原由
同样的是因为小程序官网不保护 audio
组件了
音频组件的要求与限度
- 点击播放或者暂停
- 显示播放进度及总时长
- 通过图标变动显示以后音频所处状态(暂停 / 播放 / 加载中)
- 页面音频更新时刷新组件状态
- 全局有且只有一个音频处于播放状态
- 来到页面之后要主动进行播放并销毁音频实例
资料 / 属性 / 办法
让咱们开始吧????
uni-app Vue
- 同样的先结构
DOM
构造
<view class="custom-audio">
<image v-if="audioSrc !== undefined && audioSrc !== null && audioSrc !==''" @click="playOrStopAudio" :src="audioImg" class="audio-btn" />
<text v-else @click="tips" class="audio-btn"> 无音源 </text>
<text>{{fmtSecond(currentTime) }}/{{fmtSecond(duration) }}</text>
</view>
- 定义承受的组件
props: {
audioSrc: {
type: String,
default: ''
},
},
- 定义
CustomAudio
组件的初始化相干的操作,并给innerAudioContext
的回调增加一些行为(之前 Taro 那篇咱们踩过的坑这里就间接上代码了)
import {formatSecondToHHmmss, afterAudioPlay, beforeAudioRecordOrPlay} from '../../lib/Utils'
const iconPaused = '../../static/images/icon_paused.png'
const iconPlaying = '../../static/images/icon_playing.png'
const iconStop = '../../static/images/icon_stop.png'
const iconLoading = '../../static/images/icon_loading.gif'
// ...
data() {
return {
audioCtx: null, // 音频上下文
duration: 0, // 音频总时长
currentTime: 0, // 音频以后播放的时长
audioImg: iconLoading, // 默认状态为加载中
}
},
watch: {
audioSrc: {handler(newSrc, oldSrc) {console.log('watch', newSrc, oldSrc)
this.audioImg = iconLoading
this.currentTime = 0
this.duration = 0
if (this.audioCtx === undefined) {this.audioCtx = uni.createInnerAudioContext()
this.onTimeUpdate = this.audioCtx.onTimeUpdate
this.bindAuidoCallback(this.audioCtx)
} else {this.audioCtx.src = newSrc}
if (this.audioCtx.play) {this.audioCtx.stop()
getApp().globalData.audioPlaying = false}
}
}
},
mounted() {this.audioCtx = uni.createInnerAudioContext()
this.audioCtx.src = this.audioSrc
this.audioCtx.startTime = 0
this.bindAuidoCallback(this.audioCtx)
},
methods: {bindAuidoCallback(ctx) {ctx.onTimeUpdate((e) => {this.onTimeUpdate(e)
})
ctx.onCanplay((e) => {this.onCanplay(e)
})
ctx.onWaiting((e) => {this.onWaiting(e)
})
ctx.onPlay((e) => {this.onPlay(e)
})
ctx.onPause((e) => {this.onPause(e)
})
ctx.onEnded((e) => {this.onEnded(e)
})
ctx.onError((e) => {this.onError(e)
})
},
tips(){
uni.showToast({
title: '有效音源, 请先录音',
icon: 'none'
})
},
playOrStopAudio() {if (this.audioCtx === null) {this.audioCtx = uni.createInnerAudioContext()
this.audioCtx.src = this.audioSrc
this.bindAuidoCallback(this.audioCtx)
}
if (this.audioCtx.paused) {if (beforeAudioRecordOrPlay('play')) {this.audioCtx.play()
this.audioImg = iconPlaying
}
} else {this.audioCtx.pause()
afterAudioPlay()
this.audioImg = iconPaused
}
},
onTimeUpdate(e) {console.log('onTimeUpdate', this.audioCtx.duration, this.audioCtx.currentTime)
if (this.audioCtx.currentTime > 0 && this.audioCtx.currentTime <= 1) {this.currentTime = 1} else if (this.currentTime !== Math.floor(this.audioCtx.currentTime)) {this.currentTime = Math.floor(this.audioCtx.currentTime)
}
const duration = Math.floor(this.audioCtx.duration)
if (this.duration !== duration) {this.duration = duration}
},
onCanplay(e) {if (this.audioImg === iconLoading) {this.audioImg = iconPaused}
console.log('onCanplay', e)
},
onWaiting(e) {if (this.audioImg !== iconLoading) {this.audioImg = iconLoading}
},
onPlay(e) {console.log('onPlay', e, this.audioCtx.duration)
this.audioImg = iconPlaying
if (this.audioCtx.duration > 0 && this.audioCtx.duration <= 1) {this.duration = 1} else {this.duration = Math.floor(this.audioCtx.duration)
}
},
onPause(e) {console.log('onPause', e)
this.audioImg = iconPaused
},
onEnded(e) {console.log('onEnded', e)
if (this.audioImg !== iconPaused) {this.audioImg = iconPaused}
afterAudioPlay()},
onError(e) {
uni.showToast({
title: '音频加载失败',
icon: 'none'
})
throw new Error(e.errMsg, e.errCode)
},
fmtSecond(sec) {const { min, second} = formatSecondToHHmmss(sec)
return `${min}:${second}`
}
},
同样的 scss
文件
<style lang="scss" scoped>
.custom-audio {
border-radius: 8vw;
border: #CCC 1px solid;
background: #F3F6FC;
color: #333;
display: flex;
flex-flow: row nowrap;
align-items: center;
justify-content: space-between;
padding: 2vw;
font-size: 14px;
.audio-btn {
width: 10vw;
height: 10vw;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
}
}
</style>
最初
各位有遇到什么问题或有什么倡议的能够跟我探讨哟~