let 与块级作用域
JS中作用域有:全局作用域、函数作用域。没有块作用域的概念。ECMAScript 6(简称ES6)中新增了块级作用域。
块作用域由 { } 包含,if语句和for语句外面的{ }也属于块作用域。
var elements = [{}, {}, {}];for (var i=0; i < elements.length; i++) { elements[i].onclick = function() { console.log(i); }}elements[1].onclick();////PS F:\拉钩前端\lagou> node .\task1\task1.js333
通过闭包
var elements = [{}, {}, {}];for (var i = 0; i < elements.length; i++) { elements[i].onclick = (function (i) { return function () { console.log(i); } })(i)}elements[0].onclick();elements[1].onclick();elements[2].onclick();////PS F:\拉钩前端\lagou> node .\task1\task1.js012
应用let
var elements = [{}, {}, {}];for (let i = 0; i < elements.length; i++) { elements[i].onclick = function () { console.log(i); }}elements[0].onclick();elements[1].onclick();elements[2].onclick();////PS F:\拉钩前端\lagou> node .\task1\task1.js012
数组的解构
const arr = [100,200,300];const [a,b,c] = arr;console.log(a,b,c);////PS F:\拉钩前端\lagou> node .\task1\task1.js100 200 300
只定义一个变量 须要 把其它地位空进去
const arr = [100,200,300];const [,,c] = arr;console.log(c);////PS F:\拉钩前端\lagou> node .\task1\task1.js300
应用...定义剩下的变量
只能定义在最初的地位
const arr = [100,200,300];const [a, ...rest] = arr;console.log(rest);////PS F:\拉钩前端\lagou> node .\task1\task1.js[ 200, 300 ]
const arr = [100,200,300];const [...rest] = arr;console.log(rest);////PS F:\拉钩前端\lagou> node .\task1\task1.js[ 100, 200, 300 ]
const arr = [100,200,300];const [...rest,c] = arr;console.log(rest);////F:\拉钩前端\lagou\task1\task1.js:15const [...rest,c] = arr; ^^^^^^^
解构的时候赋初始值
const arr = [100, 200, 300];const [a, b, c = 123, d = 'defaultValue'] = arr;console.log(c, d);////PS F:\拉钩前端\lagou> node .\task1\task1.js300 defaultValue
解构实例:解析门路
//传统写法const path = '/foo/bar/baz';const temp = path.split('/');const rootdir = temp[1];console.log(temp);console.log(rootdir);////PS F:\拉钩前端\lagou> node .\task1\task1.js[ '', 'foo', 'bar', 'baz' ]foo
//解构写法const path = '/foo/bar/baz';const [,rootdir] = path.split('/');console.log(rootdir);////PS F:\拉钩前端\lagou> node .\task1\task1.jsfoo
对象的解构
对象是通过key,数组是通过下标
const obj = {name:'yangzhen' , age:24};const { name , age , sex } = obj;console.log(sex,name,age);////PS F:\拉钩前端\lagou> node .\task1\task1.jsundefined yangzhen 24
不应用别名
const obj = {name:'yangzhen' , age:24};const name = 'jack';const { name , age , sex } = obj;console.log(sex,name,age);////const { name , age , sex } = obj; ^SyntaxError: Identifier 'name' has already been declared
应用别名 赋初始值
const obj = {name:'yangzhen' , age:24};const name = 'jack';const { name:myname , age , sex = 18 } = obj;console.log(sex,myname,age);////PS F:\拉钩前端\lagou> node .\task1\task1.js18 yangzhen 24
字符串的扩大办法
const { log } = consoleconst message = 'Error: foo is noe defined.'log ( message.startsWith('Error'), message.endsWith('.'), message.includes('is'))////true true true
函数参数的默认值
原始办法(对于布尔类型)
//函数参数的默认值function foo(enable) { //原始办法(对于布尔类型) enable = enable === undefined ? true : false console.log(enable)}foo() //// truefoo(false) //// false
原始办法(对于其它类型)
//函数参数的默认值function foo(enable) { //原始办法 enable = enable || 0 console.log(enable)}foo() //// 0foo(5) //// 5
ES6语法
function foo(enable = true){ console.log(enable)}foo() //// truefoo(false) //// false
残余参数
形式一:应用arguments
function foo(){ console.log(arguments)}foo(1,2,3,4)////PS E:\lagou前端\demo> node .\part1\test1.js[Arguments] { '0': 1, '1': 2, '2': 3, '3': 4 }
function foo(){ const [a,b,c,d] = arguments console.log(a,b,c,d)}foo('a',2,3,4)////PS E:\lagou前端\demo> node .\part1\test1.jsa 2 3 4
形式二:应用...
