模板 tamplate
通过 parse
,optimize
,generate
等一些列操作之后,把 AST
转为 render function code
进而生成虚构 VNode
, 模板编译阶段根本曾经实现了,那么这一章,咱们来探讨一下Vue
中的一个算法策略 –dom diff
首先来介绍下什么叫dom diff
什么是虚构 dom
咱们通过后面的章节学习曾经晓得,要晓得渲染 实在 DOM
的开销是很大的,比方有时候咱们批改了某个数据,如果 间接渲染
到实在 dom 上会引起 整个 dom 树
的重绘
和重排
,有没有可能咱们只更新咱们批改的那一小块 dom 而不要更新整个 dom 呢?
为了解决这个问题,咱们的解决方案是 – 依据 实在 DOM
生成一颗 virtual DOM
,当virtual DOM
某个节点的数据扭转后会生成一个新的 Vnode
,而后Vnode 和 oldVnode
作比照,发现有不一样的中央就间接批改在实在的 DOM
上,而后使 oldVnode
的值为 Vnode
。这也就是咱们所说的一个 虚构 dom diff
的过程
图示
传统的 Diff 算法所消耗的工夫复杂度为 O(n^3)
, 那么这个O(n^3)
是怎么算进去的?
- 传统 diff 算法工夫复杂度为 n(第一次 Old 与新的所有节点比照)—-
O(n)
- 传统 diff 算法工夫复杂度为 n(第二次 Old 树的所有节点与新的所有节点比照)—-
O(n^2)
- 新树的生成,节点可变编辑,工夫复杂度为 n(遍历以后树)—-
O(n^3)
第一次比照 (1:n)
第二次比照 (1:n)
第 n 次比照 (n:n)
到这里那么 n 个节点与 n 个节点暴力比照就比照完了,那么就开启第三轮可编辑树节点遍历,更改之后的树由 vdom(old)
到vdom(new)
故而传统 diff 算法 O(n^3)
是这么算进去的, 然而这不是咱们明天钻研的重点。
古代 diff 算法
古代 diff 算法
策略说的是,同层级比拟,广度优先
那么这里的话咱们要深刻源码了,在深刻源码之前咱们在心中应该造成这样一个概念,整个 diff 的流程是什么?咱们再比照着源码解读
diff 算法流程图
深刻源码
咱们在 Vue 初始化的时候调用 lifecycleMixin
函数的时候,会给 Vue
的原型上挂载 _update
办法
_update
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this
if (vm._isMounted) {
// 会调用申明周期中的 beforeUpdate 回调函数
callHook(vm, 'beforeUpdate')
}
const prevEl = vm.$el
const prevVnode = vm._vnode
const prevActiveInstance = activeInstance
activeInstance = vm
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
// 若组件自身的 vnode 未生成, 间接用传入的 vnode 生成 dom
if (!prevVnode) {
// initial render
vm.$el = vm.__patch__(
vm.$el, vnode, hydrating, false /* removeOnly */,
vm.$options._parentElm,
vm.$options._refElm
)
// no need for the ref nodes after initial patch
// this prevents keeping a detached DOM tree in memory (#5851)
vm.$options._parentElm = vm.$options._refElm = null
} else {
// 对新旧 vnode 进行 diff
// updates
vm.$el = vm.__patch__(prevVnode, vnode)
}
activeInstance = prevActiveInstance
// update __vue__ reference
if (prevEl) {prevEl.__vue__ = null}
if (vm.$el) {vm.$el.__vue__ = vm}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {vm.$parent.$el = vm.$el}
咱们在这里能够看到 vm.$el = vm.__patch__
办法,追根溯源 _patch_
的定义:
参考 vue 实战视频解说:进入学习
Vue.prototype.__patch__ = inBrowser ? patch : noop
可见这里是一个浏览器环境的甄别,如果在浏览器环境中,咱们会执行 patch,不在的话会执行 noop,这是一个 util 外面的一个办法,用来跨平台的,咱们这里临时不思考,接着咱们去看 patch 的具体实现 ./patch
文件,
import * as nodeOps from 'web/runtime/node-ops'
import {createPatchFunction} from 'core/vdom/patch'
import baseModules from 'core/vdom/modules/index'
import platformModules from 'web/runtime/modules/index'
const modules = platformModules.concat(baseModules)
export const patch: Function = createPatchFunction({nodeOps, modules})
createPatchFunction 函数
/** * 创立 patch 办法 */
export function createPatchFunction (backend) {
let i, j
const cbs = {}
const {modules, nodeOps} = backend
for (i = 0; i < hooks.length; ++i) {cbs[hooks[i]] = []
for (j = 0; j < modules.length; ++j) {if (isDef(modules[j][hooks[i]])) {cbs[hooks[i]].push(modules[j][hooks[i]])
}
}
}
function emptyNodeAt (elm) {return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm)
}
/** * 创立一个回调办法, 用于删除节点 * * */
function createRmCb (childElm, listeners) {function remove () {if (--remove.listeners === 0) {removeNode(childElm)
}
}
remove.listeners = listeners
return remove
}
function removeNode (el) {const parent = nodeOps.parentNode(el)
// element may have already been removed due to v-html / v-text
if (isDef(parent)) {nodeOps.removeChild(parent, el)
}
}
/** * 通过 vnode 的 tag 判断是否是原生 dom 标签或者组件标签 * 用于创立实在 DOM 节点时, 预先判断 tag 的合法性 */
function isUnknownElement (vnode, inVPre) {
return (
!inVPre &&
!vnode.ns &&
!(
config.ignoredElements.length &&
