在阅读Ant Design BackTop
代码时候看到tween算法,以前一直没有深入看看,这里稍微研究下
const easeInOutCubic = (t: number, b: number, c: number, d: number) => { const cc = c - b; t /= d / 2; if (t < 1) { return (cc / 2) * t * t * t + b; } else { return (cc / 2) * ((t -= 2) * t * t + 2) + b; }};
Linear:无缓动效果;
Quadratic:二次方的缓动(t^2);
Cubic:三次方的缓动(t^3);
Quartic:四次方的缓动(t^4);
Quintic:五次方的缓动(t^5);
Sinusoidal:正弦曲线的缓动(sin(t));
Exponential:指数曲线的缓动(2^t);
Circular:圆形曲线的缓动(sqrt(1-t^2));
Elastic:指数衰减的正弦曲线缓动;
Back:超过范围的三次方缓动((s+1)t^3 - st^2);
Bounce:指数衰减的反弹缓动。
每个效果都分三个缓动方式(方法),分别是:
easeIn:从0开始加速的缓动;
easeOut:减速到0的缓动;
easeInOut:前半段从0开始加速,后半段减速到0的缓动。
var Tween = { Linear: function(t,b,c,d){ return c*t/d + b; }, Quad: { easeIn: function(t,b,c,d){ return c*(t/=d)*t + b; }, easeOut: function(t,b,c,d){ return -c *(t/=d)*(t-2) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2*t*t + b; return -c/2 * (( t)*(t-2) - 1) + b; } }, Cubic: { easeIn: function(t,b,c,d){ return c*(t/=d)*t*t + b; }, easeOut: function(t,b,c,d){ return c*((t=t/d-1)*t*t + 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2*t*t*t + b; return c/2*((t-=2)*t*t + 2) + b; } }, Quart: { easeIn: function(t,b,c,d){ return c*(t/=d)*t*t*t + b; }, easeOut: function(t,b,c,d){ return -c * ((t=t/d-1)*t*t*t - 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; } }, Quint: { easeIn: function(t,b,c,d){ return c*(t/=d)*t*t*t*t + b; }, easeOut: function(t,b,c,d){ return c*((t=t/d-1)*t*t*t*t + 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; return c/2*((t-=2)*t*t*t*t + 2) + b; } }, Sine: { easeIn: function(t,b,c,d){ return -c * Math.cos(t/d * (Math.PI/2)) + c + b; }, easeOut: function(t,b,c,d){ return c * Math.sin(t/d * (Math.PI/2)) + b; }, easeInOut: function(t,b,c,d){ return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; } }, Expo: { easeIn: function(t,b,c,d){ return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; }, easeOut: function(t,b,c,d){ return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; }, easeInOut: function(t,b,c,d){ if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * t) + 2) + b; } }, Circ: { easeIn: function(t,b,c,d){ return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; }, easeOut: function(t,b,c,d){ return c * Math.sqrt(1 - (t=t/d-1)*t) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; } }, Elastic: { easeIn: function(t,b,c,d,a,p){ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; }, easeOut: function(t,b,c,d,a,p){ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b); }, easeInOut: function(t,b,c,d,a,p){ if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (!a || a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; } }, Back: { easeIn: function(t,b,c,d,s){ if (s == undefined) s = 1.70158; return c*(t/=d)*t*((s+1)*t - s) + b; }, easeOut: function(t,b,c,d,s){ if (s == undefined) s = 1.70158; return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }, easeInOut: function(t,b,c,d,s){ if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } }, Bounce: { easeIn: function(t,b,c,d){ return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b; }, easeOut: function(t,b,c,d){ if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } }, easeInOut: function(t,b,c,d){ if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b; else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b; } }}
参考
Tween效果
http://www.cnblogs.com/cloudg...
https://github.com/zhangxinxu...
https://www.zhangxinxu.com/st...
如何使用Tween.js各类原生动画运动缓动算法