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本文内容基于
webpack 5.74.0
版本进行剖析
前言
在上一篇文章「Webpack5 源码」seal 阶段(流程图)剖析 (一) 中,咱们曾经剖析了 seal 阶段相干的逻辑,次要包含:
new ChunkGraph()
- 遍历
this.entries
,进行Chunk
和ChunkGroup
的创立 buildChunkGraph()
的整体流程
seal(callback) {
const chunkGraph = new ChunkGraph(
this.moduleGraph,
this.outputOptions.hashFunction
);
this.chunkGraph = chunkGraph;
//...
this.logger.time("create chunks");
/** @type {Map<Entrypoint, Module[]>} */
for (const [name, { dependencies, includeDependencies, options}] of this.entries) {const chunk = this.addChunk(name);
const entrypoint = new Entrypoint(options);
//...
}
//...
buildChunkGraph(this, chunkGraphInit);
this.logger.timeEnd("create chunks");
this.logger.time("optimize");
//...
while (this.hooks.optimizeChunks.call(this.chunks, this.chunkGroups)) {/* empty */}
//...
this.logger.timeEnd("optimize");
this.logger.time("code generation");
this.codeGeneration(err => {
//...
this.logger.timeEnd("code generation");
}
}
buildChunkGraph()
是上篇文章剖析中最外围的局部,次要分为 3 个局部开展
const buildChunkGraph = (compilation, inputEntrypointsAndModules) => {
// PART ONE
logger.time("visitModules");
visitModules(...);
logger.timeEnd("visitModules");
// PART TWO
logger.time("connectChunkGroups");
connectChunkGroups(...);
logger.timeEnd("connectChunkGroups");
for (const [chunkGroup, chunkGroupInfo] of chunkGroupInfoMap) {for (const chunk of chunkGroup.chunks)
chunk.runtime = mergeRuntime(chunk.runtime, chunkGroupInfo.runtime);
}
// Cleanup work
logger.time("cleanup");
cleanupUnconnectedGroups(compilation, allCreatedChunkGroups);
logger.timeEnd("cleanup");
};
其中 visitModules()
整体逻辑如下所示
在上篇文章完结剖析 buildChunkGraph()
之后,咱们将开始 hooks.optimizeChunks()
的相干逻辑剖析
文章内容
在没有应用 SplitChunksPlugin
进行分包优化的状况下,如上图所示,一共会生成 6 个 chunk(4 个入口文件造成的 chunk,2 个异步加载造成的 chunk),从上图能够看出,有多个依赖库都被反复打包进入不同的 chunk 中,对于这种状况,咱们能够应用 SplitChunksPlugin
进行分包优化,如下图所示,分包出两个新的 chunk:test2
和 test3
,将反复的依赖都打包进去test2
和test3
,防止反复打包造成的打包文件体积过大的问题
本文以下面例子作为外围,剖析 SplitChunksPlugin
分包优化的流程
hooks.optimizeChunks
while (this.hooks.optimizeChunks.call(this.chunks, this.chunkGroups)) {/* empty */}
在通过 visitModules()
解决后,会调用 hooks.optimizeChunks.call()
进行 chunks
的优化,如下图所示,会触发多个 Plugin
执行,其中咱们最相熟的就是 SplitChunksPlugin
插件,上面会集中 SplitChunksPlugin
插件进行解说
2.SplitChunksPlugin 源码解析
配置 cacheGroups
,能够对目前曾经划分好的chunks
再进行优化,将一个大的 chunk
划分为两个及以上的chunk
,缩小反复打包,减少代码的复用性
比方入口文件打包造成
app1.js
和app2.js
,这两个文件(chunk)存在反复的打包代码:第三方库js-cookie
咱们是否能将js-cookie
打包造成一个新的 chunk,这样就能够提出 app1.js 和 app2.js 外面的第三方库js-cookie
代码,同时只须要一个中央打包js-cookie
代码
module.exports = {
//...
optimization: {
splitChunks: {
chunks: 'async',
cacheGroups: {
defaultVendors: {test: /[\\/]node_modules[\\/]/,
priority: -10,
reuseExistingChunk: true,
},
default: {
minChunks: 2,
priority: -20,
reuseExistingChunk: true,
},
},
},
},
}
2.0 整体流程图和代码流程概述
2.0.1 代码
依据 logger.time 进行划分,整个流程次要分为:
prepare
:初始化一些数据结构和办法,为上面流程做筹备modules
:遍历所有模块,构建出chunksInfoMap
数据queue
:依据minSize
进行 chunk 的分包,遍历chunksInfoMap
数据maxSize
:依据maxSize
进行 chunk 的分包
compilation.hooks.optimizeChunks.tap(
{
name: "SplitChunksPlugin",
stage: STAGE_ADVANCED
},
chunks => {logger.time("prepare");
//...
logger.timeEnd("prepare");
logger.time("modules");
for (const module of compilation.modules) {//...}
logger.timeEnd("modules");
logger.time("queue");
for (const [key, info] of chunksInfoMap) {//...}
while (chunksInfoMap.size > 0) {//...}
logger.timeEnd("queue");
logger.time("maxSize");
for (const chunk of Array.from(compilation.chunks)) {//...}
logger.timeEnd("maxSize");
}
}
依据配置参数进行对应的源码解析,比方 maxSize、minSize、enforce、maxInitialRequests 等等
2.0.2 流程图
2.1 cacheGroups 默认配置
默认
cacheGroups
配置是在初始化过程中就设置好的参数,不是SplitChunksPlugin.js
文件中执行的代码
从上面代码块能够晓得,初始化阶段就定义了两个默认的 cacheGroups
配置,其中一个是 node_modules
的配置
// node_modules/webpack/lib/config/defaults.js
const {splitChunks} = optimization;
if (splitChunks) {A(splitChunks, "defaultSizeTypes", () =>
css ? ["javascript", "css", "unknown"] : ["javascript", "unknown"]
);
D(splitChunks, "hidePathInfo", production);
D(splitChunks, "chunks", "async");
D(splitChunks, "usedExports", optimization.usedExports === true);
D(splitChunks, "minChunks", 1);
F(splitChunks, "minSize", () => (production ? 20000 : 10000));
F(splitChunks, "minRemainingSize", () => (development ? 0 : undefined));
F(splitChunks, "enforceSizeThreshold", () => (production ? 50000 : 30000));
F(splitChunks, "maxAsyncRequests", () => (production ? 30 : Infinity));
F(splitChunks, "maxInitialRequests", () => (production ? 30 : Infinity));
D(splitChunks, "automaticNameDelimiter", "-");
const {cacheGroups} = splitChunks;
F(cacheGroups, "default", () => ({
idHint: "",
reuseExistingChunk: true,
minChunks: 2,
priority: -20
}));
// const NODE_MODULES_REGEXP = /[\\/]node_modules[\\/]/i;
F(cacheGroups, "defaultVendors", () => ({
idHint: "vendors",
reuseExistingChunk: true,
test: NODE_MODULES_REGEXP,
priority: -10
}));
}
将下面的默认配置转化为 webpack.config.js
就是上面代码块所示,一共有两个默认配置
- node_modules 相干会打包造成一个 chunk
- 默认会依据其它参数打包造成 chunk
splitChunks.chunks
表明将抉择哪些 chunk 进行优化,默认chunks
为async
模式
async
示意只会从异步类型的chunk
拆分出新的chunk
initial
只会从入口chunk
拆分出新的chunk
all
示意无论是异步还是非异步,都会思考拆分 chunk详细分析请看上面的
cacheGroup.chunkFilter
的相干剖析
module.exports = {
//...
optimization: {
splitChunks: {
chunks: 'async',
minSize: 20000,
minRemainingSize: 0,
minChunks: 1,
maxAsyncRequests: 30,
maxInitialRequests: 30,
enforceSizeThreshold: 50000,
cacheGroups: {
defaultVendors: {test: /[\\/]node_modules[\\/]/,
priority: -10,
reuseExistingChunk: true,
},
default: {
minChunks: 2,
priority: -20,
reuseExistingChunk: true,
},
},
},
},
};
2.2 modules 阶段:遍历 compilation.modules,依据 cacheGroup 造成 chunksInfoMap 数据
for (const module of compilation.modules) {let cacheGroups = this.options.getCacheGroups(module, context);
let cacheGroupIndex = 0;
for (const cacheGroupSource of cacheGroups) {const cacheGroup = this._getCacheGroup(cacheGroupSource);
// ============ 步骤 1 ============
const combs = cacheGroup.usedExports
? getCombsByUsedExports()
: getCombs();
for (const chunkCombination of combs) {
const count =
chunkCombination instanceof Chunk ? 1 : chunkCombination.size;
if (count < cacheGroup.minChunks) continue;
// ============ 步骤 2 ============
const {chunks: selectedChunks, key: selectedChunksKey} =
getSelectedChunks(chunkCombination, cacheGroup.chunksFilter);
// ============ 步骤 3 ============
addModuleToChunksInfoMap(
cacheGroup,
cacheGroupIndex,
selectedChunks,
selectedChunksKey,
module
);
}
cacheGroupIndex++;
}
}
2.2.1 步骤 1: getCombsByUsedExports()
for (const module of compilation.modules) {let cacheGroups = this.options.getCacheGroups(module, context);
const getCombsByUsedExports = memoize(() => {
// fill the groupedByExportsMap
getExportsChunkSetsInGraph();
/** @type {Set<Set<Chunk> | Chunk>} */
const set = new Set();
const groupedByUsedExports = groupedByExportsMap.get(module);
for (const chunks of groupedByUsedExports) {const chunksKey = getKey(chunks);
for (const comb of getExportsCombinations(chunksKey))
set.add(comb);
}
return set;
});
for (const cacheGroupSource of cacheGroups) {const cacheGroup = this._getCacheGroup(cacheGroupSource);
// ============ 步骤 1 ============
const combs = cacheGroup.usedExports
? getCombsByUsedExports()
: getCombs();
//...