config.ignoredElements.some(ignore => {return isRegExp(ignore)
? ignore.test(vnode.tag)
: ignore === vnode.tag
})
) &&
config.isUnknownElement(vnode.tag)
)
}
let creatingElmInVPre = 0
// 创立一个节点
function createElm (
vnode,
insertedVnodeQueue,
parentElm,
refElm,
nested,
ownerArray,
index
) {
// 节点曾经被渲染, 须要应用一个克隆节点
if (isDef(vnode.elm) && isDef(ownerArray)) {
// This vnode was used in a previous render!
// now it's used as a new node, overwriting its elm would cause
// potential patch errors down the road when it's used as an insertion
// reference node. Instead, we clone the node on-demand before creating
// associated DOM element for it.
vnode = ownerArray[index] = cloneVNode(vnode)
}
// 创立组件节点 详见本文件中的 createComponent 办法
vnode.isRootInsert = !nested // for transition enter check
if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {return}
const data = vnode.data
const children = vnode.children
const tag = vnode.tag
/** * 如果要创立的节点有 tag 属性, 这里做一下校验 * 如果该节点下面有 v -pre 指令, 间接给 flag 加 1 * 如果没有 v -pre 须要调用 isUnknownElement 判断标签是否非法, 而后给出正告 */
if (isDef(tag)) {if (process.env.NODE_ENV !== 'production') {if (data && data.pre) {creatingElmInVPre++}
if (isUnknownElement(vnode, creatingElmInVPre)) {
warn(
'Unknown custom element: <' + tag + '> - did you' +
'register the component correctly? For recursive components,' +
'make sure to provide the"name"option.',
vnode.context
)
}
}
vnode.elm = vnode.ns
? nodeOps.createElementNS(vnode.ns, tag)
: nodeOps.createElement(tag, vnode)
setScope(vnode)
/* istanbul ignore if */
if (__WEEX__) {
// in Weex, the default insertion order is parent-first.
// List items can be optimized to use children-first insertion
// with append="tree".
const appendAsTree = isDef(data) && isTrue(data.appendAsTree)
if (!appendAsTree) {if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
createChildren(vnode, children, insertedVnodeQueue)
if (appendAsTree) {if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
} else {createChildren(vnode, children, insertedVnodeQueue)
if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
if (process.env.NODE_ENV !== 'production' && data && data.pre) {creatingElmInVPre--}
} else if (isTrue(vnode.isComment)) {vnode.elm = nodeOps.createComment(vnode.text)
insert(parentElm, vnode.elm, refElm)
} else {vnode.elm = nodeOps.createTextNode(vnode.text)
insert(parentElm, vnode.elm, refElm)
}
}
/** * 创立组件 * 如果组件实例曾经存在, 只须要初始化组件并从新激活组件即可 */
function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {
let i = vnode.data
if (isDef(i)) {const isReactivated = isDef(vnode.componentInstance) && i.keepAlive
if (isDef(i = i.hook) && isDef(i = i.init)) {i(vnode, false /* hydrating */, parentElm, refElm)
}
// after calling the init hook, if the vnode is a child component
// it should've created a child instance and mounted it. the child
// component also has set the placeholder vnode's elm.
// in that case we can just return the element and be done.
if (isDef(vnode.componentInstance)) {initComponent(vnode, insertedVnodeQueue)
if (isTrue(isReactivated)) {reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm)
}
return true
}
}
}
/** * 初始化组件 * 次要的操作是已插入的 vnode 队列, 触发 create 钩子, 设置 style 的 scope, 注册 ref */
function initComponent (vnode, insertedVnodeQueue) {if (isDef(vnode.data.pendingInsert)) {insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert)
vnode.data.pendingInsert = null
}
vnode.elm = vnode.componentInstance.$el
if (isPatchable(vnode)) {invokeCreateHooks(vnode, insertedVnodeQueue)
setScope(vnode)
} else {
// empty component root.
