本文次要钻研一下golang的zap的SugaredLogger

SugaredLogger

zap@v1.16.0/sugar.go

type SugaredLogger struct {    base *Logger}func (s *SugaredLogger) Named(name string) *SugaredLogger {    return &SugaredLogger{base: s.base.Named(name)}}func (s *SugaredLogger) With(args ...interface{}) *SugaredLogger {    return &SugaredLogger{base: s.base.With(s.sweetenFields(args)...)}}func (s *SugaredLogger) Debug(args ...interface{}) {    s.log(DebugLevel, "", args, nil)}func (s *SugaredLogger) Info(args ...interface{}) {    s.log(InfoLevel, "", args, nil)}func (s *SugaredLogger) Warn(args ...interface{}) {    s.log(WarnLevel, "", args, nil)}func (s *SugaredLogger) Error(args ...interface{}) {    s.log(ErrorLevel, "", args, nil)}func (s *SugaredLogger) DPanic(args ...interface{}) {    s.log(DPanicLevel, "", args, nil)}func (s *SugaredLogger) Panic(args ...interface{}) {    s.log(PanicLevel, "", args, nil)}func (s *SugaredLogger) Fatal(args ...interface{}) {    s.log(FatalLevel, "", args, nil)}func (s *SugaredLogger) Debugf(template string, args ...interface{}) {    s.log(DebugLevel, template, args, nil)}func (s *SugaredLogger) Infof(template string, args ...interface{}) {    s.log(InfoLevel, template, args, nil)}func (s *SugaredLogger) Warnf(template string, args ...interface{}) {    s.log(WarnLevel, template, args, nil)}func (s *SugaredLogger) Errorf(template string, args ...interface{}) {    s.log(ErrorLevel, template, args, nil)}func (s *SugaredLogger) DPanicf(template string, args ...interface{}) {    s.log(DPanicLevel, template, args, nil)}func (s *SugaredLogger) Panicf(template string, args ...interface{}) {    s.log(PanicLevel, template, args, nil)}func (s *SugaredLogger) Fatalf(template string, args ...interface{}) {    s.log(FatalLevel, template, args, nil)}func (s *SugaredLogger) Debugw(msg string, keysAndValues ...interface{}) {    s.log(DebugLevel, msg, nil, keysAndValues)}func (s *SugaredLogger) Infow(msg string, keysAndValues ...interface{}) {    s.log(InfoLevel, msg, nil, keysAndValues)}func (s *SugaredLogger) Warnw(msg string, keysAndValues ...interface{}) {    s.log(WarnLevel, msg, nil, keysAndValues)}func (s *SugaredLogger) Errorw(msg string, keysAndValues ...interface{}) {    s.log(ErrorLevel, msg, nil, keysAndValues)}func (s *SugaredLogger) DPanicw(msg string, keysAndValues ...interface{}) {    s.log(DPanicLevel, msg, nil, keysAndValues)}func (s *SugaredLogger) Panicw(msg string, keysAndValues ...interface{}) {    s.log(PanicLevel, msg, nil, keysAndValues)}func (s *SugaredLogger) Fatalw(msg string, keysAndValues ...interface{}) {    s.log(FatalLevel, msg, nil, keysAndValues)}func (s *SugaredLogger) Sync() error {    return s.base.Sync()}
SugaredLogger提供了debug、info、warn、error、panic、dpanic、fatal这几种办法(应用fmt.Sprint的默认格局),另外还有带f的反对format,带w的办法则反对with键值对

level

zap@v1.16.0/level.go

const (    // DebugLevel logs are typically voluminous, and are usually disabled in    // production.    DebugLevel = zapcore.DebugLevel    // InfoLevel is the default logging priority.    InfoLevel = zapcore.InfoLevel    // WarnLevel logs are more important than Info, but don't need individual    // human review.    WarnLevel = zapcore.WarnLevel    // ErrorLevel logs are high-priority. If an application is running smoothly,    // it shouldn't generate any error-level logs.    ErrorLevel = zapcore.ErrorLevel    // DPanicLevel logs are particularly important errors. In development the    // logger panics after writing the message.    DPanicLevel = zapcore.DPanicLevel    // PanicLevel logs a message, then panics.    PanicLevel = zapcore.PanicLevel    // FatalLevel logs a message, then calls os.Exit(1).    FatalLevel = zapcore.FatalLevel)
zap外部的level分为debug、info、warn、error、dpanic、panic、fatal这几种

DPanic

DPanic stands for "panic in development." In development, it logs at PanicLevel; otherwise, it logs at ErrorLevel. DPanic makes it easier to catch errors that are theoretically possible, but shouldn't actually happen, without crashing in production.