...args放在最初 只能应用一次
function foo(first,...args){ console.log(first) console.log(args)}foo('a',2,3,4)////PS E:\lagou前端\demo> node .\part1\test1.jsa[ 2, 3, 4 ]
···开展数组
const arr = [1,2,3,4]console.log(...arr)////PS E:\lagou前端\demo> node .\part1\test1.js1 2 3 4
箭头函数与this
一般函数:this的指向在函数创立的时候是决定不了的,在调用的时候能力决定,谁调用的就指向谁,肯定要搞清楚这个。
箭头函数没有prototype(原型),所以箭头函数自身没有this。箭头函数外部的this是词法作用域,由上下文确定,this指向在定义的时候继承自外层第一个一般函数的this。函数体内的this对象,就是定义时所在的对象,与应用时所在的对象无关。
const name = 'jack'const person = { name: 'tom', sayHi: function(){ console.log(`my name is ${this.name}`) }}person.sayHi()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is tom
const name = 'jack'const person = { name: 'tom', sayHi: function(){ console.log(`my name is ${name}`) }}person.sayHi()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is jack
应用箭头函数
箭头函数不会扭转this的指向
const name = 'jack' //// 这个name 并不是this.nameconst person = { name: 'tom', sayHi: () => { console.log(`my name is ${this.name}`) }}person.sayHi()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is undefined
const name = 'jack'const person = { name: 'tom', sayHi: () => { console.log(`my name is ${name}`) }}console.log(this)console.log(this.name)person.sayHi()////PS E:\lagou前端\demo> node .\part1\test1.js{}undefinedmy name is jack
传统形式_this的应用
const person = { name: 'tom', sayHi: function() { console.log(`my name is ${this.name}`) }, sayHiAsync:function(){ setTimeout(function () { console.log(`my name is ${this.name}`) }, 1000); }}person.sayHi()person.sayHiAsync()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is tommy name is undefined
const person = { name: 'tom', sayHi: function() { console.log(`my name is ${this.name}`) }, sayHiAsync:function(){ _this = this; setTimeout(function () { console.log(`my name is ${_this.name}`) }, 1000); }}person.sayHi()person.sayHiAsync()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is tommy name is tom
setTimeout应用箭头函数 能够防止_this
箭头函数外部的this是词法作用域,由上下文确定
const person = { name: 'tom', sayHi: () => { console.log(`my name is ${this.name}`) }, sayHiAsync:function(){ setTimeout(()=> { console.log(`my name is ${this.name}`) }, 1000); }}person.sayHi()person.sayHiAsync()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is undefinedmy name is tom
对象字面量加强
const bar = '345'const obj = { foo: 123, //bar:bar bar, //method1:function(){ // console.log(this) //} method1(){ console.log(this) }, [Math.random()]:456 // 能够间接减少}//在传统办法中,对象动静的减少属性 obj[Math.random()] = 123console.log(obj)obj.method1()////PS E:\lagou前端\demo> node .\part1\test1.js{ foo: 123, bar: '345', method1: [Function: method1], '0.8616180359346404': 123}{ foo: 123, bar: '345', method1: [Function: method1], '0.8616180359346404': 123}
对象扩大办法
Object.assign 将多个源对象中的属性复制到指标对象
const source1 = { a:123, b:123}const source2 = { b:789, d:789}const target = { a:456, c:456}const result = Object.assign(target,source1,source2)console.log(target)console.log(result === target)////PS E:\lagou前端\demo> node .\part1\test1.js{ a: 123, c: 456, b: 789, d: 789 }true
案例
