在AndroidTV我的项目中,应用了RecyclerView,然而有一个问题是,当长按按键的时候,焦点容易飞的掉,故在所有的Activity的父类BaseActivity中进行按键速度管制,间接贴上代码,如下。此办法能够重点用于解决RecyclerView按键长按焦点飞掉乱掉的问题。
  • 按键速度管制管制
  • 增加了按键声音
public class BaseActivity extends FragmentActivity {    public AudioManager mAudioMgr = null;    public SoundPool sp;//申明一个SoundPool    public int keypress;//定义一个整型用load();来设置suondID    public int translation;    public static final int EATKEYEVENT = 5;// 是否屏蔽按键的事件,管制按键的频率    private static final int keyEventTime = 10; //最短的按键事件应该是在100ms    private static boolean eatKeyEvent = false;    private Handler mHandler  =new Handler(){        @Override        public void handleMessage(Message msg) {            switch (msg.what) {                case EATKEYEVENT:                    eatKeyEvent = false;}        }    };    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        mAudioMgr = (AudioManager) getSystemService(AUDIO_SERVICE);        mAudioMgr.unloadSoundEffects();        sp = new SoundPool(10, AudioManager.STREAM_SYSTEM, 5);//第一个参数为同时播放数据流的最大个数,第二数据流类型,第三为声音品质        keypress = sp.load(this, R.raw.keypress_standard, 1); //把你的声音素材放到res/raw里,第2个参数即为资源文件,第3个为音乐的优先级        translation = sp.load(this, R.raw.translation, 1);    }    @Override    public boolean dispatchKeyEvent(KeyEvent event) {        if(event.getKeyCode()  == KeyEvent.KEYCODE_BACK ||  event.getKeyCode() == KeyEvent.KEYCODE_DPAD_CENTER){            return super.dispatchKeyEvent(event);        }        if (eatKeyEvent) {            return true;        } else {            if (event.getAction() == KeyEvent.ACTION_DOWN) {                sp.play(keypress, 1, 1, 0, 0, 1);            }            if (event.getRepeatCount()>=2){                eatKeyEvent = true;                mHandler.removeMessages(EATKEYEVENT);                Message msg = mHandler.obtainMessage(EATKEYEVENT);                mHandler.sendMessageDelayed(msg, keyEventTime);            }        }        return super.dispatchKeyEvent(event);    }    public void playSound(){        if (sp != null){            sp.play(keypress, 1, 1, 0, 0, 1);        }    }    public void playTranslation(){        if (sp != null){            sp.play(translation, 1, 1, 0, 0, 1);        }    }}