DPanic in development

func dpanicInDevelopment() {    logger, _ := zap.NewDevelopment()    defer logger.Sync() // flushes buffer, if any    sugar := logger.Sugar()    sugar.DPanic("test dpanic")    sugar.Info("this will not be logged")}
DPanic在development下的成果跟panic成果相似,最初的info不会被输入

DPanic in production

func dpanicInProduction() {    logger, _ := zap.NewProduction()    defer logger.Sync() // flushes buffer, if any    sugar := logger.Sugar()    sugar.DPanic("test dpanic logged as error in not development mode")    sugar.Info("this will be logged")}
DPanic在非development下则进化为error模式,最初的info照样会输入,这样子在production下比拟平安一点。

logger.check

zap@v1.16.0/logger.go

func (log *Logger) check(lvl zapcore.Level, msg string) *zapcore.CheckedEntry {    // check must always be called directly by a method in the Logger interface    // (e.g., Check, Info, Fatal).    const callerSkipOffset = 2    // Check the level first to reduce the cost of disabled log calls.    // Since Panic and higher may exit, we skip the optimization for those levels.    if lvl < zapcore.DPanicLevel && !log.core.Enabled(lvl) {        return nil    }    // Create basic checked entry thru the core; this will be non-nil if the    // log message will actually be written somewhere.    ent := zapcore.Entry{        LoggerName: log.name,        Time:       time.Now(),        Level:      lvl,        Message:    msg,    }    ce := log.core.Check(ent, nil)    willWrite := ce != nil    // Set up any required terminal behavior.    switch ent.Level {    case zapcore.PanicLevel:        ce = ce.Should(ent, zapcore.WriteThenPanic)    case zapcore.FatalLevel:        onFatal := log.onFatal        // Noop is the default value for CheckWriteAction, and it leads to        // continued execution after a Fatal which is unexpected.        if onFatal == zapcore.WriteThenNoop {            onFatal = zapcore.WriteThenFatal        }        ce = ce.Should(ent, onFatal)    case zapcore.DPanicLevel:        if log.development {            ce = ce.Should(ent, zapcore.WriteThenPanic)        }    }    // Only do further annotation if we're going to write this message; checked    // entries that exist only for terminal behavior don't benefit from    // annotation.    if !willWrite {        return ce    }    // Thread the error output through to the CheckedEntry.    ce.ErrorOutput = log.errorOutput    if log.addCaller {        frame, defined := getCallerFrame(log.callerSkip + callerSkipOffset)        if !defined {            fmt.Fprintf(log.errorOutput, "%v Logger.check error: failed to get caller\n", time.Now().UTC())            log.errorOutput.Sync()        }        ce.Entry.Caller = zapcore.EntryCaller{            Defined:  defined,            PC:       frame.PC,            File:     frame.File,            Line:     frame.Line,            Function: frame.Function,        }    }    if log.addStack.Enabled(ce.Entry.Level) {        ce.Entry.Stack = StackSkip("", log.callerSkip+callerSkipOffset).String    }    return ce}
logger.check办法会判断lvl,如果是zapcore.DPanicLevel,则会进一步判断是否是development模式,如果是会设置ce.Should(ent, zapcore.WriteThenPanic)

小结

  • zap外部的level分为debug、info、warn、error、dpanic、panic、fatal这几种
  • SugaredLogger提供了debug、info、warn、error、panic、dpanic、fatal这几种办法(应用fmt.Sprint的默认格局),另外还有带f的反对format,带w的办法则反对with键值对
  • DPanic在development下的成果跟panic成果相似,在非development下则进化为error模式

doc

  • zap
  • What's DPanic?