function func(obj){ obj.name = 'func obj' console.log(obj)}const obj = {name: 'global obj'}func(obj)console.log(obj)////{ name: 'func obj' }{ name: 'func obj' }
function func(obj){ const funObj = Object.assign({},obj) funObj.name = 'func obj' console.log(funObj)}const obj = {name: 'global obj'}func(obj)console.log(obj)////{ name: 'func obj' }{ name: 'global obj' }
Proxy代理对象
const person = { name: 'yang', age: 18}//参数1:代理对象//参数2:代理的解决对象const personProxy = new Proxy(person,{ //通过get办法去监督属性拜访 //参数1:所代理的指标对象 //参数2:内部所拜访的属性名 get(target,property){ console.log(target,property) return 100 }, //通过set办法去实现属性设置 set(){ }})console.log(personProxy.name)////PS E:\lagou前端\demo> node .\part1\test1.js{ name: 'yang', age: 18 } name100
const person = { name: 'yang', age: 18}//参数1:代理对象//参数2:代理的解决对象const personProxy = new Proxy(person,{ //通过get办法去监督属性拜访 //参数1:所代理的指标对象 //参数2:内部所拜访的属性名 get(target,property){ return property in target ? target[property] : 'default' }, //通过set办法去实现属性设置 set(){ }})console.log(personProxy.name)console.log(personProxy.xxxx)////PS E:\lagou前端\demo> node .\part1\test1.jsyangdefault
const person = { name: 'yang', age: 18}//参数1:代理对象//参数2:代理的解决对象const personProxy = new Proxy(person,{ //通过get办法去监督属性拜访 //参数1:所代理的指标对象 //参数2:内部所拜访的属性名 get(target,property){ return property in target ? target[property] : 'default' }, //通过set办法去实现属性设置 //1.所代理的指标对象 //2.要写入的属性名 //3.要写入的值 set(target,property,value){ if(property === 'age') { if (!Number.isInteger(value)) { throw new TypeError(`${value} is not an int`) } } target[property] = value }})personProxy.age = 30personProxy.sex = 'man'console.log(personProxy)////PS E:\lagou前端\demo> node .\part1\test1.js{ name: 'yang', age: 30, sex: 'man' }
proxy 和 Object.defineProperty()
Object.defineProperty()只能监听对象的读写
proxy还能够有更多的操作
const person = { name: 'yang', age: 18}const personProxy = new Proxy(person,{ deleteProperty(target,property){ console.log('delete',property) delete target[property] }})delete personProxy.ageconsole.log(person)////PS E:\lagou前端\demo> node .\part1\test1.jsdelete age{ name: 'yang' }
proxy 更好的反对数组对象的监督
const list = []const listProxy = new Proxy(list,{ set(target,property,value) { console.log('set',property,value) target[property] = value return true //示意设置胜利,不写会报错 }})listProxy.push(100)listProxy.push(200)console.log('list',list)////PS E:\lagou前端\demo> node .\part1\test1.jsset 0 100set length 1set 1 200set length 2list [ 100, 200 ]
Reflect 对立的对象操作API
动态类,封装了一系列对对象的底层操作
Reflet 成员办法就是Proxy解决对象的默认实现
去掉Reflect
const person = { name: 'yang', age: 18}const personProxy = new Proxy(person,{ get(target,property) { console.log('watch logic') // return Reflect.get(target,property) }})console.log(personProxy.age)////PS E:\lagou前端\demo> node .\part1\test1.jswatch logicundefined
增加Reflect
const person = { name: 'yang', age: 18}const personProxy = new Proxy(person,{ get(target,property) { console.log('watch logic') return Reflect.get(target,property) }})console.log(personProxy.age)////PS E:\lagou前端\demo> node .\part1\test1.jswatch logic18
Reflect的作用:对立的提供一套用于操作对象的API
不应用Reflect对对象的操作
