import time
import pygame
import ChinaChess.constants
from ChinaChess import constants, pieces, computer
import ChinaChess.computer
import ChinaChess.my_game as mg
'''
此文件为可视化中国象棋运行入口
'''
class MainGame():

window = NoneStart_X = ChinaChess.constants.Start_XStart_Y = ChinaChess.constants.Start_YLine_Span = ChinaChess.constants.Line_SpanMax_X = Start_X + 8 * Line_SpanMax_Y = Start_Y + 9 * Line_Spanfrom_x = 0from_y = 0to_x = 0to_y = 0clickx = -1clicky = -1mgInit = mg.my_game()player1Color = constants.player1Colorplayer2Color = constants.player2ColorPutdownflag = player1ColorpiecesSelected = NonepiecesList = []def start_game(self):    MainGame.window = pygame.display.set_mode([constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT])    pygame.display.set_caption("中国象棋")    # 把所有棋子摆好    self.piecesInit()    while True:        time.sleep(0.1)        # 获取事件        MainGame.window.fill(constants.BG_COLOR)        self.drawChessboard()        # 遍历所有棋子,显示所有棋子        self.piecesDisplay()        # 判断游戏胜利        self.VictoryOrDefeat()        # 轮到电脑了        self.Computerplay()        # 获取所有的事件        self.getEvent()        pygame.display.update()        pygame.display.flip()def drawChessboard(self):    mid_end_y = MainGame.Start_Y + 4 * MainGame.Line_Span    min_start_y = MainGame.Start_Y + 5 * MainGame.Line_Span    for i in range(0, 9):        x = MainGame.Start_X + i * MainGame.Line_Span        if i == 0 or i == 8:            pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, MainGame.Max_Y], 1)        else:            pygame.draw.line(MainGame.window, constants.BLACK, [x, MainGame.Start_Y], [x, mid_end_y], 1)            pygame.draw.line(MainGame.window, constants.BLACK, [x, min_start_y], [x, MainGame.Max_Y], 1)    for i in range(0, 10):        y = MainGame.Start_Y + i * MainGame.Line_Span        pygame.draw.line(MainGame.window, constants.BLACK, [MainGame.Start_X, y], [MainGame.Max_X, y], 1)    speed_dial_start_x = MainGame.Start_X + 3 * MainGame.Line_Span    speed_dial_end_x = MainGame.Start_X + 5 * MainGame.Line_Span    speed_dial_y1 = MainGame.Start_Y + 0 * MainGame.Line_Span    speed_dial_y2 = MainGame.Start_Y + 2 * MainGame.Line_Span    speed_dial_y3 = MainGame.Start_Y + 7 * MainGame.Line_Span    speed_dial_y4 = MainGame.Start_Y + 9 * MainGame.Line_Span    pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y1],                     [speed_dial_end_x, speed_dial_y2], 1)    pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y2],                     [speed_dial_end_x, speed_dial_y1], 1)    pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y3],                     [speed_dial_end_x, speed_dial_y4], 1)    pygame.draw.line(MainGame.window, constants.BLACK, [speed_dial_start_x, speed_dial_y4],                     [speed_dial_end_x, speed_dial_y3], 1)def piecesInit(self):    MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color, 0, 0))    MainGame.piecesList.append(pieces.Rooks(MainGame.player2Color, 8, 0))    MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color, 2, 0))    MainGame.piecesList.append(pieces.Elephants(MainGame.player2Color, 6, 0))    MainGame.piecesList.append(pieces.King(MainGame.player2Color, 4, 0))    MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color, 1, 0))    MainGame.piecesList.append(pieces.Knighs(MainGame.player2Color, 7, 0))    MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color, 1, 2))    MainGame.piecesList.append(pieces.Cannons(MainGame.player2Color, 7, 2))    MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color, 3, 0))    MainGame.piecesList.append(pieces.Mandarins(MainGame.player2Color, 5, 0))    MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 0, 3))    MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 2, 3))    MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 4, 3))    MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 6, 3))    MainGame.piecesList.append(pieces.Pawns(MainGame.player2Color, 8, 3))    MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color, 0, 9))    MainGame.piecesList.append(pieces.Rooks(MainGame.player1Color, 8, 9))    MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 2, 9))    MainGame.piecesList.append(pieces.Elephants(MainGame.player1Color, 6, 9))    MainGame.piecesList.append(pieces.King(MainGame.player1Color, 4, 9))    MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 1, 9))    MainGame.piecesList.append(pieces.Knighs(MainGame.player1Color, 7, 9))    MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color, 1, 7))    MainGame.piecesList.append(pieces.Cannons(MainGame.player1Color, 7, 7))    MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color, 3, 9))    MainGame.piecesList.append(pieces.Mandarins(MainGame.player1Color, 5, 9))    MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 