turtle:海龟先生的意思。Python老是用动物的名字!

首先要引入呀!
不引入当然是不可以用的呀!

turtle.forward(100):效果图
鼠标前进100步!

后退的话,鼠标就又回来啦!

当然也可以向右向左!鼠标会改变角度!
向右旋转多少度,向左旋转多少度呀之类的!
turtle.left(90):这一下,又旋转回来啦!

鼠标走过的途径不会擦除,会一直保留着!
画出了一个矩形,这是通过变量来控制的。也可以通过循环来控制!

import turtlei = 0a = 6b = 45while True:    if i > 33:        break    turtle.forward(a)    turtle.right(b)    turtle.forward(a)    turtle.left(b)    i+=1

来画一个螺旋形状的图形!
改变一下角度就好啦!

import turtlei = 0a = 6b = 90while True:    if i > 12:        break    turtle.forward(a)    turtle.right(b)    turtle.forward(a)    i+=1    a += 10


画出圆:
利用距离,角度。一次增加1.来实现!

import turtlei = 0while i < 360:    turtle.forward(1)    turtle.right(1)    i += 1

几条边组成的圆,你来控制!
代码:

import turtlei = int(input('你想要几边来密封呢?'))angle = 360.0 / idistance = 1000.0 / ifor s in range(i):    turtle.forward(distance)    turtle.right(angle)turtle.done()

注意,数字格式:
i需要是int类型数据。要不然无法转换!
除数最后得到的是浮点数!

  1. i = int(input('你想要几边来密封呢?'))
  2. angle = 360.0 / i
  3. distance = 1000.0 / i


进行颜色填充:1
目前,我掌握的所填充的必须是一个封闭图形。一下子出来完的那种!
代码:

import turtlei = int(input('你想要几边来密封呢?'))angle = 360.0 / idistance = 1000.0 / iturtle.begin_fill()turtle.color("yellow")turtle.circle(distance,steps=i)turtle.end_fill()turtle.done()


也可以通过调用函数来画图形!
代码:

import turtledef drawShape(sides,length):    angle = 360.0/sides    for side in range(sides):        turtle.forward(length)        turtle.right(angle)def moveTurtle(x,y):    turtle.penup()    turtle.goto(x,y)    turtle.pendown()drawShape(4,60)moveTurtle(110,30)drawShape(3,90)turtle.done()

随机生成图像:
代码:
shape决定绘制图形形状:

  1. 矩形
  2. 三角形
import turtleimport randomdef drawShape(sides,length):    angle = 360.0/sides    for side in range(sides):        turtle.forward(length)        turtle.right(angle)def moveTurtle(x,y):    turtle.penup()    turtle.goto(x,y)    turtle.pendown()def drawSquare(length):    drawShape(4,length)def drawTriangle(length):    drawShape(3,length)def drawCircle(length):    drawShape(360,length)def drawRandom():    x = random.randrange(-200,200)    y = random.randrange(-200,200)    length = random.randrange(75)    shape = random.randrange(1,4)    moveTurtle(x,y)    if shape == 1:        drawSquare(length)    elif shape == 2:        drawTriangle(length)    elif shape == 3:        length = length % 4        drawCircle(length)for shape in range(100):    drawRandom()turtle.done()