from tkinter import*
import time
import random
class Ball:
def __init__(self,canvas,paddle,color): self.canvas = canvas self.paddle = paddle self.id = canvas.create_oval(10,10,25,25,fill=color) self.canvas.move(self.id,245,100) starts = [-3,-2,-1,1,2,3] random.shuffle(starts) self.x = starts[0] self.y = -3 self.canvas_height = self.canvas.winfo_height() self.canvas_width = self.canvas.winfo_width() self.hit_bottom = Falsedef hit_paddle(self,pos): paddle_pos=self.canvas.coords(self.paddle.id) if pos[2]>=paddle_pos[0] and pos[0]<=paddle_pos[2]: if pos[3]>=paddle_pos[1] and pos[3]<=paddle_pos[3]: return True return Falsedef draw(self): self.canvas.move(self.id,self.x,self.y) pos = self.canvas.coords(self.id) if pos[1] <= 0: self.y = 4 if pos[3] >= self.canvas_height: self.hit_bottom=True if self.hit_paddle(pos)==True: self.y=-4 if pos[0] <= 0: self.x = 4 if pos[2] >= self.canvas_width: self.x = -4
class Paddle:
def __init__(self,canvas,color): self.canvas = canvas self.id = canvas.create_rectangle(0,0,100,10,fill=color) self.canvas.move(self.id,200,400) self.x=0 self.canvas_width = self.canvas.winfo_width() canvas.bind_all('<KeyPress-Left>',self.turn_left) canvas.bind_all('<KeyPress-Right>',self.turn_right) self.hit_bottom = Falsedef draw(self): self.canvas.move(self.id,self.x,0) pos = self.canvas.coords(self.id) if pos[0] <= 0: self.x = 0 elif pos[2] >= self.canvas_width: self.x = 0def turn_left(self,evt): self.x=-7def turn_right(self,evt): self.x=7
tk = Tk()
tk.title("反弹吧!球球")跟单网
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas = Canvas(tk,width=650,height=600,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
paddle=Paddle(canvas,'blue')
ball = Ball(canvas,paddle,'red')
while 1:
if ball.hit_bottom==False: ball.draw() paddle.draw()tk.update_idletasks()tk.update()time.sleep(0.01)
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