转推流程序的过程:从一个观看地址拉流,而后推流到另一个推流地址。次要用于cdn之间转推,目前市面上大多数cdn厂商都违心不反对动静转推,因而只能通过转推流程序进行转推。
bug景象:应用obs studio推流到微赞能够胜利,然而应用Erlang版本的转推流程序推流到微赞却失败。
日志如下:
14:12:35.926 [debug] payload [{amf,["onBWDone",0,null]}], msgtype[command_msg_4_amf0] 14:12:35.949 [debug] play succ ======> url ["/live-sz/w1520993434573948"] 14:12:35.949 [debug] {rtmp_msg,4,0,data_msg_4_amf0,1,{amf,["|RtmpSampleAccess",true,true]}}14:12:35.949 [debug] {rtmp_msg,4,0,data_msg_4_amf0,1,{amf,["onStatus",{object,[{"code","NetStream.Data.Start"}]}]}}14:12:36.038 [error] gen_server <0.122.0> terminated with reason: no match of right hand value <<0,0,0,0,0,0,0,0,113,142,194,240,185,25,41,180,242,33,5,112,128,97,178,8,79,179,28,53,152,242,82,43,234,104,113,246,170,189,182,146,122,36,155,3,152,180,226,122,36,97,52,67,53,158,107,170,178,119,209,132,40,233,102,182,142,233,218,71,55,8,121,67,117,58,130,91,107,224,202,5,1,132,37,245,143,231,20,198,121,204,57,80,102,165,104,245,79,71,254,169,15,3,166,12,148,45,24,62,253,66,93,139,84,139,54,236,47,5,98,95,51,231,222,144,8,153,232,166,227,151,57,98,214,63,238,167,212,49,51,160,83,248,246,199,...>> in rtmp_handshake:create_c2/2 line 61
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很显然是rtmp_handshake:create_c2/2
函数呈现匹配谬误,对应代码如下:
-spec create_c2(C0C1, S0S1S2) -> Result when C0C1 :: iodata(), S0S1S2 :: binary(), Result :: {ok, C2}, C2 :: iolist().create_c2(C0C1, S0S1S2) when is_list(C0C1) -> create_c2(iolist_to_binary(C0C1), S0S1S2);create_c2(<<_C0:1/binary, C1:16#600/binary>>, <<S0:1/binary, S1:16#600/binary, S2:16#600/binary>>) -> <<3>> = S0, case C1 of <<_:32, 0:32, _/binary>> -> S2 = C1, {ok, S1}; _ -> {ok, S1DigestData} = verify_s1(S1), DigestKey = crypto:hmac(sha256, ?C2_PUBLIC_KEY, S1DigestData), C2Len = 16#600, C2DigestDataLen = 32, RandomBin = random_binary(C2Len - 8 - C2DigestDataLen), {T1, T2, _} = now(), Epoch = <<(1000000 * T1 + T2):32/little>>, Data = [Epoch, binary:part(S1, 0, 4), RandomBin], S2DigestData = crypto:hmac(sha256, DigestKey, Data), {ok, [Data, S2DigestData]} end.
rtmp握手过程中C1数据包匹配<<_:32, 0:32, _/binary>>
格局后和S2数据包匹配不胜利,程序间接crash dump。因而须要弄清楚rtmp握手过程中是否有对S2和C1进行匹配验证。
Rtmp握手过程
此处重点关注rtmp握手过程中的C1和S2数据包。
先看官网文档中的握手过程,中文翻译版本能够参见:rtmp标准1.0。 官网文档中对于是否要保障C1和S2完全一致,并没有明确说法。因而能够先参见obs studio依赖的librtmp
库,看握手过程是如何解决的。obs studio依赖的librtmp
的代码如下连贯:
- https://github.com/obsproject...
- https://github.com/obsproject...