}
}
getCombsByUsedExports()
的逻辑中波及到多个办法(在 prepare 阶段
进行初始化的办法),整体流程如下所示
遍历 compilation.modules
的过程中,触发 groupedByExportsMap.get(module)
,拿到以后module
对应的 chunks 数据汇合,最终造成的数据结构是:
// item[0]是通过 key 拿到的 chunk 数组
// item[1]是合乎 minChunks 拿到的 chunks 汇合
// item[2]和 item[3]是合乎 minChunks 拿到的 chunks 汇合
[new Set(3), new Set(2), Chunk, Chunk]
moduleGraph.getExportsInfo
拿到对应 module
的exports
对象信息,比方common__g.js
common__g.js
拿到的数据如下
依据 exportsInfo.getUsageKey(chunk.runtime)
进行对应 chunks
汇合数据的收集
以
getUsageKey(chunk.runtime)
作为key
进行chunks
汇合数据的收集,在以后的示例中,app1、app2、app3、app4
拿到的getUsageKey(chunk.runtime)
都是一样的,这个办法的解析请参考其它文章进行了解
const groupChunksByExports = module => {const exportsInfo = moduleGraph.getExportsInfo(module);
const groupedByUsedExports = new Map();
for (const chunk of chunkGraph.getModuleChunksIterable(module)) {const key = exportsInfo.getUsageKey(chunk.runtime);
const list = groupedByUsedExports.get(key);
if (list !== undefined) {list.push(chunk);
} else {groupedByUsedExports.set(key, [chunk]);
}
}
return groupedByUsedExports.values();};
因而对于 entry1.js
这样的入口文件来说,失去的 groupedByUsedExports.values()
就是一个 chunks:[app1]
对于 common__g.js
这种被 4 个入口文件所应用的依赖,失去的 groupedByUsedExports.values()
就是一个 chunks:[app1,app2,app3,app4]
chunkGraph.getModuleChunksIterable
拿到对应 module
所在的 chunks
汇合,比方下图中的 common__g.js
能够拿到的 chunks
汇合为app1、app2、app3、app4
singleChunkSets、chunkSetsInGraph 和 chunkSets
一共有 4 种 chunks
汇合,别离是:
[app1,app2,app3,app4]
[app1,app2,app3]
[app1,app2]
[app2,app3,app4]
对应着下面每一个 module 的 chunks 汇合
而入口文件和异步文件对应的 module 所造成的 chunk 因为数量为 1,因而放在 singleChunkSets
中
chunkSetsByCount
chunkSetsInGraph 数据的变形,依据 chunkSetsInGraph 中 item 的长度,进行 chunkSetsByCount 的拼接,比方下面例子,造成的 chunkSetsInGraph 为:
一共有 4 种 chunks
汇合,别离是:
[app1,app2,app3,app4]
[app1,app2,app3]
[app1,app2]
[app2,app3,app4]
转化为 chunkSetsByCount:
小结
- 应用
groupChunksExports(module)
拿到该module
对应的所有chunk
汇合数据,放入到groupedByExportsMap
,groupedByExportsMap
是以key
=module
,value
=[[chunk1,chunk2], chunk1]
的数据结构 - 将所有
chunk
汇合数据通过getKey(chunks)
放入到chunkSetsInGraph
中,chunkSetsInGraph
是以key
=getKey(chunks)
,value
=chunk 汇合数据
的数据结构
当咱们解决某一个 module
时,通过 groupedByExportsMap
拿到该 module
对应的所有 chunk
汇合数据,称为groupedByUsedExports
const groupedByUsedExports = groupedByExportsMap.get(module);
而后遍历所有 chunk
汇合 A,通过该数据汇合 A 造成的 chunksKey
拿到 chunkSetsInGraph
对应的 chunk 汇合数据
(该 chunk 汇合数据其实也是数据汇合 A),同时还会利用chunkSetsByCount
获取数量比拟少,然而属于数据汇合 A 子集的数据汇合 B(数据汇合 B 可能是其它 module 拿到的 chunk 汇合)
const groupedByUsedExports = groupedByExportsMap.get(module);
for (const chunks of groupedByUsedExports) {const chunksKey = getKey(chunks);
for (const comb of getExportsCombinations(chunksKey))
set.add(comb);
}
return set;
2.2.2 步骤 2: getSelectedChunks()和 cacheGroup.chunksFilter
for (const module of compilation.modules) {let cacheGroups = this.options.getCacheGroups(module, context);
let cacheGroupIndex = 0;
for (const cacheGroupSource of cacheGroups) {const cacheGroup = this._getCacheGroup(cacheGroupSource);
// ============ 步骤 1 ============
const combs = cacheGroup.usedExports
? getCombsByUsedExports()
: getCombs();
for (const chunkCombination of combs) {
const count =
chunkCombination instanceof Chunk ? 1 : chunkCombination.size;
if (count < cacheGroup.minChunks) continue;
// ============ 步骤 2 ============
const {chunks: selectedChunks, key: selectedChunksKey} =
getSelectedChunks(chunkCombination, cacheGroup.chunksFilter);
//...
}
cacheGroupIndex++;
}
}
cacheGroup.chunksFilter
webpack.config.js
如果传入 "all"
,那么cacheGroup.chunksFilter
的内容为const ALL_CHUNK_FILTER = chunk => true;
const INITIAL_CHUNK_FILTER = chunk => chunk.canBeInitial();
const ASYNC_CHUNK_FILTER = chunk => !chunk.canBeInitial();
const ALL_CHUNK_FILTER = chunk => true;
const normalizeChunksFilter = chunks => {if (chunks === "initial") {return INITIAL_CHUNK_FILTER;}
if (chunks === "async") {return ASYNC_CHUNK_FILTER;}
if (chunks === "all") {return ALL_CHUNK_FILTER;}
if (typeof chunks === "function") {return chunks;}
};
const createCacheGroupSource = (options, key, defaultSizeTypes) => {
//...
return {
//...
chunksFilter: normalizeChunksFilter(options.chunks),
//...
};
};
const {chunks: selectedChunks, key: selectedChunksKey} =
getSelectedChunks(chunkCombination, cacheGroup.chunksFilter);
webpack.config.js
如果传入"async"
/"initial"
呢?
从上面代码块咱们能够晓得
ChunkGroup
:chunk.canBeInitial()=false
- 同步
Entrypoint
:chunk.canBeInitial()=true
- 异步
Entrypoint
:chunk.canBeInitial()=false
class ChunkGroup {isInitial() {return false;}
}
class Entrypoint extends ChunkGroup {constructor(entryOptions, initial = true) {this._initial = initial;}
isInitial() {return this._initial;}
}
// node_modules/webpack/lib/Compilation.js
addAsyncEntrypoint(options, module, loc, request) {const entrypoint = new Entrypoint(options, false);
}
getSelectedChunks()
从上面代码块能够晓得,应用 chunkFilter()
进行 chunks
数组的过滤,因为例子应用 "all"
,chunkFilter()
任何条件下都会返回 true
,因而这里的过滤条件根本没有应用,所有chunk
都合乎题意
chunkFilter()
实质就是通过splitChunks.chunks
配置的参数决定要不要通过_initial
来筛选,而后联合
一般 ChunkGroup:_initial=false
Entrypoint 类型的 ChunkGroup:_initial=true
AsyncEntrypoint 类型的 ChunkGroup:_initial=false
进行数据的筛选
const getSelectedChunks = (chunks, chunkFilter) => {let entry = selectedChunksCacheByChunksSet.get(chunks);
if (entry === undefined) {entry = new WeakMap();
selectedChunksCacheByChunksSet.set(chunks, entry);
}
let entry2 = entry.get(chunkFilter);
if (entry2 === undefined) {const selectedChunks = [];
if (chunks instanceof Chunk) {if (chunkFilter(chunks)) selectedChunks.push(chunks);
} else {for (const chunk of chunks) {if (chunkFilter(chunk)) selectedChunks.push(chunk);
}
}
entry2 = {
chunks: selectedChunks,
key: getKey(selectedChunks)
};
entry.set(chunkFilter, entry2);
}
return entry2;
}
2.2.3 步骤 3: addModuleToChunksInfoMap
for (const module of compilation.modules) {let cacheGroups = this.options.getCacheGroups(module, context);
let cacheGroupIndex = 0;
for (const cacheGroupSource of cacheGroups) {const cacheGroup = this._getCacheGroup(cacheGroupSource);
// ============ 步骤 1 ============
const combs = cacheGroup.usedExports
? getCombsByUsedExports()
: getCombs();
for (const chunkCombination of combs) {
const count =
chunkCombination instanceof Chunk ? 1 : chunkCombination.size;
if (count < cacheGroup.minChunks) continue;
// ============ 步骤 2 ============
const {chunks: selectedChunks, key: selectedChunksKey} =
getSelectedChunks(chunkCombination, cacheGroup.chunksFilter);
// ============ 步骤 3 ============
addModuleToChunksInfoMap(
cacheGroup,
cacheGroupIndex,
selectedChunks,
selectedChunksKey,
module
);
}
cacheGroupIndex++;
}
}
构建 chunksInfoMap
数据,每一个 key
对应的 item(蕴含 modules、chunks、chunksKeys...)