// skip all element-related modules except for ref (#3455)
registerRef(vnode)
// make sure to invoke the insert hook
insertedVnodeQueue.push(vnode)
}
}
/** * 激活组件 */
function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {
let i
// hack for #4339: a reactivated component with inner transition
// does not trigger because the inner node's created hooks are not called
// again. It's not ideal to involve module-specific logic in here but
// there doesn't seem to be a better way to do it.
let innerNode = vnode
while (innerNode.componentInstance) {
innerNode = innerNode.componentInstance._vnode
if (isDef(i = innerNode.data) && isDef(i = i.transition)) {for (i = 0; i < cbs.activate.length; ++i) {cbs.activate[i](emptyNode, innerNode)
}
insertedVnodeQueue.push(innerNode)
break
}
}
// unlike a newly created component,
// a reactivated keep-alive component doesn't insert itself
insert(parentElm, vnode.elm, refElm)
}
/** * 插入节点, 有父节点的插入到后面, 没有的插入到前面 */
function insert (parent, elm, ref) {if (isDef(parent)) {if (isDef(ref)) {if (ref.parentNode === parent) {nodeOps.insertBefore(parent, elm, ref)
}
} else {nodeOps.appendChild(parent, elm)
}
}
}
function createChildren (vnode, children, insertedVnodeQueue) {if (Array.isArray(children)) {if (process.env.NODE_ENV !== 'production') {checkDuplicateKeys(children)
}
for (let i = 0; i < children.length; ++i) {createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i)
}
} else if (isPrimitive(vnode.text)) {nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)))
}
}
function isPatchable (vnode) {while (vnode.componentInstance) {vnode = vnode.componentInstance._vnode}
return isDef(vnode.tag)
}
function invokeCreateHooks (vnode, insertedVnodeQueue) {for (let i = 0; i < cbs.create.length; ++i) {cbs.create[i](emptyNode, vnode)
}
i = vnode.data.hook // Reuse variable
if (isDef(i)) {if (isDef(i.create)) i.create(emptyNode, vnode)
if (isDef(i.insert)) insertedVnodeQueue.push(vnode)
}
}
// set scope id attribute for scoped CSS.
// this is implemented as a special case to avoid the overhead
// of going through the normal attribute patching process.
function setScope (vnode) {
let i
if (isDef(i = vnode.fnScopeId)) {nodeOps.setStyleScope(vnode.elm, i)
} else {
let ancestor = vnode
while (ancestor) {if (isDef(i = ancestor.context) && isDef(i = i.$options._scopeId)) {nodeOps.setStyleScope(vnode.elm, i)
}
ancestor = ancestor.parent
}
}
// for slot content they should also get the scopeId from the host instance.
if (isDef(i = activeInstance) &&
i !== vnode.context &&
i !== vnode.fnContext &&
isDef(i = i.$options._scopeId)
) {nodeOps.setStyleScope(vnode.elm, i)
}
}
function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) {for (; startIdx <= endIdx; ++startIdx) {createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm, false, vnodes, startIdx)
}
}
// 递归调用销毁钩子
function invokeDestroyHook (vnode) {
let i, j
const data = vnode.data
if (isDef(data)) {if (isDef(i = data.hook) && isDef(i = i.destroy)) i(vnode)
for (i = 0; i < cbs.destroy.length; ++i) cbs.destroy[i](vnode)
}
if (isDef(i = vnode.children)) {for (j = 0; j < vnode.children.length; ++j) {invokeDestroyHook(vnode.children[j])
}
}
}
/** * 删除多个节点 * 文本节点能够间接删除, 其余节点须要触发两个钩子 */
function removeVnodes (parentElm, vnodes, startIdx, endIdx) {for (; startIdx <= endIdx; ++startIdx) {const ch = vnodes[startIdx]
if (isDef(ch)) {if (isDef(ch.tag)) {removeAndInvokeRemoveHook(ch)
invokeDestroyHook(ch)
} else { // Text node
removeNode(ch.elm)
