能力依赖
RecorderManager 全局惟一的录音管理器
录音性能的要求与限度
- 与以后页面其余音频播放/录音性能互斥
- 是否在录音中状态显示
- 完结/不须要录音时,回收
RecorderManager
对象
资料
能够/完结 录音
录音中
Codeing(后果代码间接看最初)
结构一个简略的DOM
构造
<image @click="recordAction" :src="recordImg" class="record"/>
先实现小程序的录音性能
import iconRecord from '../../static/images/icon_record.png'import iconRecording from '../../static/images/icon_recording.png'// ...data() { recordImg: iconRecord, // 录音按钮的图标 rm: null, // 录音管理器},// ...mounted() { if (this.rm === null) { // 录音管理器如果没有初始化就先初始化 this.rm = uni.getRecorderManager() } // 绑定回调办法 this.rm.onStart((e) => this.onStart(e)) this.rm.onPause((e) => this.onPause(e)) this.rm.onResume((e) => this.onResume(e)) this.rm.onInterruptionBegin((e) => this.onInterruptionBegin(e)) this.rm.onInterruptionEnd((e) => this.onInterruptionEnd(e)) this.rm.onError((e) => this.onError(e))},// ...methods: { // ... recordAction() { if (this.recordImg === iconRecord) { // 设置格局为MP3,最长60S,采样率22050 this.rm.start({ duration: 600000, format: 'mp3', sampleRate: 22050, }) // 开始录音后绑定进行录音的回调办法 this.rm.onStop((e) => this.onStop(e)) } else if (this.recordImg === iconRecording) { this.rm.stop() }, }, onStart(e) { console.log('开始录音', this.question, this.subQuesIndex) this.recordImg = iconRecording console.log(e) }, onPause(e) { console.log(e) afterAudioRecord() }, onResume(e) { console.log(e) }, onStop(e) { console.log(e) this.recordImg = iconRecord // 完结录音之后上传录音 this.uploadMp3Action(e) }, onInterruptionBegin(e) { console.log(e) }, onInterruptionEnd(e) { console.log(e) }, onError(e) { console.log(e) }, uploadMp3Action(e) { // TODO uploadMp3 },},
只能同时有一个录音,与音频播放互斥
globalData
中减少两个属性audioPlaying
,audioRecording
// src/App.vueexport default { globalData: { // 保障全局只有一个音频处于播放状态且录音与播放操作互斥 audioPlaying: false, audioRecording: false, }, // ...},
Util
中减少判断办法
// src/lib/Util.js// 完结录音之后开释录音能力export function afterAudioRecord() { getApp().globalData.audioRecording = false}// 完结音频播放之后开释音频播放能力export function afterAudioPlay() { getApp().globalData.audioPlaying = false}/** * 判断是否能够录音或者播放 * @param {string} type play | record */export function beforeAudioRecordOrPlay(type) { const audioPlaying = getApp().globalData.audioPlaying const audioRecording = getApp().globalData.audioRecording if (audioPlaying ||audioRecording) { uni.showToast({ title: audioPlaying ? '请先暂停其余音频播放' : '请先完结其余录音', icon: 'none' }) return false } else { if (type === 'play') { getApp().globalData.audioPlaying = true } else if (type === 'record') { getApp().globalData.audioRecording = true } else { throw new Error('type Error', type) } return true }}
- 革新原有
recordAction
办法
import { beforeAudioRecordOrPlay, afterAudioRecord} from '../../lib/Utils';// ...recordAction() {- if (this.recordImg === iconRecord) {+ if (this.recordImg === iconRecord && beforeAudioRecordOrPlay('record')) { // 设置格局为MP3,最长60S,采样率22050 this.rm.start({ duration: 600000, format: 'mp3', sampleRate: 22050, }) // 开始录音后绑定进行录音的回调办法 this.rm.onStop((e) => this.onStop(e)) } else if (this.recordImg === iconRecording) { this.rm.stop()+ afterAudioRecord() },},
这样就防止了屡次录音
小程序录音上传
补全咱们的uploadMp3Action
办法,咱们应用uni-app
的uni.uploadFile()
办法来上传录音文件
uploadMp3Action(e) { const filePath = e.tempFilePath const option = { url: 'xxx', filePath, header, formData: { filePath }, name: 'audio', } uni.showLoading({ title: '录音上传中...' }) return await uni.uploadFile(option) uni.hideloading()}
最初在页面卸载的时候回收RecorderManager
对象
beforeDestroy() { this.rm = null}