{},5],  [[],6]])console.log(map);// Map(8) //   [[Entries]]//   0: {false => "no"}//   1: {true => "yes"}//   2: {undefined => 1}//   3: {null => 2}//   4: {NaN => 3}//   5: {0 => 4}//   6: {Object => 5}//   7: {Array(0) => 6}//   size: 8//   __proto__: Mapconsole.log(map.size); // 8map.set(NaN,33).set(-0, 44).set({},55).set([],66);console.log(map);// Map(10) //   [[Entries]]//   0: {false => "no"}//   1: {true => "yes"}//   2: {undefined => 1}//   3: {null => 2}//   4: {NaN => 33}//   5: {0 => 44}//   6: {Object => 5}//   7: {Array(0) => 6}//   8: {Object => 55}//   9: {Array(0) => 66}//   size: 10//   __proto__: Mapconsole.log(map.size); //10console.log(map.get(false)); // 'no'console.log(map.get(true)); // 'yes'console.log(map.get(null)); // 2console.log(map.get(undefined)); // 1console.log(map.get(0)); // 44console.log(map.get({})); // undefinedconsole.log(map.get([])); // undefinedconsole.log(map.get('abcdef')); // undefinedconsole.log(map.has(false)); //trueconsole.log(map.has(true)); //trueconsole.log(map.has(0)); //trueconsole.log(map.has(NaN)); //trueconsole.log(map.has({})); //falseconsole.log(map.has([])); //falseconsole.log(map.has('abcdef')); //falsemap.set(undefined,11).set(null,22).set(true,'yesyes').set(false,'nono');console.log(map.get(undefined)); // trueconsole.log(map.get(null)); // 22console.log(map.get(true)); // 'yesyes'console.log(map.get(false)); // 'nono'map.delete(undefined);map.delete(null);map.delete(true);console.log(map.get(undefined)); // undefinedconsole.log(map.get(null)); // undefinedconsole.log(map.get(true)); // undefinedconsole.log(map.get(false)); // 'nono'console.log(map.size); // 7map.clear(); console.log(map.size); // 0
keys():返回键名;
values():返回键值;
entries():返回所有成员;
forEach():返回Map所有成员;
const map = new Map().set(1,'one').set(2,'two').set(3,'three')for (const key of map.keys()) {  console.log(key);  // 1  // 2  // 3}for (const value of map.values()) {  console.log(value);  // 'one'  // 'two'  // 'three'}for (const [key,value] of map.entries()) {  console.log(key,value);  // 1 'one'  // 2 'two'  // 3 'three'}for (const [key,value] of map) {  console.log(key,value);  // 1 'one'  // 2 'two'  // 3 'three'}console.log([...map.keys()]); // [1,2,3]console.log([...map.values()]); // ['one','two','three']console.log([...map.entries()]); // [[1,'one'],[2,'two'],[3,'three']]console.log([...map]); // [[1,'one'],[2,'two'],[3,'three']]map.forEach((value,key,map)=>{  console.log(key,value);   // 1 'one'  // 2 'two'  // 3 'three'})// forEach办法还能接管第二个参数,用于绑定thisconst reporter = {  report:(key,value)=>{    console.log(key,value);    // 1 'one'    // 2 'two'    // 3 'three'  }}map.forEach(function(value,key,map){  this.report(key,value)},reporter)const map1 = new Map(  [...map].filter(([k,v])=>k<3))console.log(map1); // Map(2) {1 => "one", 2 => "two"}const map2 = new Map(  [...map].map(([k,v])=>[k*2,"_"+v]))console.log(map2); // Map(3) {2 => "_one", 4 => "_two", 6 => "_three"}

与其余数据结构相互转换

  • Map和数组互转

    const myMap = new Map().set(true,7).set({foo:3},['abc']);let arrMap = [...myMap]console.log(arrMap); // [[true,7],[{foo:3},['abc']]]console.log(new Map(arrMap)); // Map(2) {true => 7, {foo:3} => Array(1)}
  • Map和对象互转(=>obj须要Map的所有键都是字符串)

    function MaptoObj(strMap){  let obj = Object.create(null);  for (const [k,v] of strMap) {    obj[k] = v;  }  return obj;}function ObjtoMap(obj){  let strMap = new Map();  for (const k of Object.keys(obj)) {    strMap.set(k,obj[k])  }  return strMap}const strMap = new Map([  ['yes',true],  ['no',false]])const endObj = MaptoObj(strMap)console.log(endObj); // {yes: true, no: false}console.log(ObjtoMap(endObj)); // Map(2) {"yes" => true, "no" => false}
  • Map和JSON互转(=>JSON:Map键名都是字符串,能够转为对象JSON;还有非字符串,能够转为数组JSON。=>Map:对象JSON;数组JSON。)

    // map转对象JSONfunction MaptoObjJSON(strMap){  return  JSON.stringify(MaptoObj(strMap))}function MaptoObj(strMap){  let obj = Object.create(null);  for (const [k,v] of strMap) {    obj[k] = v;  }  return obj;}const myMap = new Map().set('yes', true).set('no', false);console.log(MaptoObjJSON(myMap)); // '{"yes":true,"no":false}'// map转数组JSONfunction MaptoArrJSON(strMap){  return JSON.stringify([...strMap])}const myMap1 = new Map([  [true, 7],  [{foo:3},['abc']]])console.log(MaptoArrJSON(myMap1)); // '[[true,7],[{"foo":3},["abc"]]]'// 对象JSON转Mapfunction strJSONtoMap(strJson){  return ObjtoMap(JSON.parse(strJson))}function ObjtoMap(obj){  let strMap = new Map();  for (const k of Object.keys(obj)) {    strMap.set(k,obj[k])  }  return strMap}console.log(strJSONtoMap('{"yes":true,"no":false}')); // Map(2) {"yes" => true, "no" => false}// 数组JSON转Mapfunction ArrJSONtoMap(arrJson){  return new Map(JSON.parse(arrJson))}console.log(ArrJSONtoMap('[[true,7],[{"foo":3},["abc"]]]')); // Map(2) {true => 7, {…} => Array(1)}

WeakMap

和Map的区别:

没有遍历操作;
无奈清空,不反对clear办法;
key是对象,值能够是任何值;
const wm = new WeakMap()wm.set('abc', 123); // TypeErrorwm.set({}, 123); // OK

ES6Set和Map数据结构