#include <iostream>
using namespace std;
#define MVNum 100
typedef char VerTexType;
typedef int ArcType;
typedef struct{VerTexType vexs[MVNum];
ArcType arcs[MVNum][MVNum];
int vexnum,arcnum;
}Graph;
bool visited[MVNum];
int LocateVex(Graph G , VerTexType v){for(int i = 0; i < G.vexnum; ++i)
if(G.vexs[i] == v)
return i;
return -1;
}
// 创立无向图
void CreateUDG(Graph &G){
int i , j , k;
cout <<"总顶点数 总边数:";
cin >> G.vexnum >> G.arcnum;
for(i = 0; i < G.vexnum; ++i){cout << "第" << (i+1) << "个点的名称:";
cin >> G.vexs[i];
}
for(i = 0; i < G.vexnum; ++i)
for(j = 0; j < G.vexnum; ++j)
G.arcs[i][j] = 0;
for(k = 0; k < G.arcnum;++k){
VerTexType v1 , v2;
cout << "第" << (k + 1) << "条边附丽的顶点:";
cin >> v1 >> v2;
i = LocateVex(G, v1); j = LocateVex(G, v2);
G.arcs[j][i] = G.arcs[i][j] = 1;
}
}
// 深度优先遍历
void DFS(Graph G, int v){
int w;
cout << G.vexs[v]; visited[v] = true;
for(w = 0; w < G.vexnum; w++)
if((G.arcs[v][w] != 0)&& (!visited[w])) DFS(G, w);
}
int main(){
Graph G;
CreateUDG(G);
cout << "遍历无向图的起始点:";
VerTexType c;
cin >> c;
int i;
for(i = 0 ; i < G.vexnum ; ++i){if(c == G.vexs[i])
break;
}
cout << "深度优先遍历无向图:";
DFS(G , i);
return 0;
}