效果

分析该过程,可拆分成两个步骤:

  • 鼠标框选一段区域
  • 判断框选区域包含的 checkbox,进行对应处理

HTML 和 CSS 布局

该布局基于 element-ui,一个父容器 box,里面一个 mask div,一个 el-checkbox-group 块。其中父容器设置 position: relative; 子 mask 容器设置 position: absolute;并且其宽、高、偏移值根据鼠标当前位置动态计算

<div class="box" >  <div class="mask" v-show="is_show_mask" :style="'width:'+mask_width+'left:'+mask_left+'height:'+mask_height+'top:'+mask_top">  </div>  <el-checkbox-group>    <el-checkbox>    </el-checkbox>  </el-checkbox-group></div>.box {  width: 800px;  margin: 20px auto;  position: relative;  overflow: hidden;  user-select: none;  .mask {    position: absolute;    background: #409eff;    opacity: 0.4;  }}

JS 实现框选

该部分逻辑实际上可拆分为 4 个步骤:

  • 鼠标按下 mousedown,记录当前起点坐标 start_x,start_y,并绑定 mousemove、mouseup 事件
  • 鼠标移动 mousemove,实时更新终点坐标 end_x,end_y,即可框选矩形大小、位置
  • 鼠标松开 mouseup,移除 mousemove、mouseup 事件
  • 根据框选矩形大小、位置,计算在范围内的 checkbox 数量,进行对应处理

1.给 box 绑定 mousedown 事件

<div class="box" @mousedown="handleMouseDown"></div>handleMouseDown(event: any) {  this.start_x = event.clientX;  this.start_y = event.clientY;  document.body.addEventListener('mousemove', this.handleMouseMove);  document.body.addEventListener('mouseup', this.handleMouseUp);}

2.mousemove 事件,比较简单,只是更新 end_x,end_y 坐标

handleMouseMove(event: MouseEvent) {  this.end_x = event.clientX;  this.end_y = event.clientY;}

3.mouseup 事件,移除 mousemove、mouseup 事件,并调用判断方法

handleMouseUp() {  document.body.removeEventListener('mousemove', this.handleMouseMove);  document.body.removeEventListener('mouseup', this.handleMouseUp);  this.handleDomSelect();  this.resSetXY();}

4.处理框选逻辑

难点是如何判断元素是否被框选住

问题可转化为 框选矩形是否与 checkbox 矩形 相交或者包含在内,即两矩形是否相交或者存在包含关系

假定矩形 A1 左上角坐标为 (x1,y1);矩形宽度为 width1,高度为 height1;

假定矩形 A2 左上角坐标为 (x2,y2);矩形宽度为 width2,高度为 height2;

画图分析,只看水平方向:

由图可以得出,x 方向上:
令 maxX = Math.max(x1 + width1, x2 + width2)
令 minX = Math.max(x1, x2)

若相交或包含则必满足:maxX - minX <= width1 + width2;

同理可以容易得到 y 轴相交的判断

使用 Element.getBoundingClientRect()获取 dom 元素位置信息

Element.getBoundingClientRect() 方法返回元素的大小及其相对于视口的位置。返回值是一个 DOMRect 对象,返回的结果是包含完整元素的最小矩形,并且拥有 left, top, right, bottom, x, y, width, 和 height 这几个以像素为单位的只读属性用于描述整个边框。

该部分逻辑如下,比较简单

collide(rect1: any, rect2: any): boolean {  const maxX: number = Math.max(rect1.x + rect1.width, rect2.x + rect2.width);  const maxY: number = Math.max(rect1.y + rect1.height, rect2.y + rect2.height);  const minX: number = Math.min(rect1.x, rect2.x);  const minY: number = Math.min(rect1.y, rect2.y);  if (maxX - minX <= rect1.width + rect2.width && maxY - minY <= rect1.height + rect2.height) {    return true;  } else {    return false;  }}