就是 chunksInfoMap
的元素
const addModuleToChunksInfoMap = (...) => {let info = chunksInfoMap.get(key);
if (info === undefined) {
chunksInfoMap.set(
key,
(info = {
modules: new SortableSet(
undefined,
compareModulesByIdentifier
),
chunks: new Set(),
chunksKeys: new Set()})
);
}
const oldSize = info.modules.size;
info.modules.add(module);
if (info.modules.size !== oldSize) {for (const type of module.getSourceTypes()) {info.sizes[type] = (info.sizes[type] || 0) + module.size(type);
}
}
const oldChunksKeysSize = info.chunksKeys.size;
info.chunksKeys.add(selectedChunksKey);
if (oldChunksKeysSize !== info.chunksKeys.size) {for (const chunk of selectedChunks) {info.chunks.add(chunk);
}
}
};
2.2.4 具体例子
webpack.config.js
的配置如下所示
cacheGroups:{
defaultVendors: {test: /[\\/]node_modules[\\/]/,
priority: -10,
reuseExistingChunk: true,
},
default: {
minChunks: 2,
priority: -20,
reuseExistingChunk: true,
},
test3: {
chunks: 'all',
minChunks: 3,
name: "test3",
priority: 3
},
test2: {
chunks: 'all',
minChunks: 2,
name: "test2",
priority: 2
}
}
在示例中,一共有 4 个入口文件
app1.js
:应用了js-cookie
、loadsh
第三方库app2.js
:应用了js-cookie
、loadsh
、vaca
第三方库app3.js
:应用了js-cookie
、vaca
第三方库app3.js
:应用了vaca
第三方库
这个时候回顾下整体的流程代码,内部循环是 module
,拿到该module
对应的 chunks
汇合,也就是combs
外部循环是 cacheGroup
(也就是webpack.config.js
配置的分组),应用 combs[i]
对每一个 cacheGroup
进行遍历,实质就是 minChunks
+chunksFilter
的筛选,而后将满足条件的数据通过 addModuleToChunksInfoMap()
塞入到 chunksInfoMap
中
for (const module of compilation.modules) {let cacheGroups = this.options.getCacheGroups(module, context);
let cacheGroupIndex = 0;
for (const cacheGroupSource of cacheGroups) {const cacheGroup = this._getCacheGroup(cacheGroupSource);
// ============ 步骤 1 ============
const combs = cacheGroup.usedExports
? getCombsByUsedExports()
: getCombs();
for (const chunkCombination of combs) {
const count =
chunkCombination instanceof Chunk ? 1 : chunkCombination.size;
if (count < cacheGroup.minChunks) continue;
// ============ 步骤 2 ============
const {chunks: selectedChunks, key: selectedChunksKey} =
getSelectedChunks(chunkCombination, cacheGroup.chunksFilter);
// ============ 步骤 3 ============
addModuleToChunksInfoMap(
cacheGroup,
cacheGroupIndex,
selectedChunks,
selectedChunksKey,
module
);
}
cacheGroupIndex++;
}
}
因为每一个入口文件都会造成一个 Chunk
,因而一共会造成 4 个Chunk
,因为addModuleToChunksInfoMap()
是以 module
为单位进行遍历的,因而咱们能够整顿出每一个 module
蕴含的 Chunk
的关系如下:
从下面的代码能够晓得,当咱们应用 NormalModule="js-cookie"
时,通过 getCombsByUserdExports()
会拿到 5 个 chunks
汇合数据,也就是
留神:
chunkSetsByCount
中Set(2){app1,app2}
自身不蕴含js-cookie
的,依照上图所示,应该蕴含的是loadsh
,然而满足isSubSet()
条件
[Set(3){app1,app2,app3}, Set(2){app1,app2}, app1, app2, app3]
而 getCombsByUserdExports()
具体的执行逻辑如下图所示,通过 chunkSetsByCount
获取对应的 chunks
汇合
chunkSetsByCount
是key
=chunk 数量
,value
=对应的 chunk 汇合(数量为 key)
,比方key
=3
,value
=[Set(3){app1, app2, app3}]
而咱们代码中是遍历
cacheGroup
的,因而咱们还要思考会命中哪些cacheGroup
NormalModule="js-cookie"
- cacheGroup=test3,拿到的 combs 汇合是
combs = [["app1","app2","app3"],["app1","app2"],"app1","app2","app3"]
遍历 combs,因为 cacheGroup.minChunks=3,因而最终过滤实现后,触发 addModuleToChunksInfoMap()
的数据是
["app1","app2","app3"]
- cacheGroup=test2
combs = [["app1","app2","app3"],["app1","app2"],"app1","app2","app3"]
遍历 combs,因为 cacheGroup.minChunks=2,因而最终过滤实现后,触发 addModuleToChunksInfoMap()
的数据是
["app1","app2","app3"]
["app1","app2"]
- cacheGroup=default
combs = [["app1","app2","app3"],["app1","app2"],"app1","app2","app3"]
遍历 combs,因为 cacheGroup.minChunks=2,因而最终过滤实现后,触发 addModuleToChunksInfoMap()
的数据是
["app1","app2","app3"]
["app1","app2"]
- cacheGroup=defaultVendors
combs = [["app1","app2","app3"],["app1","app2"],"app1","app2","app3"]
遍历 combs,因为 cacheGroup.minChunks=2,因而最终过滤实现后,触发 addModuleToChunksInfoMap()
的数据是
["app1","app2","app3"]
["app1","app2"]
["app1"]
["app2"]
["app3"]
chunksInfoMap 的 key
在整个流程中,咱们会应用一个属性
key
贯通整个流程
比方上面代码中的chunksKey
const getCombs = memoize(() => {const chunks = chunkGraph.getModuleChunksIterable(module);
const chunksKey = getKey(chunks);
return getCombinations(chunksKey);
});
addModuleToChunksInfoMap()
传入的selectedChunksKey
const getSelectedChunks = (chunks, chunkFilter) => {let entry = selectedChunksCacheByChunksSet.get(chunks);
if (entry === undefined) {entry = new WeakMap();
selectedChunksCacheByChunksSet.set(chunks, entry);
}
/** @type {SelectedChunksResult} */
let entry2 = entry.get(chunkFilter);
if (entry2 === undefined) {/** @type {Chunk[]} */
const selectedChunks = [];
if (chunks instanceof Chunk) {if (chunkFilter(chunks)) selectedChunks.push(chunks);
} else {for (const chunk of chunks) {if (chunkFilter(chunk)) selectedChunks.push(chunk);
}
}
entry2 = {
chunks: selectedChunks,
key: getKey(selectedChunks)
};
entry.set(chunkFilter, entry2);
}
return entry2;
};
const {chunks: selectedChunks, key: selectedChunksKey} =
getSelectedChunks(chunkCombination, cacheGroup.chunksFilter);
addModuleToChunksInfoMap(
cacheGroup,
cacheGroupIndex,
selectedChunks,
selectedChunksKey,
module
);
咱们将 addModuleToChunksInfoMap()
最终造成的数据 chunksInfoMap
革新下,如下所示,将对应的 selectedChunksKey
换成以后 module
的门路
const key =
cacheGroup.key +
(name
? ` name:${name}`
: ` chunks:${keyToString(selectedChunksKey)}`);
// 如果没有 name,则增加对应的 module.rawRequest
const key =
cacheGroup.key +
(name
? ` name:${name}`
: ` chunks:${module.rawRequestkey} ${ToString(selectedChunksKey)}`);
最终造成的 chunksInfoMap
如下所示,拿咱们下面的举例 js-cookie
为参考,最终会依据不同的 chunks
汇合造成不同的 selectedChunksKey
,最终不同chunks
数据汇合造成 chunksInfoMap
中不同 key
的value
一部分,而不是把所有不同 chunks
数据汇合都塞入到同一个 key
中
2.3 queue 阶段:依据 minSize 和 minSizeReduction 筛选 chunksInfoMap 数据
compilation.hooks.optimizeChunks.tap(
{
name: "SplitChunksPlugin",
stage: STAGE_ADVANCED
},
chunks => {logger.time("prepare");
//...
logger.timeEnd("prepare");
logger.time("modules");
for (const module of compilation.modules) {//...}
logger.timeEnd("modules");
logger.time("queue");
for (const [key, info] of chunksInfoMap) {//...}
while (chunksInfoMap.size > 0) {//...}
logger.timeEnd("queue");
logger.time("maxSize");
for (const chunk of Array.from(compilation.chunks)) {//...}
logger.timeEnd("maxSize");
}
}
maxSize 比 maxInitialRequest/maxAsyncRequests 具备更高的优先级,优先级
maxInitialRequest/maxAsyncRequests
<maxSize
<minSize
// Filter items were size < minSize
for (const [key, info] of chunksInfoMap) {if (removeMinSizeViolatingModules(info)) {chunksInfoMap.delete(key);
} else if (
!checkMinSizeReduction(
info.sizes,
info.cacheGroup.minSizeReduction,
info.chunks.size
)
) {chunksInfoMap.delete(key);
}
}
removeMinSizeViolatingModules()
: 如上面代码块和图片所示,通过 cacheGroup.minSize
判断目前 info
的module
类型,比方 javascript
的总体大小 size
是否小于 cacheGroup.minSize
,如果小于,则剔除这些类型的modules
,不造成新的chunk
了
在下面拼凑 info.sizes[type]时,会将同种类型的 size 累加
const removeMinSizeViolatingModules = info => {
const violatingSizes = getViolatingMinSizes(
info.sizes,
info.cacheGroup.minSize
);
if (violatingSizes === undefined) return false;
removeModulesWithSourceType(info, violatingSizes);
return info.modules.size === 0;
};
const removeModulesWithSourceType = (info, sourceTypes) => {for (const module of info.modules) {const types = module.getSourceTypes();
if (sourceTypes.some(type => types.has(type))) {info.modules.delete(module);
for (const type of types) {info.sizes[type] -= module.size(type);
}
}
}
};
checkMinSizeReduction()
: 波及到 cacheGroup.minSizeReduction
配置,生成 chunk 所需的主 chunk(bundle)的最小体积(以字节为单位)缩减。这意味着如果宰割成一个 chunk 并没有缩小主 chunk(bundle)的给定字节数,它将不会被宰割,即便它满足 splitChunks.minSize
为了生成 chunk,
splitChunks.minSizeReduction
与splitChunks.minSize
都须要被满足,如果提取出这些 chunk,使得主 chunk
缩小的体积少于cacheGroup.minSizeReduction
,那就不要提取进去造成新的 chunk 了
const checkMinSizeReduction = (sizes, minSizeReduction, chunkCount) => {// minSizeReduction 数据结构跟 minSize 一样,都是{javascript: 200;unknown: 200}
for (const key of Object.keys(minSizeReduction)) {const size = sizes[key];
if (size === undefined || size === 0) continue;
if (size * chunkCount < minSizeReduction[key]) return false;
}
return true;
};
2.4 queue 阶段:遍历 chunksInfoMap,依据规定进行 chunk 的从新组织
compilation.hooks.optimizeChunks.tap(
{
name: "SplitChunksPlugin",
stage: STAGE_ADVANCED
},
chunks => {logger.time("prepare");
//...
