本文主要研究一下nacos-sdk-go的BeatReactor

BeatReactor

nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go

type BeatReactor struct {    beatMap             cache.ConcurrentMap    serviceProxy        NamingProxy    clientBeatInterval  int64    beatThreadCount     int    beatThreadSemaphore *nsema.Semaphore    beatRecordMap       cache.ConcurrentMap}
  • BeatReactor定义了beatMap、serviceProxy、clientBeatInterval、beatThreadCount、beatThreadSemaphore、beatRecordMap属性

NewBeatReactor

nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go

func NewBeatReactor(serviceProxy NamingProxy, clientBeatInterval int64) BeatReactor {    br := BeatReactor{}    if clientBeatInterval <= 0 {        clientBeatInterval = 5 * 1000    }    br.beatMap = cache.NewConcurrentMap()    br.serviceProxy = serviceProxy    br.clientBeatInterval = clientBeatInterval    br.beatThreadCount = Default_Beat_Thread_Num    br.beatRecordMap = cache.NewConcurrentMap()    br.beatThreadSemaphore = nsema.NewSemaphore(br.beatThreadCount)    return br}
  • NewBeatReactor方法创建了BeatReactor,并初始化其属性

AddBeatInfo

nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go

func (br *BeatReactor) AddBeatInfo(serviceName string, beatInfo model.BeatInfo) {    log.Printf("[INFO] adding beat: <%s> to beat map.\n", utils.ToJsonString(beatInfo))    k := buildKey(serviceName, beatInfo.Ip, beatInfo.Port)    br.beatMap.Set(k, &beatInfo)    go br.sendInstanceBeat(k, &beatInfo)}
  • AddBeatInfo方法通过buildKey构建key,然后将其放进去beatMap,之后异步执行br.sendInstanceBeat

RemoveBeatInfo

nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go

func (br *BeatReactor) RemoveBeatInfo(serviceName string, ip string, port uint64) {    log.Printf("[INFO] remove beat: %s@%s:%d from beat map.\n", serviceName, ip, port)    k := buildKey(serviceName, ip, port)    data, exist := br.beatMap.Get(k)    if exist {        beatInfo := data.(*model.BeatInfo)        beatInfo.Stopped = true    }    br.beatMap.Remove(k)}
  • RemoveBeatInfo方法将指定key从beatMap移除,对于已经在beatMap中的设置其Stopped为true

sendInstanceBeat

nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go

func (br *BeatReactor) sendInstanceBeat(k string, beatInfo *model.BeatInfo) {    for {        br.beatThreadSemaphore.Acquire()        //如果当前实例注销,则进行停止心跳        if beatInfo.Stopped {            log.Printf("[INFO] intance[%s] stop heartBeating\n", k)            br.beatThreadSemaphore.Release()            return        }        //进行心跳通信        beatInterval, err := br.serviceProxy.SendBeat(*beatInfo)        if err != nil {            log.Printf("[ERROR]:beat to server return error:%s \n", err.Error())            br.beatThreadSemaphore.Release()            t := time.NewTimer(beatInfo.Period)            <-t.C            continue        }        if beatInterval > 0 {            beatInfo.Period = time.Duration(time.Millisecond.Nanoseconds() * beatInterval)        }        br.beatRecordMap.Set(k, utils.CurrentMillis())        br.beatThreadSemaphore.Release()        t := time.NewTimer(beatInfo.Period)        <-t.C    }}
  • sendInstanceBeat方法先执行br.beatThreadSemaphore.Acquire(),之后通过br.serviceProxy.SendBeat(*beatInfo)来发送beat,之后执行br.beatThreadSemaphore.Release(),然后新创建time.NewTimer(beatInfo.Period)

小结

BeatReactor定义了beatMap、serviceProxy、clientBeatInterval、beatThreadCount、beatThreadSemaphore、beatRecordMap属性;它提供了NewBeatReactor、AddBeatInfo、RemoveBeatInfo方法

doc

  • beat_reactor