0, 6))    MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 2, 6))    MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 4, 6))    MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 6, 6))    MainGame.piecesList.append(pieces.Pawns(MainGame.player1Color, 8, 6))def piecesDisplay(self):    # 遍历所有棋子,显示所有棋子    for item in MainGame.piecesList:        item.displaypieces(MainGame.window)        # MainGame.window.blit(item.image, item.rect)def getEvent(self):    # 获取所有的事件    eventList = pygame.event.get()    for event in eventList:        if event.type == pygame.QUIT:            self.endGame()        elif event.type == pygame.MOUSEBUTTONDOWN:            pos = pygame.mouse.get_pos()            mouse_x = pos[0]            mouse_y = pos[1]            if (mouse_x > MainGame.Start_X - MainGame.Line_Span / 2 and mouse_x < MainGame.Max_X + MainGame.Line_Span / 2) and (                    mouse_y > MainGame.Start_Y - MainGame.Line_Span / 2 and mouse_y < MainGame.Max_Y + MainGame.Line_Span / 2):                print(str(mouse_x) + "" + str(mouse_y))                print(str(MainGame.Putdownflag))                if MainGame.Putdownflag != MainGame.player1Color:                    return                click_x = round((mouse_x - MainGame.Start_X) / MainGame.Line_Span)                click_y = round((mouse_y - MainGame.Start_Y) / MainGame.Line_Span)                click_mod_x = (mouse_x - MainGame.Start_X) % MainGame.Line_Span                click_mod_y = (mouse_y - MainGame.Start_Y) % MainGame.Line_Span                if abs(click_mod_x - MainGame.Line_Span / 2) >= 5 and abs(                        click_mod_y - MainGame.Line_Span / 2) >= 5:                    print("无效点:x=" + str(click_x) + " y=" + str(click_y))                    # 无效点击点                    self.from_x = MainGame.clickx                    self.from_y = MainGame.clicky                    self.to_x = click_x                    self.to_y = click_y                    print(self.from_x)                    print(self.from_y)                    MainGame.clickx = click_x                    MainGame.clicky = click_y                    self.PutdownPieces(MainGame.player1Color, click_x, click_y)            else:                print("out")def PutdownPieces(self, t, x, y):    selectfilter = list(        filter(lambda cm: cm.x == x and cm.y == y and cm.player == MainGame.player1Color, MainGame.piecesList))    if len(selectfilter):        MainGame.piecesSelected = selectfilter[0]        return    if MainGame.piecesSelected:        print("MainGame.piecesSelected")        arr = [货币代码](https://www.gendan5.com/currencycode.html)pieces.listPiecestoArr(MainGame.piecesList)        if MainGame.piecesSelected.canmove(arr, x, y):            self.PiecesMove(MainGame.piecesSelected, x, y)            MainGame.Putdownflag = MainGame.player2Color    else:        fi = filter(lambda p: p.x == x and p.y == y, MainGame.piecesList)        listfi = list(fi)        if len(listfi) != 0:            MainGame.piecesSelected = listfi[0]def PiecesMove(self, pieces, x, y):    for item in MainGame.piecesList:        if item.x == x and item.y == y:            MainGame.piecesList.remove(item)    pieces.x = x    pieces.y = y    print("move to " + str(x) + " " + str(y))    return Truedef Computerplay(self):    if MainGame.Putdownflag == MainGame.player2Color:        print("轮到电脑了")        computermove = computer.getPlayInfo(MainGame.piecesList, self.from_x, self.from_y, self.to_x, self.to_y,                                            self.mgInit)        if computer == None:            return        piecemove = None        for item in MainGame.piecesList:            if item.x == computermove[0] and item.y == computermove[1]:                piecemove = item        self.PiecesMove(piecemove, computermove[2], computermove[3])        MainGame.Putdownflag = MainGame.player1Color# 判断游戏胜利def VictoryOrDefeat(self):    result = [MainGame.player1Color, MainGame.player2Color]    for item in MainGame.piecesList:        if type(item) == pieces.King:            if item.player == MainGame.player1Color:                result.remove(MainGame.player1Color)            if item.player == MainGame.player2Color:                result.remove(MainGame.player2Color)    if len(result) == 0:        return    if result[0] == MainGame.player1Color:        txt = "你失败了哦!"    else:        txt = "你胜利了哦!"    MainGame.window.blit(self.getTextSuface("%s" % txt), (constants.SCREEN_WIDTH - 100, 200))    MainGame.Putdownflag = constants.overColordef getTextSuface(self, text):    pygame.font.init()    print(pygame.font.get_fonts())    font = pygame.font.SysFont('kaiti', 18)    txt = font.render(text, True, constants.TEXT_COLOR)    return txtdef endGame(self):    print("退出")    exit()

if name == '__main__':

MainGame().start_game()