测试的我的项目别离为:1,猜单词 2,发牌游戏 3,猜数字游戏 4,图形版发牌程序 5,拼图游戏
以下为测试代码及其后果:
1:猜单词
代码如下:

# Word Jumble 猜单词游戏import  random#   创立单词序列WORDS = ('python','easy','difficult','answer','continue','jumble','phone','desktop',         'position','game','quick','find','apple','banana','orange','stream')print(    """            欢送加入猜单词游戏        把字母组合成一个正确的单词,    """)iscontinue="y"while iscontinue == "y" or iscontinue == "Y":    # 从序列中随机挑选出一个单词    word = random.choice(WORDS)    # 一个用于判断玩家是否参对的变量    correct = word    # 创立乱序后的单词    jumble = ""    while word:   # Word不是空串时循环        # 依据word长度,产生word的随机地位        position = random.randrange(len(word))        # 将position地位字母组合到乱序后单词        jumble += word[position]        # 通过切片,将position地位字母从原单词中删除        word = word[:position] + word[(position + 1):]    print("乱序后单词:",jumble)    guess = input("\n请你猜:")    while guess != correct and guess != "":        print("对不起你猜的不正确")        guess = input("持续猜:")    if guess == correct:        print("祝贺你,猜对了!\n")        iscontinue = input("\n是否持续(Y/N):")

运行后果:

2,发牌游戏
代码如下:

# Card Moudule# Basic classes for a game with playing cardsclass Card():    """ A Playing card"""    RANKS = ["A","2","3","4","5","6","7","8","9","10","J","Q","K"]    SUITS = ["梅","方","红","黑"]    def __init__(self,rank,suit,face_up = True):        self.rank = rank        self.suit = suit        self.is_face_up = face_up    def __str__(self):        if self.is_face_up:            rep = self.suit + self.rank        else:            rep = "XX"        return rep    def flip(self):        self.is_face_up = not self.is_face_up    def pic_order(self):        if self.rank == "A":            FaceNum = 1        elif self.rank == "J":            FaceNum = 11        elif self.rank == "Q":            FaceNum = 12        elif self.rank == "K":            FaceNum = 13        else:            FaceNum = int(self.rank)        if self.suit == "梅":            Suit = 1        elif self.suit == "方":            Suit = 2        elif self.suit == "红":            Suit = 3        else:            Suit = 4        return (Suit - 1) * 13 + FaceNumclass Hand():    """A hand of plating card"""    def __init__(self):        self.cards = []    def __str__(self):        if self.cards:            rep = ""            for card in self.cards:                rep += str(card) + "\t"        else:            rep = "无牌"        return  rep    def clear(self):        self.cards = []    def add(self, card):        self.cards.append(card)    def give(self,card,other_hand):        self.cards.remove(card)        other_hand.add(card)class Poke(Hand):    """A deck of playing cards"""    def populate(self):        for suit in Card.SUITS:            for rank in Card.RANKS:                self.add(Card(rank,suit))    def shuffle(self):        import random        random.shuffle(self.cards)    def deal(self, hands, per_hand = 13):        for rounds in range(per_hand):            for hand in hands:                top_card = self.cards[0]                self.cards.remove(top_card)                hand.add(top_card)if __name__ == "__main__":    print("This is a module with classes for playing cards.")    players = [Hand(),Hand(),Hand(),Hand()]    poke1 = Poke()    poke1.populate()    poke1.shuffle()    poke1.deal(players,13)    n=1    for hand in players:        print("牌手",n,end=":")        print(hand)        n=n+1    input("\nPress the enter key to exit.")

运行后果:
3,猜数字游戏
代码如下:

import tkinter as tkimport sysimport randomimport  renumber=random.randint(0,1024)running=Truenum=0nmaxn=1024nmin=0def eBtnClose(event):    root.destroy()def eBtnGuess(event):    global nmaxn    global nmin    global num    global running    if running:        val_a=int(entry_a.get())        if val_a==number:            labelqval("祝贺答对了!")            num+=1            running=False            numGuess()        elif val_a<number:            if val_a>nmin:                nmin=val_a                num+=1                label_tip_min.config(label_tip_min,text=nmin)            labelqval("小了哦")        else:            if val_a <nmaxn:                nmaxn = val_a                num += 1                label_tip_max.config(label_tip_max, text=nmaxn)            labelqval("大了哦")    else:        labelqval("你曾经答对了")def numGuess():    if num==1:        labelqval("你曾经答对了!")    elif num<10:        labelqval("==十次以内就答对了牛。。。尝试次数:"+str(num))    elif num<50:        labelqval("还行哦尝试次数:"+str(num))    else:        labelqval("好吧。。。你都超过50次了。。。尝试次数:"+str(num))def labelqval(vText):    label_val_q.config(label_val_q,text=vText)root= tk.Tk(className="猜数字游戏")root.geometry("400x90+200+200")line_a_tip=tk.Frame(root)label_tip_max=tk.Label(line_a_tip,text=nmaxn)label_tip_min=tk.Label(line_a_tip,text=nmin)label_tip_max.pack(side="top",fill="x")label_tip_min.pack(side="bottom",fill="y")line_a_tip.pack(side="left",fill="y")line_question=tk.Frame(root)label_val_q=tk.Label(line_question,width="80")label_val_q.pack(side="left")line_question.pack(side="top",fill="x")line_input=tk.Frame(root)entry_a=tk.Entry(line_input,width="40")btnguess=tk.Button(line_input,text="猜")entry_a.pack(side="left")entry_a.bind('<Return>',eBtnGuess)btnguess.bind('<Button-1>',eBtnGuess)btnguess.pack(side="left")line_input.pack(side="top",fill="x")line_btn=tk.Frame(root)btnClose=tk.Button(line_btn,text="敞开")btnClose.bind('<Button-1>',eBtnClose)btnClose.pack(side="left")line_btn.pack(side="top")labelqval("请输出0-1024之间任意整数:")entry_a.focus_set()print(number)root.mainloop()