}
}
}
}
function removeAndInvokeRemoveHook (vnode, rm) {if (isDef(rm) || isDef(vnode.data)) {
let i
const listeners = cbs.remove.length + 1
if (isDef(rm)) {
// we have a recursively passed down rm callback
// increase the listeners count
rm.listeners += listeners
} else {
// directly removing
rm = createRmCb(vnode.elm, listeners)
}
// recursively invoke hooks on child component root node
if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) {removeAndInvokeRemoveHook(i, rm)
}
for (i = 0; i < cbs.remove.length; ++i) {cbs.remove[i](vnode, rm)
}
if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) {i(vnode, rm)
} else {rm()
}
} else {removeNode(vnode.elm)
}
}
// diff 操作外围算法
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
// 记录新旧节点列表的首尾元素 用于比拟
let oldStartIdx = 0
let newStartIdx = 0
let oldEndIdx = oldCh.length - 1
let oldStartVnode = oldCh[0]
let oldEndVnode = oldCh[oldEndIdx]
let newEndIdx = newCh.length - 1
let newStartVnode = newCh[0]
let newEndVnode = newCh[newEndIdx]
let oldKeyToIdx, idxInOld, vnodeToMove, refElm
// removeOnly is a special flag used only by <transition-group>
// to ensure removed elements stay in correct relative positions
// during leaving transitions
// 在 transition 中 不能挪动节点
const canMove = !removeOnly
// 查看是否有反复的 key
if (process.env.NODE_ENV !== 'production') {checkDuplicateKeys(newCh)
}
// 一共分四种状况探讨, 旧列表第一个与新列表第一个比照, 旧列表最初一个与新列表最初一个比照
// 而后新列表第一个和旧列表最初一个比照, 新列表最初一个和旧列表第一个比照
// 之所以要穿插头尾比照, 是为了避免最差的状况呈现
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {if (isUndef(oldStartVnode)) {oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
// 以上四种状况都不满足时, 应用新列表第一个 vdom 的 key 去旧列表查找
// 如果能够找到 key 雷同的元素, 间接进行 patch 而后进入下一次循环
// 找不到则插入一个新节点
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
oldCh[idxInOld] = undefined
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
// 新旧列表其中之一全副循环实现后, 开始清理残余的节点
// 如果旧列表全副遍历实现, 新列表还有残余, 间接创立这些新节点
// 反之, 如果新列表全副遍历, 旧列表还有残余, 间接删除这些旧节点
if (oldStartIdx > oldEndIdx) {refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
} else if (newStartIdx > newEndIdx) {removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
}
}
/** * 查看是否有反复的 key * 一个很简略的遍历查找反复值的操作 * 其实这个 seenKeys 我感觉改成数组会更好, 写成 object 又给每个 key 的 value 置为 true 蛮奇怪的 */
function checkDuplicateKeys (children) {const seenKeys = {}
for (let i = 0; i < children.length; i++) {const vnode = children[i]
const key = vnode.key
if (isDef(key)) {if (seenKeys[key]) {
warn(`Duplicate keys detected: '${key}'. This may cause an update error.`,
vnode.context
)
} else {seenKeys[key] = true
}
}
}
}
/** * 在旧的子节点列表寻找类似节点(只查找第一个) */
function findIdxInOld (node, oldCh, start, end) {for (let i = start; i < end; i++) {const c = oldCh[i]
if (isDef(c) && sameVnode(node, c)) return i
}
}
function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {
// 如果 oldVnode 跟 vnode 完全一致,那么不须要做任何事件
if (oldVnode === vnode) {return}
const elm = vnode.elm = oldVnode.elm
if (isTrue(oldVnode.isAsyncPlaceholder)) {if (isDef(vnode.asyncFactory.resolved)) {hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
} else {vnode.isAsyncPlaceholder = true}
return
}
// 如果 oldVnode 跟 vnode 都是动态节点,且具备雷同的 key
// 当 vnode 是克隆节点或是 v -once 指令管制的节点时
// 只须要把 oldVnode.elm 和 oldVnode.child 都复制到 vnode 上,也不必再有其余操作
// reuse element for static trees.
// note we only do this if the vnode is cloned -
// if the new node is not cloned it means the render functions have been
// reset by the hot-reload-api and we need to do a proper re-render.