难点已经攻破,遍历 checkbox 集合,每个 checkbox 都执行上面的矩形相交判断,并进行相应的勾选处理,此处不再多累述

完整代码

<template>  <div class="box" @mousedown="handleMouseDown">    <div class="mask" v-show="is_show_mask" :style="'width:'+mask_width+'left:'+mask_left+'height:'+mask_height+'top:'+mask_top">    </div>    <el-checkbox-group v-model="select_list">      <el-checkbox v-for="(item,index) in data_list" :label="item.city_id" :key="index">        <p @click.stop.prevent> {{item.city_name}}</p>      </el-checkbox>    </el-checkbox-group>  </div></template><script lang="ts">/* eslint-disable @typescript-eslint/no-explicit-any */import { Vue, Component } from 'vue-property-decorator';interface City {  city_id: number;  city_name: string;}@Component({})export default class Debug extends Vue {  data_list: Array<City> = [    { city_id: 35, city_name: '香港特別行政區' },    { city_id: 34, city_name: '北京市' },    { city_id: 33, city_name: '江苏省' },    { city_id: 32, city_name: '吉林省' },    { city_id: 31, city_name: '内蒙古自治区' },  ];  select_list: Array<number> = [];  is_show_mask = false;  box_screen_left = 0;  box_screen_top = 0;  start_x = 0;  start_y = 0;  end_x = 0;  end_y = 0;  get mask_width() {    return `${Math.abs(this.end_x - this.start_x)}px;`;  }  get mask_height() {    return `${Math.abs(this.end_y - this.start_y)}px;`;  }  get mask_left() {    return `${Math.min(this.start_x, this.end_x) - this.box_screen_left}px;`;  }  get mask_top() {    return `${Math.min(this.start_y, this.end_y) - this.box_screen_top}px;`;  }  mounted() {    const dom_box: any = document.querySelector('.box');    this.box_screen_left = dom_box.getBoundingClientRect().left;    this.box_screen_top = dom_box.getBoundingClientRect().top;  }  /* 方法 */  handleMouseDown(event: any) {    if (event.target.tagName === 'SPAN') return false;    this.is_show_mask = true;    this.start_x = event.clientX;    this.start_y = event.clientY;    this.end_x = event.clientX;    this.end_y = event.clientY;    document.body.addEventListener('mousemove', this.handleMouseMove);    document.body.addEventListener('mouseup', this.handleMouseUp);  }  handleMouseMove(event: MouseEvent) {    this.end_x = event.clientX;    this.end_y = event.clientY;  }  handleMouseUp() {    document.body.removeEventListener('mousemove', this.handleMouseMove);    document.body.removeEventListener('mouseup', this.handleMouseUp);    this.is_show_mask = false;    this.handleDomSelect();    this.resSetXY();  }  handleDomSelect() {    const dom_mask: any = window.document.querySelector('.mask');    const rect_select = dom_mask.getClientRects()[0];    const add_list: Array<number> = [];    const del_list: Array<number> = [];    document.querySelectorAll('.el-checkbox-group .el-checkbox').forEach((node, index) => {      const rects = node.getClientRects()[0];      if (this.collide(rects, rect_select) === true) {        if (this.select_list.includes(this.data_list[index].city_id)) {          del_list.push(this.data_list[index].city_id);        } else {          add_list.push(this.data_list[index].city_id);        }      }    });    this.select_list = this.select_list.concat(add_list).filter((item: number) => !del_list.includes(item));  }  // eslint-disable-next-line class-methods-use-this  collide(rect1: any, rect2: any): boolean {    const maxX: number = Math.max(rect1.x + rect1.width, rect2.x + rect2.width);    const maxY: number = Math.max(rect1.y + rect1.height, rect2.y + rect2.height);    const minX: number = Math.min(rect1.x, rect2.x);    const minY: number = Math.min(rect1.y, rect2.y);    if (maxX - minX <= rect1.width + rect2.width && maxY - minY <= rect1.height + rect2.height) {      return true;    } else {      return false;    }  }  resSetXY() {    this.start_x = 0;    this.start_y = 0;    this.end_x = 0;    this.end_y = 0;  }}</script><style lang="scss" scoped>.box {  width: 800px;  margin: 20px auto;  position: relative;  overflow: hidden;  user-select: none;  .mask {    position: absolute;    background: #409eff;    opacity: 0.4;  }  .el-checkbox-group {    overflow: auto;    .el-checkbox {      width: 137px;      margin: 0 20px 10px 0;      float: left;      ::v-deep .el-checkbox__input {        padding-top: 3px;        vertical-align: top;      }      p {        width: 110px;        white-space: pre-wrap;      }    }  }}</style>

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