const person = { name: 'yang', age: 18}//判断 对象是否有 属性console.log('name' in person)//获取对象所有的Keyconsole.log(Object.keys(person))//删除对象的属性console.log(delete person['age'])console.log(person)////PS E:\lagou前端\demo> node .\part1\test1.jstrue[ 'name', 'age' ]true{ name: 'yang' }
应用Reflect 对对象的操作
const person = { name: 'yang', age: 18}//判断 对象是否有 属性console.log(Reflect.has(person,'name'))//获取对象所有的Keyconsole.log(Reflect.ownKeys(person))//删除对象的属性console.log(Reflect.deleteProperty(person,'age'))console.log(person)////PS E:\lagou前端\demo> node .\part1\test1.jstrue[ 'name', 'age' ]true{ name: 'yang' }
Promise 一种更优的异步编程解决方案
解决了传统异步编程中函数嵌套过深的问题
class 关键字
传统应用prototype
function Person (name) { this.name = name;}Person.prototype.say = function () { console.log(`my name is ${this.name}`)}const p = new Person('tom')p.say()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is tom
应用class
class Person { constructor(name) { this.name = name } say() { console.log(`my name is ${this.name}`) }}const p = new Person('tom')p.say()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is tom
静态方法
class Person { constructor(name) { this.name = name } say() { console.log(`my name is ${this.name}`) } static create(name) { return new Person(name) }}const p = Person.create('tom')p.say()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is tom
继承
class Person { constructor(name) { this.name = name } say() { console.log(`my name is ${this.name}`) } static create(name) { return new Person(name) }}class Student extends Person { constructor(name,number) { super(name) this.number = number } hello() { super.say() console.log(`my number is ${this.number}`) }}const s = new Student('jack',100)s.hello()////PS E:\lagou前端\demo> node .\part1\test1.jsmy name is jackmy number is 100
Set 数据类型
const s = new Set()//add返回的是Set 所以能够链式调用s.add(1).add(2).add(3).add(4).add(4).add(5)//set 元素 没有反复 所以 主动去重console.log(s) //// Set { 1, 2, 3, 4, 5 }//Set的遍历s.forEach(i => { console.log(i) //// 1 2 3 4 5 })//Set的罕用办法console.log(s.size) //// 5console.log(s.has(100)) ////falseconsole.log(s.delete(3)) ////trueconsole.log(s) //// Set { 1, 2, 4, 5 }
Set 对 数组的去重解决
Array.from() 能够将Set 转化为Array
const arr = [1,2,3,1,2,1,4,1]//const result = Array.from(new Set(arr))const result = [...new Set(arr)]console.log(result)PS E:\lagou前端\demo> node .\part1\test1.js[ 1, 2, 3, 4 ]
Map 数据结构
一般键值对
对象的key只能是String类型,不是String类型会被主动转化为String
const obj = {}obj[true] = 'value'obj[123] = 'value'obj[{ a: 1 }] = 'value'console.log(Object.keys(obj))////PS E:\lagou前端\demo> node .\part1\test1.js[ '123', 'true', '[object Object]' ]
Map 类型
const m = new Map()const tom = { name:'tom'}m.set(tom,90)console.log(m)console.log(m.get(tom))//Map的遍历m.forEach((value,key)=>{ console.log(value,key)})////PS E:\lagou前端\demo> node .\part1\test1.jsMap { { name: 'tom' } => 90 }9090 { name: 'tom' }
Symbol 新的数据类型
最次要的作用就是为对象增加举世无双的属性名
const s = Symbol()console.log(s)console.log(typeof s)console.log(Symbol() === Symbol())//增加形容文本//留神:即便增加同一形容文本 Symbol 也是不一样的console.log(Symbol('foo'))////PS F:\拉钩前端\lagou> node .\task1\task1.jsSymbol()symbolfalse Symbol(foo)
设置对象公有成员
