有点根底,然而不晓得能干嘛的同志可一看。获取素材看最初。

筹备工作

波及到以下模块

import pygameimport sysimport randomfrom pygame.locals import * import time

素材:音频、图片、字体

开始写代码

首先,导入上述所说的模块,其次,创立窗口以及筹备工作

pygame.init() window = pygame.display.set_mode([600, 400])  sur = pygame.Surface([600, 400])  clr = (0, 0, 255)posAll = [[100, 150], [300, 150], [500, 150], [200, 300], [400, 300]]rad = 50tick = 0 pos = posAll[0]  

而后,记录分数

score = 0  pygame.font.init()  score_font = pygame.font.Font("MicrosoftYaqiHeiLight-2.ttf", 30)  score_sur = score_font.render(str(score), False, (255, 0, 0))  

鼠标事件以及打地鼠

pygame.mouse.set_visible(False)  mpos = [300, 200]  times = 0  times_max = 10 tick_max = 30 map = pygame.image.load("dds-map.jpg")rat1 = pygame.image.load("rat1.png")rat2 = pygame.image.load("rat2.png")  ham1 = pygame.image.load("hammer1.png")  ham2 = pygame.image.load("hammer2.png")  gameover = 0  gameover_max = 100  #

载入音乐

pygame.mixer.music.load("bg.mp3")pygame.mixer.music.play(-1)  hitsound = pygame.mixer.Sound("hit.wav") hurtsound = pygame.mixer.Sound("aiyo2.wav")  

进行最初的细节设置

while 1:    hamsur = ham1    ratsur = rat1    for event in pygame.event.get():        if event.type == pygame.QUIT:            sys.exit()        elif event.type == MOUSEBUTTONDOWN:              hamsur = ham2             hitsound.play()              mpos = pygame.mouse.get_pos()              dis = pygame.math.Vector2(mpos[0] - pos[0], mpos[1] - pos[1])              len = pygame.math.Vector2.length(dis)            if len < rad:                tick = 1000                  score = score + 1                  ratsur = rat2                 hurtsound.play()          elif event.type == MOUSEMOTION:              mpos = pygame.mouse.get_pos()     if times >= times_max:        sur.fill((0, 0, 0))          pygame.mouse.set_visible(True)        end_font = pygame.font.Font("MicrosoftYaqiHeiLight-2.ttf", 48)          end_sur = score_font.render(            "你的分数是:{}/{}!".format(score, times_max), True, (255, 0, 0)        )          sur.blit(end_sur, (100, 150))        cd = int((gameover_max - gameover) / 10)        cd_sur = score_font.render(            "从新开始倒计时{}".format(cd), True, (255, 0, 0)        )          sur.blit(cd_sur, (100, 200))         gameover = gameover + 1     else:        sur.blit(map, (0, 0))         score_sur = score_font.render(            "分数:{}/{}!".format(score, times + 1), False, (255, 0, 0)        )          sur.blit(score_sur, (200, 10))          if tick > tick_max:              times = times + 1              a = random.randint(0, 4)              pos = posAll[a]              tick = 0          else:              tick = tick + 1          if tick > 5:              sur.blit(ratsur, (pos[0] - 50, pos[1] - 70))         sur.blit(hamsur, (mpos[0] - 50, mpos[1] - 100))      window.blit(sur, (0, 0))    pygame.display.flip()      time.sleep(0.04)      if gameover > gameover_max:        pygame.mouse.set_visible(False)        times = 0        score = 0        gameover = 0

成果展现以及素材获取

成果如下

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