# 1、环境与利用信息

版本名称集成环境测试设施
agconnect-database:1.2.3.301Unity 2019.4.17f1c1光荣magic2 OPPO Reno2

AGC地址:https://developer.huawei.com/consumer/cn/service/josp/agc/index.html

2、Unity环境筹备:

官网文档:

https://docs.unity.cn/cn/Packages-cn/com.unity.huaweiservice@1.3/manual/clouddb.html

1、 下载Unity Hub,装置Unity

https://unity.cn/releases。 下载安装就不具体介绍了。

2、 Android环境配置:可参考如下截图

3、导入HuaweiServices的Package包:

在Assect Store中搜寻Huawei Services, 找到AGC的包,而后点击Import,导入相应的包。

3、AGC环境配置

1、配置华为AGC上的参数:回到AGC控制台:找到之前创立的App:

https://developer.huawei.com/consumer/cn/service/josp/agc/index.html

2、抉择:我的我的项目-> 构建 – 云数据库 点击开明,开明云数据库,而后依据华为文档要求,创建对象类型和存储区

https://developer.huawei.com/consumer/cn/doc/development/AppGallery-connect-Guides/agc-clouddb-get-started#h1-1594006870043-0

在对象类型页签,点击新增,新增一个名为BookInfo的对象类型,配置如下:

在存储区页面,点击新增,新增一个名为QuickStartDemo的存储区

3、服务开明当前,回到我的项目设置界面,下载最新的json文件。在我的我的项目-我的项目设置-惯例-利用下,点击agconnect-services.json下载

将刚下载好json文件,放到Unity我的项目Assets / Plugins / Android目录下:

4、设置Android环境:

1、在Player-Publish Setting中启用Android的自定义清单和gradle

2、在Other Setting中配置包名:留神须要和AG官网的包名保持一致:

3、配置我的项目级gradle,此处对应Assets\Plugins\Android门路下的baseProjectTmeplate.gradle文件,增加如下内容

allprojects {        buildscript {            repositories {                maven { url 'https://developer.huawei.com/repo/' }            }        }        dependencies {            classpath 'com.android.tools.build:gradle:3.4.0'            classpath 'com.huawei.agconnect:agcp:1.4.2.301'            **BUILD_SCRIPT_DEPS**        }    }        repositories {            maven { url 'https://developer.huawei.com/repo/' }        }    }

4、配置利用级gradle,此处对应Assets\Plugins\Android门路下的LauncherTmeplate.gradle文件,增加如下内容:

apply plugin: 'com.android.application'apply plugin: 'com.huawei.agconnect' dependencies {implementation project(':unityLibrary')    implementation 'com.android.support:appcompat-v7:28.0.0'    implementation 'com.huawei.agconnect:agconnect-core:1.2.0.300'    implementation "com.huawei.agconnect:agconnect-database:1.2.3.301"    }

5、回到AGC界面,导出对象类型文件:

1、点击“导出”,抉择json,将json文件导出到Unity我的项目Assets / Plugins / Android目录下

2、点击“导出”,抉择java,抉择“Android”,配置包名,将zip文件导出并且解压到Unity我的项目Assets / Plugins / Android目录下

6、生成CloudDB文件:

在Unity中,点击菜单栏的CloudDB Kit - > CloudDB Settting 相应的配置如下:

1、 JavaCode Package Name:配置导出java文件时配置的包名

2、 ObjectType JsonFile Path:抉择对应导出的json文件:例如我的门路为‘Assets/Plugins/Andriod/model.json’

3、 Namespace:生成的C# 文件所用的namespace

4、 Export Path:导出的C# 文件的寄存门路

5、从零开发云数据库性能

1、点击GameObject- UI –Button, 创立几个按钮:

点击按钮,而后在右侧抉择 Add Component, 创立并且增加一个Script文件。对应的界面布局如下:

2、代码前置与集成筹备:

using System;using System.Collections;using UnityEngine;using HuaweiService;using HuaweiService.CloudDB;using HuaweiService.Auth;using HuaweiServiceDemo; public class testDBDemo : MonoBehaviour{    private static AGConnectCloudDB mCloudDB;    private static CloudDBZone mCloudDBZone;    private static CloudDBZoneConfig mConfig;    private static CloudDBZoneQuery mQuery;    private const string mClouudDBZoneName = "QuickStartDemo";    private const string bookInfoClass = "com.huawei.agc.clouddb.quickstart.model.BookInfo";    private const string testAllClass = "com.huawei.agc.clouddb.quickstart.model.TestAll";    private static CloudDBZoneObjectList<BookInfo> mObjectList = new CloudDBZoneObjectList<BookInfo> ();     // 胜利回调    public delegate void SuccessCallBack<T>(T o);    public class HmsSuccessListener<T>:OnSuccessListener{        public SuccessCallBack<T> CallBack;        public HmsSuccessListener(SuccessCallBack<T> c){            CallBack = c;        }        public void onSuccess(T arg0)        {            Debug.Log("OnSuccessListener onSuccess");            if(CallBack != null)            {                CallBack.Invoke(arg0);            }        }                public override void onSuccess(AndroidJavaObject arg0){            Debug.Log("OnSuccessListener onSuccess");            if(CallBack !=null)            {                Type type = typeof(T);                IHmsBase ret = (IHmsBase)Activator.CreateInstance(type);                ret.obj = arg0;                CallBack.Invoke((T)ret);            }        }    }    // 失败回调    public delegate void FailureCallBack(HuaweiService.Exception e);    public class HmsFailureListener : OnFailureListener    {        public FailureCallBack CallBack;         public HmsFailureListener(FailureCallBack c)        {            CallBack = c;        }         public override void onFailure(HuaweiService.Exception arg0)        {            if (CallBack != null)            {                CallBack.Invoke(arg0);            }        }}    // Start is called before the first frame update    void Start()    {        login();    }     // Update is called once per frame    void Update()    {     }}