if (isTrue(vnode.isStatic) &&
isTrue(oldVnode.isStatic) &&
vnode.key === oldVnode.key &&
(isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
) {
vnode.componentInstance = oldVnode.componentInstance
return
}
let i
const data = vnode.data
if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {i(oldVnode, vnode)
}
const oldCh = oldVnode.children
const ch = vnode.children
if (isDef(data) && isPatchable(vnode)) {for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
}
// 如果 vnode 不是文本节点或正文节点
if (isUndef(vnode.text)) {
// 如果 oldVnode 和 vnode 都有子节点,且 2 方的子节点不完全一致,就执行 updateChildren
if (isDef(oldCh) && isDef(ch)) {if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
} else if (isDef(ch)) {
// 如果只有 vnode 有子节点,那就创立这些子节点
if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
// 如果只有 oldVnode 有子节点,那就把这些节点都删除
} else if (isDef(oldCh)) {removeVnodes(elm, oldCh, 0, oldCh.length - 1)
// 如果 oldVnode 和 vnode 都没有子节点,然而 oldVnode 是文本节点或正文节点,就把 vnode.elm 的文本设置为空字符串
} else if (isDef(oldVnode.text)) {nodeOps.setTextContent(elm, '')
}
// 如果 vnode 是文本节点或正文节点,然而 vnode.text != oldVnode.text 时,只须要更新 vnode.elm 的文本内容即可
} else if (oldVnode.text !== vnode.text) {nodeOps.setTextContent(elm, vnode.text)
}
if (isDef(data)) {if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
}
}
function invokeInsertHook (vnode, queue, initial) {
// delay insert hooks for component root nodes, invoke them after the
// element is really inserted
if (isTrue(initial) && isDef(vnode.parent)) {vnode.parent.data.pendingInsert = queue} else {for (let i = 0; i < queue.length; ++i) {queue[i].data.hook.insert(queue[i])
}
}
}
let hydrationBailed = false
// list of modules that can skip create hook during hydration because they
// are already rendered on the client or has no need for initialization
// Note: style is excluded because it relies on initial clone for future
// deep updates (#7063).
const isRenderedModule = makeMap('attrs,class,staticClass,staticStyle,key')
// Note: this is a browser-only function so we can assume elms are DOM nodes.
function hydrate (elm, vnode, insertedVnodeQueue, inVPre) {
let i
const {tag, data, children} = vnode
inVPre = inVPre || (data && data.pre)
vnode.elm = elm
if (isTrue(vnode.isComment) && isDef(vnode.asyncFactory)) {
vnode.isAsyncPlaceholder = true
return true
}
// assert node match
if (process.env.NODE_ENV !== 'production') {if (!assertNodeMatch(elm, vnode, inVPre)) {return false}
}
if (isDef(data)) {if (isDef(i = data.hook) && isDef(i = i.init)) i(vnode, true /* hydrating */)
if (isDef(i = vnode.componentInstance)) {
// child component. it should have hydrated its own tree.
initComponent(vnode, insertedVnodeQueue)
return true
}
}
if (isDef(tag)) {if (isDef(children)) {
// empty element, allow client to pick up and populate children
if (!elm.hasChildNodes()) {createChildren(vnode, children, insertedVnodeQueue)
} else {
// v-html and domProps: innerHTML
if (isDef(i = data) && isDef(i = i.domProps) && isDef(i = i.innerHTML)) {if (i !== elm.innerHTML) {
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' &&
typeof console !== 'undefined' &&
!hydrationBailed
) {
hydrationBailed = true
console.warn('Parent:', elm)
console.warn('server innerHTML:', i)
console.warn('client innerHTML:', elm.innerHTML)
}
return false
}
} else {
// iterate and compare children lists
let childrenMatch = true
let childNode = elm.firstChild
for (let i = 0; i < children.length; i++) {if (!childNode || !hydrate(childNode, children[i], insertedVnodeQueue, inVPre)) {
childrenMatch = false
break
}
childNode = childNode.nextSibling
}
// if childNode is not null, it means the actual childNodes list is
// longer than the virtual children list.
