应用http协定的问题
场景:客户端的展现随着服务端保护的状态的扭转而实时扭转。
可能会采取的形式:
1 轮询:client按设置好的工夫距离被动拜访server,有可能server返回有用数据,有可能server无有用数据返回,但都是一个建设连贯-request-response-敞开连贯的过程。
2 长轮询:client拜访server,若server有数据返回,则返回,敞开连贯,client持续发申请;若server没有数据返回,连贯放弃,期待直到server有数据返回,敞开连贯,client持续发申请。建设连贯-request-(wait)-response-敞开连贯。
3 推:client和server之间保护长连贯,当server有返回的时候被动推给client。
问题:
http协定是一种无状态的,基于申请响应模式的协定。
半双工协定:能够在客户端和服务端2个方向上传输,然而不能同时传输。同一时刻,只能在一个方向上传输。
响应数据不实时,空轮询对资源的节约。 HTTP音讯简短(轮询中每次http申请携带了大量无用的头信息)。
HTTP1.0 每个申请会关上一个新连贯,个别关上和敞开连贯破费的工夫远大于数据传输的工夫,对于HTTPS更是。
HTTP1.1 服务器不会在发送响应后立刻敞开连贯,能够在同一个socket上期待客户端的新申请
Websocket 协定
WebSocket是一种标准,是Html5标准的一部分。WebSocket通信协议于2011年被IETF定为规范RFC 6455,并被RFC7936所补充标准。WebSocket API也被W3C定为规范。
单个 TCP 连贯上进行全双工通信的协定。
浏览器和服务器只须要实现一次握手,两者之间就间接能够创立持久性的连贯,并进行双向数据传输。websocket是全双工,没有严格的clientserver概念。
opening handshake
request:
GET /chat HTTP/1.1 Host: server.example.comUpgrade: websocket //申请降级到WebSocket 协定Connection: Upgrade //通道类型,keep-alive:通道长连,close:申请结束后通道断开,Upgrade:降级协定Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw== //客户端随机生成的Key,校验服务器合法性,生成形式:随机16字节再被base64编码Sec-WebSocket-Protocol: chat, superchat //子协定,特定于具体利用的音讯格局或编排Sec-WebSocket-Version: 13 Origin: http://example.com
response:
HTTP/1.1 101 Switching Protocols //非101依然是httpUpgrade: websocket //服务端协定已切换到WebSocketConnection: Upgrade Sec-WebSocket-Accept: HSmrc0sMlYUkAGmm5OPpG2HaGWk=//indicates whether the server is willing to accept the connection.//用于校验WebSocket服务端是否非法,生成形式:客户端申请参数中的 Sec-WebSocket-Key+258EAFA5-E914-47DA-95CA-C5AB0DC85B11(GUID),//SHA-1 hash 再进行base64//GUID:which is unlikely to be used by network endpoints that do not understand the WebSocket protocol.Sec-WebSocket-Protocol: chat
close handshake
fin:0,后续还有帧;1 本条音讯的最初一帧
rsv1,rsv2,rsv3:不实用扩大协定,为0
Opcode:
websocket协定:https://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-17 https://tools.ietf.org/html/rfc6455#section-5
生命周期
4个生命周期事件:
关上事件 OnOpen;音讯事件 OnMessage;谬误事件 OnError;敞开事件 OnClose。
websocket简略实现
Java Websocket示例
//注解式package echo;import javax.websocket.OnMessage;import javax.websocket.server.ServerEndpoint;@ServerEndpoint(value = "/echo")public class EchoServer { @OnMessage public String echo(String message){ return "I get this ("+message +") so I am sending it back"; }}//编程式package echo;import javax.websocket.Endpoint;import javax.websocket.EndpointConfig;import javax.websocket.MessageHandler;import javax.websocket.Session;import java.io.IOException;/** * 编程式websocket */public class ProgrammaticEchoServer extends Endpoint { @Override public void onOpen(Session session, EndpointConfig endpointConfig) { final Session mySession = session; mySession.addMessageHandler( new MessageHandler.Whole<String>() { @Override public void onMessage(String s) { try { mySession.getBasicRemote().sendText("I got this by prommmatic method ("+ s+") so I am sending it back "); }catch (IOException io){ io.printStackTrace(); } } }); }}package echo;import javax.websocket.Endpoint;import javax.websocket.server.ServerApplicationConfig;import javax.websocket.server.ServerEndpointConfig;import java.util.HashSet;import java.util.Set;public class ProgrammaticEchoServerAppConfig implements ServerApplicationConfig { @Override public Set<ServerEndpointConfig> getEndpointConfigs(Set<Class<? extends Endpoint>> set) { Set configs = new HashSet<ServerEndpointConfig>(); ServerEndpointConfig curSec = ServerEndpointConfig.Builder.create(ProgrammaticEchoServer.class,"/programmaticecho").build(); configs.add(curSec); return configs; } /** * 获取所有通过注解注册的endpoint * @param set * @return */ @Override public Set<Class<?>> getAnnotatedEndpointClasses(Set<Class<?>> set) { return null; }}//客户端<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head> <title> new document </title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Web Socket Echo CLient</title> <script language="javascript" type="text/javascript"> var echo_websocket; function init() { output = document.getElementById("output"); } function send_echo() { var wsUri = "ws://localhost:8080/programmaticecho";//注解式为ws://localhost:8080/echo writeToScreen("Connecting to "+wsUri); echo_websocket = new WebSocket(wsUri); echo_websocket.onopen = function (evt) { writeToScreen("Connected!"); doSend(textID.value); }; echo_websocket.onmessage = function (evt) { writeToScreen("Received message: "+evt.data); echo_websocket.close(); }; echo_websocket.onerror = function (evt) { writeToScreen('<span style= "color"red;">ERROR:<span> '+evt.data); echo_websocket.close(); }; } function doSend(message) { echo_websocket.send(message); writeToScreen("Sent message: "+message); } function writeToScreen(message) { var pre = document.createElement("p"); pre.style.wordWrap = "break-word"; pre.innerHTML = message; output.appendChild(pre); } window.addEventListener("load",init,false); </script></head><body><h1>Echo Server</h1> <div style="text-align: left;"> <form action=""\> <input onclick="send_echo()" value="Press to send" type = "button"/> <input id="textID" name = "message" value="Hello Web Sockets" type = "text"/> </form> </div><br/><div id="output"></div></body></html>