运行后果:




4,图片发牌程序
代码如下:

from tkinter import *import randomn=52def gen_pocker(n):    x=100    while(x>0):        x=x-1        p1=random.randint(0,n-1)        p2=random.randint(0,n-1)        t=pocker[p1]        pocker[p1]=pocker[p2]        pocker[p2]=t    return pockerpocker=[i for i in range(n)]pocker=gen_pocker(n)print(pocker)(player1,player2,player3,player4)=([],[],[],[])(p1,p2,p3,p4)=([],[],[],[])root=Tk()# 创立一个Canvas,设置其背景色为红色cv=Canvas(root,bg='white',width=700,height=600)imgs=[]for i in range(1,5):    for j in range(1,14):        imgs.insert((i-1)*13+(j-1),PhotoImage(file='D:\images\\'+str(i)+'-'+str(j)+'.gif'))for x in range(13):          #13轮    m=x*4    p1.append(pocker[m])    p2.append(pocker[m+1])    p3.append(pocker[m+2])    p4.append(pocker[m+3])p1.sort()p2.sort()p3.sort()p4.sort()for x in range(0,13):    img=imgs[p1[x]]    player1.append(cv.create_image((200+20*x,80),image=img))    img = imgs[p2[x]]    player1.append(cv.create_image((100,150+20*x), image=img))    img = imgs[p3[x]]    player1.append(cv.create_image((200 + 20 * x, 500), image=img))    img = imgs[p4[x]]    player1.append(cv.create_image((560,150+20*x), image=img))print("player1:",player1)print("player2:",player2)print("player3:",player3)print("player4:",player4)cv.pack()root.mainloop()

运行后果:

5,拼图游戏
代码如下:

from tkinter import *from tkinter.messagebox import *import randomroot=Tk('拼图游戏')root.title("拼图")#  载入内部图像Pics=[]for i in range(9):    filename='t_p\\mao_'+str(i+1)+'.png'    Pics.append(PhotoImage(file=filename))#  定义常量#   画布的尺寸WIDTH=980HEIGHT=545# 图像块的边长IMAGE_WIDTH=WIDTH//3IMAGE_HEIGHT=HEIGHT//3#   棋盘行列数ROWS=3COLS=3#   挪动步数steps=0#  保留所有图像块的列表board=[[0, 1, 2],       [3, 4, 5],       [6, 7, 8]]#   图像块类class Square:    def __init__(self,orderID):        self.orderID=orderID    def draw(self,canvas,board_pos):        img=Pics[self.orderID]        canvas.create_image(board_pos,image=img)#  初始化拼图板def init_board():    #   打乱图像块坐标    L=list(range(8))    L.append(None)    random.shuffle(L)    #  填充拼图板    for i in range(ROWS):        for j in range(COLS):            idx=i*ROWS+j            orderID=L[idx]            if orderID is None:                board[i][j]=None            else:                board[i][j]=Square(orderID)#  重置游戏def play_game():    global steps    steps=0    init_board()#   绘制游戏界面各元素def drawBoard(canvas):    #  画黑框    canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')    #   画图像块    #   代码写在这里    for i in range(ROWS):        for j in range(COLS):            if board[i][j] is not None:                board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))def mouseclick(pos):    global  steps    #   将点击地位换算成拼图板上的坐标    r=int(pos.y//IMAGE_HEIGHT)    c=int(pos.x//IMAGE_WIDTH)    print(r,c)    if r<3 and c<3:        if board[r][c] is None:            return        else:            current_square=board[r][c]            if r-1>=0 and board[r-1][c] is None:                board[r][c]=None                board[r-1][c]=current_square                steps+=1            elif c+1<=2 and board[r][c+1] is None:                board[r][c] = None                board[r][c+1] = current_square                steps += 1            elif r+1<=2 and board[r+1][c] is None:                board[r][c] = None                board[r+1][c] = current_square                steps += 1            elif c-1>=0 and board[r][c-1] is None:                board[r][c] = None                board[r][c-1] = current_square                steps += 1            #print(board)            label1["text"]=str(steps)            cv.delete('all')            drawBoard(cv)    if win():        showinfo(title="祝贺",message="你胜利了!")def win():    for i in range(ROWS):        for j in range(COLS):            if board[i][j] is not None and  board[i][j].orderID!=i*ROWS+j:                return False    return  Truedef callBack2():    print("从新开始")    play_game()    cv.delete('all')    drawBoard(cv)#   设置窗口cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)b1=Button(root,text="从新开始",command=callBack2,width=20)label1=Label(root,text="0",fg="red",width=20)label1.pack()cv.bind("<Button-1>",mouseclick)cv.pack()b1.pack()play_game()drawBoard(cv)root.mainloop()

运行后果:


至此五项小游戏测试实现!期待当前测试更多的页游,手游等等!