第一个链接rtmp.c中的代码是推流地址中没有加密串的状况下的握手过程代码,第二个链接handshake.h中的代码是推流地址中有加密串的状况下的握手过程代码。代码中应用条件编译CRYPTO
宏来抉择编译不同的代码。其中HandShake
函数属于客户端的握手函数,SHandShake
属于服务端的握手函数。非加密版本具体C语言代码如下(已增加对应的中文正文进行阐明):
#ifndef CRYPTOstatic intHandShake(RTMP *r, int FP9HandShake){ //C0,C1 -- S0, S1, S2 -- C2 音讯握手协定 int i; uint32_t uptime, suptime; int bMatch; char type; char clientbuf[RTMP_SIG_SIZE + 1], *clientsig = clientbuf + 1; char serversig[RTMP_SIG_SIZE]; clientbuf[0] = 0x03; //C0, 一个字节。03代表协定版本号为3 /* not encrypted */ uptime = htonl(RTMP_GetTime()); //这是一个工夫戳,放在C1音讯头部 memcpy(clientsig, &uptime, 4); memset(&clientsig[4], 0, 4); //前面放4个字节的空数据而后就是随机数据 //前面是随机数据,总共1536字节的C1音讯 #ifdef _DEBUG for (i = 8; i < RTMP_SIG_SIZE; i++) clientsig[i] = 0xff;#else for (i = 8; i < RTMP_SIG_SIZE; i++) clientsig[i] = (char)(rand() % 256);#endif //发送C0, C1音讯 if (!WriteN(r, clientbuf, RTMP_SIG_SIZE + 1)) return FALSE; //上面读一个字节也就是S0音讯,看协定是否一样 if (ReadN(r, &type, 1) != 1) /* 0x03 or 0x06 */ return FALSE; RTMP_Log(RTMP_LOGDEBUG, "%s: Type Answer : %02X", __FUNCTION__, type); if (type != clientbuf[0]) //C/S版本不统一 RTMP_Log(RTMP_LOGWARNING, "%s: Type mismatch: client sent %d, server answered %d", __FUNCTION__, clientbuf[0], type); //读取S1音讯,外面有服务器运行工夫 if (ReadN(r, serversig, RTMP_SIG_SIZE) != RTMP_SIG_SIZE) return FALSE; /* decode server response */ memcpy(&suptime, serversig, 4); suptime = ntohl(suptime); RTMP_Log(RTMP_LOGDEBUG, "%s: Server Uptime : %d", __FUNCTION__, suptime); RTMP_Log(RTMP_LOGDEBUG, "%s: FMS Version : %d.%d.%d.%d", __FUNCTION__, serversig[4], serversig[5], serversig[6], serversig[7]); /* 2nd part of handshake */ if (!WriteN(r, serversig, RTMP_SIG_SIZE)) //发送C2音讯,内容就等于S1音讯的内容。 return FALSE; //读取S2音讯 if (ReadN(r, serversig, RTMP_SIG_SIZE) != RTMP_SIG_SIZE) return FALSE; //服务端返回的S2音讯和C1音讯进行了比对,然而即便没有match,也是返回TRUE,只是打印了log bMatch = (memcmp(serversig, clientsig, RTMP_SIG_SIZE) == 0); if (!bMatch) { RTMP_Log(RTMP_LOGWARNING, "%s, client signature does not match!", __FUNCTION__); } /* er, totally unused? */ (void)FP9HandShake; return TRUE;}static intSHandShake(RTMP *r){ ... return TRUE;}#endif
rtmp握手过程中的确存在对S2和C1进行匹配验证的操作,然而这个操作并不影响握手是否是胜利的,只是增加了一条warnning日志而已。因而obs studio还是能推流胜利。绝对应的在咱们的转推流程序中,须要针对这个状况不进行强认证,删除掉匹配的操作即可。
抓包剖析
以微赞和网宿为例
- obs推流网宿握手胜利的包点此下载
- obs推流微赞握手胜利的包点此下载
网宿推流没有走加密流程,S2和C1匹配,具体数据包截图如下:
微赞推流走加密流程,S2和C1不匹配,具体数据包截图如下:
到此,整个rtmp推流握手过程就比较清楚了。
因而只须要将Erlang代码的流程更改下即可(删除S2和C1的匹配过程),见上面的Erlang代码:
-spec create_c2(C0C1, S0S1S2) -> Result when C0C1 :: iodata(), S0S1S2 :: binary(), Result :: {ok, C2}, C2 :: iolist().create_c2(C0C1, S0S1S2) when is_list(C0C1) -> create_c2(iolist_to_binary(C0C1), S0S1S2);create_c2(<<_C0:1/binary, C1:16#600/binary>>, <<S0:1/binary, S1:16#600/binary, _S2:16#600/binary>>) -> <<3>> = S0, case C1 of <<_:32, 0:32, _/binary>> -> {ok, S1}; _ -> {ok, S1DigestData} = verify_s1(S1), DigestKey = crypto:hmac(sha256, ?C2_PUBLIC_KEY, S1DigestData), C2Len = 16#600, C2DigestDataLen = 32, RandomBin = random_binary(C2Len - 8 - C2DigestDataLen), {T1, T2, _} = now(), Epoch = <<(1000000 * T1 + T2):32/little>>, Data = [Epoch, binary:part(S1, 0, 4), RandomBin], S2DigestData = crypto:hmac(sha256, DigestKey, Data), {ok, [Data, S2DigestData]} end.
至此,转推流胜利,示例图如下:
论断
尽管Adobe公司本人出的rtmp协定不是iso规范的,然而你们这些公司好歹也尽量依照规定来啊,贼鸡儿坑。
参考:
- obs-studio: https://github.com/obsproject...
- obs studio握手:https://github.com/obsproject...
- RTMPdump(libRTMP)握手源代码:https://blog.csdn.net/leixiao...
- rtmp协定过程剖析:https://www.cnblogs.com/lidab...
- librtmp应用示例: https://github.com/leixiaohua...
- rtmplib rtmp协定过程剖析:https://www.cnblogs.com/lidab...
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