乐趣区

JavaScript-对象迭代方法与性能比较

原文地址:Iterating Over JavaScript Object Entries and their Performance – 5 Techniques

本文地址:https://ssshooter.com/2020-06…

Object.entries

返回对象所有 可枚举 的键值对,不会 追寻原型链上的 key

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}

Object.entries(obj).forEach(entry => {let key = entry[0]
  let value = entry[1]
  // entry 会是这样 ["key1", "value1"]
})

Object.keys

返回对象所有 可枚举 的键

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}

Object.keys(obj).forEach(key => {let value = obj[key]
})

Object.values

返回对象所有 可枚举 的值

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}

Object.values(obj).forEach(value => {// 只能使用 value})

for…in loop

迭代 可枚举 属性,会顺着原型链找下去

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}

for (const key in obj) {let value = obj[key]

  if (obj.hasOwnProperty(key)) {// 本身的} else {// 来自原型链的}
}

Object.getOwnPropertyNames

返回对象所有(包括 不可枚举)的键(原文说会找原型链是错的)

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}

Object.getOwnPropertyNames(obj).forEach(key => {let value = obj[key]
})

性能比较

下面的代码用上面的几种方法遍历有 1000000 个属性的对象,循环 10 次

const {PerformanceObserver, performance} = require('perf_hooks')

let objectSize = 1000000
let iterations = 10

console.log(
  'Starting performance test with %d object size and %d iterations',
  objectSize,
  iterations
)

let values = {
  ENTRIES: 0,
  KEYS: 0,
  VALUES: 0,
  FORIN: 0,
  GETOWP: 0,
}

const obs = new PerformanceObserver(items => {let entry = items.getEntries()[0]
  console.log(entry.name, entry.duration)
  values[entry.name] += entry.duration
  performance.clearMarks()})
obs.observe({entryTypes: ['measure'] })

function generateObject() {let obj = {}
  for (let i = 0; i < objectSize; i++) {obj['key' + Math.random()] = 'val' + Math.random()}
  return obj
}

for (let i = 0; i < iterations; i++) {let obj = generateObject()

  //Object.entries
  performance.mark('A')
  Object.entries(obj).forEach(entry => {let key = entry[0]
    let value = entry[1]
  })
  performance.mark('B')
  performance.measure('ENTRIES', 'A', 'B')

  //Object.Keys
  performance.mark('A')
  Object.keys(obj).forEach(key => {let value = obj[key]
  })
  performance.mark('B')
  performance.measure('KEYS', 'A', 'B')

  //Object.Values
  performance.mark('A')
  Object.values(obj).forEach(value => {})
  performance.mark('B')
  performance.measure('VALUES', 'A', 'B')

  //For In
  performance.mark('A')
  for (const key in obj) {let value = obj[key]
  }
  performance.mark('B')
  performance.measure('FORIN', 'A', 'B')

  //Object.getOwnPropertyNames
  performance.mark('A')
  Object.getOwnPropertyNames(obj).forEach(key => {let value = obj[key]
  })
  performance.mark('B')
  performance.measure('GETOWP', 'A', 'B')
}

console.log(Object.entries(values).sort((a, b) => {return a[1] - b[1]
  })
)

下面的结果是我自己跑的,顺序的是指赋值的时候直接用 index,随机则是键值对都插入随机数,得到的性能排序是和作者一样的,也因为 node.js 和 chrome 都是 V8,所以这个应该也是代表在浏览器上的性能排序。

// 顺序
;[['FORIN', 4677.321499],
  ['KEYS', 4812.776572],
  ['GETOWP', 8610.906197],
  ['VALUES', 9914.674390999999],
  ['ENTRIES', 19338.083694],
]

// 随机
;[['KEYS', 4502.579589],
  ['FORIN', 4678.013548000001],
  ['GETOWP', 8880.325031999999],
  ['VALUES', 10104.106962],
  ['ENTRIES', 17089.637588999998],
]

之前听说引擎会猜测下一个值让运行速度更快,看数据似乎没有太大影响。

也算是一点干货,快点来原文给作者鼓鼓掌吧 ?

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