while True:

    screen.fill(bgcolor) #填充背景色    for event in pygame.event.get(): #获取操作        if event.type == QUIT: #点击右上角的'×'            sys.exit() #退出程序        elif event.type == MOUSEBUTTONDOWN:#鼠标按下            mouse_x, mouse_y = event.pos #获取鼠标地位            x = mouse_x // SIZE            y = mouse_y // SIZE - 2            b1, b2, b3 = pygame.mouse.get_pressed()#鼠标点击的地位,b1对应左键,b3对应右键        elif event.type == MOUSEBUTTONUP: #松开鼠标            if y < 0: #点击方块上方                if face_pos_x <= mouse_x <= face_pos_x + face_size and face_pos_y <= mouse_y <= face_pos_y + face_size: #判断是否点击笑脸                    game_dict1=game_dict[0] #重置数据,开始新一局游戏                    start_time = time.time()                    used_time = 0                    for i in list_mine:                        for j in i:                            pos = (j.x * SIZE, (j.y + 2) * SIZE)                            j.surround_count = -1 #把周边雷的数目回归到原始状态                            j.condition = Block_Condition.unclicked #所有方块回归为未点击状态                            screen.blit(png_blank, pos)                    pygame.display.flip()                    for i in random.sample(range(BLOCK_WIDTH * BLOCK_HEIGHT), BLOCK_WIDTH * BLOCK_HEIGHT):                        list_mine[i // BLOCK_WIDTH][i % BLOCK_WIDTH].value = 0 #把上一轮雷的定义全副革除                                            block=Mine_Block() #从新定义雷                    continue                else:                    continue            if game_dict1 == game_dict[0]: #状态为准备就绪                game_dict1 = game_dict[1] #开始                start_time = time.time() #开始计时            if game_dict1 == game_dict[1]:                mine = block.getblock(x, y)                if b1 and not b3: #按鼠标左键                    if mine.condition == Block_Condition.unclicked: #未点击的会点开                        if not block.open_block(x, y): [PerfectMoney下载](https://www.gendan5.com/wallet/PerfectMoney.html)#中奖了啊,一颗雷                            game_dict1 = game_dict[3] #游戏状态为失败                elif not b1 and b3: #按鼠标右键                    if mine.condition == Block_Condition.unclicked: #如果未点击,则标记为旗号(雷)                        mine.condition = Block_Condition.flag                    elif mine.condition == Block_Condition.flag: #如果之前的标记是旗号,则改标记为问号                        mine.condition = Block_Condition.ask                    elif mine.condition == Block_Condition.ask: #如果之前的标记是问号,则改为未点击的状态                        mine.condition = Block_Condition.unclicked    flag_count = 0 #旗号为0    opened_count = 0 #点开的方块为0    for row in block._block:        for mine in row:            pos = (mine.x * SIZE, (mine.y + 2) * SIZE)            if mine.condition == Block_Condition.clicked: #点开了加载图片(数字),点开的方块加一                screen.blit(png_dict[mine.surround_count], pos)                opened_count += 1            elif mine.condition == Block_Condition.bomb: #状态是炸弹                screen.blit(png_blood, pos)            elif mine.condition == Block_Condition.flag: #是旗号                screen.blit(png_flag, pos)                flag_count += 1            elif mine.condition == Block_Condition.ask: #是问号                screen.blit(png_ask, pos)            elif game_dict1 == game_dict[3] and mine.value:                screen.blit(png_mine, pos) #失败了显示所有地雷            elif mine.condition == Block_Condition.unclicked: #是未关上                screen.blit(png_blank, pos)    if event.type == MOUSEMOTION:#用特定的图像显示鼠标的地位            mouse_x, mouse_y = event.pos            x = mouse_x // SIZE            y = mouse_y // SIZE - 2            mine = block.getblock(x, y)            pos = (mine.x * SIZE, (mine.y + 2) * SIZE)            if y < 0:                continue            else:                if mine.condition == Block_Condition.unclicked:                    screen.blit(png_dict[0],pos)    font1 = pygame.font.Font(None, SIZE * 2)    width, height = font1.size('100')    text1=font1.render('%d'%(MINE_COUNT-flag_count),True,(255,0,0))    screen.blit(text1,(30,(SIZE*2-height)//2-2)) #打印残余雷的数量    if game_dict1 == game_dict[1]:        used_time = int(time.time() - start_time)    text2=font1.render('%d'%used_time,True,(255,0,0))    screen.blit(text2,(SCREEN_WIDTH-width-30,(SIZE*2-height)//2-2)) #打印已用工夫    if opened_count + MINE_COUNT == BLOCK_WIDTH * BLOCK_HEIGHT: #点开方块的加上地雷数等于总数        game_dict1 = game_dict[2] #则视为胜利    if game_dict1 == game_dict[2]: #游戏的状态为胜利        screen.blit(png_face_win, (face_pos_x, face_pos_y))    elif game_dict1 == game_dict[3]: #游戏的状态为失败        screen.blit(png_face_lose, (face_pos_x, face_pos_y))    else:        screen.blit(png_face_normal, (face_pos_x, face_pos_y))    pygame.display.update()

if name == '__main__':

main()