紧接着上节讲到抽象工厂模式,接下来讲建造者模式。
水果店随着业务发展,想要举行各类促销活动来提升人气。
- 会员购买橘子+苹果+香蕉(可能还有别的水果)立减15元
- 假日促销则橘子+苹果+香蕉(可能还有别的水果)立减10元
问题:
- 1.套餐组合包含各类水果的组合,较复杂(后续套餐越来越复杂)。
- 2.套餐的创建步骤基本确定,设置商品价格/设置折扣/得到结算价。
- 3.会不断的推出新的套餐。
针对需求,我们需要考虑扩展性,针对上面三个问题,我们考虑用建造者模式来设计。
1.创建步骤
针对这几个步骤我们抽象出一个建造接口即builder接口用来创建套餐。
套餐是一个对象我们定义一个类封装好属性,主要是各个水果的价格,折扣价,还有套餐总价:
结构图:
代码如下:
//创建一个水果套餐Meal类public class FruitMeal { private Apple apple;//苹果--属性包含价格 private Banana banana;//香蕉价格 private Orange orange; //桔子价格 private int discount;//折扣价 private int totalPrice;//套餐总价 public void setDiscount(int discount) { this.discount = discount; } public void setApple(Apple apple) { this.apple = apple; } public void setBanana(Banana banana) { this.banana = banana; } public void setOrange(Orange orange) { this.orange = orange; } public int cost(){ return this.totalPrice; } public void init() { if (null != apple){ totalPrice += apple.price(); } if (null != orange){ totalPrice += orange.price(); } if (null != banana){ totalPrice += banana.price(); } if (totalPrice > 0){ totalPrice -= discount; } } public void showItems() { System.out.println("totalPrice:" + totalPrice); }}
builder接口:
//创建一个Builder类,实际的builder类负责创建套餐FruitMeal 对象。public interface Builder {//也是工厂 void buildApple(int price);//设置苹果 void buildBanana(int price);//设置香蕉 void buildOrange(int price);//设置桔子 FruitMeal getFruitMeal();//返回创建的套餐}/** * 节假日套餐建造工厂 * */public class HolidayBuilder implements Builder { private FruitMeal fruitMeal = new FruitMeal(); @Override public void buildApple(int price) { Apple apple = new Apple(); apple.setPrice(price); fruitMeal.setApple(apple); } @Override public void buildBanana(int price) { Banana fruit = new Banana(); fruit.setPrice(price); fruitMeal.setBanana(fruit); } @Override public void buildOrange(int price) { Orange fruit = new Orange("Peter",80); fruit.setPrice(price); fruitMeal.setOrange(fruit); } @Override public FruitMeal getFruitMeal() { fruitMeal.setDiscount(15);//折扣价格对一个套餐来,是固定的 fruitMeal.init(); return fruitMeal; }}/** * 会员套餐建造工厂 * */public class OldCustomerBuilder implements Builder { private FruitMeal fruitMeal = new FruitMeal(); @Override public void buildApple(int price) { Apple apple = new Apple(); apple.setPrice(price); fruitMeal.setApple(apple); } @Override public void buildBanana(int price) { Banana fruit = new Banana(); fruit.setPrice(price); fruitMeal.setBanana(fruit); } @Override public void buildOrange(int price) { Orange fruit = new Orange("Peter",80); fruit.setPrice(price); fruitMeal.setOrange(fruit); } @Override public FruitMeal getFruitMeal() { fruitMeal.setDiscount(10); fruitMeal.init(); return fruitMeal; }} public class FruitMealController {//收银台---导演类 public void construct() {// Builder builder = new HolidayBuilder(); Builder builder = new OldCustomerBuilder();//spring注入方法, //以下代码模板,轻易是不变的 builder.buildApple(120);//创建苹果设置价格 builder.buildBanana(80);//创建香蕉设置香蕉价格 builder.buildOrange(50);//创建桔子设置价格 FruitMeal fruitMeal = builder.getFruitMeal(); int cost = fruitMeal.cost(); System.out.println("本套件花费:"+cost); } public static void main(String[] args) { new FruitMealController().construct(); }}public class Apple implements Fruit { private int price = 100; public Apple(){ } public Apple(int price){ this.price = price; } public void pack(AppleBag bag){ bag.pack(); } @Override public int price() { return price; } @Override public void draw() { System.out.print("苹果红富士"); } public void setPrice(int price) { this.price = price; }} public class Banana implements Fruit { private int price = 60; @Override public int price() { return price; } public void pack(BananaBag bag){ bag.pack(); } @Override public void draw() { System.out.print("仙人蕉"); } public void setPrice(int price) { this.price = price; }}public class Orange implements Fruit { private String name = ""; private int price = 70; public Orange(String name,int price){ this.price = price; this.name = name; } public void pack(OrangeBag bag){ bag.pack(); } @Override public int price() { return price; } @Override public void draw() { System.out.print("砂糖桔"); } public void setPrice(int price) { this.price = price; }} /** * 水果接口 */public interface Fruit { int price(); void draw(); }
使用建造者模式,使用建造工厂(节假日套餐工厂丶会员套餐工厂)生产出套餐,每多一个套餐,新增一个建造工厂,这实际上是用了工厂方法模式
只是建造工厂有一定相同的步骤。
建造者模式类图
主要有:
- 1是Builder接口,抽象出生产某个复杂的对象的步骤
- 2复杂对象用一个类
- 3Builder实现类
在业务需求开发中,适当的使用设计模式将大大提高系统的可扩展性可读性,业务场景需要多考虑清晰。