netty对websocket的反对
import io.netty.bootstrap.ServerBootstrap;import io.netty.channel.*;import io.netty.channel.nio.NioEventLoop;import io.netty.channel.nio.NioEventLoopGroup;import io.netty.channel.socket.SocketChannel;import io.netty.channel.socket.nio.NioServerSocketChannel;import io.netty.handler.codec.http.HttpObjectAggregator;import io.netty.handler.codec.http.HttpServerCodec;import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;import io.netty.handler.logging.LogLevel;import io.netty.handler.logging.LoggingHandler;import io.netty.handler.stream.ChunkedWriteHandler;import java.net.InetSocketAddress;public class WebsocketNettyServer { public static void main(String[] args) throws Exception{ EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup wokerGroup = new NioEventLoopGroup(); try{ ServerBootstrap serverBootstrap = new ServerBootstrap(); serverBootstrap.group(bossGroup,wokerGroup).channel(NioServerSocketChannel.class) .handler(new LoggingHandler(LogLevel.INFO)) .childHandler(new ChannelInitializer<SocketChannel>(){ protected void initChannel(SocketChannel socketChannel) throws Exception { ChannelPipeline pipeline = socketChannel.pipeline(); //websocket协定自身是基于http协定的,所以这边也要应用http解编码器 pipeline.addLast(new HttpServerCodec()); //以块的形式来写的处理器 pipeline.addLast(new ChunkedWriteHandler()); //netty是基于分段申请的,HttpObjectAggregator的作用是将申请分段再聚合,参数是聚合字节的最大长度 pipeline.addLast(new HttpObjectAggregator(8192)); //ws://server:port/context_path //参数指的是contex_path pipeline.addLast(new WebSocketServerProtocolHandler("/ws")); //websocket定义了传递数据的6中frame类型 pipeline.addLast(new TextWebSocketFrameHandler()); } }); ChannelFuture channelFuture = serverBootstrap.bind(new InetSocketAddress(8899)).sync(); channelFuture.channel().closeFuture().sync(); }finally { bossGroup.shutdownGracefully(); wokerGroup.shutdownGracefully(); } }}import io.netty.channel.ChannelHandlerContext;import io.netty.channel.SimpleChannelInboundHandler;import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;import io.netty.handler.codec.http.websocketx.WebSocketFrame;public class TextWebSocketFrameHandler extends SimpleChannelInboundHandler<TextWebSocketFrame>{ @Override protected void channelRead0(ChannelHandlerContext channelHandlerContext, TextWebSocketFrame textWebSocketFrame) throws Exception { System.out.println("收到音讯"+textWebSocketFrame.text()); } @Override public void handlerAdded(ChannelHandlerContext ctx) throws Exception { System.out.println("有新的连贯退出"); } @Override public void handlerRemoved(ChannelHandlerContext ctx) throws Exception { System.out.println("连贯敞开"); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { System.out.println("啊哦,出错了"); ctx.fireExceptionCaught(cause); }}
<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8"> <title>WebSocket客户端</title></head><body><script type="text/javascript"> var socket; //如果浏览器反对WebSocket if(window.WebSocket){ //参数就是与服务器连贯的地址 socket = new WebSocket("ws://localhost:8899/ws"); //客户端收到服务器音讯的时候就会执行这个回调办法 socket.onmessage = function (event) { var ta = document.getElementById("responseText"); ta.value = ta.value + "\n"+event.data; } //连贯建设的回调函数 socket.onopen = function(event){ var ta = document.getElementById("responseText"); ta.value = "连贯开启"; } //连贯断掉的回调函数 socket.onclose = function (event) { var ta = document.getElementById("responseText"); ta.value = ta.value +"\n"+"连贯敞开"; } }else{ alert("浏览器不反对WebSocket!"); } //发送数据 function send(message){ if(!window.WebSocket){ return; } //当websocket状态关上 if(socket.readyState == WebSocket.OPEN){ socket.send(message); }else{ alert("连贯没有开启"); } }</script><form onsubmit="return false"> <textarea name = "message" style="width: 400px;height: 200px"></textarea> <input type ="button" value="发送数据" onclick="send(this.form.message.value);"> <h3>服务器输入:</h3> <textarea id ="responseText" style="width: 400px;height: 300px;"></textarea> <input type="button" onclick="javascript:document.getElementById('responseText').value=''" value="清空数据"></form></body></html>