测试的我的项目别离为:1,猜单词 2,发牌游戏 3,猜数字游戏 4,图形版发牌程序 5,拼图游戏
以下为测试代码及其后果:
1:猜单词
代码如下:
# Word Jumble 猜单词游戏import random# 创立单词序列WORDS = ('python','easy','difficult','answer','continue','jumble','phone','desktop', 'position','game','quick','find','apple','banana','orange','stream')print( """ 欢送加入猜单词游戏 把字母组合成一个正确的单词, """)iscontinue="y"while iscontinue == "y" or iscontinue == "Y": # 从序列中随机挑选出一个单词 word = random.choice(WORDS) # 一个用于判断玩家是否参对的变量 correct = word # 创立乱序后的单词 jumble = "" while word: # Word不是空串时循环 # 依据word长度,产生word的随机地位 position = random.randrange(len(word)) # 将position地位字母组合到乱序后单词 jumble += word[position] # 通过切片,将position地位字母从原单词中删除 word = word[:position] + word[(position + 1):] print("乱序后单词:",jumble) guess = input("\n请你猜:") while guess != correct and guess != "": print("对不起你猜的不正确") guess = input("持续猜:") if guess == correct: print("祝贺你,猜对了!\n") iscontinue = input("\n是否持续(Y/N):")
运行后果:
2,发牌游戏
代码如下:
# Card Moudule# Basic classes for a game with playing cardsclass Card(): """ A Playing card""" RANKS = ["A","2","3","4","5","6","7","8","9","10","J","Q","K"] SUITS = ["梅","方","红","黑"] def __init__(self,rank,suit,face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.suit + self.rank else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up def pic_order(self): if self.rank == "A": FaceNum = 1 elif self.rank == "J": FaceNum = 11 elif self.rank == "Q": FaceNum = 12 elif self.rank == "K": FaceNum = 13 else: FaceNum = int(self.rank) if self.suit == "梅": Suit = 1 elif self.suit == "方": Suit = 2 elif self.suit == "红": Suit = 3 else: Suit = 4 return (Suit - 1) * 13 + FaceNumclass Hand(): """A hand of plating card""" def __init__(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "无牌" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self,card,other_hand): self.cards.remove(card) other_hand.add(card)class Poke(Hand): """A deck of playing cards""" def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank,suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 13): for rounds in range(per_hand): for hand in hands: top_card = self.cards[0] self.cards.remove(top_card) hand.add(top_card)if __name__ == "__main__": print("This is a module with classes for playing cards.") players = [Hand(),Hand(),Hand(),Hand()] poke1 = Poke() poke1.populate() poke1.shuffle() poke1.deal(players,13) n=1 for hand in players: print("牌手",n,end=":") print(hand) n=n+1 input("\nPress the enter key to exit.")
运行后果:
3,猜数字游戏
代码如下:
import tkinter as tkimport sysimport randomimport renumber=random.randint(0,1024)running=Truenum=0nmaxn=1024nmin=0def eBtnClose(event): root.destroy()def eBtnGuess(event): global nmaxn global nmin global num global running if running: val_a=int(entry_a.get()) if val_a==number: labelqval("祝贺答对了!") num+=1 running=False numGuess() elif val_a<number: if val_a>nmin: nmin=val_a num+=1 label_tip_min.config(label_tip_min,text=nmin) labelqval("小了哦") else: if val_a <nmaxn: nmaxn = val_a num += 1 label_tip_max.config(label_tip_max, text=nmaxn) labelqval("大了哦") else: labelqval("你曾经答对了")def numGuess(): if num==1: labelqval("你曾经答对了!") elif num<10: labelqval("==十次以内就答对了牛。。。尝试次数:"+str(num)) elif num<50: labelqval("还行哦尝试次数:"+str(num)) else: labelqval("好吧。。。你都超过50次了。。。尝试次数:"+str(num))def labelqval(vText): label_val_q.config(label_val_q,text=vText)root= tk.Tk(className="猜数字游戏")root.geometry("400x90+200+200")line_a_tip=tk.Frame(root)label_tip_max=tk.Label(line_a_tip,text=nmaxn)label_tip_min=tk.Label(line_a_tip,text=nmin)label_tip_max.pack(side="top",fill="x")label_tip_min.pack(side="bottom",fill="y")line_a_tip.pack(side="left",fill="y")line_question=tk.Frame(root)label_val_q=tk.Label(line_question,width="80")label_val_q.pack(side="left")line_question.pack(side="top",fill="x")line_input=tk.Frame(root)entry_a=tk.Entry(line_input,width="40")btnguess=tk.Button(line_input,text="猜")entry_a.pack(side="left")entry_a.bind('<Return>',eBtnGuess)btnguess.bind('<Button-1>',eBtnGuess)btnguess.pack(side="left")line_input.pack(side="top",fill="x")line_btn=tk.Frame(root)btnClose=tk.Button(line_btn,text="敞开")btnClose.bind('<Button-1>',eBtnClose)btnClose.pack(side="left")line_btn.pack(side="top")labelqval("请输出0-1024之间任意整数:")entry_a.focus_set()print(number)root.mainloop()