if (!childrenMatch || childNode) {
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' &&
typeof console !== 'undefined' &&
!hydrationBailed
) {
hydrationBailed = true
console.warn('Parent:', elm)
console.warn('Mismatching childNodes vs. VNodes:', elm.childNodes, children)
}
return false
}
}
}
}
if (isDef(data)) {
let fullInvoke = false
for (const key in data) {if (!isRenderedModule(key)) {
fullInvoke = true
invokeCreateHooks(vnode, insertedVnodeQueue)
break
}
}
if (!fullInvoke && data['class']) {
// ensure collecting deps for deep class bindings for future updates
traverse(data['class'])
}
}
} else if (elm.data !== vnode.text) {elm.data = vnode.text}
return true
}
function assertNodeMatch (node, vnode, inVPre) {if (isDef(vnode.tag)) {return vnode.tag.indexOf('vue-component') === 0 || (!isUnknownElement(vnode, inVPre) &&
vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase())
)
} else {return node.nodeType === (vnode.isComment ? 8 : 3)
}
}
/** * 这里返回一个 patch 函数供后续对 vnode 进行 patch 操作 * 这里的 patch 操作是指, 将 oldVnode 对应的实在 DOM 更改为 vnode 对应的实在 DOM, 所须要的最低性能开销的操作(或者说是较低) * 参数中的 oldVnode 是更新前的旧节点, vnode 是将要更新的新节点, hydrating 是一个 flag 标识是否与原生 DOM 混合, removeOnly 是在过渡动画中应用 */
return function patch (oldVnode, vnode, hydrating, removeOnly, parentElm, refElm) {
// 这里很简略, 如果新节点不存在, 旧节点也不存在, 无需任何操作, 如果新节点不存在, 但旧节点存在, 阐明须要删除旧节点, 调用一个销毁钩子
if (isUndef(vnode)) {if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
// 用于标识是否初始化这个节点
let isInitialPatch = false
const insertedVnodeQueue = []
// 旧节点不存在 阐明须要创立一个新节点
if (isUndef(oldVnode)) {// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue, parentElm, refElm)
} else {
// 走到这里 阐明新旧节点都存在, 这时比较复杂, 分几种状况解决
// 先通过 nodeType 判断是否是真正的节点, 真正的节点 nodeType 取值范畴是 1~12
// vue 里罕用的根本只有三种 1 代表是 dom 元素节点 3 是文本节点 8 是正文节点
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
// 惯例状况下, 新旧节点是类似节点, 对新旧节点做具体的比照操作
patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
} else {if (isRealElement) {
// 当新旧节点不是类似节点, 旧节点是一个实在节点时
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
// 服务端渲染非凡解决
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
// 须要用 hydrate 函数将虚构 DOM 和实在 DOM 进行映射
if (isTrue(hydrating)) {if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching' +
'server-rendered content. This is likely caused by incorrect' +
'HTML markup, for example nesting block-level elements inside' +
'<p>, or missing <tbody>. Bailing hydration and performing' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {for (let i = 0; i < cbs.destroy.length; ++i) {cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {for (let i = 0; i < cbs.create.length; ++i) {cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {insert.fns[i]()}
}
} else {registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node
if (isDef(parentElm)) {removeVnodes(parentElm, [oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
}
能够看到 patch
接管的参数
oldVnode
:旧的虚构节点vnode
:新的虚构节点hydrating
:是否映射removeOnly
:标识parentElm
:父节点refElm
:被插入之后的占位符
那么外围 diff
代码在于 sameVnode
、createElm
、patchVNode
咱们顺次开展来说
sameVnode
顾名思义能够看判断两个节点是不是同一个节点
function sameVnode (a, b) {
return (
a.key === b.key && (
(
a.tag === b.tag &&
a.isComment === b.isComment &&
isDef(a.data) === isDef(b.data) &&
sameInputType(a, b)
) || (isTrue(a.isAsyncPlaceholder) &&
a.asyncFactory === b.asyncFactory &&
isUndef(b.asyncFactory.error)
)
)
)
}
/** * 节点 key 必须雷同 * tag、正文、data 是否存在、input 类型是否雷同 * 如果 isAsyncPlaceholder 是 true,则须要 asyncFactory 属性雷同 */
createElm
// 创立一个节点
function createElm (
vnode,
insertedVnodeQueue,
parentElm,
refElm,
nested,
ownerArray,
index
) {
// 节点曾经被渲染, 须要应用一个克隆节点
if (isDef(vnode.elm) && isDef(ownerArray)) {
// This vnode was used in a previous render!
// now it's used as a new node, overwriting its elm would cause
// potential patch errors down the road when it's used as an insertion
// reference node. Instead, we clone the node on-demand before creating
// associated DOM element for it.
vnode = ownerArray[index] = cloneVNode(vnode)
}
// 创立组件节点 详见本文件中的 createComponent 办法
vnode.isRootInsert = !nested // for transition enter check
if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {return}
const data = vnode.data
const children = vnode.children
const tag = vnode.tag
/** * 如果要创立的节点有 tag 属性, 这里做一下校验 * 如果该节点下面有 v -pre 指令, 间接给 flag 加 1 * 如果没有 v -pre 须要调用 isUnknownElement 判断标签是否非法, 而后给出正告 */
if (isDef(tag)) {if (process.env.NODE_ENV !== 'production') {if (data && data.pre) {creatingElmInVPre++}
if (isUnknownElement(vnode, creatingElmInVPre)) {
warn(
'Unknown custom element: <' + tag + '> - did you' +
'register the component correctly? For recursive components,' +
'make sure to provide the"name"option.',
vnode.context
)
}
}
vnode.elm = vnode.ns
? nodeOps.createElementNS(vnode.ns, tag)
: nodeOps.createElement(tag, vnode)
setScope(vnode)
/* istanbul ignore if */
if (__WEEX__) {
// in Weex, the default insertion order is parent-first.