logger.timeEnd("prepare");
logger.time("modules");
for (const module of compilation.modules) {//...}
logger.timeEnd("modules");
logger.time("queue");
for (const [key, info] of chunksInfoMap) {//...}
while (chunksInfoMap.size > 0) {//...}
logger.timeEnd("queue");
logger.time("maxSize");
for (const chunk of Array.from(compilation.chunks)) {//...}
logger.timeEnd("maxSize");
}
}
chunksInfoMap 每一个元素 info,实质就是一个 cacheGroup,这个 cacheGroup 带有 chunks 和 modules
while (chunksInfoMap.size > 0) {
//compareEntries 比拟优先级构建 bestEntry
//
}
// ... 解决 maxSize,下一个大节
2.4.1 compareEntries 找到优先级最高的 chunksInfoMap 的 item
找出 cacheGroup 的优先级哪个比拟高,因为有一些 chunk 是合乎多个 cacheGroup 的,优先级高优先进行宰割,优先产生打包后果
依据以下属性从上到下的优先级进行两个 info
的排序,拿到最高级的那个info
,即chunksInfoMap 的 item
let bestEntryKey;
let bestEntry;
for (const pair of chunksInfoMap) {const key = pair[0];
const info = pair[1];
if (
bestEntry === undefined ||
compareEntries(bestEntry, info) < 0
) {
bestEntry = info;
bestEntryKey = key;
}
}
const item = bestEntry;
chunksInfoMap.delete(bestEntryKey);
具体的比拟办法在 compareEntries()
中,从代码中能够看出
priority
:数值越大,优先级越高chunks.size
:数量最多,优先级越高size reduction
:totalSize(a.sizes) * (a.chunks.size – 1)数值越大,优先级越高cache group index
:数值越小,优先级越高number of modules
:数值越大,优先级越高module identifiers
:数值越大,优先级越高
const compareEntries = (a, b) => {
// 1. by priority
const diffPriority = a.cacheGroup.priority - b.cacheGroup.priority;
if (diffPriority) return diffPriority;
// 2. by number of chunks
const diffCount = a.chunks.size - b.chunks.size;
if (diffCount) return diffCount;
// 3. by size reduction
const aSizeReduce = totalSize(a.sizes) * (a.chunks.size - 1);
const bSizeReduce = totalSize(b.sizes) * (b.chunks.size - 1);
const diffSizeReduce = aSizeReduce - bSizeReduce;
if (diffSizeReduce) return diffSizeReduce;
// 4. by cache group index
const indexDiff = b.cacheGroupIndex - a.cacheGroupIndex;
if (indexDiff) return indexDiff;
// 5. by number of modules (to be able to compare by identifier)
const modulesA = a.modules;
const modulesB = b.modules;
const diff = modulesA.size - modulesB.size;
if (diff) return diff;
// 6. by module identifiers
modulesA.sort();
modulesB.sort();
return compareModuleIterables(modulesA, modulesB);
};
拿到 bestEntry
后,从 chunksInfoMap
删除掉它,而后就对这个 bestEntry
进行解决
let bestEntryKey;
let bestEntry;
for (const pair of chunksInfoMap) {const key = pair[0];
const info = pair[1];
if (
bestEntry === undefined ||
compareEntries(bestEntry, info) < 0
) {
bestEntry = info;
bestEntryKey = key;
}
}
const item = bestEntry;
chunksInfoMap.delete(bestEntryKey);
2.4.2 开始解决 chunksInfoMap 中拿到优先级最大的 item
拿到优先级最大的chunksInfoMap item
,称为bestEntry
isExistingChunk
先进行了 isExistingChunk
的检测,如果 cacheGroup
有名称,并且从名称中拿到了曾经存在的chunk
,间接复用该chunk
波及到
webpack.config.js
配置参数reuseExistingChunk
,能够参考 reuseExistingChunk 具体例子,次要就是复用现有的chunk
,而不是创立新的chunk
Chunk 1 (named one): modules A
Chunk 2 (named two): no modules(removed by optimization)
Chunk 3 (named one~two): modules B, C下面是配置了 reuseExistingChunk=
false
上面是配置了 reuseExistingChunk=true
Chunk 1 (named one): modules A
Chunk 2 (named two): modules B, C
如果 cacheGroup
没有名称,则遍历 item.chunks
寻找能复用的chunk
最终后果是将是否复用的 chunk
赋值给newChunk
,并且设置isExistingChunk
=true
let chunkName = item.name;
let newChunk;
if (chunkName) {const chunkByName = compilation.namedChunks.get(chunkName);
if (chunkByName !== undefined) {
newChunk = chunkByName;
const oldSize = item.chunks.size;
item.chunks.delete(newChunk);
isExistingChunk = item.chunks.size !== oldSize;
}
} else if (item.cacheGroup.reuseExistingChunk) {outer: for (const chunk of item.chunks) {
if (chunkGraph.getNumberOfChunkModules(chunk) !==
item.modules.size
) {continue;}
if (
item.chunks.size > 1 &&
chunkGraph.getNumberOfEntryModules(chunk) > 0
) {continue;}
for (const module of item.modules) {if (!chunkGraph.isModuleInChunk(module, chunk)) {continue outer;}
}
if (!newChunk || !newChunk.name) {newChunk = chunk;} else if (
chunk.name &&
chunk.name.length < newChunk.name.length
) {newChunk = chunk;} else if (
chunk.name &&
chunk.name.length === newChunk.name.length &&
chunk.name < newChunk.name
) {newChunk = chunk;}
}
if (newChunk) {item.chunks.delete(newChunk);
chunkName = undefined;
isExistingChunk = true;
isReusedWithAllModules = true;
}
}
enforceSizeThreshold
webpack.config.js
配置参数splitChunks.enforceSizeThreshold
当一个 chunk
的大小超过 enforceSizeThreshold
时,执行拆分的大小阈值和其余限度(minRemainingSize、maxAsyncRequests、maxInitialRequests)将被疏忽
如上面代码所示,如果 item.sizes[i]
大于enforceSizeThreshold
,那么enforced
=true
,就不必执行接下来的 maxInitialRequests 和 maxAsyncRequests 测验
const hasNonZeroSizes = sizes => {for (const key of Object.keys(sizes)) {if (sizes[key] > 0) return true;
}
return false;
};
const checkMinSize = (sizes, minSize) => {for (const key of Object.keys(minSize)) {const size = sizes[key];
if (size === undefined || size === 0) continue;
if (size < minSize[key]) return false;
}
return true;
};
// _conditionalEnforce: hasNonZeroSizes(enforceSizeThreshold)
const enforced =
item.cacheGroup._conditionalEnforce &&
checkMinSize(item.sizes, item.cacheGroup.enforceSizeThreshold);
maxInitialRequests 和 maxAsyncRequests
maxInitialRequests
: 入口点的最大并行申请数maxAsyncRequests
: 按需加载时的最大并行申请数。
maxSize 比 maxInitialRequest/maxAsyncRequests 具备更高的优先级。理论优先级是 maxInitialRequest/maxAsyncRequests < maxSize < minSize
检测目前 usedChunks
中每一个 chunk
所持有的 chunkGroup
总体数量是否大于 cacheGroup.maxInitialRequests
或者是cacheGroup.maxAsyncRequests
,如果超过这个限度,则删除这个chunk
const usedChunks = new Set(item.chunks);
if (
!enforced &&
(Number.isFinite(item.cacheGroup.maxInitialRequests) ||
Number.isFinite(item.cacheGroup.maxAsyncRequests))
) {for (const chunk of usedChunks) {
// respect max requests
const maxRequests = chunk.isOnlyInitial()
? item.cacheGroup.maxInitialRequests
: chunk.canBeInitial()
? Math.min(
item.cacheGroup.maxInitialRequests,
item.cacheGroup.maxAsyncRequests
)
: item.cacheGroup.maxAsyncRequests;
if (isFinite(maxRequests) &&
getRequests(chunk) >= maxRequests
) {usedChunks.delete(chunk);
}
}
}
chunkGraph.isModuleInChunk(module, chunk)
进行一些 chunk
的剔除,在一直迭代进行切割分组时,可能存在某一个 bestEntry
的 module 曾经被其它 bestEntry
分走,然而 chunk 还没清理的状况,这个时候通过 chunkGraph.isModuleInChunk
检测是否存在 chunk 不被 bestEntry
外面所有 module 所须要,如果存在,间接删除该 chunk
outer: for (const chunk of usedChunks) {for (const module of item.modules) {if (chunkGraph.isModuleInChunk(module, chunk)) continue outer;
}
usedChunks.delete(chunk);
}
usedChunks.size<item.chunks.size
如果 usedChunks
删除了一些 chunk
,那么从新应用addModuleToChunksInfoMap()
建设新的元素到 chunksInfoMap
,即去除不符合条件的 chunk 之后的重新加入chunksInfoMap
造成新的cacheGroup 组
一开始咱们遍历
chunksInfoMap
时,会删除目前解决的bestEntry
,这个时候处理完毕后重新加入到chunksInfoMap
,而后再进入循环进行解决
// Were some (invalid) chunks removed from usedChunks?