运行后果:
4,图片发牌程序
代码如下:
from tkinter import *import randomn=52def gen_pocker(n): x=100 while(x>0): x=x-1 p1=random.randint(0,n-1) p2=random.randint(0,n-1) t=pocker[p1] pocker[p1]=pocker[p2] pocker[p2]=t return pockerpocker=[i for i in range(n)]pocker=gen_pocker(n)print(pocker)(player1,player2,player3,player4)=([],[],[],[])(p1,p2,p3,p4)=([],[],[],[])root=Tk()# 创立一个Canvas,设置其背景色为红色cv=Canvas(root,bg='white',width=700,height=600)imgs=[]for i in range(1,5): for j in range(1,14): imgs.insert((i-1)*13+(j-1),PhotoImage(file='D:\images\\'+str(i)+'-'+str(j)+'.gif'))for x in range(13): #13轮 m=x*4 p1.append(pocker[m]) p2.append(pocker[m+1]) p3.append(pocker[m+2]) p4.append(pocker[m+3])p1.sort()p2.sort()p3.sort()p4.sort()for x in range(0,13): img=imgs[p1[x]] player1.append(cv.create_image((200+20*x,80),image=img)) img = imgs[p2[x]] player1.append(cv.create_image((100,150+20*x), image=img)) img = imgs[p3[x]] player1.append(cv.create_image((200 + 20 * x, 500), image=img)) img = imgs[p4[x]] player1.append(cv.create_image((560,150+20*x), image=img))print("player1:",player1)print("player2:",player2)print("player3:",player3)print("player4:",player4)cv.pack()root.mainloop()
运行后果:
5,拼图游戏
代码如下:
from tkinter import *from tkinter.messagebox import *import randomroot=Tk('拼图游戏')root.title("拼图")# 载入内部图像Pics=[]for i in range(9): filename='t_p\\mao_'+str(i+1)+'.png' Pics.append(PhotoImage(file=filename))# 定义常量# 画布的尺寸WIDTH=980HEIGHT=545# 图像块的边长IMAGE_WIDTH=WIDTH//3IMAGE_HEIGHT=HEIGHT//3# 棋盘行列数ROWS=3COLS=3# 挪动步数steps=0# 保留所有图像块的列表board=[[0, 1, 2], [3, 4, 5], [6, 7, 8]]# 图像块类class Square: def __init__(self,orderID): self.orderID=orderID def draw(self,canvas,board_pos): img=Pics[self.orderID] canvas.create_image(board_pos,image=img)# 初始化拼图板def init_board(): # 打乱图像块坐标 L=list(range(8)) L.append(None) random.shuffle(L) # 填充拼图板 for i in range(ROWS): for j in range(COLS): idx=i*ROWS+j orderID=L[idx] if orderID is None: board[i][j]=None else: board[i][j]=Square(orderID)# 重置游戏def play_game(): global steps steps=0 init_board()# 绘制游戏界面各元素def drawBoard(canvas): # 画黑框 canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green') # 画图像块 # 代码写在这里 for i in range(ROWS): for j in range(COLS): if board[i][j] is not None: board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))def mouseclick(pos): global steps # 将点击地位换算成拼图板上的坐标 r=int(pos.y//IMAGE_HEIGHT) c=int(pos.x//IMAGE_WIDTH) print(r,c) if r<3 and c<3: if board[r][c] is None: return else: current_square=board[r][c] if r-1>=0 and board[r-1][c] is None: board[r][c]=None board[r-1][c]=current_square steps+=1 elif c+1<=2 and board[r][c+1] is None: board[r][c] = None board[r][c+1] = current_square steps += 1 elif r+1<=2 and board[r+1][c] is None: board[r][c] = None board[r+1][c] = current_square steps += 1 elif c-1>=0 and board[r][c-1] is None: board[r][c] = None board[r][c-1] = current_square steps += 1 #print(board) label1["text"]=str(steps) cv.delete('all') drawBoard(cv) if win(): showinfo(title="祝贺",message="你胜利了!")def win(): for i in range(ROWS): for j in range(COLS): if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j: return False return Truedef callBack2(): print("从新开始") play_game() cv.delete('all') drawBoard(cv)# 设置窗口cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)b1=Button(root,text="从新开始",command=callBack2,width=20)label1=Label(root,text="0",fg="red",width=20)label1.pack()cv.bind("<Button-1>",mouseclick)cv.pack()b1.pack()play_game()drawBoard(cv)root.mainloop()
运行后果:
至此五项小游戏测试实现!期待当前测试更多的页游,手游等等!