const name = Symbol();const person = { [name]:'yang', say(){ console.log(this[name]) }}console.log(person[Symbol()])person.say()////PS F:\拉钩前端\lagou> node .\task1\task1.jsundefinedyang
for of 循环
是一种数据对立的遍历形式
const arr = [100,200,300,400,500]for (item of arr) { console.log(item) ////100 200 300 400 if(item > 300){ break }}//不能跳出循环arr.forEach(item =>{ console.log(item) ////100 200 300 400 })//some() 办法用于检测数组中的元素是否满足指定条件(函数提供)。//some() 办法会顺次执行数组的每个元素://如果有一个元素满足条件,则表达式返回true , 残余的元素不会再执行检测。//如果没有满足条件的元素,则返回false。//every() 办法用于检测数组所有元素是否都合乎指定条件(通过函数提供)。//every() 办法应用指定函数检测数组中的所有元素://如果数组中检测到有一个元素不满足,则整个表达式返回 false ,且残余的元素不会再进行检测。//如果所有元素都满足条件,则返回 true。const result = arr.some((item)=>{ return item > 300})console.log(result) ////truefor (i in arr) { console.log(arr[i]) ////100 200 300 400 500}
Set的 for of 遍历
const s = new Set(['foo','bar'])for (const item of s) { console.log(item)}////PS F:\拉钩前端\lagou> node .\task1\task1.jsfoobar
Map的 for of 遍历
const m = new Map()m.set('foo','123')m.set('bar','456')for(const item of m ) { console.log(item)}////PS F:\拉钩前端\lagou> node .\task1\task1.js[ 'foo', '123' ][ 'bar', '456' ]
应用数组的解构失去K V
const m = new Map()m.set('foo','123')m.set('bar','456')for(const [key,value] of m ) { console.log(key,value)}////PS F:\拉钩前端\lagou> node .\task1\task1.jsfoo 123bar 456
实现可迭代接口 Iterable
对象是不能够间接迭代的
在对象中挂一个iterator办法,在这个办法中返回一个迭代器对象
接口约定:外部必须要有一个用于迭代的next办法
const obj = { store: ['foo','bar','baz'], [Symbol.iterator]: function() { let index = 0 const self = this return { next: function() { const result = { value:self.store[index], done:index >= self.store.length } index++ return result } } }}for (const item of obj) { console.log('循环',item)}////PS F:\拉钩前端\lagou> node .\task1\task1.js循环 foo循环 bar循环 baz
迭代器模式
实现迭代器的目标
场景: 协同开发一个工作清单利用
//============== 我的代码 ==============const todos= { life:['吃饭','睡觉','打豆豆'], learn:['语言','数学','英语'], }//============== 你的代码 ==============for(const item of todos.life){ console.log(item)}for(const item of todos.learn){ console.log(item)}
如果我须要在我的todos数据列表里增加数据时,你的代码就须要作出相应的更改,对于调用来说,代码耦合度太高
//============== 我的代码 ==============const todos= { life:['吃饭','睡觉','打豆豆'], learn:['语言','数学','英语'], work:['唱歌']}//============== 你的代码 ==============for(const item of todos.life){ console.log(item)}for(const item of todos.learn){ console.log(item)}for(const item of todos.work){ console.log(item)}
如何解决:
如果我的代码可能对外对立提供一个遍历的接口
对于调用者而已,就不必去关怀它外部的数据结构,也不必放心构造的扭转
咱们能够本人写一个办法来实现:
//============== 我的代码 ==============const todos = { life: ['吃饭', '睡觉', '打豆豆'], learn: ['语言', '数学', '英语'], work: ['唱歌'], each: function (callback) { const all = [].concat(this.life, this.learn, this.work) for (item of all) { callback(item) } }}//============== 你的代码 ==============todos.each(function (item) { console.log(item);})
用迭代器的办法实现
//============== 我的代码 ==============const todos = { life: ['吃饭', '睡觉', '打豆豆'], learn: ['语言', '数学', '英语'], work: ['唱歌'], [Symbol.iterator]:function() { //应用对象开展符 等同于 [].concat const all = [...this.life,...this.learn,...this.work] let index = 0 return{ next:function(){ return{ value:all[index], done: index++ >= all.length //true 就迭代实现了 } } } }}//============== 你的代码 ==============for(item of todos) { console.log(item)}////PS F:\拉钩前端\lagou> node .\task1\task1.js吃饭睡觉打豆豆语言数学英语唱歌