// List items can be optimized to use children-first insertion
// with append="tree".
const appendAsTree = isDef(data) && isTrue(data.appendAsTree)
if (!appendAsTree) {if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
createChildren(vnode, children, insertedVnodeQueue)
if (appendAsTree) {if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
} else {createChildren(vnode, children, insertedVnodeQueue)
if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
if (process.env.NODE_ENV !== 'production' && data && data.pre) {creatingElmInVPre--}
} else if (isTrue(vnode.isComment)) {vnode.elm = nodeOps.createComment(vnode.text)
insert(parentElm, vnode.elm, refElm)
} else {vnode.elm = nodeOps.createTextNode(vnode.text)
insert(parentElm, vnode.elm, refElm)
}
}
此段代码就是创立 实在 dom
的目标,下一章谈判到。
patchVnode
function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {
// 如果 oldVnode 跟 vnode 完全一致,那么不须要做任何事件
if (oldVnode === vnode) {return}
const elm = vnode.elm = oldVnode.elm
if (isTrue(oldVnode.isAsyncPlaceholder)) {if (isDef(vnode.asyncFactory.resolved)) {hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
} else {vnode.isAsyncPlaceholder = true}
return
}
// 如果 oldVnode 跟 vnode 都是动态节点,且具备雷同的 key
// 当 vnode 是克隆节点或是 v -once 指令管制的节点时
// 只须要把 oldVnode.elm 和 oldVnode.child 都复制到 vnode 上,也不必再有其余操作
// reuse element for static trees.
// note we only do this if the vnode is cloned -
// if the new node is not cloned it means the render functions have been
// reset by the hot-reload-api and we need to do a proper re-render.
if (isTrue(vnode.isStatic) &&
isTrue(oldVnode.isStatic) &&
vnode.key === oldVnode.key &&
(isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
) {
vnode.componentInstance = oldVnode.componentInstance
return
}
let i
const data = vnode.data
if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {i(oldVnode, vnode)
}
const oldCh = oldVnode.children
const ch = vnode.children
if (isDef(data) && isPatchable(vnode)) {for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
}
// 如果 vnode 不是文本节点或正文节点
if (isUndef(vnode.text)) {
// 如果 oldVnode 和 vnode 都有子节点,且 2 方的子节点不完全一致,就执行 updateChildren
if (isDef(oldCh) && isDef(ch)) {if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
} else if (isDef(ch)) {
// 如果只有 vnode 有子节点,那就创立这些子节点
if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
// 如果只有 oldVnode 有子节点,那就把这些节点都删除
} else if (isDef(oldCh)) {removeVnodes(elm, oldCh, 0, oldCh.length - 1)
// 如果 oldVnode 和 vnode 都没有子节点,然而 oldVnode 是文本节点或正文节点,就把 vnode.elm 的文本设置为空字符串
} else if (isDef(oldVnode.text)) {nodeOps.setTextContent(elm, '')
}
// 如果 vnode 是文本节点或正文节点,然而 vnode.text != oldVnode.text 时,只须要更新 vnode.elm 的文本内容即可
} else if (oldVnode.text !== vnode.text) {nodeOps.setTextContent(elm, vnode.text)
}
if (isDef(data)) {if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
}
}
具体代码性能曾经解释的很分明了,这里的 addVnodes
和removeVnodes
就是新增与移除虚构节点,外围代码咱们次要关注一个updateChildren
updateChildren
// diff 操作外围算法
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
// 记录新旧节点列表的首尾元素 用于比拟
let oldStartIdx = 0 // 旧列表终点地位
let newStartIdx = 0 // 新列表终点地位
let oldEndIdx = oldCh.length - 1 // 旧列表起点地位
let oldStartVnode = oldCh[0] // 旧列表终点值
let oldEndVnode = oldCh[oldEndIdx] // 旧列表起点值
let newEndIdx = newCh.length - 1 // 新列表起点地位
let newStartVnode = newCh[0] // 新列表终点值
let newEndVnode = newCh[newEndIdx] // 新列表起点值
let oldKeyToIdx, idxInOld, vnodeToMove, refElm
// removeOnly is a special flag used only by <transition-group>
// to ensure removed elements stay in correct relative positions
// during leaving transitions
// 在 transition 中 不能挪动节点
const canMove = !removeOnly
// 查看是否有反复的 key
