咱们都晓得线程创立的形式有以下几种
- Thread
- Runnable
- Callable
- Executors
其中Callable是能获取到返回值或者异样的,callable接口如下
@FunctionalInterfacepublic interface Callable<V> { /** * Computes a result, or throws an exception if unable to do so. * * @return computed result * @throws Exception if unable to compute a result */ V call() throws Exception;}
但callable必须要和线程池搭配应用,或者应用FutureTask,具体用法如下
public interface Future<V> { //勾销工作 boolean cancel(boolean mayInterruptIfRunning); //是否被勾销 boolean isCancelled(); //是否实现,已实现返回true boolean isDone(); //阻塞获取返回值,如果有异样则抛出异样 V get() throws InterruptedException, ExecutionException; //指定阻塞工夫获取返回值 V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException;}
实现类RunnableFuture,该类实现了Runnable接口和Future接口
public interface RunnableFuture<V> extends Runnable, Future<V> { //将此Future设置为其计算的后果,除非工作勾销 void run();}
实现类FutureTask(重点)
future接口实现个别应用线程池或者FutureTask实现线程调用
//构造方法传入callable赋值给成员变量callable,并设置state为新建public FutureTask(Callable<V> callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; this.state = NEW; // ensure visibility of callable}
state有以下几个状态
private volatile int state;private static final int NEW = 0;private static final int COMPLETING = 1;private static final int NORMAL = 2;private static final int EXCEPTIONAL = 3;private static final int CANCELLED = 4;private static final int INTERRUPTING = 5;private static final int INTERRUPTED = 6;
FutureTask有下几个成员变量
构造方法1
//构造方法传入的callable对象private Callable<V> callable;//线程执行完的返回后果private Object outcome; //以后运行的线程private volatile Thread runner;//waiters示意如果多个线程执行一个callable对象,则会存在一个单向链表中private volatile WaitNode waiters;
构造方法2
//带返回值的构造方法public FutureTask(Runnable runnable, V result) { this.callable = Executors.callable(runnable, result); this.state = NEW; }
因为FutureTask实现了Runnable接口,所以线程调度时执行FutureTask的run办法
public void run() { //如果状态不为NEW或无奈将以后线程设置进去,为runnerOffeset,则返回 if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; //如果FutureTask内的Callable不为空且为新建状态,则执行if外部办法 if (c != null && state == NEW) { V result; boolean ran; try { //执行callale的call办法,且设置ran=true示意执行胜利 result = c.call(); ran = true; } catch (Throwable ex) { result = null; //设置ran=false示意执行失败 ran = false; //如果捕捉到异样,则传入异样 setException(ex); } //如果是执行胜利,通过set办法设置后果 if (ran) //将后果设置给set办法 set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); }}
将callable的返回值通过cas设置进去,并
protected void set(V v) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = v; //将状态设置失常NORMAL UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state //实现赋值后唤醒UnPack get的线程 finishCompletion(); }}
如果call办法出现异常,则通过cas设置胜利后进行唤醒
protected void setException(Throwable t) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = t; UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state finishCompletion(); }}
实现后进行唤醒
private void finishCompletion() { // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; //唤醒get线程,且将前面所有执行的waitNode节点 LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } } done(); callable = null; // to reduce footprint}
//是否勾销,当state>=勾销状态,即等于CANCELLED,INTERRUPTING或者INTERRUPTED时返回truepublic boolean isCancelled() { return state >= CANCELLED;}//是否实现,当线程不为NEW状态都视为已实现(包含失常实现,异样实现,以及中断等)public boolean isDone() { return state != NEW;}
//阻塞获取返回后果public V get() throws InterruptedException, ExecutionException { int s = state; //当线程小于等于COMPLETING(NEW新建或者COMPLETING筹备实现)时,进行无工夫闲置的阻塞 if (s <= COMPLETING) s = awaitDone(false, 0L); //此处只有当后果返回时下面的阻塞才会被唤醒,否则始终阻塞在下面的if中 return report(s);}
//阻塞指定工夫获取返回后果,当指定工夫仍旧未获取到后果,抛出TimeoutException异样public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException { if (unit == null) //传入的工夫单位如果为空,则抛空指针异样 throw new NullPointerException(); int s = state; //当后果未返回且等待时间大于指定的timeout工夫,抛出timeout异样 if (s <= COMPLETING && (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) throw new TimeoutException(); //此处只有当后果返回时下面的阻塞才会被唤醒,否则始终阻塞在下面的if中 return report(s);}
report是依据以后的state判断call办法是执行失常还是失败,失常则返回泛型的result,如果是勾销状态,则抛出勾销异样,否则抛出ExecutionException异样示意执行异样
private V report(int s) throws ExecutionException { Object x = outcome; if (s == NORMAL) return (V)x; if (s >= CANCELLED) throw new CancellationException(); throw new ExecutionException((Throwable)x);}
阻塞办法