迭代器的外围 就是对外提供对立遍历接口,让内部不必去放心外部的数据结构是怎么样的
这里展现的each办法只实用于这里展现的数组构造
而ES2015种的迭代器 是从语言层面去实现的迭代器模式,所以说它实用于任何数据结构,只有实现了iterable 接口,那咱们就能够实现应用for…of 遍历对象
生成器函数
解决异步编程回调嵌套过深所导致的问题
function * foo(){ console.log('test') return 100}const result = foo()console.log(result)console.log(result.next())////Object [Generator] {}test{ value: 100, done: true }
惰性执行
yield
function * foo(){ console.log('111') yield 100 console.log('222') yield 200 console.log('333') yield 300}const generator = foo()console.log(generator)console.log(generator.next())console.log(generator.next())console.log(generator.next())console.log(generator.next())////Object [Generator] {}111{ value: 100, done: false }222{ value: 200, done: false }333{ value: 300, done: false }{ value: undefined, done: true }
Generator 利用
案例一:发号器
function * createIdMaker(){ let id = 1 while(true) { yield id++ }}const idMaker = createIdMaker()console.log(idMaker.next().value)console.log(idMaker.next().value)console.log(idMaker.next().value)console.log(idMaker.next().value)////PS E:\lagou前端\demo> node .\part1\test1.js1234
案例二:应用Generator 函数实现Iterator办法
const todos = { life: ['吃饭', '睡觉', '打豆豆'], learn: ['语言', '数学', '英语'], work: ['唱歌'], [Symbol.iterator]: function* () { const all = [...this.life, ...this.learn, ...this.work] for (item of all) { yield item } }}for (const item of todos) { console.log(item)}////PS E:\lagou前端\demo> node .\part1\test1.js吃饭睡觉打豆豆语言数学英语唱歌
ES2016
Array.prototype.includes
咱们先看看indexOf办法
const arr = ['foo',1,NaN,false]console.log(arr.indexOf('foo'))console.log(arr.indexOf(1))console.log(arr.indexOf(NaN))console.log(arr.indexOf(false))////PS F:\拉钩前端\lagou> node .\task1\task1.js01-13
indexOf 无奈查看出NaN
NaN是一个非凡的数字值(typeof NaN的后果为number),是not a number的缩写,示意不是一个非法的数字。
留神点:NaN是惟一一个和本身不相等的值:NaN === NaN // false
includes 能够查看出NaN 返回布尔值
const arr = ['foo',1,NaN,false]console.log(arr.includes('foo'))console.log(arr.includes(1))console.log(arr.includes(NaN))console.log(arr.includes(false))////PS F:\拉钩前端\lagou> node .\task1\task1.jstruetruetruetrue
指数运算符
console.log(Math.pow(2,10))console.log(2 ** 10)////PS F:\拉钩前端\lagou> node .\task1\task1.js10241024
ES2017
Object.values
const obj = { foo: 'value1', bar: 'balue2'}console.log(Object.values(obj))////PS F:\拉钩前端\lagou> node .\task1\task1.js[ 'value1', 'balue2' ]
Object.entries
数组模式返回键值对
const obj = { foo: 'value1', bar: 'balue2'}console.log(Object.entries(obj))////PS F:\拉钩前端\lagou> node .\task1\task1.js[ [ 'foo', 'value1' ], [ 'bar', 'balue2' ] ]
因而能够应用for of
const obj = { foo: 'value1', bar: 'balue2'}for (const [key, value] of Object.entries(obj)) { console.log(key, value)}////PS F:\拉钩前端\lagou> node .\task1\task1.jsfoo value1bar balue2
应用entries 转化 Map对象
const obj = { foo: 'value1', bar: 'balue2'}console.log(new Map(Object.entries(obj)))////PS F:\拉钩前端\lagou> node .\task1\task1.jsMap { 'foo' => 'value1', 'bar' => 'balue2' }