3、集成认证服务:此处为方便使用,集成匿名认证

public void login()    {        AGConnectAuth auth = AGConnectAuth.getInstance();        auth.signInAnonymously().addOnSuccessListener(new HuaweiOnsuccessListener<SignInResult>((signresult) =>        {            Debug.Log("sign in successfully." + signresult.getUser().getUid());         })).addOnFailureListener(new HuaweiOnFailureListener((e) =>        {            Debug.Log("sign in failed");        }));    }

6、集成云数据库接口

1、始化以及创建对象类型

    public void CreateObjectType()    {        AGConnectCloudDB.initialize(new Context());        mCloudDB = AGConnectCloudDB.getInstance();        Debug.Log("CloudDBInstance: " + mCloudDB);        try        {            mCloudDB.createObjectType(ObjectTypeInfoHelper.getObjectTypeInfo());            Debug.Log("createObjectType:" + mCloudDB );        }        catch (System.Exception e)        {            Debug.Log("createObjectType: " + e.Message);        }    }

2、openCloudZOne,关上存储区

    public void OpenCloudDBZone()    {        // Debug.Log("Start OpenCloudDBZone:" + mCloudDB );        mConfig = new CloudDBZoneConfig("QuickStartDemo",            CloudDBZoneConfig.CloudDBZoneSyncProperty.CLOUDDBZONE_CLOUD_CACHE,            CloudDBZoneConfig.CloudDBZoneAccessProperty.CLOUDDBZONE_PUBLIC);        mConfig.setPersistenceEnabled(true);                Task openDBZoneTask = mCloudDB.openCloudDBZone2(mConfig, true);        openDBZoneTask.addOnSuccessListener(new HmsSuccessListener<CloudDBZone>((cloudDBZone) =>        {            mCloudDBZone = cloudDBZone;            Debug.Log("open clouddbzone2 success");        }))        .addOnFailureListener(new HmsFailureListener((HuaweiService.Exception e) =>        {            Debug.Log("open clouddbzone2 failed " + e.toString());        }));    }

3、插入数据

    public void upsertBookInfo(){        if (mCloudDBZone == null)        {             Debug.Log("CloudDBZone is null, try re-open it");            return;        }        var bookInfo = new BookInfo { Id = 4, BookName = "test4" };         Task task = mCloudDBZone.executeUpsert(bookInfo);        task.addOnSuccessListener(new HmsSuccessListener<int>((cloudDBZoneResult) =>        {             Debug.Log("upsert " + cloudDBZoneResult + " records");        }))

4. 查问与解决数据并展现

    public void testQueryInfo () {        mQuery = CloudDBZoneQuery.where (new AndroidJavaClass (bookInfoClass)).equalTo ("shadowFlag", true);        if (mCloudDBZone == null || mQuery == null) {            Debug.Log("CloudDBZone or CloudDBZoneQuery is null, try re-open it");            return;        }        Task queryTask = mCloudDBZone.executeQuery (mQuery, CloudDBZoneQuery.CloudDBZoneQueryPolicy.POLICY_QUERY_FROM_CLOUD_ONLY);        queryTask.addOnSuccessListener (new HmsSuccessListener<CloudDBZoneSnapshot<BookInfo>> ((snapshot) => {                processQueryResult (snapshot);        }))        .addOnFailureListener (new HmsFailureListener ((exception) => {                Debug.Log ("Query book list from cloud failed: " + exception.toString ());        }));    }     private void processQueryResult (CloudDBZoneSnapshot<BookInfo> snapshot) {        mObjectList = snapshot.getSnapshotObjects ();        List<BookInfo> bookInfoList = new List<BookInfo> ();        try {            string result = "";            while (mObjectList.hasNext ()) {                BookInfo bookInfo = mObjectList.next ();                bookInfoList.add (bookInfo);                result += $"{bookInfo.BookName} ";            }            Debug.Log ($"QueryResult: {result}");         } catch (System.Exception e) {            Debug.Log ($"QueryResult : {e.Message}");        } finally {            snapshot.release ();        }    }

7、打包测试

1、 点击File – Build and setting,进入打包页面,在该页面切换Android Platform。

2、 抉择好对应的设施当前,点击 Build And Run

3、 而后就能够再Android的 Logcat 中,查看Unity的相干日志。


其中,插入和删除数据都能够在AGC界面查看到。

欲了解更多详情,可参考:

云数据库Demo:https://github.com/AppGalleryConnect/agc-demos/tree/main/Android/agc-clouddb-demo-java


原文链接:https://developer.huawei.com/consumer/cn/forum/topic/0203465380835350101?fid=0101271690375130218

原作者:Mayism