// => readd all modules to the queue, as things could have been changed
if (usedChunks.size < item.chunks.size) {if (isExistingChunk) usedChunks.add(newChunk);
if (usedChunks.size >= item.cacheGroup.minChunks) {const chunksArr = Array.from(usedChunks);
for (const module of item.modules) {
addModuleToChunksInfoMap(
item.cacheGroup,
item.cacheGroupIndex,
chunksArr,
getKey(usedChunks),
module
);
}
}
continue;
}
minRemainingSize
webpack.config.js
配置参数splitChunks.minRemainingSize
,仅在残余单个 chunk 时失效
通过确保拆分后残余的最小 chunk 体积超过限度来防止大小为零的模块,"development"
模式中默认为0
const getViolatingMinSizes = (sizes, minSize) => {
let list;
for (const key of Object.keys(minSize)) {const size = sizes[key];
if (size === undefined || size === 0) continue;
if (size < minSize[key]) {if (list === undefined) list = [key];
else list.push(key);
}
}
return list;
};
// Validate minRemainingSize constraint when a single chunk is left over
if (
!enforced &&
item.cacheGroup._validateRemainingSize &&
usedChunks.size === 1
) {const [chunk] = usedChunks;
let chunkSizes = Object.create(null);
for (const module of chunkGraph.getChunkModulesIterable(chunk)) {if (!item.modules.has(module)) {for (const type of module.getSourceTypes()) {chunkSizes[type] =
(chunkSizes[type] || 0) + module.size(type);
}
}
}
const violatingSizes = getViolatingMinSizes(
chunkSizes,
item.cacheGroup.minRemainingSize
);
if (violatingSizes !== undefined) {
const oldModulesSize = item.modules.size;
removeModulesWithSourceType(item, violatingSizes);
if (
item.modules.size > 0 &&
item.modules.size !== oldModulesSize
) {
// queue this item again to be processed again
// without violating modules
chunksInfoMap.set(bestEntryKey, item);
}
continue;
}
}
如下面代码所示,先应用 getViolatingMinSizes()
失去 size
太小的类型汇合,而后应用 removeModulesWithSourceType()
删除对应的 module
(如上面代码所示),同时更新对应的sizes
属性,最终将更新结束的 item
从新放入到chunksInfoMap
此时的
chunksInfoMap
对应的bestEntryKey
数据曾经删除小的modules
const removeModulesWithSourceType = (info, sourceTypes) => {for (const module of info.modules) {const types = module.getSourceTypes();
if (sourceTypes.some(type => types.has(type))) {info.modules.delete(module);
for (const type of types) {info.sizes[type] -= module.size(type);
}
}
}
};
创立 newChunk 以及 chunk.split(newChunk)
如果没有能够复用的 Chunk
,就应用compilation.addChunk(chunkName)
建设一个新的Chunk
// Create the new chunk if not reusing one
if (newChunk === undefined) {newChunk = compilation.addChunk(chunkName);
}
// Walk through all chunks
for (const chunk of usedChunks) {
// Add graph connections for splitted chunk
chunk.split(newChunk);
}
在下面的剖析能够晓得,isReusedWithAllModules
=true
代表的是 cacheGroup
没有名称,遍历所有 item.chunks
找到能够复用的 Chunk
,因而这里不必connectChunkAndModule()
建设新的分割,只须要将所有的 item.modules
跟item.chunks
解除关联
而当 isReusedWithAllModules
=false
时,须要将所有的 item.modules
跟item.chunks
解除关联,将所有 item.modules
与newChunk
建立联系
比方构建出往 app3 这个入口 Chunk 的 ChunkGroup 插入 newChunk,建设它们的依赖关系,在前面生成代码时能够正确生成对应的依赖关系,即 app3-Chunk 能够加载 newChunk,毕竟是从 app1、app2、app3、app4 这 4 个 Chunk 分离出来的 newChunk
if (!isReusedWithAllModules) {
// Add all modules to the new chunk
for (const module of item.modules) {if (!module.chunkCondition(newChunk, compilation)) continue;
// Add module to new chunk
chunkGraph.connectChunkAndModule(newChunk, module);
// Remove module from used chunks
for (const chunk of usedChunks) {chunkGraph.disconnectChunkAndModule(chunk, module);
}
}
} else {
// Remove all modules from used chunks
for (const module of item.modules) {for (const chunk of usedChunks) {chunkGraph.disconnectChunkAndModule(chunk, module);
}
}
}
将目前 newChunk
更新到 maxSizeQueueMap
,期待后续maxSize 阶段
解决
if (Object.keys(item.cacheGroup.maxAsyncSize).length > 0 ||
Object.keys(item.cacheGroup.maxInitialSize).length > 0
) {const oldMaxSizeSettings = maxSizeQueueMap.get(newChunk);
maxSizeQueueMap.set(newChunk, {
minSize: oldMaxSizeSettings
? combineSizes(
oldMaxSizeSettings.minSize,
item.cacheGroup._minSizeForMaxSize,
Math.max
)
: item.cacheGroup.minSize,
maxAsyncSize: oldMaxSizeSettings
? combineSizes(
oldMaxSizeSettings.maxAsyncSize,
item.cacheGroup.maxAsyncSize,
Math.min
)
: item.cacheGroup.maxAsyncSize,
maxInitialSize: oldMaxSizeSettings
? combineSizes(
oldMaxSizeSettings.maxInitialSize,
item.cacheGroup.maxInitialSize,
Math.min
)
: item.cacheGroup.maxInitialSize,
automaticNameDelimiter: item.cacheGroup.automaticNameDelimiter,
keys: oldMaxSizeSettings
? oldMaxSizeSettings.keys.concat(item.cacheGroup.key)
: [item.cacheGroup.key]
});
}
删除其它 chunksInfoMap item 的 info.modules[i]
以后解决的是最高优先级的 chunksInfoMap item
,处理完毕后,检测其它chunksInfoMap item
的info.chunks
是否有目前最高优先级的 chunksInfoMap item
的chunks
有的话应用 info.modules
和item.modules
比拟,删除其它 chunksInfoMap item
的info.modules[i]
删除实现后,检测 info.modules.size
是否等于 0 以及 checkMinSizeReduction()
,而后决定是否要进行cacheGroup
的革除工作
checkMinSizeReduction()
波及到cacheGroup.minSizeReduction
配置,生成 chunk 所需的主 chunk(bundle)的最小体积(以字节为单位)缩减。这意味着如果宰割成一个 chunk 并没有缩小主 chunk(bundle)的给定字节数,它将不会被宰割,即便它满足splitChunks.minSize
const isOverlap = (a, b) => {for (const item of a) {if (b.has(item)) return true;
}
return false;
};
// remove all modules from other entries and update size
for (const [key, info] of chunksInfoMap) {if (isOverlap(info.chunks, usedChunks)) {
// update modules and total size
// may remove it from the map when < minSize
let updated = false;
for (const module of item.modules) {if (info.modules.has(module)) {
// remove module
info.modules.delete(module);
// update size
for (const key of module.getSourceTypes()) {info.sizes[key] -= module.size(key);
}
updated = true;
}
}
if (updated) {if (info.modules.size === 0) {chunksInfoMap.delete(key);
continue;
}
if (removeMinSizeViolatingModules(info) ||
!checkMinSizeReduction(
info.sizes,
info.cacheGroup.minSizeReduction,
info.chunks.size
)
) {chunksInfoMap.delete(key);
continue;
}
}
}
}
2.5 maxSize 阶段:依据 maxSize,将过大的 chunk 进行再分包
compilation.hooks.optimizeChunks.tap(
{
name: "SplitChunksPlugin",
stage: STAGE_ADVANCED
},
chunks => {logger.time("prepare");
//...
logger.timeEnd("prepare");
logger.time("modules");
for (const module of compilation.modules) {//...}
logger.timeEnd("modules");
logger.time("queue");
for (const [key, info] of chunksInfoMap) {//...}
while (chunksInfoMap.size > 0) {//...}
logger.timeEnd("queue");
logger.time("maxSize");
for (const chunk of Array.from(compilation.chunks)) {//...}
logger.timeEnd("maxSize");
}
}
maxSize 比 maxInitialRequest/maxAsyncRequests 具备更高的优先级。理论优先级是 maxInitialRequest/maxAsyncRequests < maxSize < minSize
应用 maxSize 通知 webpack 尝试将大于 maxSize 个字节的 chunk 宰割成较小的局部。这些较小的局部在体积上至多为 minSize(仅次于 maxSize)
maxSize 选项旨在与 HTTP/2 和长期缓存一起应用。它减少了申请数量以实现更好的缓存。它还能够用于减小文件大小,以放慢二次构建速度
在下面 cacheGroups
生成的 chunks
合并到入口和异步造成的 chunks
后,咱们将校验 maxSize
值,如果生成的 chunks
体积过大,还须要再次分包!
比方咱们上面配置中,申明一个maxSize: 50
splitChunks: {
minSize: 1,
chunks: 'all',
maxInitialRequests: 10,
maxAsyncRequests: 10,
maxSize: 50,
cacheGroups: {
test3: {
chunks: 'all',
minChunks: 3,
name: "test3",
priority: 3
},
test2: {
chunks: 'all',
minChunks: 2,
name: "test2",
priority: 2
}
}
}
最终生成的文件中,本来只有 app1.js
和app2.js
,因为 maxSize
的限度,咱们切割为 3 个 app1-xxx.js
和 2 个 app2-xxx.js
文件
发现问题
- maxSize 是如何切割的?依据
NormalModule
进行切割的吗? - 如果 maxSize 过小,会不会有数量限度?
- 这些切割的文件是如何在运行中合并起来的呢?是通过
runtime
代码吗?还是通过chunkGroup
? 同一个chunkGroup
中有不同的chunks
? - maxSize 是如何解决切割不均的状况,比方切割成为两局部,如何保障两局部都大于
minSize
又小于maxSize
?