if (process.env.NODE_ENV !== 'production') {checkDuplicateKeys(newCh)
}
// 一共分四种状况探讨, 旧列表第一个与新列表第一个比照, 旧列表最初一个与新列表最初一个比照
// 而后新列表第一个和旧列表最初一个比照, 新列表最初一个和旧列表第一个比照
// 之所以要穿插头尾比照, 是为了避免最差的状况呈现
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {if (isUndef(oldStartVnode)) {oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
// 以上四种状况都不满足时, 应用新列表第一个 vdom 的 key 去旧列表查找
// 如果能够找到 key 雷同的元素, 间接进行 patch 而后进入下一次循环
// 找不到则插入一个新节点
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
oldCh[idxInOld] = undefined
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
// 新旧列表其中之一全副循环实现后, 开始清理残余的节点
// 如果旧列表全副遍历实现, 新列表还有残余, 间接创立这些新节点
// 反之, 如果新列表全副遍历, 旧列表还有残余, 间接删除这些旧节点
if (oldStartIdx > oldEndIdx) {refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
} else if (newStartIdx > newEndIdx) {removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
}
}
这里利用了 while
循环与 双指针比照
新旧虚构 dom
定义指针变量
let oldStartIdx = 0 // 旧列表终点地位
let newStartIdx = 0 // 新列表终点地位
let oldEndIdx = oldCh.length - 1 // 旧列表起点地位
let oldStartVnode = oldCh[0] // 旧列表终点值
let oldEndVnode = oldCh[oldEndIdx] // 旧列表起点值
let newEndIdx = newCh.length - 1 // 新列表起点地位
let newStartVnode = newCh[0] // 新列表终点值
let newEndVnode = newCh[newEndIdx] // 新列表起点值
定义循环
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {if (isUndef(oldStartVnode)) {oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
// 以上四种状况都不满足时, 应用新列表第一个 vdom 的 key 去旧列表查找
// 如果能够找到 key 雷同的元素, 间接进行 patch 而后进入下一次循环
// 找不到则插入一个新节点
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
oldCh[idxInOld] = undefined
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
检测 oldStartVnode、oldEndVnode
if (isUndef(oldStartVnode)) {oldStartVnode = oldCh[++oldStartIdx]
} else if (isUndef(oldEndVnode)) {oldEndVnode = oldCh[--oldEndIdx]
}
如果 oldStartVnode
不存在,oldCh
起始点向后挪动。如果 oldEndVnode
不存在,oldCh
终止点向前挪动。
oldStartVnode 和 newStartVnode 是雷同节点
else if (sameVnode(oldStartVnode, newStartVnode)) {patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
}
如果oldStartVnode
和 newStartVnode
是雷同节点,则patchVnode
,同时彼此向后挪动一位
oldEndVnode 和 newEndVnode 是雷同节点
else if (sameVnode(oldEndVnode, newEndVnode)) {patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
}
如果oldEndVnode
和 newEndVnode
是雷同节点,则patchVnode
,同时彼此向前挪动一位
oldStartVnode 和 newEndVnode 是雷同节点
else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
}
如果 oldStartVnode
和 newEndVnode
是雷同节点,则先 patchVnode
,而后把oldStartVnode
移到 oldCh
最初的地位即可,而后 oldStartIdx
向后挪动一位,newEndIdx
向前挪动一位
oldEndVnode 和 newStartVnode 是雷同节点
else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
}
如果 oldEndVnode
和 newStartVnode
是雷同节点,则先 patchVnode
,而后把oldEndVnode
移到 oldCh
最前的地位即可,而后 newStartIdx
向后挪动一位,oldEndIdx
向前挪动一位
key 不雷同执行 createElm 办法
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm)
}
如果以上条件都不匹配,则查找 oldVnode
中与 vnode
具备雷同 key
的节点,并将查找的后果赋值给 elmToMove
。如果找不到雷同key
的节点,则示意是新创建的节点
key 雷同,就认为是同一节点
vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
oldCh[idxInOld] = undefined
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm)
}
newStartVnode = newCh[++newStartIdx]
若为同一类型就调用 patchVnode
,就将对应下标处的oldVnode
设置为 undefined
,把vnodeToMove
插入到 oldCh
之前,newStartIdx
持续向后挪动。如果两个 vnode
不雷同,视为新元素,执行 createElm
创立。
如果老 dom 的开始索引大于完结索引,新 dom 数组大于老 dom 数组,示意新增会调用 addVnodes 办法
if (oldStartIdx > oldEndIdx) {refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
}
如果老 dom 的开始索引小于完结索引,新 dom 数组小于老 dom 数组,示意新增会调用 removeVnodes 办法
else if (newStartIdx > newEndIdx) {removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
}
总结
因为 古代 diff 算法策略
是同层级比拟,广度优先
,故而古代算法复杂度为O(n)
这一章咱们讲述了 传统 diff 算法复杂度
,O(n^3)
到古代的 O(n)
的实现的一个思路,下一章就开始解说比照过后的 vdom
如何 映射
成实在 dom