// 三种状态 const PENDING = "pending"; const RESOLVED = "resolved"; const REJECTED = "rejected"; // promise 接管一个函数参数,该函数会立刻执行 function MyPromise(fn) { let _this = this; _this.currentState = PENDING; _this.value = undefined; // 用于保留 then 中的回调,只有当 promise // 状态为 pending 时才会缓存,并且每个实例至少缓存一个 _this.resolvedCallbacks = []; _this.rejectedCallbacks = []; _this.resolve = function (value) { if (value instanceof MyPromise) { // 如果 value 是个 Promise,递归执行 return value.then(_this.resolve, _this.reject); } setTimeout(() => { // 异步执行,必须保障执行程序 if (_this.currentState === PENDING) { _this.currentState = RESOLVED; _this.value = value; _this.resolvedCallbacks.forEach((cb) => cb()); } }); }; _this.reject = function (reason) { setTimeout(() => { // 异步执行,保障执行程序 if (_this.currentState === PENDING) { _this.currentState = REJECTED; _this.value = reason; _this.rejectedCallbacks.forEach((cb) => cb()); } }); }; // 用于解决以下问题 // new Promise(() => throw Error('error)) try { fn(_this.resolve, _this.reject); } catch (e) { _this.reject(e); } } MyPromise.prototype.then = function (onResolved, onRejected) { var self = this; // 标准 2.2.7,then 必须返回一个新的 promise var promise2; // 标准 2.2.onResolved 和 onRejected 都为可选参数 // 如果类型不是函数须要疏忽,同时也实现了透传 // Promise.resolve(v).then().then((value) => console.log(value)) onResolved = typeof onResolved === "function" ? onResolved : (v) => v; onRejected = typeof onRejected === "function" ? onRejected : (r) => {throw r}; if (self.currentState === RESOLVED) { return (promise2 = new MyPromise(function (resolve, reject) { // 标准 2.2.4,保障 onFulfilled,onRjected 异步执行 // 所以用了 setTimeout 包裹下 setTimeout(function () { try { var x = onResolved(self.value); resolutionProcedure(promise2, x, resolve, reject); } catch (reason) { reject(reason); } }); })); } if (self.currentState === REJECTED) { return (promise2 = new MyPromise(function (resolve, reject) { setTimeout(function () { // 异步执行onRejected try { var x = onRejected(self.value); resolutionProcedure(promise2, x, resolve, reject); } catch (reason) { reject(reason); } }); })); } if (self.currentState === PENDING) { return (promise2 = new MyPromise(function (resolve, reject) { self.resolvedCallbacks.push(function () { // 思考到可能会有报错,所以应用 try/catch 包裹 try { var x = onResolved(self.value); resolutionProcedure(promise2, x, resolve, reject); } catch (r) { reject(r); } }); self.rejectedCallbacks.push(function () { try { var x = onRejected(self.value); resolutionProcedure(promise2, x, resolve, reject); } catch (r) { reject(r); } }); })); } }; // 标准 2.3 function resolutionProcedure(promise2, x, resolve, reject) { // 标准 2.3.1,x 不能和 promise2 雷同,防止循环援用 if (promise2 === x) { return reject(new TypeError("Error")); } // 标准 2.3.2 // 如果 x 为 Promise,状态为 pending 须要持续期待否则执行 if (x instanceof MyPromise) { if (x.currentState === PENDING) { x.then(function (value) { // 再次调用该函数是为了确认 x resolve 的 // 参数是什么类型,如果是根本类型就再次 resolve // 把值传给下个 then resolutionProcedure(promise2, value, resolve, reject); }, reject); } else { x.then(resolve, reject); } return; } // 标准 2.3.3.3.3 // reject 或者 resolve 其中一个执行过得话,疏忽其余的 let called = false; // 标准 2.3.3,判断 x 是否为对象或者函数 if (x !== null && (typeof x === "object" || typeof x === "function")) { // 标准 2.3.3.2,如果不能取出 then,就 reject try { // 标准 2.3.3.1 let then = x.then; // 如果 then 是函数,调用 x.then if (typeof then === "function") { // 标准 2.3.3.3 then.call( x, (y) => { if (called) return; called = true; // 标准 2.3.3.3.1 resolutionProcedure(promise2, y, resolve, reject); }, (e) => { if (called) return; called = true; reject(e); } ); } else { // 标准 2.3.3.4 resolve(x); } } catch (e) { if (called) return; called = true; reject(e); } } else { // 标准 2.3.4,x 为根本类型 resolve(x); } }