接下来的源码会次要围绕这下面问题进行剖析
如上面代码所示,咱们应用 deterministicGroupingForModules
进行 chunk
的切割失去多个后果results
如果切割后果result.length<=1
,那么证实不必切割,不必解决
如果切割后果result.length>1
- 咱们须要将切割进去的
newPart
插入到chunk
对应的ChunkGroup
中 - 咱们须要将切割完的每一个
chunk
和它对应的module
关联:chunkGraph.connectChunkAndModule(newPart, module)
- 同时须要将原来一个大的
chunk
跟目前newPartChunk
对应的module
进行解除关联:chunkGraph.disconnectChunkAndModule(chunk, module)
//node_modules/webpack/lib/optimize/SplitChunksPlugin.js
for (const chunk of Array.from(compilation.chunks)) {
//...
const results = deterministicGroupingForModules({...});
if (results.length <= 1) {continue;}
for (let i = 0; i < results.length; i++) {const group = results[i];
//...
if (i !== results.length - 1) {const newPart = compilation.addChunk(name);
chunk.split(newPart);
newPart.chunkReason = chunk.chunkReason;
// Add all modules to the new chunk
for (const module of group.items) {if (!module.chunkCondition(newPart, compilation)) {continue;}
// Add module to new chunk
chunkGraph.connectChunkAndModule(newPart, module);
// Remove module from used chunks
chunkGraph.disconnectChunkAndModule(chunk, module);
}
} else {
// change the chunk to be a part
chunk.name = name;
}
}
}
2.5.1 deterministicGroupingForModules 宰割外围办法
切割的最小单位是 NormalModule
,如果一个NormalModule
十分大,则间接成为一个组,也就是新的chunk
const nodes = Array.from(
items,
item => new Node(item, getKey(item), getSize(item))
);
for (const node of nodes) {if (isTooBig(node.size, maxSize) && !isTooSmall(node.size, minSize)) {result.push(new Group([node], []));
} else {//....}
}
如果单个 NormalModule
小于 maxSize
,则退出到initialNodes
中
for (const node of nodes) {if (isTooBig(node.size, maxSize) && !isTooSmall(node.size, minSize)) {result.push(new Group([node], []));
} else {initialNodes.push(node);
}
}
而后咱们会进行 initialNodes
的解决,因为 initialNodes[i]
是小于 maxSize
的,然而多个 initialNodes[i]
合并起来未必小于maxSize
,因而咱们咱们得分状况探讨
if (initialNodes.length > 0) {const initialGroup = new Group(initialNodes, getSimilarities(initialNodes));
if (initialGroup.nodes.length > 0) {const queue = [initialGroup];
while (queue.length) {const group = queue.pop();
// 步骤 1:判断整体大小是否还小于 maxSize
// 步骤 2:removeProblematicNodes()后重新处理
// 步骤 3:宰割右边和左边局部,使得 leftSize>minSize && rightSize>minSize
// 步骤 3 -1:判断宰割是否重叠,即 left-1>right
// 步骤 3 -2:判断 left 和 right 两头是否有元素还没纳入左右两个区间内,即宰割两头依然有空余的局部
// 步骤 4: 为左区间和右区间创立不同的 Group 数据,而后压入 queue 中重新处理
}
}
// 步骤 5: 赋值 key,造成最终数据结构返回
}
步骤 1: 判断是否存在类型大于 maxSize
如果所有 type
类型数据的大小都无奈大于 maxSize
,那就没有宰割的必要性,间接退出后果result
即可
这里的 group.size 是所有类型加起来的大小
if (initialNodes.length > 0) {const initialGroup = new Group(initialNodes, getSimilarities(initialNodes));
if (initialGroup.nodes.length > 0) {const queue = [initialGroup];
while (queue.length) {const group = queue.pop();
// 步骤 1: 判断是否存在类型大于 maxSize
if (!isTooBig(group.size, maxSize)) {result.push(group);
continue;
}
// 步骤 2:removeProblematicNodes()找出是否有类型是小于 minSize
// 步骤 3:宰割右边和左边局部,使得 leftSize>minSize && rightSize>minSize
// 步骤 3 -1:判断宰割是否重叠,即 left-1>right
// 步骤 3 -2:判断 left 和 right 两头是否有元素还没纳入左右两个区间内,即宰割两头依然有空余的局部
// 步骤 4: 为左区间和右区间创立不同的 Group 数据,而后压入 queue 中重新处理
}
}
}
步骤 2:removeProblematicNodes()找出是否有类型是小于 minSize
如果有类型小于 minSize,尝试拆出来 group
中蕴含该类型的 node
数据,而后合并到其它 Group
中,而后重新处理group
这个办法十分高频,前面多个流程都呈现该办法,因而须要好好剖析下,见上面的步骤 2
if (initialNodes.length > 0) {const initialGroup = new Group(initialNodes, getSimilarities(initialNodes));
if (initialGroup.nodes.length > 0) {const queue = [initialGroup];
while (queue.length) {const group = queue.pop();
// 步骤 1: 判断是否存在类型大于 maxSize
if (!isTooBig(group.size, maxSize)) {result.push(group);
continue;
}
// 步骤 2:removeProblematicNodes()找出是否有类型是小于 minSize
if (removeProblematicNodes(group)) {
// This changed something, so we try this group again
queue.push(group);
continue;
}
// 步骤 3:宰割右边和左边局部,使得 leftSize>minSize && rightSize>minSize
// 步骤 3 -1:判断宰割是否重叠,即 left-1>right
// 步骤 3 -2:判断 left 和 right 两头是否有元素还没纳入左右两个区间内,即宰割两头依然有空余的局部
// 步骤 4: 为左区间和右区间创立不同的 Group 数据,而后压入 queue 中重新处理
}
}
}
getTooSmallTypes()
:传入的size={**javascript**: 125}
,minSize={**javascript**: 61,**unknown: 61}**
,比拟失去目前不满足要求的类型的数组,比方types=["javascript"]
const removeProblematicNodes = (group, consideredSize = group.size) => {const problemTypes = getTooSmallTypes(consideredSize, minSize);
if (problemTypes.size > 0) {
//...
return true;
}
else return false;
};
const getTooSmallTypes = (size, minSize) => {const types = new Set();
for (const key of Object.keys(size)) {const s = size[key];
if (s === 0) continue;
const minSizeValue = minSize[key];
if (typeof minSizeValue === "number") {if (s < minSizeValue) types.add(key);
}
}
return types;
};
咱们从 getTooSmallTypes()
失去目前 group
中不满足 minSize
的类型数组problemTypes
getNumberOfMatchingSizeTypes()
:依据传入的node.size
和problemTypes
判断该node
是否是问题节点,如果该node
蕴含不满足minSize
的types
咱们通过 group.popNodes+getNumberOfMatchingSizeTypes()
获取问题的节点 problemNodes
,而后通过result+getNumberOfMatchingSizeTypes()
获取那些自身满足 minSize
+maxSize
的汇合possibleResultGroups
const removeProblematicNodes = (group, consideredSize = group.size) => {const problemTypes = getTooSmallTypes(consideredSize, minSize);
if (problemTypes.size > 0) {
const problemNodes = group.popNodes(n => getNumberOfMatchingSizeTypes(n.size, problemTypes) > 0
);
if (problemNodes === undefined) return false;
// Only merge it with result nodes that have the problematic size type
const possibleResultGroups = result.filter(n => getNumberOfMatchingSizeTypes(n.size, problemTypes) > 0
);
}
else return false;
}
const getNumberOfMatchingSizeTypes = (size, types) => {
let i = 0;
for (const key of Object.keys(size)) {if (size[key] !== 0 && types.has(key)) i++;
}
return i;
};
// for (const node of nodes) {// if (isTooBig(node.size, maxSize) && !isTooSmall(node.size, minSize)) {// result.push(new Group([node], []));
// } else {// initialNodes.push(node);
// }
// }
那为什么咱们要获取自身满足 minSize
+maxSize
的汇合 possibleResultGroups
呢?从上面代码咱们能够晓得,咱们拿到汇合后,再进行了筛选,筛选出那些更加合乎 problemTypes
问题类型的group
,称为bestGroup
const removeProblematicNodes = (group, consideredSize = group.size) => {const problemTypes = getTooSmallTypes(consideredSize, minSize);
if (problemTypes.size > 0) {
const problemNodes = group.popNodes(n => getNumberOfMatchingSizeTypes(n.size, problemTypes) > 0
);
if (problemNodes === undefined) return false;
const possibleResultGroups = result.filter(n => getNumberOfMatchingSizeTypes(n.size, problemTypes) > 0
);
if (possibleResultGroups.length > 0) {const bestGroup = possibleResultGroups.reduce((min, group) => {const minMatches = getNumberOfMatchingSizeTypes(min, problemTypes);
const groupMatches = getNumberOfMatchingSizeTypes(
group,
problemTypes
);
if (minMatches !== groupMatches)
return minMatches < groupMatches ? group : min;
if (selectiveSizeSum(min.size, problemTypes) >
selectiveSizeSum(group.size, problemTypes)
)
return group;
return min;
});
for (const node of problemNodes) bestGroup.nodes.push(node);
bestGroup.nodes.sort((a, b) => {if (a.key < b.key) return -1;
if (a.key > b.key) return 1;
return 0;
});
} else {//...}
return true;
}
else return false;
}
//Group 的一个办法
popNodes(filter) {
debugger;
const newNodes = [];
const newSimilarities = [];
const resultNodes = [];
let lastNode;
for (let i = 0; i < this.nodes.length; i++) {const node = this.nodes[i];
if (filter(node)) {resultNodes.push(node);
} else {if (newNodes.length > 0) {
newSimilarities.push(lastNode === this.nodes[i - 1]
? this.similarities[i - 1]
: similarity(lastNode.key, node.key)
);
}
newNodes.push(node);
lastNode = node;
}
}
if (resultNodes.length === this.nodes.length) return undefined;
this.nodes = newNodes;
this.similarities = newSimilarities;
this.size = sumSize(newNodes);
return resultNodes;
}
而后将这些不满足 minSize
的node
合并到自身满足 minSize
+maxSize
的group
中,次要外围就是上面这一句代码,那为什么要这么做呢?
for (const node of problemNodes) bestGroup.nodes.push(node);
起因就是这些 node
自身是无奈满足 minSize
的,也就是整体太小了,这个时候将它合并到目前最好最有可能接收它的汇合中,就能够解决满足它所须要的minSize
当然,也有可能找不到能够接收它的汇合,那咱们只能从新创立一个 new Group()
接收它了
if (possibleResultGroups.length > 0) {//...} else {
// There are no other nodes with the same size types
// We create a new group and have to accept that it's smaller than minSize
result.push(new Group(problemNodes, null));
}
return true;
小结
removeProblematicNodes()
传输 group
和consideredSize
,其中 consideredSize
是一个 Object
对象,它须要跟 minSize
对象进行比照,而后获取对应的类型数组 problemTypes
,而后检测是否从传入的汇合group
抽离出 problemTypes
类型的一些 node
汇合,而后合并到曾经确定的 result
汇合 / 新建一个 new Group()
汇合中
如果抽离进去的
node
汇合等于group
自身,则间接返回 false,不进行任何合并 / 新建操作
如果group
汇合中没有任何类型是小于minSize
的,则返回 false,不进行任何合并 / 新建操作
如果group
汇合的问题类型数组找不到对应能够合并的result
汇合,则放入到new Group()
汇合
发现问题
- bestGroup.nodes.push(node)之后会不会超过 maxSize?
步骤 3:宰割右边和左边局部,使得 leftSize>minSize && rightSize>minSize
步骤 1 是判断整体的 size
是否不满足 maxSize
切割,而步骤 2 则是判断局部属性是否不满足 minSize
的要求,如果有,则须要合并到其它 group
/ 新建new Group()
接收它,无论是哪种后果,都须要将旧的 group
/ 新的group
压入 queue
中从新进行解决
在经验步骤 1 和步骤 2 对于 minSize
的解决后,步骤 3 开始进行左右区域的合并,要求左右区域都满足大于或等于minSize
// left v v right
// [O O O] O O O [O O O]
// ^^^^^^^^^ leftSize
// rightSize ^^^^^^^^^
// leftSize > minSize
// rightSize > minSize
// r l
// Perfect split: [O O O] [O O O]
// right === left - 1
let left = 1;
let leftSize = Object.create(null);
addSizeTo(leftSize, group.nodes[0].size);
while (left < group.nodes.length && isTooSmall(leftSize, minSize)) {addSizeTo(leftSize, group.nodes[left].size);
left++;
}
let right = group.nodes.length - 2;
let rightSize = Object.create(null);
addSizeTo(rightSize, group.nodes[group.nodes.length - 1].size);
while (right >= 0 && isTooSmall(rightSize, minSize)) {addSizeTo(rightSize, group.nodes[right].size);
right--;
}
合并后,会呈现三种状况
right === left - 1
: 完满切割,不必解决right < left - 1
: 两个区域有重叠的中央right > left - 1
: 两个区域两头存在没有应用的区域
right < left - 1
比拟目前 left
和right
的地位,取占据较为位的一边,减去最右边 / 最左边的 size,此时 prevSize
必定不满足 minSize,因为从下面的剖析能够晓得,都是间接 addSizeTo
使得 leftArea
和rightArea
都满足 minSize
通过 removeProblematicNodes()
传入以后 group
和prevSize
,通过 prevSize
和minSize
的比拟获取问题类型数组 problemTypes
,而后依据目前的problemTypes
获取子集合 (group
的一部分或者 undefined)
如果依据目前的 problemTypes
拿到的就是 group
,则无奈合并该子集到其它chunk
中,removeProblematicNodes()
返回 false
如果该子集是 group
的一部分,则合并到其它曾经造成的 result
(多个group
汇合)中最适宜的一个 (依据problemTypes
类型越多合乎的准则),而后将剩下的合乎 minSize
的group
局部放入 queue
中,从新进行解决
if (left - 1 > right) {
let prevSize;
// left 左边残余的数量 比 right 右边的数量 大
// a b c d e f g
// r l
if (right < group.nodes.length - left) {subtractSizeFrom(rightSize, group.nodes[right + 1].size);
prevSize = rightSize;
} else {subtractSizeFrom(leftSize, group.nodes[left - 1].size);
prevSize = leftSize;
}
if (removeProblematicNodes(group, prevSize)) {queue.push(group);
continue;
}
// can't split group while holding minSize
// because minSize is preferred of maxSize we return
// the problematic nodes as result here even while it's too big
// To avoid this make sure maxSize > minSize * 3
result.push(group);
continue;
}
咱们从步骤 1 能够晓得,目前 group
必定存在大于 maxSize
的类型,并且通过步骤 2 的 removeProblematicNodes()
,咱们要么剔除不了那些小于minSize
类型的数据,要么不存在小于小于 minSize
类型的数据
而 left - 1 > right
代表着步骤 2 中咱们剔除不了那些小于 minSize
类型的数据,因而咱们在步骤 3 再次尝试剔除小于 minSize
类型的数据,如果失败,因为优先级 minSize>maxSize
,即便以后group
存在类型大于 maxSize
,然而强行分区leftArea
和rightArea
必定不能满足 minSize
的要求,因而疏忽 maxSize
,间接为以后group
建设一个chunk
具体例子
从上面的例子能够晓得,app1
这个 chunk
的大小是超过 maxSize=124 的,然而它是满足 minSize 大小的,如果强行拆分为两个 chunk
,maxSize
可能满足,然而 minSize
就无奈满足,因为优先级 minSize>maxSize
,因而只能放弃maxSize
而抉择minSize
上面例子只是其中一种比拟常见的状况,必定还有其它状况,因为笔者精力有限,在该逻辑代码中没有再持续深入研究,请参考别人文章进行深刻理解
left - 1 > right
步骤 3 的解决
right > left - 1
两个区域两头存在没有应用的区域,应用 similarity
寻找最佳宰割点,寻找最小的 similarity
进行切割,分为左右两半
其中
pos=left
,而后在[left, right]
中进行递增,其中rightSize
为[pos, nodes.length-1]
的总和
在一直递增pos
的过程中,一直减少leftSize
以及一直缩小对应的rightSize
,判断是否会小于minSize
,通过group.similarities
找到最小的值,也就是类似度最小的两个地位(文件门路差距最大的两个地位),进行切割
if (left <= right) {
let best = -1;
let bestSimilarity = Infinity;
let pos = left;
let rightSize = sumSize(group.nodes.slice(pos));
while (pos <= right + 1) {const similarity = group.similarities[pos - 1];
if (
similarity < bestSimilarity &&
!isTooSmall(leftSize, minSize) &&
!isTooSmall(rightSize, minSize)
) {
best = pos;
bestSimilarity = similarity;
}
addSizeTo(leftSize, group.nodes[pos].size);
subtractSizeFrom(rightSize, group.nodes[pos].size);
pos++;
}
if (best < 0) {result.push(group);
continue;
}
left = best;
right = best - 1;
}
而
group.similarities[pos - 1]
是什么意思呢?
依据两个相邻的 node.key
,similarity()
进行每一个字符的比拟,比方
- 最靠近一样的两个 key,
ca-cb=5
,10 - Math.abs(ca - cb)
=5
- 不雷同的两个 key,
ca-cb=6
,10 - Math.abs(ca - cb)
=4
- 两个 key 不雷同到离谱,则 10 – Math.abs(ca – cb)<0,最终
Math.max(0, 10 - Math.abs(ca - cb))
=0
因而两个相邻 node
对应的 node.key
最靠近,similarities[x]
最大
const initialGroup = new Group(initialNodes, getSimilarities(initialNodes))
const getSimilarities = nodes => {
// calculate similarities between lexically adjacent nodes
/** @type {number[]} */
const similarities = [];
let last = undefined;
for (const node of nodes) {if (last !== undefined) {similarities.push(similarity(last.key, node.key));
}
last = node;
}
return similarities;
};
const similarity = (a, b) => {const l = Math.min(a.length, b.length);
let dist = 0;
for (let i = 0; i < l; i++) {const ca = a.charCodeAt(i);
const cb = b.charCodeAt(i);
dist += Math.max(0, 10 - Math.abs(ca - cb));
}
return dist;
};
而在一开始的时候,咱们就依据 node.key
进行了排序
const initialNodes = [];
// lexically ordering of keys
nodes.sort((a, b) => {if (a.key < b.key) return -1;
if (a.key > b.key) return 1;
return 0;
});
因而应用 similarity
寻找最佳宰割点,寻找最小的 similarity
进行切割,分为左右两半,就是在寻找两个 node
的key
最不雷同的一个index
具体例子
node.key 是如何生成的?
依据上面 getKey()
代码能够晓得,先获取绝对应的门路 name="./src/entry1.js"
,而后通过hashFilename()
失去对应的 hash
值,最终拼成
门路 fullKey
="./src/entry1.js-6a89fa05"
,而后requestToId()
转化为key
="src_entry1_js-6a89fa05"
// node_modules/webpack/lib/optimize/SplitChunksPlugin.js
const results = deterministicGroupingForModules({
//...
getKey(module) {
debugger;
const cache = getKeyCache.get(module);
if (cache !== undefined) return cache;
const ident = cachedMakePathsRelative(module.identifier());
const nameForCondition =
module.nameForCondition && module.nameForCondition();
const name = nameForCondition
? cachedMakePathsRelative(nameForCondition)
: ident.replace(/^.*!|\?[^?!]*$/g, "");
const fullKey =
name +
automaticNameDelimiter +
hashFilename(ident, outputOptions);
const key = requestToId(fullKey);
getKeyCache.set(module, key);
return key;
}
}
实质就是拿到文件门路最不雷同的一个点?比方其中 5 个 module 都在 a 文件夹,其中 3 个 module 都在 b 文件夹,那么就以此为切割点?切割 a 文件夹为
leftArea
,切割 b 文件夹为rightArea
??
字符串的比拟是依照字符(母)一一进行比拟的,从头到尾,一位一位进行比拟,谁大则该字符串大,比方
"Z"
>"A"
"ABC"
>"ABA"
"ABC"
<"AC"
"ABC"
>"AB"
间接模仿一系列的 nodes
数据,手动制订 left
和right
,移除对应的 leftSize
和rightSize
size
只是为了判断目前宰割的大小是否满足minSize
,咱们上面例子次要是为了模仿应用similarity
寻找最佳宰割点,寻找最小的similarity
进行切割,分为左右两半的逻辑,因而临时不关注size
class Group {constructor(nodes, similarities, size) {
this.nodes = nodes;
this.similarities = similarities;
this.key = undefined;
}
}
const getSimilarities = nodes => {const similarities = [];
let last = undefined;
for (const node of nodes) {if (last !== undefined) {similarities.push(similarity(last.key, node.key));
}
last = node;
}
return similarities;
};
const similarity = (a, b) => {const l = Math.min(a.length, b.length);
let dist = 0;
for (let i = 0; i < l; i++) {const ca = a.charCodeAt(i);
const cb = b.charCodeAt(i);
dist += Math.max(0, 10 - Math.abs(ca - cb));
}
return dist;
};
function test() {
const initialNodes = [
{key: "src2_entry1_js-6a89fa02"},
{key: "src3_entry2_js-3a33ff02"},
{key: "src2_entry3_js-6aaafa01"},
{key: "src1_entry0_js-ea33aa12"},
{key: "src1_entry1_js-6a89fa02"},
{key: "src1_entry2_js-ea33aa13"},
{key: "src1_entry3_js-ea33aa14"}
];
initialNodes.sort((a, b) => {if (a.key < b.key) return -1;
if (a.key > b.key) return 1;
return 0;
});
const initialGroup = new Group(initialNodes, getSimilarities(initialNodes));
console.info(initialGroup);
let left = 1;
let right = 4;
if (left <= right) {
let best = -1;
let bestSimilarity = Infinity;
let pos = left;
while (pos <= right + 1) {const similarity = initialGroup.similarities[pos - 1];
if (similarity < bestSimilarity) {
best = pos;
bestSimilarity = similarity;
}
pos++;
}
left = best;
right = best - 1;
}
console.warn("left", left);
console.warn("right", right);
}
test();
最终执行后果如下所示,文件夹不同文件之间的 similarities
是最小的,因而会依照文件夹分成左右两个区域
尽管体现是依照文件夹宰割,然而并不能阐明都是如此,笔者没有深入研究这方面为什么要依据
similarities
进行宰割,请读者参考其它文章进行钻研,目前举例只是作为right > left - 1
流程的集体了解
步骤 4: 为左区间和右区间创立不同的 Group 数据,而后压入 queue 中重新处理
依据下面几个步骤确定的 left
和right
,为 leftArea
和rightArea
创立对应的new Group()
,而后压入queue
,再次重新处理分好的两个组,看看这两个组是否须要再进行分组
const rightNodes = [group.nodes[right + 1]];
/** @type {number[]} */
const rightSimilarities = [];
for (let i = right + 2; i < group.nodes.length; i++) {rightSimilarities.push(group.similarities[i - 1]);
rightNodes.push(group.nodes[i]);
}
queue.push(new Group(rightNodes, rightSimilarities));
const leftNodes = [group.nodes[0]];
/** @type {number[]} */
const leftSimilarities = [];
for (let i = 1; i < left; i++) {leftSimilarities.push(group.similarities[i - 1]);
leftNodes.push(group.nodes[i]);
}
queue.push(new Group(leftNodes, leftSimilarities));
步骤 5: 赋值 key,造成最终数据结构返回
result.sort((a, b) => {if (a.nodes[0].key < b.nodes[0].key) return -1;
if (a.nodes[0].key > b.nodes[0].key) return 1;
return 0;
});
// give every group a name
const usedNames = new Set();
for (let i = 0; i < result.length; i++) {const group = result[i];
if (group.nodes.length === 1) {group.key = group.nodes[0].key;
} else {const first = group.nodes[0];
const last = group.nodes[group.nodes.length - 1];
const name = getName(first.key, last.key, usedNames);
group.key = name;
}
}
// return the results
return result.map(group => {
return {
key: group.key,
items: group.nodes.map(node => node.item),
size: group.size
};
});
2.6 具体示例
2.6.1 造成新 chunk:test3
在下面具体实例中,咱们一开始的 chunksInfoMap
如上面所示,通过 compareEntries()
拿出 bestEntry=test3 的 cacheGroup,而后通过一系列的参数校验后,开始检测其它 chunksInfoMap[j]
的info.chunks
是否有目前最高优先级的 chunksInfoMap[i]
的chunks
bestEntry=test3 具备的 chunks 是 app1、app2、app3、app4
,曾经笼罩了所有入口文件 chunk,因而所有chunksInfoMap[j]
都得应用 info.modules
和item.modules
比拟,删除其它 chunksInfoMap[j]
的info.modules[i]
通过最高级别的 cacheGroup:test3
的整顿后,咱们将 minChunks=3
的common___g
、js-cookie
、voca
放入到 newChunk
中,删除其它 cacheGroup
中这三个 NormalModule
而后触发代码,进行 chunksInfoMap
的 key 删除
if (info.modules.size === 0) {chunksInfoMap.delete(key);
continue;
}
最终 chunksInfoMap
的数据只剩下 5 个 key,如上面所示
2.6.2 造成新 chunk:test2
拆分出 chunk:test3
后,进入下一轮循环,通过 compareEntries()
拿出 bestEntry=test2
相干的 cacheGroup
在经验
- isExistingChunk
- maxInitialRequests 和 maxAsyncRequests
的流程解决后,进入了 chunkGraph.isModuleInChunk
环节
outer: for (const chunk of usedChunks) {for (const module of item.modules) {if (chunkGraph.isModuleInChunk(module, chunk)) continue outer;
}
usedChunks.delete(chunk);
}
从下图能够晓得,目前 bestEntry=test2
中,modules
只剩下 loadsh
,然而chunks
还存在app1、app2、app3、app4
从下图能够晓得,loadsh
只领有 app1、app2
,因而下面代码块会触发usedChunks.delete(chunk)
删除掉app3、app4
那为什么会存在
cacheGroup=test2
会领有app3、app4
呢?
那是因为在 modules 阶段:遍历 compilation.modules,依据 cacheGroup 造成 chunksInfoMap 数据
的过程中,它对每一个 module
进行遍历,而后进行每一个 cacheGroup
的遍历,只有合乎 cacheGroup.minChunks=2
都会被退出到 cacheGroup=test2
中
那为什么当初
cacheGroup=test2
又对应不上app3、app4
呢?
那是因为 cacheGroup=test3
的优先级比 cacheGroup=test2
高,它把一些 module:common_g
、js-cookie
、voca
都曾经并入到 chunk=test3
中,因而导致了 cacheGroup=test2
只剩下 module:loadsh
,这个时候 loadsh
只须要 app1、app2
这两个 chunk,因而当初得删除 app3、app4
这两个失去作用的 chunk
处理完毕 chunkGraph.isModuleInChunk
环节后,会进入 usedChunks.size<item.chunks.size
环节,因为下面的环节曾经删除了 usedChunks
的两个元素,因而这里满足 usedChunks.size<item.chunks.size
,会将目前这个bestEntry
重新加入到 chunksInfoMap
再次解决
// Were some (invalid) chunks removed from usedChunks?
// => readd all modules to the queue, as things could have been changed
if (usedChunks.size < item.chunks.size) {if (isExistingChunk) usedChunks.add(newChunk);
if (usedChunks.size >= item.cacheGroup.minChunks) {const chunksArr = Array.from(usedChunks);
for (const module of item.modules) {
addModuleToChunksInfoMap(
item.cacheGroup,
item.cacheGroupIndex,
chunksArr,
getKey(usedChunks),
module
);
}
}
continue;
}
退出实现后,chunksInfoMap
的数据如下所示,test2
就只剩下一个 module 以及它对应的两个 chunk
再度触发 新 chunk:test2
的解决逻辑
2.6.3 再度触发造成新 chunk:test2
从新执行所有流程
- isExistingChunk
- maxInitialRequests 和 maxAsyncRequests
- chunkGraph.isModuleInChunk
- 不合乎 usedChunks.size<item.chunks.size
- minRemainingSize 检测通过
最终触发了创立 newChunk 以及 chunk.split(newChunk)的逻辑
// Create the new chunk if not reusing one
if (newChunk === undefined) {newChunk = compilation.addChunk(chunkName);
}
// Walk through all chunks
for (const chunk of usedChunks) {
// Add graph connections for splitted chunk
chunk.split(newChunk);
}
而后进行删除其它 chunksInfoMap 其它 item 的 info.modules[i]
const isOverlap = (a, b) => {for (const item of a) {if (b.has(item)) return true;
}
return false;
};
// remove all modules from other entries and update size
for (const [key, info] of chunksInfoMap) {if (isOverlap(info.chunks, usedChunks)) {
// update modules and total size
// may remove it from the map when < minSize
let updated = false;
for (const module of item.modules) {if (info.modules.has(module)) {
// remove module
info.modules.delete(module);
// update size
for (const key of module.getSourceTypes()) {info.sizes[key] -= module.size(key);
}
updated = true;
}
}
if (updated) {if (info.modules.size === 0) {chunksInfoMap.delete(key);
continue;
}
if (removeMinSizeViolatingModules(info) ||
!checkMinSizeReduction(
info.sizes,
info.cacheGroup.minSizeReduction,
info.chunks.size
)
) {chunksInfoMap.delete(key);
continue;
}
}
}
}
由下图能够晓得,须要删除的是 app1
和app2
,因而所有 chunksInfoMap 其它 item 都会被删除,至此整个 queue 阶段:遍历 chunksInfoMap,依据规定进行 chunk 的从新组织
完结,造成了两个新的 chunk
:test3
和test2
queue 阶段
完结后进入了 maxSize
阶段
2.6.3 检测是否配置 maxSize,是否要切割 chunk
具体能够看下面
maxSize 阶段
的具体示例,这里不再赘述
3.codeGeneration: 模块转译
因为篇幅起因,具体分析请看下一篇文章《「Webpack5 源码」seal 阶段剖析三)》
参考
- 精读 Webpack SplitChunksPlugin 插件源码
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